Difference between revisions of "Leopard 2A5"

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{{Specs-Card|code=germ_leopard_2a5}}
 
 
{{About
 
{{About
 
| about = medium tank '''{{PAGENAME}}'''
 
| about = medium tank '''{{PAGENAME}}'''
 
| usage = other uses
 
| usage = other uses
 
| link = Leopard (Family)
 
| link = Leopard (Family)
 +
}}
 +
{{Specs-Card
 +
|code=germ_leopard_2a5
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
 
  
The succeeding variant of the [[Leopard 2A4]], the Leopard 2A5 is distinguished by an overall improved turret front armour, most notably with the add-on armour bulks in the turret front, giving a wedge-shape rather than the flat shapes that the 2A4 variant presented.  
+
The succeeding variant of the [[Leopard 2A4]], the {{PAGENAME}} is distinguished by an overall improved turret front armour, most notably with the add-on armour bulks in the turret front, giving a wedge-shape rather than the flat shapes that the 2A4 variant presented.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
{{Specs-Tank-Armour}}
 
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
[[File:Leopard 2A5 armour scheme.png|thumb|The frontal KE protection of the {{PAGENAME}} against 3BM42 at 500 m.]]
 
 
The Leopard 2A5 has improved armour compared to its predecessor, the hull is much better protected and the already impenetrable turret cheeks have more protection on the side of the turret. Add-on armour boosts the ability to protect against HEAT-FS and early ADFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it.The gunners optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.
 
  
One big changeover along with the armour wedges in the front is the repositioning of the gunner's sight. In the 2A4, the gunner's sight in the turret front presented a weakness that was easily compromised. In the 2A5, the gunner's sight was relocated to the turret roof, and so this weakness is no longer present on the 2A5.
+
The {{PAGENAME}} has improved armour compared to its predecessor, the hull is much better protected and the already impenetrable turret cheeks have more protection on the side of the turret. Add-on armour boosts the ability to protect against HEAT-FS and early ADFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it.The gunners optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.
  
Be aware of Russian tanks though! Most of them will carry their HE rounds that can easily destroy you anywhere they hit. A hit directly to the turret will most likely send fragments into your hull, penetrate and lets your fuel tank explode or at least set a fire and knock out the gun barrel.
+
One big changeover along with the armour wedges in the front is the repositioning of the gunner's sight. In the 2A4, the gunner's sight in the turret front presented a weakness that was easily compromised. In the 2A5, the gunner's sight was relocated to the turret roof, and so this weakness is no longer present on the 2A5. Additionally, the large mantlet of the 2A4 has been replaced by a far smaller and more armoured mantlet, making it far harder to hit, though most ammunition at top tier can still penetrate it easily.
 +
[[File:Leopard 2A5 CE armour scheme.png|thumb|The frontal CE protection of the {{PAGENAME}} against MIM-146.]]
 +
Be aware of Soviet tanks though! Most of them will carry their HE rounds that can easily destroy you anywhere they hit. A hit directly to the turret will most likely send fragments into your hull, penetrate and lets your fuel tank explode or at least set a fire and knock out the gun barrel.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!Armour !! Front (Slope angle)!!Sides!!Rear!!Roof  
+
!Armour !! Front (Slope angle)!!Sides!!Rear!!Roof
 
|-
 
|-
 
|Hull
 
|Hull
Line 71: Line 72:
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
+
{{Specs-Tank-Mobility}}
The only drawback compared to the previous model would be the Leopard 2A5's mobility since despite the 4 tons increase in weight, the engine remains the same, so the Leopard 2A5 is both slower and less manoeuvrable compared to the Leopard 2A4, but it can still keep up with the other nations MBTs
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}
  
Keep in mind that the neutral steering is quite underperforming (way slower than on the Leopard 2A4).  
+
The only drawback compared to the previous model would be the {{PAGENAME}}'s mobility since, despite the 4 tons increase in weight, the engine remains the same, so the {{PAGENAME}} is both slower and less manoeuvrable compared to the [[Leopard 2A4]], but it can still keep up with the other nations MBTs.
 +
The engine remains the same MTU (MOTOREN-UND TURBINEN-UNION FRIEDRICHSHAFEN GMBH) MB 873 Ka-501 engine which produces 1,500 hp (1,100 KW) at 2,600 RPM.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
The first modifications to research should be Parts and FPE. After those, aim for the NVD, DM33, Laser rangefinder, or mobility upgrades, depending on the desired playstyle.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
{{Specs-Tank-Weapon|1}}
{{main|Rheinmetall L44 (120 mm)}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Rh120 L/44 (120 mm)}}
  
