Difference between revisions of "M19A1"

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{{Specs-Card|code=us_m19}}
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{{About
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| about = American SPAA '''{{PAGENAME}}'''
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| usage = the Japanese variant
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| link = M19A1 (Japan)
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}}
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{{Specs-Card
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|code=us_m19
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American self-propelled anti-aircraft (SPAA) gun {{Battle-rating}}. It was one of the first vehicles to be released with the US ground forces in [[Update 1.45 "Steel Generals"]]. Armed with dual-mounted 40 mm Bofors guns, the {{PAGENAME}} provides a substantial firepower upgrade over the standard .50 cal machine guns and 37 mm autocannon used in its predecessors [[M16 MGMC]] and [[M15A1 CGMC]].
 +
 
 +
As an SPAA, stay behind and close to your teammates and outside of your enemies' view and range while keeping a clear line of sight to the horizon for low-flying aircraft.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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* Rolled homogeneous armour (hull, turret)
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 +
{| class="wikitable"
 +
|-
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
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|-
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| Hull || 12.7 mm (59°) ''Upper glacis'' <br> 12.7 mm (45°) ''Lower glacis'' || 12.7 mm (11°) || 12.7 mm || 12.7 mm
 +
|-
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| Turret || 12.7 mm (cylindrical) ''Gun shield - lower part'' <br> 12.7 mm (spherical) ''Gun shield - upper part'' || 8 mm (cylindrical) <br> 8 + 12.7 mm (cylindrical) ''Turret base'' || 8 mm (cylindrical) <br> 8 + 12.7 mm (cylindrical) ''Turret base''
 +
!
 +
|-
 +
|}
 +
 
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 +
 
 +
The {{PAGENAME}} is so lightly armoured that it is very vulnerable to nearby ammorack detonations, bomb blasts and even heavy MG fire can reliably penetrate the vehicle from beyond 1,000 m.
 +
As the {{PAGENAME}} has an open-topped turret, gun servants are also very exposed to MG fire, artillery strikes and plane strafings.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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{{Specs-Tank-Mobility}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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 +
{{tankMobility|abMinHp= 420|rbMinHp= 262}}
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 +
As a light vehicle, the {{PAGENAME}} is agile. While it has a high top speed, the acceleration is quite slow: expect a cruise speed around 40 km/h instead. The reverse speed is very high, allowing you to pull out of dangerous situations quickly. The lack of neutral steering makes turning on the spot slow (3 km/h): make sure to build a little speed before turning and you'll turn faster (7 km/h). If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear (-6 km/h).
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 +
The offroad mobility is good: the {{PAGENAME}} reaches 17 km/h when fording, 19 km/h when driving uphill with some speed built-up and a mere 12 km/h uphill from a stop start. The wide tracks combined to the light weight of the vehicle grant the {{PAGENAME}} a good mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). Light obstacles (fences and bushes) are not a problem but medium to large obstacles (posts, trees, concrete blocks and parked vehicles) will reduce your mobility: avoid them.
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 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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{{Specs-Tank-Weapon|1}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Dual Automatic Gun M2 (40 mm)}}
  
=== Additional armament ===
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{| class="wikitable" style="text-align:center" width="100%"
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
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|-
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! colspan="6" | [[Dual Automatic Gun M2 (40 mm)|40 mm Dual Automatic Gun M2]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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|-
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! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
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! Stock !! Upgraded !! Full !! Expert !! Aced
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! Stock !! Full !! Expert !! Aced
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|-
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! ''Arcade''
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| rowspan="2" | 352 (8) || rowspan="2" | 120 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 35.2 || 48.8 || 59.2 || 65.5 || 69.7 || rowspan="2" | 0.65 || rowspan="2" | 0.58 || rowspan="2" | 0.53 || rowspan="2" | 0.50
 +
|-
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! ''Realistic''
 +
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0
 +
|-
 +
|}
  
=== Machine guns ===
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The 40 mm gun stays reliably accurate until 1,000 m distance. Beyond 1,500 m the loss of accuracy becomes a real handicap.
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
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The shortness of the gun is mitigated by the high rate of fire and the fact that targeted aircraft are bigger than an average ground vehicle. Your ideal engagement window is between 1,000 and 1,500 m for aircraft. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at fast-moving targets from a distance. As your shells weigh the same, your different belts offer the same firing arc.
  
