Difference between revisions of "La-174"

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{{Specs-Card|code=la_174}}
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{{Specs-Card
 +
|code=la_174
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|market=La-174
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
Shortly after the end of WWII in Europe, following the advancements from first generation jet-fighter projects such as the Sukhoi [[Su-9|Aircraft K]] prototype and the [[Yak-15]] family, the Soviet Union laid down a new set of requirements for a second generation jet fighter project. The main candidates were Mikoyan's [[MiG-15|I-310]] prototype, Yakovlev's [[Yak-30D|Yak-30]] prototype, and Lavochkin's '''Project 52'''. Project 52 differed from the competitors, as the project was for not one, but two aircraft. These two aircraft were designated '''La-174''' and '''La-174D''', the only difference being that the normal 174 used the reverse engineered Rolls-Royce Derwent engine, while the latter 174D used the Rolls-Royce Nene engine. In the end, only the Derwent powered prototype (reverse engineered as the Klimov RD-500 engine) was chosen to enter production as the [[La-15]]. However, due to the exponential advancements in technology in the early '50s, the La-15's service would be short lived, as more advanced aircraft with supersonic capability entered service and quickly replaced it, such as the new [[MiG-19 (Family)|MiG-19]] and [[MiG-21 (Family)|MiG-21]].
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''', introduced in [[Update 1.39]], is one of the rarest jets in the game, as it was only made available in limited time periods on 2 occasions: during the 2014 [[wt:en/news/833--en|Lavochkin's 114th birthday]] and 2017 [[wt:en/news/4961-special-the-la-174-is-back-en|Lavochkin's 117th birthday]] events. The two conditions to obtain the La-174 were that the La-15 had to be researched first, and the La-174 had to be researched ''and'' purchased during the event. Outside of these two short and exclusive events, the La-174 is otherwise unavailable. The La-174 is a very early prototype of the [[La-15]] found in the tech tree, and as such, the La-174 possesses very minor differences in performance and a different colour scheme. Due to being an almost identical early prototype to the tech tree La-15, the aircraft plays almost exactly the same: Relying on its very powerful engine and high thrust output to best its opponents in energy based engagements, while staying cautious of its own speed, as the aircraft can easily rip its wings in a straight line with the absurd engine power. Players flying this aircraft should also be wary of the early air-to-air missiles they can face when uptiered, as these weapons negate the speed advantages of the La-174.
{{break}}
 
The '''La-174''' is a gift Rank V Soviet jet fighter with a battle rating of 8.0. It was introduced in Update 1.39. The La-174 is a prototype variant of the La-15, possessing slight differences in statistics and a variant color scheme, and has been occasionally available for research in the Russian tech tree following the La-15. To research the La-174, the La-15 must too be researched, even during the rare periods the La-174 is available for research. The plane must be researched ''and'' purchased during this time, and is otherwise unavailable.
 
  
The La-174 shares many of the same attributes as the La-15, and thus shares the same general strengths and weaknesses as its brother. The La-174 is an incredibly fast aircraft for its tier, but suffers from various issues.
+
== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
The La-174 is unable to carry any secondary armaments, such bombs or rockets. It is equipped with three very powerful 23 mm cannons. These carry 100 rounds of ammunition per gun. Which works out a total of 300 rounds of ammunition.   
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{| class="wikitable" style="text-align:center" width="70%"
 
+
! rowspan="2" | Characteristics
Due to its incredible top speed for its battle rating, competing with the fastest at 8.0, the La-174 should apply boom and zoom tactics. Gain altitude (and thus energy), and use this energy to execute hit-and-runs on opposing aircraft. Your powerful 23 mm NR-23 cannons will help you kill targets in minimal time. Though it is not the worst jet at turning, it suffers from the issue of having incredibly weak wings, and they will likely snap if you attempt to turn fight other jets at high speed. However, if it needs to turn, it can hold its energy for an extended period of time and come out of a turn at a higher speed than most opponents.
 
