Difference between revisions of "LaGG-3-66"

From War Thunder Wiki
Jump to: navigation, search
(Created page with "{{Specs-Card|code=lagg-3-66}} == Description == ''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as we...")
 
m (Details)
(19 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Specs-Card|code=lagg-3-66}}
+
{{About
 +
| about = Soviet fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = LaGG-3 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=lagg-3-66
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].
 +
 
 +
The LaGG-3-66 is a jack-of-all-trades type of fighter aircraft. It does not have many weaknesses but does not have many advantages. When flying the LaGG-3-66, it can be used in a variety of roles depending on what you are engaging in combat. Always keep in mind certain planes you battle may be better than the LaGG-3-66 at something.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 3,300 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 573 || 558 || rowspan="2" | {{Specs|ceiling}} || 22.4 || 23.0 || 11.2 || 11.1 || rowspan="2" | 403
 +
|-
 +
! Upgraded
 +
| 608 || 591 || 20.7 || 21.5 || 16.6 || 13.8
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 440 || 414 || 280 || ~14 || ~10
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < 410 || < 380 || < 380 || > 323
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 700 m || 1,260 hp || N/A
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 2,700 m || 1,180 hp || N/A
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 8 mm Steel - Plate behind pilot's seat
 +
* 55 mm Bulletproof glass
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
Primary upgrade targets are ''Compressor'' and ''Engine'' to improve the dogfight performance. Offensive 12.7 mm and Offensive 20 mm belts are next in the priority list. The other upgrades can be chosen at one's own preference, but the additional payload modules are cheap to get as tier 2 and 3 and can be good stepping stones to unlock the next tiers.
 +
 
 +
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 +
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 1 x 20 mm ShVAK cannon, nose-mounted (150 rpg)
 +
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)
 +
 
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|RS-82|RBS-82}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* Without load
 +
* 2 x 50 kg FAB-50 bombs (100 kg total)
 +
* 2 x 100 kg FAB-100 bombs (200 kg total)
 +
* 6 x RS-82 rockets
 +
* 6 x RBS-82 rockets
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
[[File:Cockpit_LaGG-3.jpg|thumbnail|right|The LaGG-3's instrument panel.]]
 +
The LaGG-3-66 compared to others in the LaGG-3 series offers a little more performance but trades it with a higher BR. This plane is a "jack of all trades, master of none" type of aircraft. When the LaGG-3-66 gets up-tiered, it will face opponents in far superior planes that will outperform the LaGG-3-66 with no issues. Therefore, when flying the LaGG-3-66 in up-tiered matches, keep your energy high and always force the enemy to fight on your terms.
 +
 
 +
When using this plane, it can be used in a variety of roles depending on what ordnance (secondary weapons), you may carry:
 +
 
 +
''Bomber Hunter:''
 +
The LaGG-3-66 is a capable bomber hunter, especially when using the rockets. Bombers that you would meet will easily disintegrate from a single rocket hit the majority of the time or be crippled so badly that they will eventually crash. Also, the cannon and machine gun on the plane can do damage to enemy bombers as well, it will take some time but eventually the enemy bomber will go down.
  
== Weaponry ==
+
''Air Superiority:''
=== Offensive weaponry ===
+
The LaGG-3-66 is a capable air superiority fighter as it can fight as an energy or turn fighter depending on what you face. But no matter what happens, you must always keep your energy up. There is a high chance in the LaGG-3-66 to face planes that can outperform this plane with no issues except in low-speed manoeuvres.
''Describe the offensive weaponry of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
  
=== Suspended weaponry ===
+
====Specific enemies worth noting====
''Describe the aircraft's suspended weapons: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 +
'''[[Spitfire (Family)|Supermarine Spitfires]]''': The Supermarine Spitfire is a plane to be feared when flying the LaGG-3-66 as many of the key strengths the LaGG-3-66 has, the Spitfire has (if not better). When battling the Spitfire, always try to go for the initial hit as early Spitfires (Spitfire Mk I/IIa) do not react well to damage. If you are battling cannon armed Spitfires, always go for the initial hit but remember the cannon armed Spitfire has far superior firepower compared to the LaGG-3-66 and will have no issues destroying the LaGG-3-66. Always remember not to get into manoeuvring fights with Spitfires as they will easily outmanoeuvre the LaGG-3-66 at any speeds.
  
