M1 Abrams

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RANK VI USSR
T-72AV (TURMS-T) PACK
This page is about the American medium tank M1 Abrams. For other vehicles of the family, see M1 Abrams (Family). For other uses of the designation, see M1 (Disambiguation).
M1 Abrams
us_m1_abrams.png
GarageImage M1 Abrams.jpg
M1 Abrams
AB RB SB
10.0 10.0 10.0
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:580 000 Specs-Card-Lion.png
Show in game

Description

The Tank, Combat, Full Tracked, 105-mm Gun M1, or just M1 Abrams, is a rank VI American medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm".

In-game, the M1 Abrams is a fairly quick main battle tank. It accelerates quickly, and will hold a speed of 32 miles an hour (52 km/h) over rough terrain. On city maps or paved surfaces, an M1 Abrams can easily reach its top speed of 45 miles an hour (72 km/h), thanks to its monstrously powerful turbine engine. With three speeds in reverse, it is also capable of an impressive 25 miles an hour (40 km/h) to back away from troublesome situations.

As powerful as the motor may be, the M1 Abrams has a slow to respond, and relatively slow traverse rate for its neutral steering. In some circumstances, it may be more beneficial to back away before turning around, as waiting for the neutral steering to turn 180 degrees is lengthy.

The M1 Abrams also suffers from a raised engine deck. As such, its capacity for "over the shoulder" shots and shots directly over the rear is very limited, because the engine deck prevents lowering the cannon.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull145 / 62 / 31
Turret145 / 145 / 12
Crew4 people
Visibility82 %

Armour is decent, with an heavily sloped hull which can sometimes ricochet shots, sometimes into the turret, which may cause shots to go trough the turret ring or disable the gun barrel and or mantlet.

The turret fares much better against incoming shots, it can consistently stop most lower penetrating shots, it should however not be relied on, shells with over 440 mm of penetration will go straight trough the turret front, which are more than common at this Battle Rating, and even slight angles will drastically reduce the protection the turret provides.

The gun mantlet is also huge and all APFSDS and HEAT-FS rounds it faces can go trough (though this is a weakspot all vehicles have). Like most western MBT's, survivability is good, with the crew being far apart from each other aswell as wet ammo racks

Armour type:

  • Composite armour (hull, turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 19-38.1 mm (82-83°) Front glacis
32*+101* mm (40°) Lower glacis
25.4-38.1 mm (82°) Belly glacis
25.4+65** Front tip
30+30+65** mm Front half
12.7 mm Rear half - Top
27.6+6.35 mm Rear half - Bottom
28.4+6.35 mm Rear tip
31.75 mm (5-37°)
12.7 mm (53-54°)
31.75 mm
5 mm Engine grille
Turret 38*+101* mm (21-30°)
38*+18* mm (30-36°) Gun mantlet
25.4 mm (74-82°) Turret underside
19*+101* mm (30°) Crew compartment
6*+13* (30°) Ammo rack bustle
12.7 mm (43-48°)
25.4 mm (80-83°) Turret underside
38.1 mm Front
25.4 mm Rear
12.7 mm Panels
Cupola 25.4 mm (conical) 25.4 mm (conical) Outer ring
25.4 mm Centre

* RHA plates part of composite armour ** Composite screens

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Turret ring is 50.8 + 50.8 mm thick.
  • 19 mm RHA plates are positioned behind the front fuel tanks.
  • 19 mm RHA plates surround the turret rear ammo racks.
  • Additionally to RHA, the M1 Abrams is equipped with composite armour plates:
Composite armour Front Sides
Hull Lower glacis:
380 mm Kinetic / 600 mm Chemical
N/A
Turret Turret front:
Angles ±0°:
400 mm Kinetic / 650 mm Chemical
Angles ±25°:
380 mm Kinetic / 600 mm Chemical
Gun mantlet:
240 mm Kinetic / 450 mm Chemical
31.75 mm sections:
160 mm Kinetic / 400 mm Chemical
12.7 mm sections:
80 mm Kinetic / 400 mm Chemical

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Turret ring is 50.8 + 50.8 mm thick.
  • 19 mm RHA plates are positioned behind the front fuel tanks.
  • 19 mm RHA plates surround the turret rear ammo racks.