The Leopard 2A5 has access to the DM33 APFSDS shells which make it a deadlier foe as few tanks can stand against it with the exception of the Challenger 2 and T-80U.  
+
The {{PAGENAME}} has access to the DM33 APFSDS shells which make it a deadlier foe as few tanks can stand against it with the exception of the [[M1A2 Abrams]], [[Challenger 2]] and [[T-80U]].
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 42 || -9°/+20° || ±180° || Two-plane
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29
+
! colspan="5" | [[Rh120 L/44 (120 mm)|120 mm Rh120 L/44]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
| ''Realistic'' || 23.80 || 28.00 || 34.00 || 37.60 || 40.00
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! ''Arcade''
 +
| rowspan="2" | 42 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Realistic''
! colspan="1" style="width:4em" |Prior + Full crew
+
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.80 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! 10m
+
| DM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
 
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376
 
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376
|-
 
| DM12A1 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650
 
 
|-
 
|-
 
| DM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440
 
| DM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440
Line 141: Line 128:
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°
+
| DM12A1 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2,150 || 65° || 72° || 77°
 
|-
 
|-
| DM12A1 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°
+
| DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|-
| DM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°
+
| DM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
{| class="wikitable sortable" style="text-align:center"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.1.0.46''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''42''' || 16X&nbsp;''(+26)'' || 1&nbsp;''(+41)'' || style="text-align:left" | No  
+
| '''42''' || 16&nbsp;''(+26)'' || 1&nbsp;''(+41)'' || No
 
|-
 
|-
 
|}
 
|}
 +
Notes:
 +
 +
* The 2nd Rack serves as First-Stage ammo stowage.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
{{Specs-Tank-Weapon|2}}
{{main|MG 3A1 (7.62 mm)}}
+
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|MG3A1 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]
+
! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 4,500 (1,000) || 1,200 || N/A || N/A
+
| Pintle || 2,000 (1,000) || 1,200 || -8°/+20° || ±120°
|-
 
! colspan="7" | ''Pintle mount (Loader)''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,000 (1,000) || 1,200 || -8°/+20° || ±120°
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Leopard 2A5 is slower, but it has much better armor and access to the DM33 round. With these new changes, the playstyle changes a bit too:
+
The {{PAGENAME}} is slower, but it has much better armour and access to the DM33 round. With these new changes, the playstyle changes a bit too:
  
* ''Hull down'': In the 2A4, the gunners optic was easily penetrated so the hull-down was still vulnerable. However, in the 2A5, this weak spot is eliminated and the armor of the turret is much better, so a hull-down position can now leave the Leopard 2A5 invulnerable.
+
* ''Hull down'': In the 2A4, the gunners optic was easily penetrated so the hull-down was still vulnerable. However, in the 2A5, this weak spot is eliminated and the armour of the turret is much better, so a hull-down position can now leave the {{PAGENAME}} invulnerable, but try to keep your turret protected as well, so then the armour package could last longer throughout the battle.
* ''Sniping'': With the DM33 APFSDS round, the Leopard 2A5 can now make use of the great distance in combat to deal damage while tanking incoming shots.
+
* ''Sniping'': With the DM33 APFSDS round, the {{PAGENAME}} can now make use of the great distance in combat to deal damage while tanking incoming shots. Try also make use of hull-down positions whilst sniping.
* ''Flanking'': Due to the worse mobility compared to the 2A4, it is better to stick to more stationary tactics like ''hull down'' and ''sniping''. However, with a little bit caution, flanking can still be successful.
+
* ''Flanking'': Due to the worse mobility compared to the 2A4, it is better to stick to more stationary tactics like ''hull-down'' and ''sniping''. However, with a little bit of caution, flanking can still be successful.
 +
* ''Staying with nearby teammates:'' Try and stick to nearby teammates as this can improve your lifespan throughout the game.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 223: Line 201:
 
* Excellent 120 mm gun, DM33 APFSDS is capable of penetrating up to 481 mm maximum at point-blank range
 
* Excellent 120 mm gun, DM33 APFSDS is capable of penetrating up to 481 mm maximum at point-blank range
 