=== Defensive weaponry ===
+
'''[[Ki-43 (Family)|Nakajima Ki-43 Hayabusa]] and [[A6M (Family)|Mitsubishi A6M Reisen]]''': When battling these planes, altitude is everything. These two Japanese planes will have no issue outperforming a LaGG-3-66 in manoeuvrability. Therefore when facing these two enemy planes, use Boom and Zoom tactics to defeat them. The Ki-43 and the A6M are some of the few planes that the LaGG-3-66 will face that can easily defeat the LaGG-3-66 at low-speed manoeuvring air to air combat.
''Defensive weaponry with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
  
== Usage in the battles ==
+
'''[[F4U (Family)|Vought F4U Corsair]] and [[F6F-5|Grumman F6F Hellcat]]''': The Corsair and the Hellcat should be feared as their firepower (compared to the LaGG-3-66's firepower) and superior speed are major factors to watch out for. Do not try to outrun or go for head-on attacks if possible when confronting the F4U Corsair or the F6F Hellcat. Turn fighting is your best chance of success as the LaGG-3-66 will have no issue out turning them.
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
'''[[C.205 serie 1|Macchi C.205]]''': This plane is another key enemy of the LaGG-3-66. The Macchi C.205 is a capable enemy that can outperform the LaGG-3-66 in every category except at low speeds. When facing the Macchi C.205 try to force low-speed turn fighting, eventually, the advantage will fall to the LaGG-3-66.
 +
 
 +
====Counter-tactics====
 +
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 +
Countering the LaGG-3-66 is going to become a case of what your plane's advantage is. The LaGG-3-66 does not have many weaknesses nor does it have any major advantages. Therefore to shoot down the LaGG-3-66 is going to come down to what your plane's advantage is over the LaGG-3-66. If you are in a plane that has a higher BR than the LaGG-3-66, more than likely your plane's advantages will easily outweigh the LaGG-3-66's advantages except in low speed fights.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Good armament
 +
* Good energy fighter
 +
* Rockets can be used for air to air combat
 +
* Decent cannon ammo count
 +
* Best performance at low altitude (< 3,000 m)
 +
* Thick bulletproof glass to protect the pilot in head-on attacks
 +
* Stable gun platform
 +
* Dangerous at low speeds
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Control surface compression at high speeds
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/index.php?title=Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.''
+
* Poor performance at high altitude
 +
* When up tiered this plane faces opponents that easily outperform this plane
 +
 
 +
== History ==
 +
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 +
 
 +
=== In-game description ===
 +
The series 66 planes were the last series model of the LaGG-3. Outwardly, fighters of this series could be differentiated by their new cockpit canopy (the same one used on the La-5), and its frontal bullet-proof glass. Additional changes included a lighter fuselage frame, altered airvent shape and the installation of bomb rack fairings.
 +
 
 +
As with the Series 35 fighters, the LaGG-3 Series 66 was equipped with an expanded water radiator, an altered airvent shape, automatic wing slats and a retractable tail wheel. The plane's aerodynamics were significantly refined. In particular due to altered water and oil radiator tubes and newly installed fairings on the exhaust pipes.
 +
 
 +
The VISh-61P propeller was replaced with the VISh-105SV, which had wider blades. The propeller spinner also became slightly wider and took on a flatter shape.
 +
 
 +
LaGG-3 Series 66 fighters were practically never used as attack aircraft, so they did not receive missile equipment.
 +
 
 +
Factory No. 31 in Tbilisi produced LaGG-3 Series 66 planes starting in the spring of 1943. In June 1944, production of the LaGG-3 ceased once and for all.
 +
 
 +
The LaGG-3 Series 66 was the lightest and most aerodynamic series of the LaGG-3s, but even they could not compare to the new Yak and La fighters. Nonetheless, planes of this model saw successful use in air combat above Kuban and in the storming of Novorossiysk. LaGG-3s were widely used in navy units in the Baltic and Black Sea fleets. In the final stage of the war, LaGG-3s were primarily used in economy-of-force operations due to their poor flight characteristics, and fought in the Baltics and the Karelian Isthmus. In August 1945, LaGG-3 planes took part in combat operations against Japan in the Far East. By the end of 1945, the air force had practically no LaGG-3s left in its combat units.
 +
 
 +
In total, 6,528 LaGG-3s were produced between the years of 1941 and 1944, with their production hitting its peak in 1942.
  
 
== Media ==
 
== Media ==
''Прекрасным дополнением к статье станут видеогайды, а также скриншоты из игры и фотографии.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the aircraft;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.''-->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/179342-lavochkin-gorbunov-gudkov-lagg-3-series-66/ Official data sheet - more details about the performance]
 +
 
 +
{{AirManufacturer Lavochkin}}
 +
{{USSR fighters}}

Revision as of 10:18, 18 February 2021

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the Soviet fighter LaGG-3-66. For other versions, see LaGG-3 (Family).
LaGG-3-66
lagg-3-66.png
GarageImage LaGG-3-66.jpg
LaGG-3-66
AB RB SB
3.0 2.7 2.7
Class:
Research:5 600 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The LaGG-3-66 is a rank II Russian fighter with a battle rating of 3.0 (AB) and 2.7 (RB/SB). It was introduced in Update 1.31.