Mobility

Speedforward / back
AB80 / 45 km/h
RB and SB72 / 41 km/h
Number of gears8 forward
4 back
Weight54.4 t
Engine power
AB2 898 hp
RB and SB1 519 hp
Power-to-weight ratio
AB53.3 hp/t
RB and SB27.9 hp/t

Overall mobility is superb, even without mobility modifications researched it can still outaccelerate most contemporary vehicles. Hull traverse is however poor, with it becoming only decent when all mobility modifications researched.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 80 45 54.4 2,058 2898 37.83 53.27
Realistic 72 41 1,343 1519 24.69 27.92

Modifications and economy

Repair costBasic → Reference
AB2 340 → 3 694 Sl icon.png
RB2 570 → 4 058 Sl icon.png
SB3 100 → 4 894 Sl icon.png
Total cost of modifications177 900 Rp icon.png
298 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training170 000 Sl icon.png
Experts580 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 140 / 150 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
500 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png
Mods new tank engine.png
Engine
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png
Mods tank tool kit.png
Parts
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods extinguisher.png
FPE
Research:
2 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
500 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
500 Ge icon.png
Mods thermal sight.png
NVD
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
500 Ge icon.png
Mods art support.png
Artillery Support
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png
Mods tank ammo.png
105mm_usa_M774_APDS_FS_ammo_pack
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition55 rounds
First-order22 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-10° / 20°
Main article: M68A1 (105 mm)

Gun performance is adequate, while the shells are are good against angles, can penetrate weakspots and the sides of enemy vehicles, with ease. At far ranges the gun can struggle, especially against enemies in a hull down position for example: most Russian MBTs in a hull down position only have the following weakspots, gun mantlet and the driver hatch window, located just below the gun.

105 mm M68A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 55 -10°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 6.50 5.75 5.30 5.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M456A2 HEATFS 400 400 400 400 400 400
M393A2 HESH 127 127 127 127 127 127
M735 APFSDS 353 350 342 333 322 312
M774 APFSDS 372 370 365 358 351 343
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M456A2 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
M393A2 HESH 732 14.85 0.05 0.1 4,310 73° 77° 80°
M735 APFSDS 1,501 3.7 N/A N/A N/A 76° 77° 80°
M774 APFSDS 1,509 3.4 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Ammo racks of the M1 Abrams
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
55 33 (+22) 25 (+30) (+52) (+55) No

Blowout rack only: 45 (+10)

First ammo rack will replenish when not reloading


Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate577 shots/min
Vertical guidance-9° / 65°
Ammunition1 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min
Ammunition10 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min

With three machine guns (two light 7.62 mm and one heavy 12.7 mm), the Abrams is well equipped at dealing with helicopters and lightly armoured SPAA.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Commander's cupola 1,000 (200) 577 -9°/+65° ±180°
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Loader's cupola 1,400 (200) 941 -9°/+65° -77°/+135°
Coaxial 10,000 (200) 941 N/A N/A

Usage in battles

Due to its unreliable armour, it is suggested to always try to find a sniping spot; in the maps where it is not an option, advance facing forward after checking for enemies. As long as your armour faces the enemy, you are relatively safe. When defending, go hull-down. Make sure there are places to retreat to if needed, and take advantage of the reverse speed and smoke grenades to run from ATGMs. Use the rangefinder when you can, but if the target is moving, you will probably miss. Try to guess based on experience if it comes to it. A good tactic would be to bind RMB to rangefinding and the mouse wheel for elevation adjustments. The M68A1 is a very good gun, but at 10.0, even with APFSDS, it struggles to penetrate many enemies even in the LFP, and trying to fight any soviet MBT in close quarters is just as fun as getting kicked in the teeth but thanks to its good zoom and field of view, a good way to play it safe would be sniping from far away and hoping to get lucky shots, since the ammo rack can hold 45 rounds. It is suggested to use the M735, since at distance many rounds will not hit the target and the M774 costs 600 SL to fire and has only got a better angle penetration. Although it has a low penetration, the M735 and the M774 are still APFSDS, and as such, you can get a penetrating hit on an enemy's side even with a very low impact angle.

The Abrams main strength its its extreme mobility, even by MBT standards, and the very good ballistics of the dart rounds. However, the price comes in protection; the Abrams is quite vulnerable, and struggles to deflect incoming shells with anything: even its turret cheeks are very vulnerable to any top tier round excluding HEATFS. Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a front line brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat at Rank III, though unlike the Hellcat it is not impossible for your armour to help you occasionally.

A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely one shot kill them. It is recommended to use APFSDS as the main loadout, as the HEAT-FS ammunition starts coming against tanks with armour types specifically designed to resist it.

