Difference between pages "M1A1" and "F-84B-26"

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{{Specs-Card|code=us_m1a1_abrams}}
+
{{Specs-Card
 +
|code=f-84b
 +
|cockpit=380026/1304896
 +
}}
 
{{About
 
{{About
|about = medium tank '''{{PAGENAME}}'''
+
|about=aircraft '''{{PAGENAME}}'''
|usage = other uses
+
|usage=other uses
|link = M1 (Disambiguation)
+
|link=F-84 (Family)
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 +
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.39]]. The F-84B-26 is known for its versatile payload and decent top speed, but lackluster in terms of acceleration. The Thunderjet does well at destroying ground targets, given the quantity and quality of payload.
 +
 
 +
The F-84 Thunderjet was Republic’s attempt to convert from piston-engine aircraft to turbojets. F-84B featured here is primarily the same aircraft as the final test version the YP-84A, except that it had faster firing M3 Browning machines guns. Due to unmitigable problems, the F-84B (and F-84C) fleet only had a short four-year operational run before being withdrawn from service.
 +
 
 +
Though never seeing combat in Korea, the F-84B provided the jumping platform in which the F-84D and later models did successfully serve resulting in destroying over 60% of all ground targets during the Korean war. Early tests with the F-84B revealed that the Allison J35-A-15 was relatively weak when it came to taking off (especially with a full complement of suspended weapons) and was underwhelming when it came to rate of climb, however, when at altitude and during diving runs, the F-84B began to shine. The maximum speed of the F-84B was limited to 0.8 Mach (613 mph or 987 kph), flying faster resulted in catastrophic skin buckling or wing twist and shear due to the wing-tip fuel tanks which is a real concern when flying in realistic and simulator battles. This maximum speed limitation can cause issues, especially when flying against the Soviet [[MiG-15]] which has a higher max speed.
  
== General info ==
+
Pilots of the Thunderjet nicknamed it “The World’s Fastest Tricycle” (a play on the newer tricycle landing gear configuration) or “The Lead Sled” due to its extremely long takeoff roll, however in-game during attack runs, the F-84B is an incredibly stable platform and can be outfitted with a number of various suspended armaments along with its six 12.7 mm M3 Browning machine guns. Though each gun only has 300 rounds of ammunition, trigger control is necessary or else the pilot will be left with empty guns in short order.  Considered a multi-role aircraft, the F-84B can be utilised as a fighter-interceptor, bomber interceptor and ground attack fighter. The F-84B can be laden with a variety of bombs ranging from 100 lbs all the way up to two 1,000 lb bombs. [[HVAR]] and [[Tiny Tim]] rockets are a viable option alone or mixed with bombs to expand the options of targets to be attacked depending on the map the pilot is flying in.
=== Survivability and armour ===
 
<!--
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
The M1A1 is essentially an [[IPM1]] armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1,200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' main battle tanks; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, separate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot.  
 
  
=== Mobility ===
+
Like many jet fighters, flying slowly makes for an easy target and this is no exception for the F-84B. Speed is necessary to ensure manoeuvrability both to engage a target and to shake a tail. Though not the fastest fighter at this rank, the F-84B can hold its own and when pressed, the six centre lined M3 Browning machine guns can punch enough holes in an enemy fighter to bring it down and allow it to move onto the next target. Don’t expect this fighter when laden down with two 1,000 lbs bombs or two Tiny Tim and 8 HVAR rockets to excel in a dog-fight as it won’t with all that weight, however, after all that ordnance is released the F-84B can then mix it up, though it is preferable to maintain speed while performing Boom & Zoom manoeuvres allowing the fighter to get on target and then speed away to set up for the next shot. The F-84B will help newer jet pilots get used to the basics of the aircraft before upgrading to the [[F-84G-21-RE|F-84G]].
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''-->
 
The M1A1 features the same 1,500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle accelerates quite sluggishly and features a horrendously slow hull traverse. Fully upgraded however, the M1A1 is quite nimble with decent power to weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts.
 