== Usage in the battles ==
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The turret traverse speed is very high, allowing you to track any aircraft flying right by you. The gun elevation is also very good, almost allowing vertical fire. The depression angle is poor but not often used. The recoil is minimal and barely impacts your targeting. The reload time between clips is very short: under 1 second. While lacking a stabilizer, the M19 still can reliably fire on the move at targets under 700 m distance.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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 +
The gun overheats after  in 20 seconds of uninterrupted fire and is forced into a cooldown phase of 10 seconds during which you can't shoot.
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To keep the gun from overheating, privilege firing by bursts instead of continuous fire with small pauses between shots. The overheating is displayed in-game by 4 red quadrants around your sight gradually filling up as you gun temperature rises. Always keep it from reaching the 3rd quadrant.
 +
 
 +
==== Ammunition ====
 +
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - The belt composition means that 50% of the shells (FI-T*) are useless against tanks. However, this belt is reliable against open-topped or lightly armoured targets like SPAA vehicles as well as against planes.
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* '''Mk.II:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - This belt does little damage against armoured targets and should be used especially against aircraft or open-topped vehicles. The high-explosive filler is deadly to crew members.
 +
 
 +
* '''M81A1:''' {{Annotation|AP-T|Armour-piercing tracer}} - This belt offers decent damage against lightly armoured tanks, especially at close range. While the damage effects post-penetration can be quite poor, the rapid fire from the autocannon can remedy this problem by following up quickly with another penetrating shot. In close combat, these shells should be used against modules and crew member to make the most of each shell.
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{| class="wikitable sortable" style="text-align:center" width="100%"
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! colspan="7" | Penetration statistics
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|-
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! rowspan="2" data-sort-type="text" | Belt
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! colspan="6" | Penetration @ 0° Angle of Attack (mm)
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|-
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
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| Default || 72 || 69 || 58 || 47 || 38 || 30
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|-
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| Mk.II || 3 || 3 || 3 || 3 || 3 || 3
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|-
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| M81A1 || 72 || 69 || 58 || 47 || 38 || 30
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|-
 +
|}
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{| class="wikitable sortable" style="text-align:center" width="100%"
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! colspan="10" | Belt details
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|-
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! rowspan="2" data-sort-type="text" | Belt
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! rowspan="2" | Type of<br>warhead
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! rowspan="2" | Velocity<br>(m/s)
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! rowspan="2" | Projectile<br>Mass (kg)
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! rowspan="2" | Fuse delay<br>(m)
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! rowspan="2" | Fuse sensitivity<br>(mm)
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! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
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! colspan="3" | Ricochet
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|-
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! 0% !! 50% !! 100%
 +
|-
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| Mk.II || FI-T* || 874 || 0.86 || 0 || 0.1 || 63 || 79° || 80° || 81°
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|-
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| M81A1 || AP-T || 874 || 0.88 || N/A || N/A || N/A || 47° || 60° || 65°
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|-
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|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- '''Last updated:''' -->
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{| class="wikitable" style="text-align:center"
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|-
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! Full<br>ammo
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! 1st<br>rack empty
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! 2nd<br>rack empty
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! 3rd<br>rack empty
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! 4th<br>rack empty
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! 5th<br>rack empty
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! 6th<br>rack empty
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! 7th<br>rack empty
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! 8th<br>rack empty
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! 9th<br>rack empty
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! 10th<br>rack empty
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! 11th<br>rack empty
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! 12th<br>rack empty
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! 13th<br>rack empty
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! Visual<br>discrepancy
 +
|-
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| '''44''' || 22&nbsp;''(+22)'' || 20&nbsp;''(+24)'' || 18&nbsp;''(+26)'' || 17&nbsp;''(+27)'' || 15&nbsp;''(+29)'' || 13&nbsp;''(+31)'' || 12&nbsp;''(+32)'' || 10&nbsp;''(+34)'' || 8&nbsp;''(+36)'' || 7&nbsp;''(+37)'' || 5&nbsp;''(+39)'' || 3&nbsp;''(+41)'' || 2&nbsp;''(+42)'' || Yes
 +
|-
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|}
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
'''Notes''':
 +
 