* Impenetrable turret cheeks, the add-on wedge armour makes the turret immune from every shell in the game (average of 850 mm against long rod APFSDS and 1,450 mm against HEAT)
 
* Impenetrable turret cheeks, the add-on wedge armour makes the turret immune from every shell in the game (average of 850 mm against long rod APFSDS and 1,450 mm against HEAT)
* Extremely good armour on the UFP (430mm against long rod APFSDS), immune to every shell in the game except DM33, M829, L26, OFL 120 G1 and 3BM42
+
* Good armour on the UFP (430 mm against APFSDS), immune to older shells; though many top-tier tanks possess shells which can go straight through
 
* Great gun handling: 40°/s turret rotation speed (with Ace crew) and -9°/+20° of vertical guidance
 
* Great gun handling: 40°/s turret rotation speed (with Ace crew) and -9°/+20° of vertical guidance
 
* Side turret covered by add-on armour can bounce early APFSDS shells
 
* Side turret covered by add-on armour can bounce early APFSDS shells
 
* Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4
 
* Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4
 +
* Cannon barrel and cannon breech absorbs impact rounds which may otherwise penetrate the turret and injure crews
 +
* Gun breech and mantlet has a smaller profile than other western MBTs
 +
* Very good thermal imaging quality (Generation 2 for Binoculars, 800 x 600, and Generation 1 for Gunner's view, 500 x 300)
 +
* Very good all round tank especially when played properly
  
 
'''Cons:'''
 
'''Cons:'''
  
* Lower glacis can still be penetrated by most shells
+
* Lower glacis can still be penetrated by most shells (but is expected for most MBTs)
* Huge hull ammo-rack if more than 16 shells are carried
+
* 16 shells in the ready-rack may be insufficient when playing in Arcade Battles
* Hull ammo-rack consequently makes the tank extremely vulnerable to HE shells
+
* If your turret ammo rack is shot, you might survive but then you lose all your unloaded ammo storage
 +
* Huge hull ammo-rack if more than 16 shells are carried consequently making the tank extremely vulnerable to HE shells
 
* A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank
 
* A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank
* DM12A1 HEAT-FS, though very useful against light vehicles, costs 410 SL
+
* A penetrating shell on the right side of the hull will most likely hit the ammo-rack, destroying the tank
* 8x/12x sight can be tricky to use in close quarters engagements
+
* Just like all Leopard series, raised engine deck means less gun depression when the turret is facing the rear
* The wedges can be shot off with several hits, though the turret cheeks alone provides 650 mm against KE
+
* The wedges can be shot off with several hits, though the turret cheeks alone provide 650 mm against KE
* Tank's weight is 4 tons increased while the engine is still the same, making the Leopard 2A5 slower compared to the 2A4
+
* Tank's weight is 4 tons increased while the engine is still the same, making the {{PAGENAME}} slower compared to the 2A4
 
* Despite all the added armour, the turret ring and driver's hatch are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank
 
* Despite all the added armour, the turret ring and driver's hatch are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank
 +
* Is outperformed by its successor, the Leopard 2A6, in terms of firepower. The longer L/55 cannon on the Leopard 2A6 increases the performance of DM33 while also having access to the best APFSDS in the game, the DM53.
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
In 1988, German engineers began work on modernizing the Leopard 2 main battle tank. Improvements were made to the tank’s defensive capabilities, primarily the turret armour. Moreover, the 2A5 model was fitted with an electric stabiliser instead of the electro-hydraulic variant that the previous versions used.
+
In 1988, German engineers began work on modernizing the Leopard 2 main battle tank. Improvements were made to the tank's defensive capabilities, primarily the turret armour. Moreover, the 2A5 model was fitted with an electric stabiliser instead of the electro-hydraulic variant that the previous versions used.
  
The gunner received improved and less vulnerable optics, and the tank commander – a panoramic periscope with thermal imaging. The build of the driver’s hatch was also modified, along with several other minor improvements made to the general design.
+
The gunner received improved and less vulnerable optics, and the tank commander – a panoramic periscope with thermal imaging. The build of the driver's hatch was also modified, along with several other minor improvements made to the general design.
  
