Difference between revisions of "M1A1 Abrams"

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{{Specs-Card|code=us_m1a1_abrams}}
 
{{Specs-Card|code=us_m1a1_abrams}}
 
{{About
 
{{About
|about = medium tank '''{{PAGENAME}}'''
+
| about = American main battle tank '''{{PAGENAME}}'''
|usage = other uses
+
| other
|link = M1 (Disambiguation)
+
| usage-1 = other vehicles of the family
 +
| link-1 = M1 Abrams (Family)
 +
| usage-2 = other uses
 +
| link-2 = M1 (Disambiguation)
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
 
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
 
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
The M1A1 is essentially an [[IPM1]] armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1,200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' main battle tanks; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, separate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot. However, don't expect to be able to fire back if you get penetrated: most penetrating hits will knock out at least one of these componets/crew members: gun breech/barrel, turret traverse/elevation, gunner or loader, track(s), engine.
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
The M1A1 is essentially an [[IPM1]] armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1,200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' main battle tanks; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, separate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot.  
 
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The M1A1 features the same 1,500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle accelerates quite sluggishly and features a horrendously slow hull traverse. Fully upgraded however, the M1A1 is quite nimble with decent power to weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts.
+
 
 +
{{tankMobility|abMinHp=2,058|rbMinHp=1,343}}
 +
 
 +
The {{PAGENAME}} features the same 1,500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle accelerates quite sluggishly and features a horrendously slow hull traverse. Fully upgraded however, the {{PAGENAME}} is quite nimble with decent power-to-weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M256 (120 mm)}}
 
{{main|M256 (120 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The M1A1's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2. The penetration of the M829 APFSDS, even though is comparable if not a little better that its contemporaries, is not enough to handle most of the soviet MBTs it is going to face.
|-
+
 
! colspan="6" | [[M256 (120 mm)|120 mm M256]]
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 40 || -9°/+20° || ±180° || Two-plane
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29
 
 
|-
 
|-
| ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0
+
! colspan="5" | [[M256 (120 mm)|120 mm M256]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 40 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.80 || 75.29 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 7.80 || 6.9 || 6.36 || 6
+
! ''Realistic''
 +
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M830 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650  
+
| M830 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650
 
|-
 
|-
| M829 || APFSDS || 493 || 492 || 484 || 476 || 467 || 458
+
| M829 || APFSDS || 491 || 488 || 481 || 473 || 464 || 454
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| M830 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°
+
| M830 || HEATFS || 1,140 || 13.10 || N/A || 0.1 || 2,360 || 65° || 72° || 77°
 
|-
 
|-
| M829 || APFSDS || 1,679 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°
+
| M829 || APFSDS || 1,670 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
{| class="wikitable sortable" style="text-align:center"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! 3rd<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
|| '''40''' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || style="text-align:left" | No  
+
| '''40''' || 35&nbsp;''(+5)'' || 18&nbsp;''(+22)'' || 1&nbsp;''(+39)''  || No
 
|-
 
|-
 
|}
 
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Pintle (Commander) || 1,000 (200) || 577 || -9°/+65° || ±180°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
+
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]
 
|-
 
|-
! colspan="7" | ''Pintle mount (Commander)''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 10,000 (200) || 750 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,000 (200) || 577 || -9°/+65° || ±180°
+
| Pintle (Loader) || 1,400 (200) || 750 || -9°/+65° || -77°/+135°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
 
 +
<!--===Optics and night vision===
 +
{| class="wikitable"
 +
! colspan="7" |{{PAGENAME}} [[Optics]]
 +
|-
 +
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 +
|-
 +
! colspan="3" |Image Intensifier
 +
! rowspan="2" |Thermal Imager
 +
Resolution
 +
! rowspan="2" |Notes
 +
|-
 +
!Resolution
 +
!Light Mult
 +
!Noise Level
 
|-
 
|-
! colspan="7" | [[M240 (7.62 mm)|7.62 mm M240]]
+
!Gunner's Sight
 +
|X3.0 - X10.0
 +
|Not fitted
 +
|N/A
 +
|N/A
 +
|500 x 300
 +
|
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
!Commander's View
 +
|X6
 +
|1600 x 1200
 +
|
 +
|
 +
|Not Fitted
 +
|
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
!Driver's View
! rowspan="1" | Fire rate <br> (shots/minute)
+
|X1
! rowspan="1" | Vertical <br> guidance
+
|1600 x 1200
! rowspan="1" | Horizontal <br> guidance
+
|
 +
|
 +
|Not Fitted
 +
|
 +
|}-->
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
'''Stock Gameplay:'''
 +
 