 +
* The visual discrepancy concerns racks and clips: racks are modeled to contain 5 clips while clips are modeled to contain 5 rounds.
 +
* The game however shoots 8 rounds per clip and racks disappear after varying amounts of rounds have been shot. Example: rack 2 to 13 are the same size (25 rounds) but some disappear after 2 clips were fired (16 rounds), some others disappear only after 1 clip (8 rounds) has been fired.
 +
* No rack is emptied before you have fired 21 clips out of 44.
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
With the Dual 40 mm Bofors the M19 has an excellent weapon against [[:Category:Bombers|bombers]] and [[:Category:Attackers|armoured attackers]]. The ammo is limited though, so reserve the fire for certain hits. Against fighters, the same tactic should be applied.
 +
 
 +
Compared to certain other SPAAs ([[ZSU-37]], [[Wirbelwind]], [[M13 MGMC]], etc.), the M19 cannot be used as effectively in an anti-vehicle role, so stay behind your allies and watch the skies for enemy aircraft. If contact with ground targets is inevitable however, aiming for a targets' cannon barrel or tracks is a valid option. If flanking is available, take the opportunity and load some shells into their sides or rear. However be very careful, your crew members are exposed to machine gun fire and can easily be knocked out. This is a problem especially if it's coming from enemy aircraft, as they can also easily kill your crew. So take caution if using the M19 in an anti-vehicle role.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
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 +
* Heavy anti-air firepower
 +
* Powerful 40 mm HE shells, can decimate/critically damage aircraft
 +
* Reloads in 0.6 seconds
 +
* Good mobility
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
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* Open top, exposing loaders and gunners
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
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* Compared to other SPAA at the same rank, poor anti-vehicle performance
 +
* Little armour
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* Decreased mobility off-road
 +
* Exposed ammo rack
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
===Development===
 +
The development of this vehicle began from the T65 project. The T65 was classified as the ''40 mm Gun Motor Carriage T65'' and was based off the chassis of the [[M5A1|M5 Stuart]] as requested by US Army Armored Force for a light anti-aircraft vehicle. The T65 was a successful vehicle and went on for about 1,000 units produced, however, it stopped because the production line for the Stuart chassis was phased out as well. As a replacement, the Armored Force peered into the new light tank entering production, the [[M24|M24 Chaffee]], as the basis of their new light anti-aircraft vehicle. This project was called the ''T65E1'' and was being developed at the same time with the M24 (still in development as the T24). The layout for the T65E1 on the new chassis was similar to the one used with Stuart's chassis, with the gun turret at the rear and engine at the middle, and only a few changes were made like changing the original vertical gun shield into an angular one.
 +
 
 +
The T65E1 was accepted in May 1944 and designated as the '''Twin Gun Motor Carriage M19'''. An order of 904 of these vehicles was sent to Cadillac, but production didn't start until August and the factory was only able to make 285 units before the war ended due to diversion in parts to creating full M24 Chaffees. An upgrade made during its production life was designated the '''M19A1''' and had an auxiliary engine and generator to operate the 40 mm cannons in case the main engine is disabled, plus an extra compartment to hold two spare barrels for the gun should they be damaged or overheated.
 +
 