Leading to the 2A5 modernization program being officially approved by the military officials of Germany, Sweden and the Netherlands. It is interesting to note that the models exported to the last two countries on the list were actually different from the ones issued to the German army – for instance, the Bundeswehr tanks received no extra frontal hull armour. Production of Leopard 2A5 tanks began in 1995. Overall, 350 earlier-version Leopards were upgraded as a result of the program.
+
Leading to the 2A5 modernization program being officially approved by the military officials of Germany, Sweden and the Netherlands. It is interesting to note that the models exported to the last two countries on the list were actually different from the ones issued to the German army – for instance, the Bundeswehr tanks received no extra frontal hull armour. Production of {{PAGENAME}} tanks began in 1995. Overall, 350 earlier-version Leopards were upgraded as a result of the program.
  
''- From [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en Devblog]''
+
''- From [[wt:en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=medium_tank&vehicle=germ_leopard_2a5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|5WHTEcO9zKo|'''German Efficiency Continued - Leopard 2A5''' - ''JustinPlaysYT''|xCV32NWy8Kc|'''Should You Grind The Leopard 2A5?''' - ''Sako Sniper''|Htx2jqp0aEA|'''German ground forces Tier VI/VII''' - ''Oxy'' (Leopard 2A5 at 27:52)|efyCTykFiO0|'''Leopard 2A5 - Much WoW, Such GooD''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
[[File:GarageImage_Leopard_2A5_Cup.png|300px|thumb|right|␙ Leopard 2A5, currently only owned by content creator Slickbee]]
  
* [[Leopard 2A4]] - Preceding vehicle
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;Related development
 +
* [[Leopard 2A4]] - <small>(Preceding vehicle)</small>
 +
* ␙ Leopard 2A5 - <small>(YT 2019 Cup Prize)</small>
 +
* [[Strv 122A]]
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* [[Strv 122B PLSS]]
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
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* ''other literature.'' -->
* ''other literature.''-->
 
  
* [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en [Devblog<nowiki>]</nowiki> Leopard 2A5: This Time We Are Dead Serious]
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* [[wt:en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en|[Devblog] Leopard 2A5: This Time We Are Dead Serious]]
  
 
{{Germany medium tanks}}
 
{{Germany medium tanks}}

Latest revision as of 14:37, 20 February 2021

RANK 4 FRANCE
Somua SM PACK
This page is about the medium tank Leopard 2A5. For other uses, see Leopard (Family).
germ_leopard_2a5.png
GarageImage Leopard 2A5.jpg
Leopard 2A5
AB RB SB
10.7 10.7 10.7
Class:
Research:390 000 Specs-Card-Exp.png
Purchase:1 020 000 Specs-Card-Lion.png
Show in game

Description

The Leopard 2A5 is a rank VII German medium tank with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

The succeeding variant of the Leopard 2A4, the Leopard 2A5 is distinguished by an overall improved turret front armour, most notably with the add-on armour bulks in the turret front, giving a wedge-shape rather than the flat shapes that the 2A4 variant presented.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 30 / 20
Turret75 / 80 / 20
Crew4 people
Visibility87 %
The frontal KE protection of the Leopard 2A5 against 3BM42 at 500 m.

The Leopard 2A5 has improved armour compared to its predecessor, the hull is much better protected and the already impenetrable turret cheeks have more protection on the side of the turret. Add-on armour boosts the ability to protect against HEAT-FS and early ADFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it.The gunners optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.

One big changeover along with the armour wedges in the front is the repositioning of the gunner's sight. In the 2A4, the gunner's sight in the turret front presented a weakness that was easily compromised. In the 2A5, the gunner's sight was relocated to the turret roof, and so this weakness is no longer present on the 2A5. Additionally, the large mantlet of the 2A4 has been replaced by a far smaller and more armoured mantlet, making it far harder to hit, though most ammunition at top tier can still penetrate it easily.

The frontal CE protection of the Leopard 2A5 against MIM-146.

Be aware of Soviet tanks though! Most of them will carry their HE rounds that can easily destroy you anywhere they hit. A hit directly to the turret will most likely send fragments into your hull, penetrate and lets your fuel tank explode or at least set a fire and knock out the gun barrel.

Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm (53-82°) Upper glacis
40 mm (50-51°) Lower glacis
10 mm (5°) Upper hull
35 mm (0°) Lower forward hull
20 mm (0°) Lower rear hull
20 mm (12-50°) All rear 20 mm (0-8°) Hull roof incl. engine deck
Turret 80 mm (57-59°) Right cheek add-on
80 mm (55-58°) Left cheek add-on
30 mm (63°) Upper mantlet add-on
400 mm (1°) Mantlet armour
250 mm (9°) Mantlet shroud
80 mm (20-22°) Right add-on
80 mm (22°) Left add-on
35 mm (0°) Forward
15 mm (0°) Rear
20 mm (10°) Basket
20 mm (70°) Turret underside
35 - 40 mm (80-89°) Forehead Armour
14 mm (68-82°) Forward sides
20 mm (89°) Rear turret
20 mm (83°) Basket
Composite armour Front Sides
Hull Upper+Lower glacis
400 mm Kinetic
600 mm Chemical
N/A
Turret turret cheeks
800 mm Kinetic
1200 mm Chemical

Gun mantlet (Center)
260 - 325 mm Kinetic
600 - 690 mm Chemical

Gun mantlet (Outer)
425 - 460 mm Kinetic
825 - 905 Chemical

Side armour
260 mm Kinetic
230 - 285 mm Chemical

Notes:

  • Upper hull and Lower rear hull overlap (10 + 20 mm thick)
  • Upper mantlet add-on and Mantlet armour overlap (30 + 400 mm thick)
  • Holes in the engine deck are covered by 8 mm of mesh

Mobility

Speedforward / back
AB76 / 35 km/h
RB and SB69 / 32 km/h
Number of gears8 forward
4 back
Weight59.5 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB48.1 hp/t
RB and SB25.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 76 35 59.5 2,032 2862 34.15 48.1
Realistic 69 32 1,327 1500 22.3 25.21

The only drawback compared to the previous model would be the Leopard 2A5's mobility since, despite the 4 tons increase in weight, the engine remains the same, so the Leopard 2A5 is both slower and less manoeuvrable compared to the Leopard 2A4, but it can still keep up with the other nations MBTs. The engine remains the same MTU (MOTOREN-UND TURBINEN-UNION FRIEDRICHSHAFEN GMBH) MB 873 Ka-501 engine which produces 1,500 hp (1,100 KW) at 2,600 RPM.

Modifications and economy

Repair costBasic → Reference
AB4 800 → 7 142 Sl icon.png
RB5 360 → 7 975 Sl icon.png
SB5 280 → 7 856 Sl icon.png
Total cost of modifications275 600 Rp icon.png
438 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training290 000 Sl icon.png
Experts1 020 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 140 / 160 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
340 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
17 000 Rp icon.png
Cost:
25 000 Sl icon.png
380 Ge icon.png
Mods new tank break.png
Brake System
Research:
17 000 Rp icon.png
Cost:
25 000 Sl icon.png
380 Ge icon.png
Mods new tank filter.png
Filters
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
340 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
430 Ge icon.png
Mods new tank engine.png
Engine
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
430 Ge icon.png
Mods tank tool kit.png
Parts
Research:
4 500 Rp icon.png
Cost:
22 000 Sl icon.png
340 Ge icon.png
Mods extinguisher.png
FPE
Research:
5 100 Rp icon.png
Cost:
25 000 Sl icon.png
380 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
340 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
340 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
17 000 Rp icon.png
Cost:
25 000 Sl icon.png
380 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
340 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
340 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
340 Ge icon.png
Mods art support.png
Artillery Support
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
430 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
430 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
430 Ge icon.png

The first modifications to research should be Parts and FPE. After those, aim for the NVD, DM33, Laser rangefinder, or mobility upgrades, depending on the desired playstyle.

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition42 rounds
First-order15 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-9° / 20°
Main article: Rh120 L/44 (120 mm)

The Leopard 2A5 has access to the DM33 APFSDS shells which make it a deadlier foe as few tanks can stand against it with the exception of the M1A2 Abrams, Challenger 2 and T-80U.

120 mm Rh120 L/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -9°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 7.80 6.90 6.36 6.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM23 APFSDS 410 408 401 393 384 376
DM33 APFSDS 481 478 470 461 450 440
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1,140 13.5 0.05 0.1 2,150 65° 72° 77°
DM23 APFSDS 1,640 4.3 N/A N/A N/A 78° 80° 81°
DM33 APFSDS 1,640 4.3 N/A N/A N/A 78° 80° 81°

Ammo racks

Ammo racks of the Leopard 2A5
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
42 16 (+26) (+41) No

Notes:

  • The 2nd Rack serves as First-Stage ammo stowage.

