M113A1 (TOW) (China)

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Revision as of 14:34, 20 October 2020 by tiger7742 (talk | contribs) (Usage in battles)

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RANK 4 FRANCE
Somua SM PACK
␗M113A1 TOW
cn_m113a1_tow.png
AB
RB
SB
General characteristics
Brief
Detailed
8.0/8.0/8.0BR
5 peopleCrew
68 %Visibility
front / side / backArmour
38 / 44 / 38Hull
0 / 0 / 0Turret
Mobility
11.2 tWeight
410 hp215 hpEngine power
36.6 hp/t19.2 hp/tPower-to-weight ratio
70 km/h forward
17 km/h back
65 km/h forward
15 km/h back
Speed
Armament
BGM-71B TOW ATGMMain weapon
10 roundsAmmunition
10 / 13 sReload
-20° / 25°Vertical guidance
-45° / 45°Horizontal guidance
299 m/sFlight speed
6500 mRange
mousemouseMethod of aiming
up to 5 km/hFire on the move
BGM-71C I-TOW ATGMMain weapon
10 roundsAmmunition
10 / 13 sReload
-20° / 25°Vertical guidance
-45° / 45°Horizontal guidance
296 m/sFlight speed
6500 mRange
mousemouseMethod of aiming
up to 5 km/hFire on the move
12.7 mm M2HB machine gunMachinegun
1000 roundsAmmunition
8 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-10° / 50°Vertical guidance
-120° / 120°Horizontal guidance
Economy
160000 Rp icon.pngResearch
390000 Sl icon.pngPurchase
Sl icon.png2880 / 4092/2900 / 4120/2400 / 3410Repair
110000 Sl icon.pngCrew training
390000 Sl icon.pngExperts
1300 Ge icon.pngAces
202 % Rp icon.pngReward for battle
150 % Sl icon.png150 % Sl icon.png110 % Sl icon.png

Description

GarageImage M113A1 (TOW) (China).jpg


The ␗M113A1 TOW is a rank V Chinese tank destroyer with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision". It is a Chinese M113 Armoured Personnel Carrier with a TOW missile launcher equipped on the back of the vehicle.

General info

Survivability and armour

The vehicle profile is a basic rectangle with a slightly sloped front which increases protection from machine gun fire. Front has a hatch, which works as HESH screen. The main areas of the vehicle to target when attacking is the missile launcher, machine gun to disable its attack capability or a main vehicle shot.

The M1113A1 is meant to be a stand-off vehicle due to its role on the battlefield, and is not built to be on the front line. The aluminium alloy armour will not stand up to much and as is will barely stop 12 mm machine gun fire when angled or far away. Anything of higher calibre is almost guaranteed to penetrate.

Try to hide as best as you can, or not only the gunner will suffer consequences, but the entirety of the crew as well.

The gunner is exposed outside of the vehicle when directing the launcher and can be hit. Be aware, as the launcher's base and sometimes even the rangefinder, located next to the launcher, can trigger APHE fuse and cause it to explode infront of gunner's face, then the shrapnel flies back and shreds the virtually nonexistant roof armour, taking out everyone in the middle of the vehicle. Also, since the gunner stands within the opened roof hatch, if a chemical warhead hits rangefinder, then payload can enter vehicle through it and take out loader as well.

Since the vehicle's armour is very thin, it sometimes does not detonate shells so armour-ripping shells causes less than fatal damage. However, only very high calibre shells with fuses of about 20-22 mm won't detonate, which are very rare at BR 8.3 battles, as almost everyone use 15 mm fuses at this point. The main key here is to avoid being hit at all, as if your tank will be angled during attack, the fuses would detonate anyway.

Vehicle also seems to not have hull break, as example, when an ATGM hits the side of the vehicle in arcade mode, it will only set it on fire. The mentioned shield on front can stop HESH from doing any damage at all, but it's not very reliable.

All in all, it's best to just get out of the way of other tanks and sneak around; this is a vehicle of strategy, not brute force.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 70 17 11.2 305 410 27.23 36.61
Realistic 65 15 190 215 16.96 19.2

While the stats state the top speed of the M113A1 (TOW) is 64 km/h, in reality it is generally only able to accelerate up to around 30-40 km/h on flat terrain, which compared to other vehicles in its rank is rather slow. The turn rate of the vehicle also isn't that amazing, which can be a problem in an ambush or if an immediate change of direction is needed.