  
== Armaments ==
+
== General info ==
=== Main armament ===
+
=== Flight Performance ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. -->
{{main|M256 (120 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[M256 (120 mm)|120 mm M256]]
+
! colspan="8" | Characteristics
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 40 || -9°/+20° || ±180° || Two-plane
+
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
|-
! style="width:4em" |Mode
+
! AB
! style="width:4em" |Stock
+
! RB
! style="width:4em" |Upgraded
+
! AB
! style="width:4em" |Prior + Full crew
+
! RB
! style="width:4em" |Prior + Expert qualif.
+
! AB
! style="width:4em" |Prior + Ace qualif.
+
! RB
 
|-
 
|-
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29
+
| 924 || 890 || {{Specs|ceiling}} || 32.2 || 33.8 || 17.5 || 17.5 || 1500
 
|-
 
|-
| ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! AB
! colspan="1" style="width:4em" |Prior + Full crew
+
! RB
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! AB
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| 7.80 || 6.9 || 6.36 || 6
+
| 960 || 948 || {{Specs|ceiling}} || 30.2 || 31.0 || 27.3 || 22 || 1500
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
====Details====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Features
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
 
|-
 
|-
! 10m
+
! Combat flap
! 100m
+
! Take-off flap
! 500m
+
! Landing flap
! 1000m
+
! Air brakes
! 1500m
+
! Arrestor gear
! 2000m
 
 
|-
 
|-
| M830 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650
+
| || || || || X    <!-- ✓ -->
|-
 
| M829 || APFSDS || 493 || 492 || 484 || 476 || 467 || 458
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Limits
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! rowspan="2" | Wing-break speed<br>(km/h)
! 50%
+
! rowspan="2" | Gear limit<br>(km/h)
! 100%
+
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| M830 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°
+
! +
 +
! -
 
|-
 
|-
| M829 || APFSDS || 1,679 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 550 || ~11 || ~4.5
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! colspan="4" | Optimal velocities
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''40''' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || style="text-align:left" | No
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 530 || < 600 || < 690 || N/A
 
|-
 
|-
 
|}
 
|}
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
! colspan="7" | ''Pintle mount (Commander)''
+
! colspan="3" | Setting 1
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Optimal altitude
! rowspan="1" | Fire rate <br> (shots/minute)
+
! 100% Engine power
! rowspan="1" | Vertical <br> guidance
+
! WEP Engine power
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,000 (200) || 577 || -9°/+65° || ±180°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="7" | [[M240 (7.62 mm)|7.62 mm M240]]
+
| 0 m || 1620 kgf || No WEP
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
<!--
 +
! colspan="3" | Setting 2
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Optimal altitude
! rowspan="1" | Fire rate <br> (shots/minute)
+
! 100% Engine power
! rowspan="1" | Vertical <br> guidance
+
! WEP Engine power
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 10,000 (200) || 750 || N/A || N/A
+
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
|-
! colspan="7" | ''Pintle mount (Loader)''
+
! colspan="3" | Setting 3
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Optimal altitude
! rowspan="1" | Fire rate <br> (shots/minute)
+
! 100% Engine power
! rowspan="1" | Vertical <br> guidance
+
! WEP Engine power
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,400 (200) || 750 || -9°/+65° || -77°/+135°
+
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
|-
 +
-->
 
