Difference between revisions of "M13/40 (I)"

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(Added image, Updated template to revised design)
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{{Specs-Card|code=it_m13_40_serie_1}}
 
{{Specs-Card|code=it_m13_40_serie_1}}
 +
{{About
 +
| about = Italian medium tank '''{{Specs|name}}'''
 +
| usage = other uses
 +
| link = M13/40 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
Line 5: Line 10:
 
[[File:GarageImage M13 40 (I).jpg|420px|thumb|left]]
 
[[File:GarageImage M13 40 (I).jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a Rank {{specs|rank}} Italian medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.85 "Supersonic"]]. It's default colour is gray.
+
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a Rank {{specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. Its default colour is gray.
  
All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles it becomes more effective.
+
The {{PAGENAME}} is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire especially when angled and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark, the cannon ammunition starts to lose its punch and can fail to penetrate effectively.
  
The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
  
Ammunition is is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 in one or two shots. Upgraded ammo doesn't have increased performance against flat armor, however against angled armor it increases your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.
+
All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.
  
== General info ==
+
As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour.
=== Survivability and armour ===
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forwards and backwards.''-->
 +
 
 +
Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armor<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 13.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 35 (AB)
 +
|-
 +
|32 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|201
 +
|248
 +
|-
 +
|''Realistic/Simulator''
 +
|115
 +
|130
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|14.78
 +
|18.24
 +
|-
 +
|''Realistic/Simulator''
 +
|8.46
 +
|9.56
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
 +
Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.
 +
 +
Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.
 +
 +
Overall, almost nothing can deflect your shots at 100-200 m range.
 +
 
{{main|47/32 mod.35 (47 mm)}}
 
{{main|47/32 mod.35 (47 mm)}}
  
Line 49: Line 105:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 13.33 || __.__ || __.__ || __.__ || __.__
+
| ''Arcade'' || 13.33 || 18.45 || 22.40 || 24.77 || 26.35
 
|-
 
|-
| ''Realistic'' || 8.33 || __.__ || __.__ || __.__ || __.__
+
| ''Realistic'' || 8.33 || 9.80 || 11.90 || 13.16 || 14.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 128: Line 184:
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|Breda Mod. 38 (8 mm)}}
 
{{main|Breda Mod. 38 (8 mm)}}
  
Line 159: Line 215:
 
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
 
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
  
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast moving vehicles while moving along with your team. After finishing cleanup, flank main battle and destroy defenseless opponents.  
+
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.  
  
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At that range you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, it can potentially incapacitate crew, disabling the tank and allowing a team member with heaver firepower to finish the target off without threat of being fired upon.
+
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heaver firepower to finish the target off without the threat of being fired upon.
  
 
Tanks equipped with autocannons can destroy you from the rear and sides, however they often go for engines first. Keep an eye out for them.  
 
Tanks equipped with autocannons can destroy you from the rear and sides, however they often go for engines first. Keep an eye out for them.  
Line 169: Line 225:
 
'''Pros:'''
 
'''Pros:'''
  
* When angled, can take shots from most rank 1 tanks without consequences
+
* When angled, can take shots from most 1<sup>st</sup> rank tanks without consequences
 
* Can destroy tanks fast, if penetration is possible
 
* Can destroy tanks fast, if penetration is possible
* Very thick mantlet (40+30mm)
+
* Very thick mantlet - about 40+30 mm overall, but be aware that at long range shells drop at an angle, and at places its protection becomes less than 30 mm
 +
* Excellent gun depression
  
 
'''Cons:'''
 
'''Cons:'''
  
* Engages in eternal shootouts with something with the same armor level as itself
+
* Engages in eternal shootouts with something with the same armour level as itself
 
* Slow and unable to climb well
 
* Slow and unable to climb well
* While being slow, you are also forced to always drive at angle as not to allow someone to set up for a direct shot
+
* While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot
 
* Slower reload compared to other reserve tanks.
 
* Slower reload compared to other reserve tanks.
  

Revision as of 12:55, 27 July 2019

RANK 6 BRITAIN
Rooikat 105 PACK
M13/40 (I)
it_m13_40_serie_1.png
M13/40 (I)
AB RB SB
1.7 1.7 1.7
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game
This page is about the Italian medium tank Fiat-Ansaldo M13/40 I Serie. For other uses, see M13/40 (Family).

Description

GarageImage M13 40 (I).jpg


The Fiat-Ansaldo M13/40 I Serie (shortened to M13/40 (I)) is a Rank I Italian medium tank with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic". Its default colour is gray.

The M13/40 (I) is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire especially when angled and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark, the cannon ammunition starts to lose its punch and can fail to penetrate effectively.

General info

Survivability and armour

All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the M13/40 (I) must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.

As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour.

The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.

Mobility

Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
13.6 N/A 35 (AB)
32 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 201 248
Realistic/Simulator 115 130
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 14.78 18.24
Realistic/Simulator 8.46 9.56

Armaments

Main armament

Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.

Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.

Overall, almost nothing can deflect your shots at 100-200 m range.

Main article: 47/32 mod.35 (47 mm)
47 mm 47/32 mod.35
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
104 -15°/+25° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 13.33 18.45 22.40 24.77 26.35
Realistic 8.33 9.80 11.90 13.16 14.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.5 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Granata Perforante mod.35 APHE 54 52 40 30 22 16
Granata Perforante mod.39 APBC 53 52 45 39 33 28
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Granata Perforante mod.35 APHE 630 1.5 1.2 15 30 ° 47° 60° 65°
Granata Perforante mod.39 APBC 630 1.4 1.2 15 30 ° 48° 63° 71°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
104 XX (X+)  (+)  (+)  (+)  (+)  (+) No

Turret empty: 57 (47)

Machine guns

Main article: Breda Mod. 38 (8 mm)
8 mm Breda Mod. 38
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,524 (24) 600 N/A N/A
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,524 (24) 600 __° __°

Usage in battles

Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.

Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.

It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heaver firepower to finish the target off without the threat of being fired upon.

Tanks equipped with autocannons can destroy you from the rear and sides, however they often go for engines first. Keep an eye out for them.

Pros and cons

Pros:

  • When angled, can take shots from most 1st rank tanks without consequences
  • Can destroy tanks fast, if penetration is possible
  • Very thick mantlet - about 40+30 mm overall, but be aware that at long range shells drop at an angle, and at places its protection becomes less than 30 mm
  • Excellent gun depression

Cons:

  • Engages in eternal shootouts with something with the same armour level as itself
  • Slow and unable to climb well
  • While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot
  • Slower reload compared to other reserve tanks.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on tank;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4
USSR  ◔T-72M1