Armaments

Main armament

Main article: BGM-71B TOW

The M113A1 is a specialized vehicle which has a TOW missile launcher mounted onto the top of the vehicle. The firing tubes plus storage only contain 10 rockets to use before it needs to reload or resupply.

Anti-tank guided missiles (ATGM) loaded in TOW launcher have two purposes: be extremely fast and attack at range across the battlefield, much like artillery cannons. As such, of all ATGMs at its battle rating, the M113A1 is probably one of the fastest with both launch and a top speed of 300 m/s. Be aware, this vehicle can easily be beaten by hybrid tank ATGMs, however, they're typically found at battle rating 9.0 like the KPz-70.

When initially using the M113A1, the standard ATGM is available for use, which is a TOW which when fired can travel for approximately 3 km and has a 430 mm of penetration at 0 degrees or 214 mm of penetration at 60 degrees.

The first-tier ammunition upgrade unleashes the "I-TOW" which provides 630 mm of penetration at 0 degrees and 314 mm of penetration at 60 degrees with a range of approximately 3.75 km. The drawback to using this missile is that it does slightly less damage in realistic battle mode.

The placement of weapon is high enough to fire over cover, however, advantages also at times spawn disadvantages and in this case, with the vehicle gunner standing tall outside of the vehicle, he has no protection and can easily be hit, despite the rest of vehicle being concealed.

The launcher has a rather limited arc of fire - 45 degrees in either direction, which isn't compensated by missile's characteristics like in case of Swingfire or armour like in case of IT-1. If you want to fire over cover best bet is to stand far away from the enemy and cover, or right in front of the cover, however, this still probably won't protect the gunner. The gun depression, at 20 degrees, excels almost every other tank and allows the player to use many surprising positions to attack. Note that the depression is far less when the launch tube is above the MG.

Machine guns

Main article: M2HB (12.7 mm)

The single 12.7 mm machine gun can be effective when fighting against open-topped vehicles or to cause some confusion/distraction to the enemy vehicles as the M113A1 reloads.

At this battle rating, this vehicle is limited to keeping helicopters from getting too comfy, since they too have thin to no armour, the rest of aircrafts should be left to the designated anti-air vehicles. As a last resort, the ATGM can be used.

Usage in battles

The best way one should use this vehicle would be to stay away from any actual combat, hide and use the exposed gunner and TOW launcher to your advantage. The fact that the vehicle has an exposed gunner and TOW launcher, it will be able to hide behind solid cover, and only expose the gunner and the launcher itself, which is a relatively small target and will give the enemy a much harder time to spot you. While staying away the combat zone will be able to increase your survivability to the most, due to that it has relatively no armour, as well as that you will be able to get the most of the extremely long range of the TOW missile, which will allow you to pick out enemies that are out of bound for standard rounds. Another thing that is worth noting is the -20 degrees gun depression, even though it may be not as impressive as the -30 degrees gun depression as the M901, it is still very capable in adapting to uneven terrain. Yet remember that if the TOW launcher is being depressed on top of the mounted machine gun, the gun depression will significantly decrease, only at roughly -3 degrees. The most important part when using this vehicle is to should try its best to have the front of the hull facing the direction of the battlefield, to avoid the launcher suddenly jerking up when the machine gun gets into the way, which will also guide the missile upwards (if launched), and therefore missing the target. Another reason is that the horizontal guidance is also limited, and will stop on a certain degree. The best way to counter this drawback will be to play it like other turret-less tank destroyers, like the ISU 122 and the ISU 152, which is using the hull to assist the aiming. Even though the M113 is mounted with a heavy machine-gun, using it the fight helicopters and planes are not recommended unless if the situation is desperate, due to the fact that doing so will only grab unwanted attention on both air and ground, or even enrage the pilot of the aircraft. These aircrafts are usually equipped with large numbers of unguided HE rockets, which even one will be able to destroy your M113 due to the hull break mechanism, on the ground, this action will attract near by enemies, which is always bad due to that your vehicle is not designed for any close quarters combat. If in any case you find yourself in a close quarters combat, the best way of survival will be to use the machines gun to cause some levels of distraction, turn around and drive to the nearest cover, do note that your machines gun do have a relatively impressive penetration of 31mm at close range, which will allow you to pick out lightly armoured targets like the Bradley (only with some luck and pen the turret), AUBLs, Falcon e.t.c, yet should still be avoided if possible due to that these vehicles possess much better close quarters capabilities and will have no problem in shredding the M113. When moving to the shooting position, the last thing you should ever do is stop, which will make you an extremely easy target, keep driving no matter what, let your vehicle gain up speed, which will make it harder for the enemy to hit you. When we look at the TOW missile itself, it is definitely not the fastest, nor the slowest, which means that you will need to make sure there is enough open space that the target is driving across, which gives more time to the missile to reach its target, and should also consider to aim the missile slightly more in front of the target when launched, which will maximise the possibility of a hit. Due to the extremely good penetration, basically aiming anywhere at the target of your B.r and actually hitting the target will guarantee some levels of damage, therefore meaning that it would be best to aim at the centre mass of the vehicle, dealing the most damage as possible, if the first missile hits but did not kill the tank, do not hesitate in firing a second one which will usually finish the job.