The LaGG-3-66 is a jack-of-all-trades type of fighter aircraft. It does not have many weaknesses but does not have many advantages. When flying the LaGG-3-66, it can be used in a variety of roles depending on what you are engaging in combat. Always keep in mind certain planes you battle may be better than the LaGG-3-66 at something.

General info

Flight performance

Max speed
at 3 300 m591 km/h
Turn time21 s
Max altitude9 800 m
EngineKlimov VK-105PF
TypeInline
Cooling systemWater
Take-off weight3 t
Characteristics Max Speed
(km/h at 3,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 573 558 9800 22.4 23.0 11.2 11.1 403
Upgraded 608 591 20.7 21.5 16.6 13.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 450 440 414 280 ~14 ~10
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 410 < 380 < 380 > 323
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
700 m 1,260 hp N/A
Setting 2
Optimal altitude 100% Engine power WEP Engine power
2,700 m 1,180 hp N/A

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear450 km/h
  • 8 mm Steel - Plate behind pilot's seat
  • 55 mm Bulletproof glass

Modifications and economy

Repair costBasic → Reference
AB657 → 823 Sl icon.png
RB1 300 → 1 630 Sl icon.png
SB1 805 → 2 263 Sl icon.png
Total cost of modifications10 390 Rp icon.png
13 650 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 100 / 200 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
105 Ge icon.png
Mods radiator.png
Radiator
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
105 Ge icon.png
Mods compressor.png
Compressor
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
85 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
100 Ge icon.png
Mods new engine.png
Engine
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
100 Ge icon.png
Mods armor frame.png
Airframe
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
85 Ge icon.png
Mods armor cover.png
Cover
Research:
1 700 Rp icon.png
Cost:
2 200 Sl icon.png
260 Ge icon.png
Mods ammo.png
ub_belt_pack
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
105 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ub_new_gun
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
85 Ge icon.png
Mods pilon bomb.png
DZ-40
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
85 Ge icon.png
Mod arrow 0.png
Mods ammo.png
shvak_belt_pack
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
RO-82
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
100 Ge icon.png
Mods weapon.png
shvak_new_gun
Research:
1 700 Rp icon.png
Cost:
2 200 Sl icon.png
260 Ge icon.png

Primary upgrade targets are Compressor and Engine to improve the dogfight performance. Offensive 12.7 mm and Offensive 20 mm belts are next in the priority list. The other upgrades can be chosen at one's own preference, but the additional payload modules are cheap to get as tier 2 and 3 and can be good stepping stones to unlock the next tiers.

Armaments

Offensive armament

Ammunition150 rounds
Fire rate800 shots/min
Ammunition200 rounds
Fire rate996 shots/min

The LaGG-3-66 is armed with:

  • 1 x 20 mm ShVAK cannon, nose-mounted (150 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)

Suspended armament

List of setups (4)
Setup 12 x 50 kg FAB-50sv (forged) bomb
Setup 22 x 100 kg FAB-100sv (forged) bomb
Setup 36 x ROS-82 rockets
Setup 46 x RBS-82 rockets

The LaGG-3-66 can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg FAB-50 bombs (100 kg total)
  • 2 x 100 kg FAB-100 bombs (200 kg total)
  • 6 x RS-82 rockets
  • 6 x RBS-82 rockets

Usage in battles

The LaGG-3's instrument panel.

The LaGG-3-66 compared to others in the LaGG-3 series offers a little more performance but trades it with a higher BR. This plane is a "jack of all trades, master of none" type of aircraft. When the LaGG-3-66 gets up-tiered, it will face opponents in far superior planes that will outperform the LaGG-3-66 with no issues. Therefore, when flying the LaGG-3-66 in up-tiered matches, keep your energy high and always force the enemy to fight on your terms.

When using this plane, it can be used in a variety of roles depending on what ordnance (secondary weapons), you may carry:

Bomber Hunter: The LaGG-3-66 is a capable bomber hunter, especially when using the rockets. Bombers that you would meet will easily disintegrate from a single rocket hit the majority of the time or be crippled so badly that they will eventually crash. Also, the cannon and machine gun on the plane can do damage to enemy bombers as well, it will take some time but eventually the enemy bomber will go down.

Air Superiority: The LaGG-3-66 is a capable air superiority fighter as it can fight as an energy or turn fighter depending on what you face. But no matter what happens, you must always keep your energy up. There is a high chance in the LaGG-3-66 to face planes that can outperform this plane with no issues except in low-speed manoeuvres.