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 3,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 3,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 1,004 || 976 || 13,500 || 21.8 || 23.1 || 25.4 || 23.6 || 650
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,000 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
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| 1,003 || 974 || rowspan="2" | {{Specs|ceiling}} || 21.8 || 23.1 || 25.3 || 23.5 || rowspan="2" | 650
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 1,040 || 1,026 || 13,50 || 21.2 || 21.5 || 38.7 || 31.7 || 650
+
! Upgraded
 +
| 1,040 || 1,026 || 21.2 || 21.5 || 38.7 || 31.7
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || || X    <!-- ✓ -->
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| X || ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 945 || 450 || 520 || ~26 || ~13
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| 945 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || - || 470 || 320 || ~12 || ~6
 
|-
 
|-
 
|}
 
|}
Line 89: Line 62:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 640 || < 535 || < 610 || > 140
+
| < 640 || < 535 || < 610 || -
 
|-
 
|-
 
|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="5" | Aircraft mass
 
|-
 
|-
! colspan="3" | Setting 1
+
! colspan="2" | Engine name || Number
 +
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
! Optimal altitude
+
| colspan="2" | Klimov RD-500 || 1
! 100% Engine power
+
| colspan="2" | 2,771 kg || colspan="3" | 227 kg/m<sup>2</sup>
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
+
! colspan="3" | Engine characteristics
 +
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
! Weight (each) || colspan="2" | Type
 +
! 13m fuel || 20m fuel || 30m fuel || 43m fuel
 
|-
 
|-
! Optimal altitude
+
| 567 kg || colspan="2" | Centrifugal-flow turbojet
! 100% Engine power
+
| 3,041 kg || 3,185 kg || 3,393 kg || 3,671 kg || 3,870 kg
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="5" | Thrust to weight ratio @ 0 m (112%)
 
|-
 
|-
! colspan="3" | Setting 3
+
! Condition || 100% || 112%
 +
! 13m fuel || 20m fuel || 30m fuel || 43m fuel || MTOW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 1,350 kgf || 1,499 kgf
! 100% Engine power
+
| 0.49 || 0.47 || 0.44 || 0.41 || 0.39
! WEP Engine power
+
|-
 +
| ''Optimal'' || 1,350 kgf<br>(0 km/h) || 1,499 kgf<br>(0 km/h)
 +
| 0.49 || 0.47 || 0.44 || 0.41 || 0.39
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
* No armour plating
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* No armour glazing
+
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
* 155 mm bulletproof glass - Windscreen
* More fuel tanks located in wings near fuselage
+
* 6 mm steel - In front of pilot
 +
* 8.5 mm steel - Pilot's headrest
 +
* 8 mm steel - Pilot's seat
 +
* Self-sealing fuel tanks (3 behind pilot)
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
* It is recommended to unlock in this order: ''Fuselage Repair'', ''Offensive 23 mm'' and ''Compressor''.
 +
* In the second tier: ''Airframe'' then ''New Boosters'' <br>
 +
* Third tier: ''Wing Repair'' then ''New 23 mm cannons'' <br>
 +
* Final tier: ''Engine'' then ''Cover''
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|NR-23 (23 mm)}}
 
{{main|NR-23 (23 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 3 x NR-23 cannons, nose-mounted (100 rpg = 300 total)
+
* 3 x 23 mm NR-23 cannons, nose-mounted (100 rpg = 300 total)
  
<!--=== Suspended armament ===
+
== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Due to its incredible top speed for its battle rating, competing with the fastest at its battle rating, the La-174 should be employed in boom and zoom tactics. Gain altitude (and thus energy), and use this energy to execute hit-and-runs on opposing aircraft. Your powerful 23 mm NR-23 cannons will help you kill targets in minimal time. Despite the fact it is very manoeuvrable, it suffers from the issue of having incredibly weak wings, and they will likely snap if you attempt to turn fight other jets at high speed. However, if it needs to turn, it can hold its energy for an extended period and come out of a turn at a higher speed than most opponents.
  
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Due to its incredible top speed for its battle rating, competing with the fastest at 8.0, the La-174 should be employed in boom and zoom tactics. Gain altitude (and thus energy), and use this energy to execute hit-and-runs on opposing aircraft. Your powerful 23 mm NR-23 cannons will help you kill targets in minimal time. Despite the fact it is very manoeuverable, it suffers from the issue of having incredibly weak wings, and they will likely snap if you attempt to turn fight other jets at high speed. However, if it needs to turn, it can hold its energy for an extended period and come out of a turn at a higher speed than most opponents.
 