|}
 
|}
  
 +
=== Survivability and armour ===
 +
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
 +
 +
* 38 mm Bulletproof glass in cockpit front
 +
* 6.35 mm Steel plate in front of the pilot
 +
* 12.7 mm Steel plate in pilot's headrest
 +
* 8 mm Steel plate behind the pilot
 +
 +
Like many early jet fighters, the armour was placed around the pilot while not much thought was given to the other critical components of the aircraft. From behind, the pilot is protected by an 8 mm steel plate behind the seat with a 12.7 mm steel plate as a headrest. In front of the pilot, a 38 mm bulletproof windscreen adds protection from head-on's or from defensive bomber weapons. Another 6.35 mm steel plate is placed in front of the pilot and instrument panel for further protection of bullets entering the open-ended air-intake.
 +
 +
Other critical components such as the jet turbine, fuel tanks and coolers are all exposed, only protected by the outer skin of the aircraft which may deflect incoming bullets if at sufficient distance or angle to do so.
 +
 +
When attacking an F-84B, aim for the centre of the aircraft where you have a good chance of getting a critical hit on the engine or in a fuel tank. Due to this aircraft having wing-tip fuel tanks, shots to the wings or wing-tip tanks have a potential of starting a fire or breaking a wing off. If the attacking aircraft has sufficient calibre ammunition then shots taken at the pilot may have a larger chance of success if made from the sides or behind. This aircraft does not have much protection against rockets or missiles, however, given sufficient notice, rockets can be avoided and it is possible that missiles can be outmanoeuvred, however, when playing in realistic or simulator you run the risk of the pilot blacking-out due to G-force manoeuvers or wings snapping while trying to outfly a missile.
 +
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Browning M3 (12.7 mm)}}
 +
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 +
* 4 x 12.7 mm M3 Browning machine gun, nose-mounted (300 rpg = 1,200 total)
 +
* 2 x 12.7 mm M3 Browning machine gun, wing-mounted (300 rpg = 600 total)
 +
 +
Early fighters had many different configurations of machine guns and cannons mounted in the fuselage and in the wings, sometimes needing to be synced with the propeller to prevent its destruction. With the jet age developing, many factors of the past needed to be reconsidered with gun placement. With jet fighters flying faster and chasing faster targets, trying to find the sweet spot with gun convergence was extremely difficult, jet fighter pilots needed a little extra help with this. Besides implementing newer gun sites and early radar, jet fighter guns tended to be fuselage-mounted, thus eliminating the need to set the convergence and at any point between 0 m and 800 m the ammunition rounds would fly true without a convergence point.
 +
 +
For the F-84B, four of the 12.7 mm M3 Browning machine guns were mounted in the fuselage with the other two mounted in the wing roots. While they were not all centre mounted, the two in the wing roots were close enough that convergence did not need to be messed with. Two ammunition options provide the most bang-for-the-buck, firstly, the omni-purpose rounds are good all-around ammunition rounds which provide tracers and explosive/incendiary rounds which are effective against aircraft and up to light armoured vehicles. Hardened vehicles and bunkers should be left to bombs and rockets for their destruction. If as a pilot you are looking for the sneak attack, stealth rounds will allow you to get on target fire off rounds and not give away your position, giving you a few seconds to make a second attack if needed before the target realizes where you are coming from.
 +
 +
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 +
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance"
 +
 +
* 4 × 127 mm HVAR rockets
 +
* 8 × 127 mm HVAR rockets
 +
* 8 × 127 mm HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs
 +
* 8 × 127 mm HVAR rockets + 2 x 500 lb AN-M64A1 bombs
 +
* 8 × 127 mm HVAR rockets + 2 x 250 lb AN-M57 bombs
 +
* 8 × 127 mm HVAR rockets + 2 x 100 lb AN-M30A1 bombs
 +
* 2 × 298 mm Tiny Tim rockets + 8 x 127 mm HVAR rockets
 +
* 2 × 298 mm Tiny Tim rockets
 +
* 2 × 1,000 lb AN-M65A1 bombs
 +
* 2 x 500 lb AN-M64A1 bombs
 +
* 2 x 250 lb AN-M57 bombs
 +
* 2 x 100 lb AN-M30A1 bombs
 +
 +
<!--=== Defensive armament ===
 +
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 +
-->
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
=== Pros and cons ===
+
The F-84B-26 can be used in two different ways to maximize efficiency:
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".'' -->
+
 
 +
# Boom and Run: Due to the F-84's good top speed, a good way to fight an enemy is to get up to a higher altitude and dive towards the enemy aircraft, then shoot and extend to stay out of weapons range. Once you extend, re-position yourself and repeat.
 +
 
 +
# Slice and Dice: Stick low and gain speed (preferably above 800 km/h), once the bowl forms (bowl is when a cluster of enemy planes form into one area) cut through the bowl selecting one target plane and take a shot followed by extending and repositioning.
  
'''Pros:'''
+
Enemy worth noting- every single plane which is faster than you. A slow F-84 is a dead 84, stay fast.
  
