Difference between revisions of "Leopard 2A4"

From War Thunder Wiki
Jump to: navigation, search
(Machine guns: Fixed MG)
(Edited all text)
Line 9: Line 9:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
''The armor protection on the Leopard 2A4 can be described as "decent" with the essential areas covered but not much more. While the turret cheeks are well protected against both kinetic(~400mm equivalent, sloped) and chemical(~620mm equivalent, sloped) rounds, the upper frontal plate of the chassis will generally not stop an APDSFS(~150mm equivalent, sloped) round from any of it's competitors but will prevent most chemical rounds from penetrating(~520mm equivalent, sloped) and the lower front plate is even more vulnerable(280mm equivalent vs HEAT and , 150mm equivalent vs kinetic projectiles, both sloped). Like in the case of it's competitors, the turret ring is unprotected, and so are the sides of the hull, while the cannon breech is also lacking in protection but it is not completely absent. The 4 crew members are tightly packed with the driver, gunner and commander all forming a line on the right hand side of the tank, making them easy to eliminate in one hit, thus knocking out the tank, if the Leopard 2A4 is facing the enemy with it's hull and turret aligned towards it. The ammo rack of the tank is positioned in front, on the left hand side, and makes for an easy target though the disadvantage can be easily negated by simply using cover to engage in a hull-down position. There is also a ready-rack a the back of the turret, with blow-out panels to prevent the detonation of the ready-rack from destroying the vehicle(note that FPE must be researched in order for the ammo burnout to be put out). The armor protection is generally enough if you wish to engage in a long range style of combat as shells will deviate ever so slightly from their predicted path, giving your armor a chance of absorbing them without much damage to be received, though the same can not be said if you wish to engage in fast paced urban combat where shells will land precisely where aimed and enemies will generally attack your sides.''
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
Line 17: Line 15:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
!colspan="1" | Add-on Armour<br>weight (tons)
+
! colspan="1" | Add-on Armour<br>weight (tons)
!colspan="1" | Max speed (km/h)
+
! colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 56.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 79 (AB)  
+
| rowspan="2" | 56.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 79 (AB)  
 
|-
 
|-
 
|72 (RB/SB)
 
|72 (RB/SB)
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
Line 41: Line 39:
 
|____
 
|____
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
Line 191: Line 189:
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''When stock, the heat round will help you pick enemies from a distance, thus avoiding taking damage as you will have no parts nor FPE but will not be enough against some tanks like the M1 Abrams and the T-80B; T-64B when these tanks are equipped with add-on ERA, but that becomes less of a problem once you have unlocked kinetic shells. The vehicle , like most of it's own league can be played as a sniper tank due to it's excellent optics, or in an urban environment thanks to it's powerful engine, high top speed and acceleration and potent top shell which allows quick but deadly snapshots. Notable enemies are, on one hand the IPM1 and M1 Abrams which are almost completely immune to your stock HEAT round but have a weak turret ring and the russian MBTs which can equip add-on armor in order to negate the effects of an initial HEAT shell, subsequent penetration is generally possible after the ERA blocks have been detonated; ERA blocks are negated by the use of APDSFS ammunition, notably the DM23 vs T-80B while the DM13 will be enough for all of the others, given a chassis hit.''
  
 
===Modules===
 
===Modules===
Line 223: Line 221:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
'''Pros:'''
 +
 
 +
* Powerful engine, high top speed and acceleration
 +
* High scope magnification for long range operations
 +
* Potent selection of ammunition
 +
* Effective turret armor
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Hull armor leaves much to be desired
 +
* Can be easily ammo racked
 +
* Difficult stock grind
 +
* Next to no AA capability, can not reliably eliminate attacking helicopters
 +
 
*
 
*
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''The vehicle has a long development history, more that can be possibly fit into this article and can not be summarized without omitting details.''
 +
 
 +
https://en.wikipedia.org/wiki/Leopard_2#History
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
[https://www.youtube.com/watch?v=F1NXlu1h6s4]
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
* ''reference to the series of the vehicles;''
+
* [[Leopard 2K]]
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''
 
  
 
== Sources ==
 
== Sources ==
''Paste links to sources and external resources, such as:''
+
 
* ''topic on the official game forum;''
+
* ''www.wikipedia.com''  
* ''other literature.''
+
* War Thunder
  
 
{{Germany medium tanks}}
 
{{Germany medium tanks}}

Revision as of 08:05, 17 February 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
germ_leopard_2a4.png
Leopard 2A4
AB RB SB
10.3 10.3 10.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Leopard 2A4.jpg


The Leopard 2A4 is a Rank VII German medium tank with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