In terms of threats:

  • Most tanks at its Battle rating, due to the relatively poor armour
  • Type 90 and AMX-40, as their incredibly powerful shots can penetrate you anywhere, at any angle, at almost any distance
  • The T-80B, because of its strong armament and very strong armour; it can be penetrated through its lower front plate, the drivers viewport below the gun, and just to the side or below the gun; if a T80B shows any of its side, you can penetrate it there

Pros and cons

Pros:

  • Very good mobility for its weight
  • Good chemical protection from composite armour
  • Turret also has composite armour on the side
  • Turns very fast, even in neutral steering
  • Internal armour plating helps with increasing the crew survivability
  • Very accurate main gun with very good gun stabilizers and good rate of fire
  • Great forward and reverse speed
  • Very good acceleration
  • Blowout panels protect the crew from ammo-racks detonation
  • Although composite armour is absent on the upper glacis plate, the extreme sloping makes shells bounce every time

Cons:

  • Large target
  • The three shells under the gun do NOT have blowout panels, if detonated you will die
  • No composite armour on the upper glacis plate and in the rear of the turret, so remaining on level terrain is priority
  • Low APFSDS penetration compared to Challenger 1 and T-64B
  • Inadequate stock ammo loadout; Both the M735 and M456 shells are no longer effective at top rank
  • Weakest composite armour compared to Challenger and T-64B
  • Losing some crew members will prevent you from firing some of your smoke grenades
  • The armour's chemical resistance against HEAT and such is not relevant against contemporary enemies usually equipped with APFSDS
  • NVD are a tier III modification
  • M774 is a tier IV modification and it is still a pretty weak round for 10.0
  • The turret ring is a massive weak spot since any shell at 10.0 can penetrate it
  • Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.

History

Once the unsuccessful joint German-American MBT-70 project had been shut down in 1971, the Congress redistributed funds to the further development of the XM815 project, later known as the XM1 Abrams. The development of the XM1 Abrams was a competition between two designs of the Chrysler and General Motors companies, respectively. Early July 1973 marks an important date for the project after representatives of both companies travelled to Great Britain to witness the development of the new composite armor, named Burlington. Impressed by what they saw, both companies decided to reevaluate and optimize their designs' armor layout to increase its effectiveness, with General Motors changing the front shape of the turret to a sloped surface, whilst Chrysler retained its vertical design. By 1976, the XM1 prototypes were being readied for testing, with the finishing touch being the installation of the M68 cannon.. Testing of both prototypes took place in the presence of the new German Leopard 2 tank, which was shipped to the U.S. for comparison purposes. Once testing was concluded and the results evaluated, the turbine-powered Chrysler design was proclaimed the winner of the competition and thus the Chrysler design would soon enter production as the M1 Abrams.

The M1 entered production in 1979, with the first production version M1 leaving the factory floor in February 1980. Production of the M1 continued until 1985, with an improved M1IP version being produced briefly between 1984 -1986. By 1985, several thousands of M1s had already been manufactured and put into service. In August 1985 however, the M1 was outfitted with the license-built version of the Rheinmetall 120mm gun, as found on the Leopard 2 tank and subsequently entered production as the M1A1 Abrams. Following this modification, earlier M1 units would progressively be upgraded to M1A1 standard, but this is a story for another devblog in the future. The M1 Abrams saw the most active service with US forces primarily in operations in the Middle East, but known operators also include Australia, Kuwait, Saudi Arabia, Egypt and others. Nonetheless, the American M1 Abrams is one of the most successful and widely fielded modern-day MBTs in use anywhere in the world, and rightfully deserves its iconic status alongside other American legends such as the M4 Sherman and M60 Patton, to name but a few. The fact that the M1 Abrams is still being manufactured and used today, almost four decades after its introduction, serves as a testimony to that statement.

- From Devblog

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Chrysler Defense
MBTs  M48 Patton · M60 · M60A1 (AOS) · M60A2 · M60A1 RISE (P) · M60A3 TTS · XM-1 (Chrysler) · M1 Abrams
Note  Chrysler Defense was purchased by General Dynamics Land Systems (GDLS) in 1982.

USA medium tanks
Early projects  M2
M3  M3 Lee · Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (76) W · M4A3 (105) · M4A5
M26  T20 · T25 · M26 · M26 T99 · M26E1
Post-war  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T95E1
MBT  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · MBT-70 · XM-803
  XM-1 (Chrysler) · XM-1 (GM) · M1 Abrams · IPM1 · M1A1 Abrams · M1A2 Abrams
Israeli  Magach 3 · Merkava Mk.1 · Merkava Mk.2B · Merkava Mk.3D
Turkey  M60 AMBT