Machine guns

Ammunition4 500 rounds
Belt capacity1 000 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Ammunition2 000 rounds
Belt capacity1 000 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (1,000) 1,200 N/A N/A
Pintle 2,000 (1,000) 1,200 -8°/+20° ±120°

Usage in battles

The Leopard 2A5 is slower, but it has much better armour and access to the DM33 round. With these new changes, the playstyle changes a bit too:

  • Hull down: In the 2A4, the gunners optic was easily penetrated so the hull-down was still vulnerable. However, in the 2A5, this weak spot is eliminated and the armour of the turret is much better, so a hull-down position can now leave the Leopard 2A5 invulnerable, but try to keep your turret protected as well, so then the armour package could last longer throughout the battle.
  • Sniping: With the DM33 APFSDS round, the Leopard 2A5 can now make use of the great distance in combat to deal damage while tanking incoming shots. Try also make use of hull-down positions whilst sniping.
  • Flanking: Due to the worse mobility compared to the 2A4, it is better to stick to more stationary tactics like hull-down and sniping. However, with a little bit of caution, flanking can still be successful.
  • Staying with nearby teammates: Try and stick to nearby teammates as this can improve your lifespan throughout the game.

Pros and cons

Pros:

  • Excellent 120 mm gun, DM33 APFSDS is capable of penetrating up to 481 mm maximum at point-blank range
  • Impenetrable turret cheeks, the add-on wedge armour makes the turret immune from every shell in the game (average of 850 mm against long rod APFSDS and 1,450 mm against HEAT)
  • Good armour on the UFP (430 mm against APFSDS), immune to older shells; though many top-tier tanks possess shells which can go straight through
  • Great gun handling: 40°/s turret rotation speed (with Ace crew) and -9°/+20° of vertical guidance
  • Side turret covered by add-on armour can bounce early APFSDS shells
  • Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4
  • Cannon barrel and cannon breech absorbs impact rounds which may otherwise penetrate the turret and injure crews
  • Gun breech and mantlet has a smaller profile than other western MBTs
  • Very good thermal imaging quality (Generation 2 for Binoculars, 800 x 600, and Generation 1 for Gunner's view, 500 x 300)
  • Very good all round tank especially when played properly

Cons:

  • Lower glacis can still be penetrated by most shells (but is expected for most MBTs)
  • 16 shells in the ready-rack may be insufficient when playing in Arcade Battles
  • If your turret ammo rack is shot, you might survive but then you lose all your unloaded ammo storage
  • Huge hull ammo-rack if more than 16 shells are carried consequently making the tank extremely vulnerable to HE shells
  • A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank
  • A penetrating shell on the right side of the hull will most likely hit the ammo-rack, destroying the tank
  • Just like all Leopard series, raised engine deck means less gun depression when the turret is facing the rear
  • The wedges can be shot off with several hits, though the turret cheeks alone provide 650 mm against KE
  • Tank's weight is 4 tons increased while the engine is still the same, making the Leopard 2A5 slower compared to the 2A4
  • Despite all the added armour, the turret ring and driver's hatch are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank
  • Is outperformed by its successor, the Leopard 2A6, in terms of firepower. The longer L/55 cannon on the Leopard 2A6 increases the performance of DM33 while also having access to the best APFSDS in the game, the DM53.

History

In 1988, German engineers began work on modernizing the Leopard 2 main battle tank. Improvements were made to the tank's defensive capabilities, primarily the turret armour. Moreover, the 2A5 model was fitted with an electric stabiliser instead of the electro-hydraulic variant that the previous versions used.

The gunner received improved and less vulnerable optics, and the tank commander – a panoramic periscope with thermal imaging. The build of the driver's hatch was also modified, along with several other minor improvements made to the general design.

Leading to the 2A5 modernization program being officially approved by the military officials of Germany, Sweden and the Netherlands. It is interesting to note that the models exported to the last two countries on the list were actually different from the ones issued to the German army – for instance, the Bundeswehr tanks received no extra frontal hull armour. Production of Leopard 2A5 tanks began in 1995. Overall, 350 earlier-version Leopards were upgraded as a result of the program.

- From Devblog

Media

Skins
Videos

See also

␙ Leopard 2A5, currently only owned by content creator Slickbee
Related development

External links


Germany medium tanks
  Nb.Fz.
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Post-war  KPz-70 · mKPz M47 G · M48A2 C · M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1
Leopard 2  Leopard 2K · Leopard 2A4 · Leopard 2 PL · Leopard 2A5 · Leopard 2A6