Difference between revisions of "Leningrad (leader)"

From War Thunder Wiki
Jump to: navigation, search
(Primary armament: all armament info)
(Updated page format)
 
Line 1: Line 1:
 
{{Specs-Card
 
{{Specs-Card
 
 
|code=ussr_destroyer_leningrad
 
|code=ussr_destroyer_leningrad
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
 
|market=Leader Leningrad (USSR)
 
|market=Leader Leningrad (USSR)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced during [[Update 1.85 "Supersonic"]] as part of the [https://warthunder.com/en/news/6037-event-sea-voyage-en Sea Voyage] event that ran from 21 February to 11 March 2019.
 
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced during [[Update 1.85 "Supersonic"]] as part of the [https://warthunder.com/en/news/6037-event-sea-voyage-en Sea Voyage] event that ran from 21 February to 11 March 2019.
  
Line 21: Line 17:
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 +
 +
{{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 29: Line 27:
 
=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
{{main|B-13 (130 mm)}}<!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. -->
+
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|B-13 (130 mm)}}
  
 
The Leningrad carries five 130 mm (5.1 inch) B-13 guns in single open mountings. Two of the mountings are mounted fore of the superstructure, two are mounted aft, and one is mounted in a rather inconvenient position behind the bridge that only allows it to fire on broadsides.
 
The Leningrad carries five 130 mm (5.1 inch) B-13 guns in single open mountings. Two of the mountings are mounted fore of the superstructure, two are mounted aft, and one is mounted in a rather inconvenient position behind the bridge that only allows it to fire on broadsides.
  
The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is it’s absolutely horrid turret rotation speed of 4.2 degrees / second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5’’/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5’’/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5’’ guns, which have a similar fire rate.
+
The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is its absolutely horrid turret rotation speed of 4.2 degrees/second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5"/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5"/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5" guns, which have a similar fire rate.
  
The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn’t require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren’t particularly suited for anti-aircraft duties.
+
The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn't require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren't particularly suited for anti-aircraft duties.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
{{main|34-K (76 mm)}}<!-- Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section. -->
+
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 +
{{main|34-K (76 mm)}}
  
The Leningrad carries a secondary armament of four 76 mm (3 inch) 34-K guns in two single mountings and one dual mounting, all placed at the very rear of the vessel. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn’t a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.
+
The Leningrad carries a secondary armament of four 76 mm (3 inch) 34-K guns in two single mountings and one dual mounting, all placed at the very rear of the vessel. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn't a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.
  
 
The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.
 
The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.
Line 47: Line 47:
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{Specs-Fleet-AA}}
 
{{Specs-Fleet-AA}}
{{main|70-K (37 mm)|DShK (12.7 mm)}}<!-- An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section. -->
+
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 +
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}
  
The Leningrad's six 37 mm 70-Ks serve as the main component of it's anti-aircraft armament. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.
+
The Leningrad's six 37 mm 70-Ks serve as the main component of its anti-aircraft armament. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.
  
The Leningrad also carries six DShK guns. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn’t do damage particularly well, considering that it is of a lower calibre. The Leningrad does not get access to any ammunition belt upgrades - the default one is the only belt available.
+
The Leningrad also carries six DShK guns. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The Leningrad does not get access to any ammunition belt upgrades - the default one is the only belt available.
 
 
=== Torpedo armament ===
 
{{main|53-38 (533 mm)}}<!-- Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section. -->
 
 
 
The Leningrad gets access to two 53-38 quad launchers allowing a total of up to eight torpedoes in one salvo. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is it’s range - without the “torpedo mode” modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo’s speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the “torpedo mode” modification.
 
  
 
=== Additional armament ===
 
=== Additional armament ===
{{Specs-Fleet-Additional}}<!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.
+
{{Specs-Fleet-Additional}}
 +
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
{{main|53-38 (533 mm)}}
  
If there is no additional armament, remove this section. -->
+
The Leningrad gets access to two 53-38 quad launchers allowing a total of up to eight torpedoes in one salvo. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is its range - without the "torpedo mode" modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo's speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the "torpedo mode" modification.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 130 mm PB-46A SAPBC
 
| 76 mm O-361D
 
| Anti-Air Armament Targeting
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
|
 
| 76 mm BR-361
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
| Shrapnel Protection
 
| Ventilation
 
| 130 mm ZS-46R HE-VT
 
| Improved Rangefinder
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
| Ammo Wetting
 
|
 
|
 
| Torpedo Mode
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 111: Line 68:
  
 
'''Pros:'''
 
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 
 
*
 
*
  
Line 126: Line 81:
 
== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Latest revision as of 14:50, 14 January 2021

Rank 4 USA
USS Helena Pack
Leningrad (leader)
ussr_destroyer_leningrad.png
GarageImage Leningrad (leader).jpg
Leningrad (leader)
AB RB SB
4.3 4.3 4.3
Show in game
MARKET

Description

The Leader "Leningrad", 1944 is a premium gift rank III Soviet destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced during Update 1.85 "Supersonic" as part of the Sea Voyage event that ran from 21 February to 11 March 2019.