 +
As with any vehicle, the M1A1 finds itself at a serious disadvantage while stock. Without access to thermal imaging or the "powerful" M829 APFSDS round, users will need to play more carefully. While the M830 HEAT-FS round is powerful, it struggles against composite armor and ERA, as well as having lackluster post-penetration effects. Generally stock M1A1 tank commanders should avoid areas with lots of foliage, as here the lack of thermals will be especially detrimental. Additionally players will have to aim more carefully to deal effective damage with the M830 HEAT round.
 +
 
 +
'''Spaded Gameplay:'''
 +
 
 +
The M1A1 is a 10.3 glass cannon without the cannon part most of the time. The M829 APFSDS round has plenty of penetration only against non soviet opponents, but it should be easy to destroy enemy Leo's if shooting in the lower right part of the hull, detonating the ammo. The gun, ammo, and reload rate are comparable to other 10.3 vehicles.. The turret protection on the M1A1 is not capable of stopping any of the best APFSDS rounds at it's tier. Rounds like 3BM42 Mango are able to penetrate at ranges up to 3500 meters! With this in mind, players should not rely on their armor.
 +
 
 +
'''Close Range Engagements:'''
 +
 
 +
The M1A1 is not a brawler. It has impressive acceleration and gun handling, giving it an edge over other vehicles, but anytime it faces the soviets, most times the rounds will not pen. The Hull armor gives the M1A1 a fighting chance against HEAT rounds,even though most times it will hit the UGP and bounce right into the player's turret ring, knocking out the cannon breech, the gunner or the turret traverse. It is suggested to use its speed to get to a vantage position or a choke point and eliminate any target that gets through there.
 +
 
 +
'''Long Range Engagements:'''
 +
 
 +
The M1A1 is capable at long range, but is outclassed by many other vehicles. The cannon is powerful, but not especially so compared to it's adversaries. The biggest issues the M1A1 will face in regards to long range engagements are the turret armor and lack of commanders thermals. While the M829 APFSDS round will fail to penetrate the turret cheeks of vehicles like T80U and Leopard 2A5, their rounds will have no such trouble with the M1A1. The lack of commanders thermals makes it difficult to scout for enemies while in full hull down, although players can bind a button to switch to the machine gun as their main weapon. This will allow them to see through the machine gun sight with a thermal imager, giving them an elevated vantage point through the thermals.
 +
 
 +
'''Gameplay summary:'''
 +
 
 +
Although the M1A1 is somewhat weak when stock, it is an adequate frontline tank while spaded. The powerful round and gun give it a strong position in the U.S. top tier lineup. However M1A1 tank commanders should remember that their turret cheeks can be penetrated by some rounds. This means it does best in close to medium range fights.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="3" | Firepower
 
|-
 
|-
| colspan="4" | 10,000 (200) || 750 || N/A || N/A
+
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|
 
|-
 
|-
! colspan="7" | ''Pintle mount (Loader)''
+
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Smoke grenade
 +
|
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| III
! rowspan="1" | Fire rate <br> (shots/minute)
+
| Filters
! rowspan="1" | Vertical <br> guidance
+
|
! rowspan="1" | Horizontal <br> guidance
+
| Crew Replenishment
 +
| Elevation Mechanism
 +
| M829
 +
|
 
|-
 
|-
| colspan="4" | 1,400 (200) || 750 || -9°/+65° || -77°/+135°
+
| IV
 +
| Transmission
 +
| Engine
 +
| ESS
 +
| Artillery Support
 +
| Laser rangefinder
 +
| NVD
 
|-
 
|-
 
|}
 
|}
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 178: Line 243:
 
'''Cons:'''
 
'''Cons:'''
  
* Stock vehicle is sluggish  
+
* Stock vehicle is sluggish
 
* Stock rounds are quite inadequate against many of the main battle tanks the vehicle faces
 
* Stock rounds are quite inadequate against many of the main battle tanks the vehicle faces
 
* Ammunition variety is limited to two choices, a HEAT-FS and APFSDS round
 
* Ammunition variety is limited to two choices, a HEAT-FS and APFSDS round
 
* Reload time slower than 105 mm armed predecessors
 
* Reload time slower than 105 mm armed predecessors
 
* Hull and turret armour less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles
 
* Hull and turret armour less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles
 +
* Weak turret ring armor and upper hull plate ricochets will often/sometimes lead to fatal shot traps and ammo racks.
 +
* Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an up-gunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.
 
Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an up-gunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.
  
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The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.
 
The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.
  
Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts in hopes to keep the Abrams Tank always the best of it's class.
+
Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.
  
''- From [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en Devblog]''  
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''- From [[wt:en/news/6087-development-m1a1-abrams-leaping-forward-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Images
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[[File:M1A1 on Alaska.png|thumb|300px|none|M1A1 Abrams on the move in [[Alaska]].]]
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;Videos
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{{Youtube-gallery|SqCcFtMWLqU|'''The Shooting Range #140''' - ''Metal Beasts'' section at 00:32 discusses the M1A1 Abrams.}}
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
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* ''other literature.'' -->
  
* [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en [Devblog<nowiki>]</nowiki> M1A1 Abrams: Leaping Forward]
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* [[wt:en/news/6087-development-m1a1-abrams-leaping-forward-en|[Devblog] M1A1 Abrams: Leaping Forward]]
  
 
{{USA medium tanks}}
 
{{USA medium tanks}}

Latest revision as of 22:53, 7 September 2020

RANK 4 FRANCE
Somua SM PACK
Tank, Combat, Full Tracked, 120-mm Gun M1A1
us_m1a1_abrams.png
AB
RB
SB
General characteristics
Brief
Detailed
10.3/10.3/10.3BR
4 peopleCrew
82 %Visibility
front / side / backArmour
133 / 62 / 31Hull
133 / 133 / 12Turret
Mobility
57.2 tWeight
2 898 hp1 519 hpEngine power
51 hp/t27 hp/tPower-to-weight ratio
75 km/h forward
44 km/h back
67 km/h forward
40 km/h back
Speed
Armament
120 mm M256 cannonMain weapon
40 roundsAmmunition
17 roundsFirst-order
6.0 / 7.8 sReload
-10° / 20°Vertical guidance
two-planeStabilizer
12.7 mm M2HB machine gunMachinegun
1 000 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-9° / 65°Vertical guidance
10 000 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
750 shots/minFire rate
1 400 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
750 shots/minFire rate
Economy
390 000 Rp icon.pngResearch
1 020 000 Sl icon.pngPurchase
Sl icon.png5 800 / 9 158/4 800 / 7 579/4 400 / 6 947Repair
290 000 Sl icon.pngCrew training
1 020 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
232 % Rp icon.pngReward for battle
150 % Sl icon.png140 % Sl icon.png120 % Sl icon.png
This page is about the American main battle tank M1A1 Abrams. For other vehicles of the family, see M1 Abrams (Family). For other uses, see M1 (Disambiguation).

Description

GarageImage M1A1 Abrams.jpg


The Tank, Combat, Full Tracked, 120-mm Gun M1A1 (shortened to M1A1 Abrams) is a rank VII American medium tank with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

General info

Survivability and armour

The M1A1 is essentially an IPM1 armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1,200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' main battle tanks; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, separate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot. However, don't expect to be able to fire back if you get penetrated: most penetrating hits will knock out at least one of these componets/crew members: gun breech/barrel, turret traverse/elevation, gunner or loader, track(s), engine.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 75 44 57.2 2,058 2,898 35.98 50.66
Realistic 67 40 1,343 1,519 23.48 26.56

The M1A1 Abrams features the same 1,500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle accelerates quite sluggishly and features a horrendously slow hull traverse. Fully upgraded however, the M1A1 Abrams is quite nimble with decent power-to-weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts.

Armaments

Main armament

Main article: M256 (120 mm)

The M1A1's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2. The penetration of the M829 APFSDS, even though is comparable if not a little better that its contemporaries, is not enough to handle most of the soviet MBTs it is going to face.

120 mm M256 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -10°/+20° ±180° Two-plane 38.08 52.71 64.00 70.80 75.29 7.80 6.90 6.36 6.00
Realistic 23.80 28.00 34.00 37.60 40.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M830 HEATFS 650 650 650 650 650 650
M829 APFSDS 491 488 481 473 464 454
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M830 HEATFS 1,140 13.10 N/A 0.1 2,360 65° 72° 77°
M829 APFSDS 1,670 4.30 N/A N/A N/A 78° 80° 81°

Ammo racks

Ammo racks of the M1A1 Abrams
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
40 35 (+5) 18 (+22) (+39) No

Machine guns

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle (Commander) 1,000 (200) 577 -9°/+65° ±180°
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 10,000 (200) 750 N/A N/A
Pintle (Loader) 1,400 (200) 750 -9°/+65° -77°/+135°

Usage in battles

Stock Gameplay:

As with any vehicle, the M1A1 finds itself at a serious disadvantage while stock. Without access to thermal imaging or the "powerful" M829 APFSDS round, users will need to play more carefully. While the M830 HEAT-FS round is powerful, it struggles against composite armor and ERA, as well as having lackluster post-penetration effects. Generally stock M1A1 tank commanders should avoid areas with lots of foliage, as here the lack of thermals will be especially detrimental. Additionally players will have to aim more carefully to deal effective damage with the M830 HEAT round.