 +
===Combat usage===
 +
The M19 TGMCs that were produced were sent to Europe and used by the US Army. However, by the time the M19 was available for use, the German Luftwaffe had been decimated by the Allied air superiority, thus the M19 use as an anti-aircraft gun has been diminished greatly. The M19, like its many anti-aircraft vehicle designs made before it, found great service as an assault gun, where its 40 mm twin cannons can deliver much more firepower than its predecessors with either only .50 calibre machine guns ([[M16 MGMC|M16 MGMC]]), or a 37 mm autocannon ([[M15A1 CGMC|M15 CGMC]]). The M19 was never exported to America's allies in the Lend-Lease Act, and not even after the war with the Military Aid Program. Despite that, the M19 still saw use in America up to the Korean War for nearly the same purposes it was given for in World War II as a ground support weapon. It was used as a defensive turret against charging North Korean and Chinese forces when they try to overrun infantry positions, to which it served with devastating effect. Its effect against enemy aircraft is dubious during the war.
 +
 
 +
When the M24 Chaffee and its chassis derivatives were finally phased out of service in 1956 for newer tanks in production, the M19 was no exception. However, the M19 40 mm turrets were removed from the chassis and was simply put onto the next light tank chassis that was to take over the role the M24 Chaffee was built for. This light tank was the [[M41A1|M41 Walker Bulldog]] and the M19 turret-mounted chassis was named the [[M42|M42 Duster]].
 +
 
 +
=== In-game description ===
 +
Combat experience in 1941-1942 showed that the troops needed a mobile anti-aircraft system capable of escorting mechanized columns and protecting against enemy aircraft. Development of the new vehicle began in 1942. The first prototype of the T65 self-propelled artillery piece was created using the M5A1 light tank chassis, though it was replaced during trials with the M24 light tank's more modern version.
 +
 
 +
The hull's nose section was home to the transmission and the driver's compartment, in which the driver (left) and commander (right) were located. The roof of the driver's compartment had hatches and periscopes, while the engine was located in the center section. The battle compartment was in the rear section, on the roof of which was an open-air turret system mounted in the front with two electrically fired 40 mm Bofors automatic cannons. The turret was rotated using a manually operated electrohydraulic actuator. Ammunition included high-explosive and incendiary rounds, while the crew was armed with two 11.43 mm Thompson submachine guns and four 7.62 mm carbines.
 +
 
 +
By September 1945 Cadillac and Masse-Harris had produced 285 (300 by other calculations) units, and by the end of 1945 they had begun to join tank divisions. They saw combat in the Korean War from 1950 to 1953. The primary goal of the M19 was to fight off land targets, something they were good at through the entire campaign, and they remained in the US army until 1956.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m19 Skins and camouflages for the {{PAGENAME}} on live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|Vf4Ty9grnEg|'''M19 Tank Review''' - ''NUSensei''|4ZWGcJAhe78|'''How to destroy tanks with low penetrating shells?''' - ''HowToPlay1337''}}
  
== Read also ==
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== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
+
 
 +
;Vehicles equipped with the same chassis
 +
* [[M24 (Family)]]
 +
 
 +
;Other vehicles of similar configuration and role
 +
* [[M42 Duster (Family)]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/devblog/current/694|[Development] Steel Generals: M19]]
 +
* [[wt:en/devblog/current/724|[Development] Developers about the M19]]
 +
* [[wikipedia:M19_Multiple_Gun_Motor_Carriage|[Wikipedia] M19 Multiple Gun Motor Carriage]]
 +
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=323 <nowiki>[Military Factory]</nowiki> M19 Gun Motor Carriage (M19 Twin 40mm)]
 +
 
 +
{{USA anti-aircraft vehicles}}

Revision as of 11:51, 1 October 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the American SPAA M19A1. For the Japanese variant, see M19A1 (Japan).
M19A1
us_m19.png
GarageImage M19A1.jpg
M19A1
AB RB SB
4.7 4.0 4.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Twin Gun Motor Carriage M19A1 is a rank III American self-propelled anti-aircraft (SPAA) gun with a battle rating of 4.7 (AB) and 4.0 (RB/SB). It was one of the first vehicles to be released with the US ground forces in Update 1.45 "Steel Generals". Armed with dual-mounted 40 mm Bofors guns, the M19A1 provides a substantial firepower upgrade over the standard .50 cal machine guns and 37 mm autocannon used in its predecessors M16 MGMC and M15A1 CGMC.