General info

Survivability and armour

Armourfront / side / back
Main fire tower13 / 13 / 0 mm
Hull16 mm (steel)
Superstructure5 mm (steel)
Number of section7
Displacement2 693 t
Crew344 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB98 / 40 km/h
RB80 / 32 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 98 40
RB/SB Stock ___ ___
Upgraded 80 32

Modifications and economy

Repair cost
AB1 400 Sl icon.png
RB1 900 Sl icon.png
Crew training10 000 Sl icon.png
Experts360 000 Sl icon.png
Aces820 Ge icon.png
Research Aces870 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 170 / 230 / 50 % Sl icon.png
Talisman.png 2 × 160 / 160 / 160 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship tool kit.png
Tool Set
Mods manual ship extinguisher.png
Fire Protection System
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods tank ammo.png
130mm_ussr_SAP_ammo_pack
Mods tank ammo.png
76mm_ussr_34k_distant_fuse_navy_HE_ammo_pack
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mod arrow 0.png
Mods tank ammo.png
76mm_ussr_34k_navy_AP_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mod arrow 0.png
Mods he frag proxi fuze ship.png
130mm_ussr_aa_radiofuse_ammo_pack
Mods ship rangefinder.png
Improved Rangefinder
Mods new main caliber turrets.png
Primary Armament Targeting
Mods torpedo.png
Torpedo Mode

Armament

Primary armament

5 х Turret130 mm B-13 mounting
Ammunition150 rounds
Vertical guidance-5° / 45°
Main article: B-13 (130 mm)

The Leningrad carries five 130 mm (5.1 inch) B-13 guns in single open mountings. Two of the mountings are mounted fore of the superstructure, two are mounted aft, and one is mounted in a rather inconvenient position behind the bridge that only allows it to fire on broadsides.

The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is its absolutely horrid turret rotation speed of 4.2 degrees/second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5"/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5"/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5" guns, which have a similar fire rate.

The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn't require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren't particularly suited for anti-aircraft duties.

Secondary armament

2 х Turret76 mm 34-K mounting
Ammunition300 rounds
Turret2 x 76 mm 34-K mounting
Ammunition600 rounds
Main article: 34-K (76 mm)

The Leningrad carries a secondary armament of four 76 mm (3 inch) 34-K guns in two single mountings and one dual mounting, all placed at the very rear of the vessel. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn't a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.

The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.

Anti-aircraft armament

6 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
6 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

The Leningrad's six 37 mm 70-Ks serve as the main component of its anti-aircraft armament. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.

The Leningrad also carries six DShK guns. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The Leningrad does not get access to any ammunition belt upgrades - the default one is the only belt available.

Additional armament

Setup 18 x 533 mm 53-38 torpedo
Main article: 53-38 (533 mm)

The Leningrad gets access to two 53-38 quad launchers allowing a total of up to eight torpedoes in one salvo. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is its range - without the "torpedo mode" modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo's speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the "torpedo mode" modification.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


USSR destroyers
Fidonisy-class  Kerch
Derzky-class  Frunze
Ognevoy-class  Pr. 30 Ognevoy
Leningrad-class  Leningrad (leader) · Moskva (leader)
Storozhevoy-class  Pr. 7U · Pr. 7U Stroyny
Tashkent-class  Tashkent (leader)
Neustrashimy-class  Pr. 41 Neustrashimy
Kotlin-class  Pr. 56 Spokoinyy

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr. 123K (A-11)
Motor gun boats  G-5 TKA 106 · Ya-5M
Armoured gun boats  MBK-161 (1943) · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr. 1204
Sub-chasers  MPK Pr.122bis
Frigates  Pr.50 «Rosomacha»
Destroyers  Kerch · Leningrad (leader) · Pr. 7U Stroyny · Pr. 41 Neustrashimy
Light cruisers  Zheleznyakov