Enemies worth noting:

  • Helicopters eg. AH-1, UH-1, etc: helicopters are always a great threat to you. Although at the start of the match they cannot equip ATGMs, they are still able to carry lots of deadly rockets, posing a great threat to the M113's weak hull. When an enemy helicopter is roaming nearby and showering the ground with rockets, the safest option is to stay in cover or be stationary, to make it harder for the helicopter to see you. Your only effective defensive weapon against them is the 12.7 mm MG (unless you are very skilled and can manually guide the ATGM to hit them). Only open fire when the helicopter is extremely near, for example within 400 m. Your MG can only damage light helicopters like the UH-1 but not armoured ones. Continuously spray bullets at it until it starts to turn towards you, and quickly retreat back into cover as any helicopter can easily destroy you with a few rockets.
  • M60A1 RISE (P), M60A3 TTS: these tanks are covered with ERA which are pretty much designed to counter chemical warheads like your TOW missiles. When the M113's TOW missile hits them, their ERA always detonate, leaving the tanks themselves unharmed, so it is not recommended to shoot them when their ERA are still present. If they are quite far away, you can choose to break their gun barrels or tracks to make them defenceless or immobile. If they are close enough, you can use your 12.7 mm MG to destroy their ERA first. Do not spray, fire in quick bursts and focus on a few ERA, as the bullets seem to spread out a lot in a continuous fire which will decrease the damage to the ERA you want to destroy. The MG is rather effective at destroying these modules. Once those ERA are gone use the TOW to hit the uncovered areas. The most straightforward method is to just fire a missile at them, destroying a bunch of ERA and fire another one at the uncovered area. However this method will give them more than 10 seconds of reaction time so make sure that you are well concealed and will not get spotted before the next missile.
  • M901: this is a similar vehicle based on the M113 hull, with an interesting and unique TOW launcher. The launcher has 360 degrees horizontal rotation and 30 degrees gun depression meaning it adapts terrains better than the M113A1 (TOW). Furthermore, its gunner is not exposed which increases its fighting capacity, so you must deal with the M901 carefully. In a battle, your M113A1 (TOW) and the M901 might be at similar spots which is kind of a sniper vs sniper scenario. Do not get hit by it, as your gunner/launcher will detonate its missile and the shrapnel will splash down, knocking out all the crew or causing a hull break. Try to fire first or hide until his attention shifts.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive I-TOW
II Suspension Brake System FPE
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine NVD

Pros and cons

Pros:

  • Amazing 20 degrees depression adapts all rough terrains with ease
  • Adequate mobility (64 km/h top speed) allows it to get to positions in time, not much slower than common MBTs like the T-54, M48A1, etc
  • Stock ATGM penetrates up to 430 mm and can score kills at a very long range, up to 3 km
  • Researchable I-TOW ATGM improves penetration to 630 mm, and range to 3.75 km
  • Heavy MG can take out lightly armoured vehicles and low-flying planes/helicopters

Cons:

  • Fully exposed gunner is very vulnerable to everything
  • Weak armour protection reduces survivability, especially against rapid-firing SPAAs like the Gepard, M163, Chieftain Marksman, etc
  • While not so slow, it can still get outrun by lots of opponents like the Leopard Is, Centauros, etc
  • Is a big and soft target for ground pounders, even for WW2 planes
  • Cannot fire ATGM on the move, which can be fatal in a close quarter sudden encounter
  • Not so fast in a turn
  • Gun depression is very limited above the MG

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China tank destroyers
  PTZ89
American  ␗M8 HMC · ␗LVT(A)(4) (ZiS-2) · ␗M10 · ␗M18 · ␗M36 · ␗M113A1 (TOW) · CM25
Soviet  ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100