As an SPAA, stay behind and close to your teammates and outside of your enemies' view and range while keeping a clear line of sight to the horizon for low-flying aircraft.

General info

Survivability and armour

Armourfront / side / back
Hull12 / 12 / 12
Turret12 / 8 / 8
Crew6 people
Visibility123 %

Armour type:

  • Rolled homogeneous armour (hull, turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 12.7 mm (59°) Upper glacis
12.7 mm (45°) Lower glacis
12.7 mm (11°) 12.7 mm 12.7 mm
Turret 12.7 mm (cylindrical) Gun shield - lower part
12.7 mm (spherical) Gun shield - upper part
8 mm (cylindrical)
8 + 12.7 mm (cylindrical) Turret base
8 mm (cylindrical)
8 + 12.7 mm (cylindrical) Turret base

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

The M19A1 is so lightly armoured that it is very vulnerable to nearby ammorack detonations, bomb blasts and even heavy MG fire can reliably penetrate the vehicle from beyond 1,000 m. As the M19A1 has an open-topped turret, gun servants are also very exposed to MG fire, artillery strikes and plane strafings.

Mobility

Speedforward / back
AB62 / 26 km/h
RB and SB57 / 24 km/h
Number of gears8 forward
2 back
Weight18.7 t
Engine power
AB565 hp
RB and SB296 hp
Power-to-weight ratio
AB30.2 hp/t
RB and SB15.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 26 18.7 420 565 22.46 30.21
Realistic 57 24 262 296 14.01 15.83

As a light vehicle, the M19A1 is agile. While it has a high top speed, the acceleration is quite slow: expect a cruise speed around 40 km/h instead. The reverse speed is very high, allowing you to pull out of dangerous situations quickly. The lack of neutral steering makes turning on the spot slow (3 km/h): make sure to build a little speed before turning and you'll turn faster (7 km/h). If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear (-6 km/h).

The offroad mobility is good: the M19A1 reaches 17 km/h when fording, 19 km/h when driving uphill with some speed built-up and a mere 12 km/h uphill from a stop start. The wide tracks combined to the light weight of the vehicle grant the M19A1 a good mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). Light obstacles (fences and bushes) are not a problem but medium to large obstacles (posts, trees, concrete blocks and parked vehicles) will reduce your mobility: avoid them.

Modifications and economy

Repair costBasic → Reference
AB1 326 → 1 706 Sl icon.png
RB1 006 → 1 294 Sl icon.png
SB1 493 → 1 921 Sl icon.png
Total cost of modifications19 810 Rp icon.png
32 500 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces330 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 90 / 130 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank break.png
Brake System
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
195 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
195 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
40mm_usa_M2_HE_ammo_pack
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
40mm_usa_M2_AP_ammo_pack
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods art support.png
Artillery Support
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
195 Ge icon.png

Armaments

Main armament

Ammunition352 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate120 shots/min
Vertical guidance-5° / 85°
40 mm Dual Automatic Gun M2 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 352 (8) 120 -5°/+85° ±180° N/A 35.2 48.8 59.2 65.5 69.7 0.65 0.58 0.53 0.50
Realistic 23.8 28.0 34.0 37.6 40.0

The 40 mm gun stays reliably accurate until 1,000 m distance. Beyond 1,500 m the loss of accuracy becomes a real handicap. The shortness of the gun is mitigated by the high rate of fire and the fact that targeted aircraft are bigger than an average ground vehicle. Your ideal engagement window is between 1,000 and 1,500 m for aircraft. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at fast-moving targets from a distance. As your shells weigh the same, your different belts offer the same firing arc.

The turret traverse speed is very high, allowing you to track any aircraft flying right by you. The gun elevation is also very good, almost allowing vertical fire. The depression angle is poor but not often used. The recoil is minimal and barely impacts your targeting. The reload time between clips is very short: under 1 second. While lacking a stabilizer, the M19 still can reliably fire on the move at targets under 700 m distance.

The gun overheats after in 20 seconds of uninterrupted fire and is forced into a cooldown phase of 10 seconds during which you can't shoot. To keep the gun from overheating, privilege firing by bursts instead of continuous fire with small pauses between shots. The overheating is displayed in-game by 4 red quadrants around your sight gradually filling up as you gun temperature rises. Always keep it from reaching the 3rd quadrant.

Ammunition

  • Default: AP-T · FI-T* - The belt composition means that 50% of the shells (FI-T*) are useless against tanks. However, this belt is reliable against open-topped or lightly armoured targets like SPAA vehicles as well as against planes.
  • Mk.II: FI-T* - This belt does little damage against armoured targets and should be used especially against aircraft or open-topped vehicles. The high-explosive filler is deadly to crew members.
  • M81A1: AP-T - This belt offers decent damage against lightly armoured tanks, especially at close range. While the damage effects post-penetration can be quite poor, the rapid fire from the autocannon can remedy this problem by following up quickly with another penetrating shot. In close combat, these shells should be used against modules and crew member to make the most of each shell.
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 72 69 58 47 38 30
Mk.II 3 3 3 3 3 3
M81A1 72 69 58 47 38 30
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.II FI-T* 874 0.86 0 0.1 63 79° 80° 81°
M81A1 AP-T 874 0.88 N/A N/A N/A 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
Visual
discrepancy
44 22 (+22) 20 (+24) 18 (+26) 17 (+27) 15 (+29) 13 (+31) 12 (+32) 10 (+34) (+36) (+37) (+39) (+41) (+42) Yes
Ammo racks of the M19A1

Notes:

  • The visual discrepancy concerns racks and clips: racks are modeled to contain 5 clips while clips are modeled to contain 5 rounds.
  • The game however shoots 8 rounds per clip and racks disappear after varying amounts of rounds have been shot. Example: rack 2 to 13 are the same size (25 rounds) but some disappear after 2 clips were fired (16 rounds), some others disappear only after 1 clip (8 rounds) has been fired.
  • No rack is emptied before you have fired 21 clips out of 44.

Usage in battles

With the Dual 40 mm Bofors the M19 has an excellent weapon against bombers and armoured attackers. The ammo is limited though, so reserve the fire for certain hits. Against fighters, the same tactic should be applied.

Compared to certain other SPAAs (ZSU-37, Wirbelwind, M13 MGMC, etc.), the M19 cannot be used as effectively in an anti-vehicle role, so stay behind your allies and watch the skies for enemy aircraft. If contact with ground targets is inevitable however, aiming for a targets' cannon barrel or tracks is a valid option. If flanking is available, take the opportunity and load some shells into their sides or rear. However be very careful, your crew members are exposed to machine gun fire and can easily be knocked out. This is a problem especially if it's coming from enemy aircraft, as they can also easily kill your crew. So take caution if using the M19 in an anti-vehicle role.