Specific enemies worth noting

Supermarine Spitfires: The Supermarine Spitfire is a plane to be feared when flying the LaGG-3-66 as many of the key strengths the LaGG-3-66 has, the Spitfire has (if not better). When battling the Spitfire, always try to go for the initial hit as early Spitfires (Spitfire Mk I/IIa) do not react well to damage. If you are battling cannon armed Spitfires, always go for the initial hit but remember the cannon armed Spitfire has far superior firepower compared to the LaGG-3-66 and will have no issues destroying the LaGG-3-66. Always remember not to get into manoeuvring fights with Spitfires as they will easily outmanoeuvre the LaGG-3-66 at any speeds.

Nakajima Ki-43 Hayabusa and Mitsubishi A6M Reisen: When battling these planes, altitude is everything. These two Japanese planes will have no issue outperforming a LaGG-3-66 in manoeuvrability. Therefore when facing these two enemy planes, use Boom and Zoom tactics to defeat them. The Ki-43 and the A6M are some of the few planes that the LaGG-3-66 will face that can easily defeat the LaGG-3-66 at low-speed manoeuvring air to air combat.

Vought F4U Corsair and Grumman F6F Hellcat: The Corsair and the Hellcat should be feared as their firepower (compared to the LaGG-3-66's firepower) and superior speed are major factors to watch out for. Do not try to outrun or go for head-on attacks if possible when confronting the F4U Corsair or the F6F Hellcat. Turn fighting is your best chance of success as the LaGG-3-66 will have no issue out turning them.

Macchi C.205: This plane is another key enemy of the LaGG-3-66. The Macchi C.205 is a capable enemy that can outperform the LaGG-3-66 in every category except at low speeds. When facing the Macchi C.205 try to force low-speed turn fighting, eventually, the advantage will fall to the LaGG-3-66.

Counter-tactics

Countering the LaGG-3-66 is going to become a case of what your plane's advantage is. The LaGG-3-66 does not have many weaknesses nor does it have any major advantages. Therefore to shoot down the LaGG-3-66 is going to come down to what your plane's advantage is over the LaGG-3-66. If you are in a plane that has a higher BR than the LaGG-3-66, more than likely your plane's advantages will easily outweigh the LaGG-3-66's advantages except in low speed fights.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Good armament
  • Good energy fighter
  • Rockets can be used for air to air combat
  • Decent cannon ammo count
  • Best performance at low altitude (< 3,000 m)
  • Thick bulletproof glass to protect the pilot in head-on attacks
  • Stable gun platform
  • Dangerous at low speeds

Cons:

  • Control surface compression at high speeds
  • Poor performance at high altitude
  • When up tiered this plane faces opponents that easily outperform this plane

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The series 66 planes were the last series model of the LaGG-3. Outwardly, fighters of this series could be differentiated by their new cockpit canopy (the same one used on the La-5), and its frontal bullet-proof glass. Additional changes included a lighter fuselage frame, altered airvent shape and the installation of bomb rack fairings.

As with the Series 35 fighters, the LaGG-3 Series 66 was equipped with an expanded water radiator, an altered airvent shape, automatic wing slats and a retractable tail wheel. The plane's aerodynamics were significantly refined. In particular due to altered water and oil radiator tubes and newly installed fairings on the exhaust pipes.

The VISh-61P propeller was replaced with the VISh-105SV, which had wider blades. The propeller spinner also became slightly wider and took on a flatter shape.

LaGG-3 Series 66 fighters were practically never used as attack aircraft, so they did not receive missile equipment.

Factory No. 31 in Tbilisi produced LaGG-3 Series 66 planes starting in the spring of 1943. In June 1944, production of the LaGG-3 ceased once and for all.

The LaGG-3 Series 66 was the lightest and most aerodynamic series of the LaGG-3s, but even they could not compare to the new Yak and La fighters. Nonetheless, planes of this model saw successful use in air combat above Kuban and in the storming of Novorossiysk. LaGG-3s were widely used in navy units in the Baltic and Black Sea fleets. In the final stage of the war, LaGG-3s were primarily used in economy-of-force operations due to their poor flight characteristics, and fought in the Baltics and the Karelian Isthmus. In August 1945, LaGG-3 planes took part in combat operations against Japan in the Far East. By the end of 1945, the air force had practically no LaGG-3s left in its combat units.

In total, 6,528 LaGG-3s were produced between the years of 1941 and 1944, with their production hitting its peak in 1942.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Lavochkin Design Bureau (Лавочкинa Опытное конструкторское бюро)
LaGG-3*  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La-5/7  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20
La-9/11  La-9 · La-11
Jet Fighters  La-15 · La-174 · La-200
Export  ␗La-9 · ␗La-11
Captured  ▀La-5FN
  *Lavochkin-Gorbunov-Gudkov (Лавочкин-Горбунов-Гудков), head designer V. P. Gorbunov

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5