M10 GMC (France)

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▄3-inch Gun Motor Carriage M10
fr_m10.png
AB
RB
SB
General characteristics
Brief
Detailed
3.3/3.7/3.7BR
5 peopleCrew
87 %Visibility
front / side / backArmour
38 / 19 / 19Hull
57 / 25 / 25Turret
Mobility
30.1 tWeight
782 hp410 hpEngine power
26 hp/t14 hp/tSurface density
44 km/h forward
5 km/h back
41 km/h forward
4 km/h back
Speed
Armament
76 mm M7 cannonMain weapon
54 roundsAmmunition
6.3 / 8.1 sReload
-10° / 30°Vertical guidance
12.7 mm M2HB machine gunMachinegun
300 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-10° / 28°Vertical guidance
-60° / 60°Horizontal guidance
Economy
14 000 Rp icon.pngResearch
55 000 Sl icon.pngPurchase
Sl icon.png1 310 / 1 788/1 130 / 1 542/1 090 / 1 487Repair
16 000 Sl icon.pngCrew training
55 000 Sl icon.pngExperts
270 Ge icon.pngAces
× (130) % Rp icon.pngReward for battle
× 1.4 Sl icon.png× 1.2 Sl icon.png× 0.8 Sl icon.png
This page is about the French tank destroyer M10 GMC (France). For other uses, see M10 (Disambiguation).

Description

GarageImage M10 GMC (France).jpg


The ▄3-inch Gun Motor Carriage M10 (▄M10 GMC) is a Rank II French tank destroyer with a battle rating of 3.7 (AB/RB) and 3.3 (SB). It was introduced in Update 1.75 "La Résistance".

General info

Survivability and armour

The armour on this tank destroyer is pitiful. However, if angled, the top part of the front hull can bounce non-apcr shells from 37 mm guns. There is a part of the transmission area where it is very well armored and can bounce even 75mm shells at an angle. However, never play this tank destroyer as a brawler, and take every bounced shot as a lucky break and another lease on life. This tank has access to add on armour, which can actually help a lot.

Due to its open top, aircraft are a major threat, as they can knock your whole tank out our incapacitate your entire turret crew. If an aircraft makes a pass on you but misses, retaliate with the top mounted machine gun. As it is a .50 cal, a few well placed shots (engine, pilot, fuel tanks i.e.) might just destroy it.

Armour Type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Transmission area)
  • Structural steel (Counterweight)
Armour Front (Slope angle) Sides Rear Roof
Hull 38.1 mm (55°)
50.8 mm (7-55°) Transmission area
19.05 mm (38°) Top
25.4 mm Bottom
19.05 mm (28°) Top
25.4 mm (7-52°) Bottom
19.05 mm Front
9.5 mm Rear
Turret 25.4 mm (68-89°) Turret front
57.15 mm (0-47°) Gun mantlet
25.4 mm (24-47°) 25.4 mm (30-47°) Turret rear
50 mm (0-50°) Counterweight
N/A

Notes:

  • Suspensions wheels are 20 mm thick, bogies are 10 mm thick, and tracks are 30 mm thick.
  • Belly armour is 12.7 mm thick.
  • Hull rear sides are protected by attached grousers that gives 20 mm of extra armour.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
29.6 0.5 45 (AB)
41 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 582 717
Realistic/Simulator 363 410
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 19.66 24.22
Realistic/Simulator 12.26 13.85

Armaments

Main armament

Main article: M7 (76 mm)

For your battle rating, and even at higher battle ratings, you have a great gun. It can penetrate basically everything it encounters, including the legendary KV-1's frontal armour (when not very angled) with your default shell. Its default shell also has great after penetration damage, with very few tanks able to survive your first shot. Even if they do they will most certainly be crippled, making an easy target for finishing off, or for teammates. Your gun has great range, and is easy to aim with gradual shell drop off. Your shell drop off is not a lot, and is easy to calculate and compensate for its reload time stock is just average, but not fast enough for urban combat.

76 mm M7
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
54 -10°/+30° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 2.70 3.70 4.50 __._ __._
Realistic 2.70 3.10 3.77 4.23 4.50
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.10 7.15 6.68 6.30
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M62 Shell APCBC 127 125 116 106 97 89
M42A1 Shell HE 7 7 7 7 7 7
M79 Shot AP 155 154 131 107 88 72
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M62 Shell APCBC 792 7 1.2 20 63.7 +4° 48° 63° 71°
M42A1 Shell HE 800 5.8 0.1 0.5 390 +0° 79° 80° 81°
M79 Shot AP 792 6.8 N/A N/A N/A -1° 47° 60° 65°
Ammo racks
Ammo racks of the M10
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
54 52 (+2) 49 (+5) 37 (+17) 25 (+29) 13 (+41) (+53) No

Machine guns

Main article: Browning M2 (12.7 mm)
12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
300 (200) 576 -10°/+28° ±60°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Main cannon penetration and damage is very good for the rank, can knock out many tanks in one hit.
  • Good gun depression of -10°, perfect for hull-down positions.
  • Front armour profile can resist certain shots, with front glacis steeply sloped and the gun mantlet thick enough to absorb shots
  • 5 crew members to replace 3 incapacitated crew members, plus one more with Crew Replenishment modification.
  • Turreted purpose-built tank destroyer allows for wide field of fire compared to casemate designs.
  • Pintle mounted HMG can offer effective anti-aircraft fire.
  • Access to modification "Add-on Armour", that actually helps a lot.
  • Has relatively no problem when getting uptiered.

Cons:

  • One of the slowest turret traverse in the game.
  • Top hull armour is extremely thin.
  • Easy to one-shot from the side by exploding the ammo rack.
  • Poor turning abilities, especially while not in motion.
  • Narrow tracks, which offer poor off-road performance.
  • Turret crew is exposed, leaving the vehicle is vulnerable when targeted by aerial attacks such as artillery or planes
  • Below average reverse speed.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


France tank destroyers
  AMR.35 ZT3 · SAu 40 · ARL-44 · CA Lorraine · Lorraine 155 Mle.50 · AMX-50 Foch · AMX-10RC
USA  ▄3-inch Gun Motor Carriage M10