* 120 mm gun with access to good rounds, including one of the best APFSDS rounds in the game
+
As fighter-bomber it can be used as a normal jet fighter too, utilizing the top speed, but hindered by acceleration and climb rate. Due to terrible acceleration, the main tactic to attack enemy fighters, as well as bombers, is to use Boom and Run and Boom and Zoom. Given the inherent issues, keeping energy while flying F-84 is crucial and hard. Indeed a difficult fighter to master, albeit a strict teacher for advanced jet tactics as necessary in the F-86A.
* Turret exceptionally well protected against chemical rounds
 
* Decent mobility when upgraded
 
* Ammunition in the turret, when detonated, generally will not spread to the crew compartment
 
* The fuel tanks and engine compartment are separated from the crew compartment by steel plates, increasing the time it takes for a fire to destroy the vehicle
 
* Reload speed of the 120 mm is decent; 6 seconds with an aced crew level
 
  
'''Cons:'''
+
M3s Brownings are very good at shooting down all types of enemy fighters, bombers and attackers.
  
* Stock vehicle is sluggish
+
Due to very high RoF and low ammo count, trigger discipline is advised. Best ammo belts are Stealth and Omni-Purpose.
* Stock rounds are quite inadequate against many of the main battle tanks the vehicle faces
 
* Ammunition variety is limited to two choices, a HEAT-FS and APFSDS round
 
* Reload time slower than 105 mm armed predecessors
 
* Hull and turret armour less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles
 
  
== History ==
+
===Modules===
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
Due to better belts, it's recommended to first of all research ''Offensive 12mm''. After it, the pilot needs to focus on ''Compressor'' and ''Engine'' upgrade, due to the very bad acceleration of this jet. Afterwards, ''New boosters'' and ''Wings repair'' is the best choice. ''Airframe'' and ''Cover'' will help plane in all respects. Then all the bombs and rockets to make the plane better at ground strike. However, if used as an assisting vehicle in combined battles going straight for all payload updates isn't a bad decision either. Under this consideration take ''New boosters'' and ''Engine'' as only sidesteps until all armament modules are researched. ''G-Suit'' isn't useful because turning in this plane bleeds speed for enemies to take advantage of. At last, ''Fuselage repair'' is additional.
Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an up-gunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.
+
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="3" | Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
|
 +
|
 +
| Offensive 12 mm
 +
| FRC Mk.7
 +
| FSBC Mk.1
 +
|-
 +
| II
 +
| New Boosters
 +
| Compressor
 +
| Airframe
 +
|
 +
|
 +
|FSBC Mk.5
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
| New 12 mm MGs
 +
| FRC Mk.7a
 +
| FMBC Mk.1
 +
|-
 +
| IV
 +
| G-Suit
 +
|
 +
| Cover
 +
|
 +
| LFRC Mk.12
 +
| FLBC Mk.1
 +
|-
 +
|}
  
Showing promising performance, work on the vehicle continued. At the same time, an upgraded version of the original Abrams, the IPM1, which featured improved protection and a larger turret was briefly produced between 1984 - 1986. The resulting M1A1 Abrams inherited the upgrades from the IPM1 and combined them with the M256 120 mm smoothbore cannon, a licence-built version of the German original.
+
=== Pros and cons ===
 +
'''Pros:'''
  
The M1A1 was adopted for service in 1984 and was produced alongside the IPM1 for a short while since 1985 until the older modification was phased out of production.
+
* Sufficient amount of ammo
 +
* Excellent top speed in a straight line
 +
* Above average acceleration levelled
 +
* Above average roll rate
 +
* Deadly rapid-firing M3 Browning machine guns
 +
* Nose mounted guns, no need to worry about convergence
 +
* Overall great durability
 +
* Great at Boom & Run and Boom & Zoom
 +
* Gigantic payload
 +
* Air spawn in realistic battle (most maps)
  
The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.
+
'''Cons:'''
  
Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.
+
* Need a solid burst to down an enemy
 +
* Engine suffers greatly at high altitudes
 +
* Terrible vertical energy retention
 +
* Loses all speed in turns
 +
* Average climb rate
 +
* Worst manoeuvrability of any early tier jets
 +
* Can carry a large and varied payload, though all of them substantially increase drag and weight, severely hampering the performance
  
''- From [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en Devblog]''
+
== History ==
 +
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 +
 