Spaded Gameplay:

The M1A1 is a 10.3 glass cannon without the cannon part most of the time. The M829 APFSDS round has plenty of penetration only against non soviet opponents, but it should be easy to destroy enemy Leo's if shooting in the lower right part of the hull, detonating the ammo. The gun, ammo, and reload rate are comparable to other 10.3 vehicles.. The turret protection on the M1A1 is not capable of stopping any of the best APFSDS rounds at it's tier. Rounds like 3BM42 Mango are able to penetrate at ranges up to 3500 meters! With this in mind, players should not rely on their armor.

Close Range Engagements:

The M1A1 is not a brawler. It has impressive acceleration and gun handling, giving it an edge over other vehicles, but anytime it faces the soviets, most times the rounds will not pen. The Hull armor gives the M1A1 a fighting chance against HEAT rounds,even though most times it will hit the UGP and bounce right into the player's turret ring, knocking out the cannon breech, the gunner or the turret traverse. It is suggested to use its speed to get to a vantage position or a choke point and eliminate any target that gets through there.

Long Range Engagements:

The M1A1 is capable at long range, but is outclassed by many other vehicles. The cannon is powerful, but not especially so compared to it's adversaries. The biggest issues the M1A1 will face in regards to long range engagements are the turret armor and lack of commanders thermals. While the M829 APFSDS round will fail to penetrate the turret cheeks of vehicles like T80U and Leopard 2A5, their rounds will have no such trouble with the M1A1. The lack of commanders thermals makes it difficult to scout for enemies while in full hull down, although players can bind a button to switch to the machine gun as their main weapon. This will allow them to see through the machine gun sight with a thermal imager, giving them an elevated vantage point through the thermals.

Gameplay summary:

Although the M1A1 is somewhat weak when stock, it is an adequate frontline tank while spaded. The powerful round and gun give it a strong position in the U.S. top tier lineup. However M1A1 tank commanders should remember that their turret cheeks can be penetrated by some rounds. This means it does best in close to medium range fights.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Smoke grenade
III Filters Crew Replenishment Elevation Mechanism M829
IV Transmission Engine ESS Artillery Support Laser rangefinder NVD

Pros and cons

Pros:

  • 120 mm gun with access to good rounds, including one of the best APFSDS rounds in the game
  • Turret exceptionally well protected against chemical rounds
  • Decent mobility when upgraded
  • Ammunition in the turret, when detonated, generally will not spread to the crew compartment
  • The fuel tanks and engine compartment are separated from the crew compartment by steel plates, increasing the time it takes for a fire to destroy the vehicle
  • Reload speed of the 120 mm is decent; 6 seconds with an aced crew level

Cons:

  • Stock vehicle is sluggish
  • Stock rounds are quite inadequate against many of the main battle tanks the vehicle faces
  • Ammunition variety is limited to two choices, a HEAT-FS and APFSDS round
  • Reload time slower than 105 mm armed predecessors
  • Hull and turret armour less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles
  • Weak turret ring armor and upper hull plate ricochets will often/sometimes lead to fatal shot traps and ammo racks.
  • Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.

History

Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an up-gunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.

Showing promising performance, work on the vehicle continued. At the same time, an upgraded version of the original Abrams, the IPM1, which featured improved protection and a larger turret was briefly produced between 1984 - 1986. The resulting M1A1 Abrams inherited the upgrades from the IPM1 and combined them with the M256 120 mm smoothbore cannon, a licence-built version of the German original.

The M1A1 was adopted for service in 1984 and was produced alongside the IPM1 for a short while since 1985 until the older modification was phased out of production.

The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.

Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.

- From Devblog

Media

Images
M1A1 Abrams on the move in Alaska.
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA medium tanks
Early projects  M2
M3  M3 Lee · Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (76) W · M4A3 (105) · M4A5
M26  T20 · T25 · M26 · M26 T99 · M26E1
Post-war  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T95E1
MBT  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · MBT-70 · XM-803
  XM-1 (Chrysler) · XM-1 (GM) · M1 Abrams · IPM1 · M1A1 Abrams · M1A2 Abrams
Israeli  Magach 3 · Merkava Mk.1 · Merkava Mk.2B
Turkey  M60 AMBT