General info

Survivability and armour

The armor protection on the Leopard 2A4 can be described as "decent" with the essential areas covered but not much more. While the turret cheeks are well protected against both kinetic(~400mm equivalent, sloped) and chemical(~620mm equivalent, sloped) rounds, the upper frontal plate of the chassis will generally not stop an APDSFS(~150mm equivalent, sloped) round from any of it's competitors but will prevent most chemical rounds from penetrating(~520mm equivalent, sloped) and the lower front plate is even more vulnerable(280mm equivalent vs HEAT and , 150mm equivalent vs kinetic projectiles, both sloped). Like in the case of it's competitors, the turret ring is unprotected, and so are the sides of the hull, while the cannon breech is also lacking in protection but it is not completely absent. The 4 crew members are tightly packed with the driver, gunner and commander all forming a line on the right hand side of the tank, making them easy to eliminate in one hit, thus knocking out the tank, if the Leopard 2A4 is facing the enemy with it's hull and turret aligned towards it. The ammo rack of the tank is positioned in front, on the left hand side, and makes for an easy target though the disadvantage can be easily negated by simply using cover to engage in a hull-down position. There is also a ready-rack a the back of the turret, with blow-out panels to prevent the detonation of the ready-rack from destroying the vehicle(note that FPE must be researched in order for the ammo burnout to be put out). The armor protection is generally enough if you wish to engage in a long range style of combat as shells will deviate ever so slightly from their predicted path, giving your armor a chance of absorbing them without much damage to be received, though the same can not be said if you wish to engage in fast paced urban combat where shells will land precisely where aimed and enemies will generally attack your sides.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
56.0 N/A 79 (AB)
72 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 2,032 ____
Realistic/Simulator 1,327 ____
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 36.29 __.__
Realistic/Simulator 23.70 __.__

Armaments

Main armament

120 mm Rheinmetall L44
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
42 -9°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 38.08 52.71 64.00 __.__ 75.29
Realistic 23.8 28.0 34.0 37.6 40.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.80 6.9 6.4 __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
DM12 HEATFS 650 650 650 650 650 650
DM13 APFSDS 417 414 410 400 395 390
DM23 APFSDS 410 408 401 393 384 376
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
DM12 HEATFS 1,140 14 0.0 0.1 1,640 +0° 65° 72° 75°
DM13 APFSDS 1650 3 N/A N/A N/A +1.5° 76° 77° 78°
DM23 APFSDS 1640 4.3 N/A N/A N/A +1.5° 78° 80° 81°
Ammo racks
Ammo racks of the Leopard 2A4.
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
42 16 (+26) (+41) no

1st rack empty: 16 (+26)

2nd rack has blowout panels

Machine guns

Main article: MG 3A1 (7.62 mm)
7.62 mm MG 3A1
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,000 (1,000) 1,200 -8°/+20° ±120°
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,500 (1,000) 1,200 N/A N/A

Usage in the battles

When stock, the heat round will help you pick enemies from a distance, thus avoiding taking damage as you will have no parts nor FPE but will not be enough against some tanks like the M1 Abrams and the T-80B; T-64B when these tanks are equipped with add-on ERA, but that becomes less of a problem once you have unlocked kinetic shells. The vehicle , like most of it's own league can be played as a sniper tank due to it's excellent optics, or in an urban environment thanks to it's powerful engine, high top speed and acceleration and potent top shell which allows quick but deadly snapshots. Notable enemies are, on one hand the IPM1 and M1 Abrams which are almost completely immune to your stock HEAT round but have a weak turret ring and the russian MBTs which can equip add-on armor in order to negate the effects of an initial HEAT shell, subsequent penetration is generally possible after the ERA blocks have been detonated; ERA blocks are negated by the use of APDSFS ammunition, notably the DM23 vs T-80B while the DM13 will be enough for all of the others, given a chassis hit.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal drive, DM13
II Suspension, Brake System FPE Adjustment of Fire
III Filters Crew replenishment Elevation mechanism, Smoke grenade
IV Transmission, Engine Artillery support, DM23, Laser rangefinder

Pros and cons

Pros:

  • Powerful engine, high top speed and acceleration
  • High scope magnification for long range operations
  • Potent selection of ammunition
  • Effective turret armor

Cons:

  • Hull armor leaves much to be desired
  • Can be easily ammo racked
  • Difficult stock grind
  • Next to no AA capability, can not reliably eliminate attacking helicopters

History

The vehicle has a long development history, more that can be possibly fit into this article and can not be summarized without omitting details.

https://en.wikipedia.org/wiki/Leopard_2#History

Media

[1]

Read also

Sources

  • www.wikipedia.com
  • War Thunder


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1