 +
{{Youtube-gallery|q5UG8S8sUvM|'''F-84B-26 Thunderjet [Fast and Furious]''' - Jengar|jESI9AlWzj0|'''F84B: Much better than I remember!''' - Van Sinn|S6nbw0Yn56Q|'''F-84B-26 Thunderjet - The Art Of Rushing''' - Napalmratte|fogd5FZmJZU|'''F-84 ThunderJet - Realistic Battle''' -
 +
MagzTV}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
 +
 
 +
;Other versions
 +
*[[F-84G-21-RE]]
 +
*[[F-84G-21-RE_(Italy)|F-84F-21-RE]] (Italy)
 +
*[[F-84G-26-RE_(France)|F-84G-26-RE]] (France)
 +
 
 +
;Aircraft of comparable configuration, role and era
 +
*[[M.D.450B Ouragan]]
 +
*[[Venom FB.4]]
 +
*[[Meteor_(Family)|Gloster Meteor]]
 +
*[[F9F_(Family)|F9F Panther]]
 +
*[[F9F-8|F9F Cougar]]
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en [Devblog<nowiki>]</nowiki> M1A1 Abrams: Leaping Forward]
 
  
{{USA medium tanks}}
+
{{USA jet aircraft}}

Revision as of 15:04, 16 September 2019

RANK 6 BRITAIN
Rooikat 105 PACK
f-84b.png
F-84B-26
AB RB SB
6.7 7.0 7.7
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game
This page is about the aircraft F-84B-26. For other uses, see F-84 (Family).

Description

GarageImage F-84B-26.jpg


The F-84B-26 Thunderjet is a Rank V American jet fighter with a battle rating of 6.7 (AB), 7.0 (RB), and 7.7 (SB). It was introduced in Update 1.39. The F-84B-26 is known for its versatile payload and decent top speed, but lackluster in terms of acceleration. The Thunderjet does well at destroying ground targets, given the quantity and quality of payload.

The F-84 Thunderjet was Republic’s attempt to convert from piston-engine aircraft to turbojets. F-84B featured here is primarily the same aircraft as the final test version the YP-84A, except that it had faster firing M3 Browning machines guns. Due to unmitigable problems, the F-84B (and F-84C) fleet only had a short four-year operational run before being withdrawn from service.

Though never seeing combat in Korea, the F-84B provided the jumping platform in which the F-84D and later models did successfully serve resulting in destroying over 60% of all ground targets during the Korean war. Early tests with the F-84B revealed that the Allison J35-A-15 was relatively weak when it came to taking off (especially with a full complement of suspended weapons) and was underwhelming when it came to rate of climb, however, when at altitude and during diving runs, the F-84B began to shine. The maximum speed of the F-84B was limited to 0.8 Mach (613 mph or 987 kph), flying faster resulted in catastrophic skin buckling or wing twist and shear due to the wing-tip fuel tanks which is a real concern when flying in realistic and simulator battles. This maximum speed limitation can cause issues, especially when flying against the Soviet MiG-15 which has a higher max speed.

Pilots of the Thunderjet nicknamed it “The World’s Fastest Tricycle” (a play on the newer tricycle landing gear configuration) or “The Lead Sled” due to its extremely long takeoff roll, however in-game during attack runs, the F-84B is an incredibly stable platform and can be outfitted with a number of various suspended armaments along with its six 12.7 mm M3 Browning machine guns. Though each gun only has 300 rounds of ammunition, trigger control is necessary or else the pilot will be left with empty guns in short order. Considered a multi-role aircraft, the F-84B can be utilised as a fighter-interceptor, bomber interceptor and ground attack fighter. The F-84B can be laden with a variety of bombs ranging from 100 lbs all the way up to two 1,000 lb bombs. HVAR and Tiny Tim rockets are a viable option alone or mixed with bombs to expand the options of targets to be attacked depending on the map the pilot is flying in.

