Difference between revisions of "M1A1"

From War Thunder Wiki
Jump to: navigation, search
m (Pros and cons)
(Edits)
Line 167: Line 167:
 
'''Pros:'''
 
'''Pros:'''
  
* 120mm gun with access to good rounds
+
* 120mm gun with access to good rounds, including one of the best round for angled armour
* have the best round for angled armor (APFSDS with Depleted uranium core)
+
* Turret relatively well protected against chemical rounds
* Turret relatively well protected against chemical rounds, less so against kinetic rounds
 
 
* Decent mobility
 
* Decent mobility
 
* Ammo in turret, when detonated, generally will not spread to crew compartment
 
* Ammo in turret, when detonated, generally will not spread to crew compartment
Line 176: Line 175:
  
 
* Stock vehicle is sluggish
 
* Stock vehicle is sluggish
* Stock round very ineffective against many of the MBTs the vehicle faces
+
* Stock rounds are quite inadequate against many of the MBTs the vehicle faces
* Hull armor ineffective against kinetic rounds
+
* Ammo variety is limited to two choices, a HEAT-FS and APFSDS round
 
* Reload time slower than 105mm armed predecessors.
 
* Reload time slower than 105mm armed predecessors.
* completely limited  choices when it comes to ammo, only 2 choices HEAT-FS and APFSDS(DU)
+
* Hull and turret armor less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles
* Tanks within the rank 7 will pen you anywhere
 
  
 
== History ==
 
== History ==

Revision as of 07:29, 9 April 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
us_m1a1_abrams.png
M1A1
AB RB SB
11.0 11.0 11.0
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game
This page is about the medium tank M1A1. For other uses, see M1 (Family).

Description

GarageImage M1A1.jpg


The Tank, Combat, Full Tracked, 120-mm Gun M1A1 (shortened to M1A1) is a rank VII American medium tank with a battle rating of 11.0 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.

Armaments

Main armament

Main article: M256 (120 mm)
120 mm M256
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -9°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 38.08 52.71 64.00 __.__ 75.29
Realistic 23.8 28.0 34.0 37.6 40.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.80 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M830 HEATFS 650 650 650 650 650 650
M829 APFSDS 493 492 484 476 467 458
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M830 HEATFS 1,140 13.5 0.0 0.1 1,640 +0° 65° 72° 75°
M829 APFSDS 1,679 4.3 N/A N/A N/A +1.5° 78° 80° 81°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
40 XX (+XX) XX (+XX) No

Machine guns

12.7 mm M2HB
Pintle mount (Commander)
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 577 -9°/+65° ±180°
7.62 mm M240
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
10,000 (200) 750 N/A N/A
Pintle mount (Loader)
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,400 (200) 750 -9°/+65° -77°/+135°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • 120mm gun with access to good rounds, including one of the best round for angled armour
  • Turret relatively well protected against chemical rounds
  • Decent mobility
  • Ammo in turret, when detonated, generally will not spread to crew compartment

Cons:

  • Stock vehicle is sluggish
  • Stock rounds are quite inadequate against many of the MBTs the vehicle faces
  • Ammo variety is limited to two choices, a HEAT-FS and APFSDS round
  • Reload time slower than 105mm armed predecessors.
  • Hull and turret armor less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles

History

Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an upgunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.

Showing promising performance, work on the vehicle continued. At the same time, an upgraded version of the original Abrams, the IPM1, which featured improved protection and a larger turret was briefly produced between 1984 - 1986. The resulting M1A1 Abrams inherited the upgrades from the IPM1 and combined them with the M256 120mm smoothbore cannon, a licence-built version of the German original.

The M1A1 was adopted for service in 1984, and was produced alongside the IPM1 for a short while since 1985 until the older modification was phased out of production.

The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements, but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.

Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT