Difference between revisions of "M13/40 (I)"

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(Main armament)
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage M13 40 (I).jpg|420px|thumb|left]]
+
[[File:GarageImage_M13_40_(I).jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. Its default colour is grey.
+
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. Its default colour is grey.
  
 
The {{PAGENAME}} is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire especially when angled and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark, the cannon ammunition starts to lose its punch and can fail to penetrate effectively.
 
The {{PAGENAME}} is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire especially when angled and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark, the cannon ammunition starts to lose its punch and can fail to penetrate effectively.
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
  
 
All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.
 
All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.
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|-
 
|-
 
|Turret
 
|Turret
|45 mm (13°) ''Turret front''
+
|45 mm (13°) ''Turret front''
30 mm + 40 mm (Curved)''Gun mantlet''
+
30 mm + 40 mm (Curved)''Gun mantlet''
 
| colspan="2" |25 mm
 
| colspan="2" |25 mm
 
|15 mm
 
|15 mm
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 201|rbMinHp= 115}}
+
{{tankMobility|abMinHp=201|rbMinHp=115}}
  
 
Mobility of the {{PAGENAME}} is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or to cross the entire map fast. Attempting a steep hill flank will just get you stuck and leave you exposed to enemy fire.
 
Mobility of the {{PAGENAME}} is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or to cross the entire map fast. Attempting a steep hill flank will just get you stuck and leave you exposed to enemy fire.
Line 79: Line 77:
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|47/32 mod.35 (47 mm)}}
  
Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.  
+
Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.
  
 
Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.
 
Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.
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Overall, almost nothing can deflect your shots at 100-200 m range.
 
Overall, almost nothing can deflect your shots at 100-200 m range.
  
{{main|47/32 mod.35 (47 mm)}}
+
{| class="wikitable" style="text-align:center" width="100%"
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[47/32 mod.35 (47 mm)|47 mm 47/32 mod.35]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 104 || -15°/+25° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 13.33 || 18.45 || 22.40 || 24.77 || 26.35
 
 
|-
 
|-
| ''Realistic'' || 8.33 || 9.80 || 11.90 || 13.16 || 14.00
+
! colspan="5" | [[47/32 mod.35 (47 mm)|47 mm 47/32 mod.35]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 104 || rowspan="2" | -15°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.33 || 18.45 || 22.40 || 24.77 || 26.35 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 6.5 || 5.45 || 5.3 || 5.0
+
! ''Realistic''
 +
| 8.33 || 9.80 || 11.90 || 13.16 || 14.00
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! 10m
+
| Granata Perforante mod.35 || APHE || 55 || 52 || 41 || 30 || 22 || 17
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Granata Perforante mod.35 || APHE || 54 || 52 || 40 || 30 || 22 || 16
+
| Granata Perforante mod.39 || APBC || 54 || 52 || 46 || 39 || 33 || 29
 
|-
 
|-
| Granata Perforante mod.39 || APBC || 53 || 52 || 45 || 39 || 33 || 28
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| Granata Perforante mod.35 || APHE || 630 || 1.5 || 1.2 || 15 || 30 || ° || 47° || 60° || 65°
+
| Granata Perforante mod.35 || APHE || 630 || 1.5 || 1.2 || 9.0 || 30 || 47° || 60° || 65°
 +
|-
 +
| Granata Perforante mod.39 || APBC || 630 || 1.44 || 1.2 || 9.0 || 30 || 47° || 60° || 65°
 
|-
 
|-
| Granata Perforante mod.39 || APBC || 630 || 1.4 || 1.2 || 15 || 30 || ° || 48° || 63° || 71°
 
|-
 
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
{| class="wikitable sortable" style="text-align:center"
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |6th<br /> rack empty
+
! 6th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''104''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | No
+
| '''104''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
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=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|Breda Mod. 38 (8 mm)}}
 
{{main|Breda Mod. 38 (8 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
+
! colspan="5" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 1,524 (24) || 600 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,524 (24) || 600 || N/A || N/A
+
| Pintle || 1,524 (24) || 600 || __° || __°
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,524 (24) || 600 || __° || __°
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
 
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
  
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.  
+
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.
  
 
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heavier firepower to finish the target off without the threat of being fired upon.
 
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heavier firepower to finish the target off without the threat of being fired upon.
  
Tanks equipped with autocannons can destroy you from the rear and sides, however, they often go for engines first. Keep an eye out for them.  
+
Tanks equipped with autocannons can destroy you from the rear and sides, however, they often go for engines first. Keep an eye out for them.
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
!Protection
+
! Protection
! colspan="2" |Firepower
+
! colspan="2" | Firepower
 
|-
 
|-
|I
+
| I
|Tracks
+
| Tracks
 
|
 
|
|Parts
+
| Parts
|Horizontal Drive
+
| Horizontal Drive
 
|
 
|
 
|-
 
|-
|II
+
| II
|Suspension
+
| Suspension
|Brake System
+
| Brake System
|FPE
+
| FPE
|Adjustment of Fire
+
| Adjustment of Fire
|Granata Peforante mod.39
+
| Granata Perforante mod.39
 
|-
 
|-
|III
+
| III
|Filters
+
| Filters
 
|
 
|
|Crew Replenishment
+
| Crew Replenishment
|Elevation Mechanism
+
| Elevation Mechanism
 
|
 
|
 
|-
 
|-
|IV
+
| IV
|Transmission
+
| Transmission
|Engine
+
| Engine
 
|
 
|
|Artillery Support
+
| Artillery Support
 
|
 
|
 +
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 278: Line 237:
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Russian and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (I) represents those made earlier in the production run, with manual turret traverse instead of hydraulic traverse gear. Reportedly Italian crews would remove the hydraulic traverse, which was cumbersome; the (I) model has extra ammo storage to reflect that.
 
Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Russian and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (I) represents those made earlier in the production run, with manual turret traverse instead of hydraulic traverse gear. Reportedly Italian crews would remove the hydraulic traverse, which was cumbersome; the (I) model has extra ammo storage to reflect that.
Line 287: Line 246:
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 297: Line 255:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Italy medium tanks}}
 
{{Italy medium tanks}}

Revision as of 10:27, 12 August 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
M13/40 (I)
it_m13_40_serie_1.png
M13/40 (I)
AB RB SB
1.7 1.7 1.7
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game
This page is about the Italian medium tank Fiat-Ansaldo M13/40 I Serie. For other uses, see M13/40 (Family).

Description

GarageImage M13 40 (I).jpg


The Fiat-Ansaldo M13/40 I Serie (shortened to M13/40 (I)) is a rank I Italian medium tank with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic". Its default colour is grey.

The M13/40 (I) is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire especially when angled and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark, the cannon ammunition starts to lose its punch and can fail to penetrate effectively.

General info

Survivability and armour

All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the M13/40 (I) must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.

As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour.

The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.

Armor Composition:

  • Rolled Homogeneous Armor
  • Cast Homogeneous Armor - Interior Mantlet
  • Structural Steel - Fenders, Storage Boxes
  • Tracks
  • Structural Steel of Chassis - Suspension
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (12°) Upper Plate

25 mm (80°) - 30 mm (66°) Upper Glacis

30 mm (Curved) Lower Glacis

30 mm Upper Front

25 mm Upper

25 mm Lower

25 mm Upper 3 Levels

27 mm Lower Level

15 mm Crew Compartment

5 mm - 15 mm Engine Compartment

Turret 45 mm (13°) Turret front

30 mm + 40 mm (Curved)Gun mantlet

25 mm 15 mm

Notes:

  • Turret Ring Guard - 50 mm
  • Fenders, Storage Boxes - 4 mm
  • Tracks - 20 mm
  • Suspension - 10 mm to 15 mm
  • Main Gun - 15 mm
  • Machine Guns - 5 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 36 6 13.6 201 248 14.78 18.24
Realistic 32 5 115 130 8.46 9.56

Mobility of the M13/40 (I) is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or to cross the entire map fast. Attempting a steep hill flank will just get you stuck and leave you exposed to enemy fire.

Armaments

Main armament

Main article: 47/32 mod.35 (47 mm)

Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.

Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.

Overall, almost nothing can deflect your shots at 100-200 m range.

47 mm 47/32 mod.35 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 104 -15°/+25° ±180° N/A 13.33 18.45 22.40 24.77 26.35 6.50 5.75 5.30 5.00
Realistic 8.33 9.80 11.90 13.16 14.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Granata Perforante mod.35 APHE 55 52 41 30 22 17
Granata Perforante mod.39 APBC 54 52 46 39 33 29
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Granata Perforante mod.35 APHE 630 1.5 1.2 9.0 30 47° 60° 65°
Granata Perforante mod.39 APBC 630 1.44 1.2 9.0 30 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
104 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Turret empty: 57 (47)

Machine guns

Main article: Breda Mod. 38 (8 mm)
8 mm Breda Mod. 38
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,524 (24) 600 N/A N/A
Pintle 1,524 (24) 600 __° __°

Usage in battles

Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.

Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.

It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heavier firepower to finish the target off without the threat of being fired upon.

Tanks equipped with autocannons can destroy you from the rear and sides, however, they often go for engines first. Keep an eye out for them.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Granata Perforante mod.39
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • When angled, can take shots from most 1st rank tanks without consequences
  • Can destroy tanks fast, if penetration is possible
  • Very thick mantlet - about 40+30 mm overall, but be aware that at long range shells drop at an angle, and at places its protection becomes less than 30 mm
  • Excellent gun depression

Cons:

  • Engages in eternal shootouts with something with the same armour level as itself
  • Slow and unable to climb well
  • While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot
  • Slower reload compared to other reserve tanks.

History

Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Russian and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (I) represents those made earlier in the production run, with manual turret traverse instead of hydraulic traverse gear. Reportedly Italian crews would remove the hydraulic traverse, which was cumbersome; the (I) model has extra ammo storage to reflect that.

It first saw service with the 3rd Medium Tank Battalion (Battaglione Carri M) in Libya's Sollum-Halfaya region. It later equipped 132nd "Ariete (Ram)" Armoured Division (Divisione Corazzata) in North Africa. From January to April of 1941, it also saw action in Yugoslavia and Greece with the 131st Centauro (Centaur) and 133rd Littorio armoured divisions. For a short time after the first rush of British victories in North Africa in early 1941, there were enough captured M13s to equip a British armoured unit, 6th Royal Tank Regiment, in Libya. These were all lost in turn to Rommel's offensive in March of that year. In late August of 1941, Italian medium tank platoons increased their number from four to five.

When Italy surrendered in September 1943, 22 M13s were captured by Germany, who handed them over to the Italian fascist forces. It is uncertain how many in total were produced, as many were converted to M14/41s: estimates range from 710 to 1,049.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4
USSR  ◔T-72M1