Like many jet fighters, flying slowly makes for an easy target and this is no exception for the F-84B. Speed is necessary to ensure manoeuvrability both to engage a target and to shake a tail. Though not the fastest fighter at this rank, the F-84B can hold its own and when pressed, the six centre lined M3 Browning machine guns can punch enough holes in an enemy fighter to bring it down and allow it to move onto the next target. Don’t expect this fighter when laden down with two 1,000 lbs bombs or two Tiny Tim and 8 HVAR rockets to excel in a dog-fight as it won’t with all that weight, however, after all that ordnance is released the F-84B can then mix it up, though it is preferable to maintain speed while performing Boom & Zoom manoeuvres allowing the fighter to get on target and then speed away to set up for the next shot. The F-84B will help newer jet pilots get used to the basics of the aircraft before upgrading to the F-84G.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
924 890 12500 32.2 33.8 17.5 17.5 1500
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
960 948 12500 30.2 31.0 27.3 22 1500

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
1044.75 320 550 ~11 ~4.5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 530 < 600 < 690 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 1620 kgf No WEP

Survivability and armour

  • 38 mm Bulletproof glass in cockpit front
  • 6.35 mm Steel plate in front of the pilot
  • 12.7 mm Steel plate in pilot's headrest
  • 8 mm Steel plate behind the pilot

Like many early jet fighters, the armour was placed around the pilot while not much thought was given to the other critical components of the aircraft. From behind, the pilot is protected by an 8 mm steel plate behind the seat with a 12.7 mm steel plate as a headrest. In front of the pilot, a 38 mm bulletproof windscreen adds protection from head-on's or from defensive bomber weapons. Another 6.35 mm steel plate is placed in front of the pilot and instrument panel for further protection of bullets entering the open-ended air-intake.

Other critical components such as the jet turbine, fuel tanks and coolers are all exposed, only protected by the outer skin of the aircraft which may deflect incoming bullets if at sufficient distance or angle to do so.

When attacking an F-84B, aim for the centre of the aircraft where you have a good chance of getting a critical hit on the engine or in a fuel tank. Due to this aircraft having wing-tip fuel tanks, shots to the wings or wing-tip tanks have a potential of starting a fire or breaking a wing off. If the attacking aircraft has sufficient calibre ammunition then shots taken at the pilot may have a larger chance of success if made from the sides or behind. This aircraft does not have much protection against rockets or missiles, however, given sufficient notice, rockets can be avoided and it is possible that missiles can be outmanoeuvred, however, when playing in realistic or simulator you run the risk of the pilot blacking-out due to G-force manoeuvers or wings snapping while trying to outfly a missile.

Armaments

Offensive armament

Main article: Browning M3 (12.7 mm)

The F-84B-26 is armed with:

  • 4 x 12.7 mm M3 Browning machine gun, nose-mounted (300 rpg = 1,200 total)
  • 2 x 12.7 mm M3 Browning machine gun, wing-mounted (300 rpg = 600 total)

Early fighters had many different configurations of machine guns and cannons mounted in the fuselage and in the wings, sometimes needing to be synced with the propeller to prevent its destruction. With the jet age developing, many factors of the past needed to be reconsidered with gun placement. With jet fighters flying faster and chasing faster targets, trying to find the sweet spot with gun convergence was extremely difficult, jet fighter pilots needed a little extra help with this. Besides implementing newer gun sites and early radar, jet fighter guns tended to be fuselage-mounted, thus eliminating the need to set the convergence and at any point between 0 m and 800 m the ammunition rounds would fly true without a convergence point.

For the F-84B, four of the 12.7 mm M3 Browning machine guns were mounted in the fuselage with the other two mounted in the wing roots. While they were not all centre mounted, the two in the wing roots were close enough that convergence did not need to be messed with. Two ammunition options provide the most bang-for-the-buck, firstly, the omni-purpose rounds are good all-around ammunition rounds which provide tracers and explosive/incendiary rounds which are effective against aircraft and up to light armoured vehicles. Hardened vehicles and bunkers should be left to bombs and rockets for their destruction. If as a pilot you are looking for the sneak attack, stealth rounds will allow you to get on target fire off rounds and not give away your position, giving you a few seconds to make a second attack if needed before the target realizes where you are coming from.