Pros and cons

Pros:

  • Heavy anti-air firepower
  • Powerful 40 mm HE shells, can decimate/critically damage aircraft
  • Reloads in 0.6 seconds
  • Good mobility

Cons:

  • Open top, exposing loaders and gunners
  • Compared to other SPAA at the same rank, poor anti-vehicle performance
  • Little armour
  • Decreased mobility off-road
  • Exposed ammo rack

History

Development

The development of this vehicle began from the T65 project. The T65 was classified as the 40 mm Gun Motor Carriage T65 and was based off the chassis of the M5 Stuart as requested by US Army Armored Force for a light anti-aircraft vehicle. The T65 was a successful vehicle and went on for about 1,000 units produced, however, it stopped because the production line for the Stuart chassis was phased out as well. As a replacement, the Armored Force peered into the new light tank entering production, the M24 Chaffee, as the basis of their new light anti-aircraft vehicle. This project was called the T65E1 and was being developed at the same time with the M24 (still in development as the T24). The layout for the T65E1 on the new chassis was similar to the one used with Stuart's chassis, with the gun turret at the rear and engine at the middle, and only a few changes were made like changing the original vertical gun shield into an angular one.

The T65E1 was accepted in May 1944 and designated as the Twin Gun Motor Carriage M19. An order of 904 of these vehicles was sent to Cadillac, but production didn't start until August and the factory was only able to make 285 units before the war ended due to diversion in parts to creating full M24 Chaffees. An upgrade made during its production life was designated the M19A1 and had an auxiliary engine and generator to operate the 40 mm cannons in case the main engine is disabled, plus an extra compartment to hold two spare barrels for the gun should they be damaged or overheated.

Combat usage

The M19 TGMCs that were produced were sent to Europe and used by the US Army. However, by the time the M19 was available for use, the German Luftwaffe had been decimated by the Allied air superiority, thus the M19 use as an anti-aircraft gun has been diminished greatly. The M19, like its many anti-aircraft vehicle designs made before it, found great service as an assault gun, where its 40 mm twin cannons can deliver much more firepower than its predecessors with either only .50 calibre machine guns (M16 MGMC), or a 37 mm autocannon (M15 CGMC). The M19 was never exported to America's allies in the Lend-Lease Act, and not even after the war with the Military Aid Program. Despite that, the M19 still saw use in America up to the Korean War for nearly the same purposes it was given for in World War II as a ground support weapon. It was used as a defensive turret against charging North Korean and Chinese forces when they try to overrun infantry positions, to which it served with devastating effect. Its effect against enemy aircraft is dubious during the war.

When the M24 Chaffee and its chassis derivatives were finally phased out of service in 1956 for newer tanks in production, the M19 was no exception. However, the M19 40 mm turrets were removed from the chassis and was simply put onto the next light tank chassis that was to take over the role the M24 Chaffee was built for. This light tank was the M41 Walker Bulldog and the M19 turret-mounted chassis was named the M42 Duster.

In-game description

Combat experience in 1941-1942 showed that the troops needed a mobile anti-aircraft system capable of escorting mechanized columns and protecting against enemy aircraft. Development of the new vehicle began in 1942. The first prototype of the T65 self-propelled artillery piece was created using the M5A1 light tank chassis, though it was replaced during trials with the M24 light tank's more modern version.

The hull's nose section was home to the transmission and the driver's compartment, in which the driver (left) and commander (right) were located. The roof of the driver's compartment had hatches and periscopes, while the engine was located in the center section. The battle compartment was in the rear section, on the roof of which was an open-air turret system mounted in the front with two electrically fired 40 mm Bofors automatic cannons. The turret was rotated using a manually operated electrohydraulic actuator. Ammunition included high-explosive and incendiary rounds, while the crew was armed with two 11.43 mm Thompson submachine guns and four 7.62 mm carbines.

By September 1945 Cadillac and Masse-Harris had produced 285 (300 by other calculations) units, and by the end of 1945 they had begun to join tank divisions. They saw combat in the Korean War from 1950 to 1953. The primary goal of the M19 was to fight off land targets, something they were good at through the entire campaign, and they remained in the US army until 1956.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


USA anti-aircraft vehicles
M3 Half-track derivatives  M13 MGMC · M15 CGMC · M16 MGMC
M24 derivative  M19A1
M41 derivative  M42
Radar SPAAG  M163 · M247
Missile SPAA  Imp.Chaparral · LAV-AD · XM975