Suspended armament

Main article: Suspended armaments

The F-84B-26 can be outfitted with the following ordinance"

  • 4 × 127 mm HVAR rockets
  • 8 × 127 mm HVAR rockets
  • 8 × 127 mm HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs
  • 8 × 127 mm HVAR rockets + 2 x 500 lb AN-M64A1 bombs
  • 8 × 127 mm HVAR rockets + 2 x 250 lb AN-M57 bombs
  • 8 × 127 mm HVAR rockets + 2 x 100 lb AN-M30A1 bombs
  • 2 × 298 mm Tiny Tim rockets + 8 x 127 mm HVAR rockets
  • 2 × 298 mm Tiny Tim rockets
  • 2 × 1,000 lb AN-M65A1 bombs
  • 2 x 500 lb AN-M64A1 bombs
  • 2 x 250 lb AN-M57 bombs
  • 2 x 100 lb AN-M30A1 bombs

Usage in battles

The F-84B-26 can be used in two different ways to maximize efficiency:

  1. Boom and Run: Due to the F-84's good top speed, a good way to fight an enemy is to get up to a higher altitude and dive towards the enemy aircraft, then shoot and extend to stay out of weapons range. Once you extend, re-position yourself and repeat.
  1. Slice and Dice: Stick low and gain speed (preferably above 800 km/h), once the bowl forms (bowl is when a cluster of enemy planes form into one area) cut through the bowl selecting one target plane and take a shot followed by extending and repositioning.

Enemy worth noting- every single plane which is faster than you. A slow F-84 is a dead 84, stay fast.

As fighter-bomber it can be used as a normal jet fighter too, utilizing the top speed, but hindered by acceleration and climb rate. Due to terrible acceleration, the main tactic to attack enemy fighters, as well as bombers, is to use Boom and Run and Boom and Zoom. Given the inherent issues, keeping energy while flying F-84 is crucial and hard. Indeed a difficult fighter to master, albeit a strict teacher for advanced jet tactics as necessary in the F-86A.

M3s Brownings are very good at shooting down all types of enemy fighters, bombers and attackers.

Due to very high RoF and low ammo count, trigger discipline is advised. Best ammo belts are Stealth and Omni-Purpose.

Modules

Due to better belts, it's recommended to first of all research Offensive 12mm. After it, the pilot needs to focus on Compressor and Engine upgrade, due to the very bad acceleration of this jet. Afterwards, New boosters and Wings repair is the best choice. Airframe and Cover will help plane in all respects. Then all the bombs and rockets to make the plane better at ground strike. However, if used as an assisting vehicle in combined battles going straight for all payload updates isn't a bad decision either. Under this consideration take New boosters and Engine as only sidesteps until all armament modules are researched. G-Suit isn't useful because turning in this plane bleeds speed for enemies to take advantage of. At last, Fuselage repair is additional.

Tier Flight performance Survivability Weaponry
I Fuselage Repair Offensive 12 mm FRC Mk.7 FSBC Mk.1
II New Boosters Compressor Airframe FSBC Mk.5
III Wings Repair Engine New 12 mm MGs FRC Mk.7a FMBC Mk.1
IV G-Suit Cover LFRC Mk.12 FLBC Mk.1

Pros and cons

Pros:

  • Sufficient amount of ammo
  • Excellent top speed in a straight line
  • Above average acceleration levelled
  • Above average roll rate
  • Deadly rapid-firing M3 Browning machine guns
  • Nose mounted guns, no need to worry about convergence
  • Overall great durability
  • Great at Boom & Run and Boom & Zoom
  • Gigantic payload
  • Air spawn in realistic battle (most maps)

Cons:

  • Need a solid burst to down an enemy
  • Engine suffers greatly at high altitudes
  • Terrible vertical energy retention
  • Loses all speed in turns
  • Average climb rate
  • Worst manoeuvrability of any early tier jets
  • Can carry a large and varied payload, though all of them substantially increase drag and weight, severely hampering the performance

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

See also

Other versions
Aircraft of comparable configuration, role and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USA jet aircraft
  Fighters
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-14  F-14A Early · F-14B
F-15  F-15A
F-16  F-16A · F-16A ADF · F-16C
F9F  F9F-2 · F9F-5 · F9F-8
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-6  A-6E TRAM
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C
A-10  A-10A · A-10A Late
B-57  B-57A · B-57B
F-105  F-105D
F-111  F-111A