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
'''F-86 Sabre/CL-13A Sabre:'''
 
'''F-86 Sabre/CL-13A Sabre:'''
  
The F-86 Sabre is the one of the main rivals of the La-174 if up-tiered and facing allied teams. The Sabre can easily out maneuver, out run, and out climb the La-174. The best way to counter the Sabre is to attack it when it is at its most vulnerable position (low on energy, or damaged) or force it into a low speed maneuvering fight. Do not try to engage a F-86/CL-13A Sabre in any high speed maneuvers or any high speed dog-fighting in general as the Sabre will come out on top. In any low speed manoeuvers, the Sabre will lose to the La-174 in any manoeuvering engagements.
+
The F-86 Sabre is one of the main rivals of the La-174 if up-tiered and facing allied teams. The Sabre can easily outmanoeuvre, outrun and out climb the La-174. The best way to counter the Sabre is to attack it when it is at its most vulnerable position (low on energy, or damaged) or force it into a low-speed manoeuvring fight. Do not try to engage an F-86/CL-13A Sabre in any high-speed manoeuvres or any high-speed dogfighting in general as the Sabre will come out on top. In any low-speed manoeuvres, the Sabre will lose to the La-174 in any manoeuvring engagements.
  
 
'''Meteor:'''
 
'''Meteor:'''
  
The Meteor is another main rival of the La-174 as the La-174 can meet the Meteor at any time from being down-tiered to up-tiered. While the La-174 can out run and out-climb early variants of the Meteors, the later variants are far harder to out run and out climb as they can easily catch the La-174. The best way to deal with Meteors is to apply boom and zoom tactics, but do remember a skilled Meteor pilot will have no issue avoiding a La-174 that is attacking with boom and zoom tactics. Avoid any maneuvering fights with any variant of the Meteor as they will out maneuver you with no issues at all.
+
The Meteor is another main rival of the La-174 as the La-174 can meet the Meteor at any time from being down-tiered to up-tiered. While the La-174 can outrun and out-climb early variants of the Meteors, the later variants are far harder to outrun and out climb as they can easily catch the La-174. The best way to deal with Meteors is to apply boom and zoom tactics, but do remember a skilled Meteor pilot will have no issue avoiding a La-174 that is attacking with boom and zoom tactics. Avoid any manoeuvring fights with any variant of the Meteor as they will outmanoeuvre you with no issues at all.
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "1"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Compressor
 
|
 
| Offensive 23 mm
 
|-
 
| II
 
| New Boosters
 
|
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
|
 
|
 
| New 23 mm Cannons
 
|-
 
| IV
 
|
 
| Engine
 
| Cover
 
|
 
|-
 
|}
 
 
 
It is recommended to unlock in this order: ''Fuselage Repair'', ''Offensive 23 mm'' and ''Compressor''. <br>
 
In the second stage: ''Airframe'' then ''New Boosters'' <br>
 
Third stage: ''Wing Repair'' then ''New 23 mm cannons'' <br>
 
Final stage: ''Engine'' then ''Cover'' 
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Cannons have decent rate of fire and punch
+
 
 +
* Cannons have a decent rate of fire and punch
 
* Good energy retention
 
* Good energy retention
 
* Decent acceleration
 
* Decent acceleration
 
* Cockpit visibility is above average
 
* Cockpit visibility is above average
* Decent maneuverability around 500-700 kph/310-435 mph
+
* Decent manoeuvrability around 500-700 km/h (310-435 mph)
 
* Good roll rate
 
* Good roll rate
 
* Great top speed for its battle rating
 
* Great top speed for its battle rating
  
 
'''Cons:'''
 
'''Cons:'''
* Can rip its wings off in level flight (speed warning at approximately 945 kph/587 mph, wings rip at 955 kph/593 mph)
+
 
* Ineffective airbrake
+
* Can rip its wings off in level flight
 +
* Ineffective air brakes
 
* Guns have poor accuracy and very low muzzle velocity
 
* Guns have poor accuracy and very low muzzle velocity
 
* Recoil from guns causes the plane to pitch during firing
 
* Recoil from guns causes the plane to pitch during firing
* Inherits the general Russian trait of very low ammo reserves, limiting battle time
+
* Inherits the general Russian trait of very low ammo reserves, limiting the battle time
* Doesn’t take battle damage very well, especially to the wings of the aircraft
+
* Doesn't take battle damage very well, especially to the wings of the aircraft
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
As a prototype of the [[La-15]], the La-174 saw no combat experience. Only one was ever built, and it crashed during flight testing. Compared to the production version of the La-15, it was powered by a British Rolls-Royce engine, rather than the Russian-made Klimov RD-500k which was derived from the aforementioned British turbojet engine.
+
As a prototype of the [[La-15]], the La-174 saw no combat experience. Only one was ever built, and it crashed during flight testing. Compared to the production version of the La-15, it was powered by a British Rolls-Royce engine, rather than the Soviet-made Klimov RD-500k which was derived from the aforementioned British turbojet engine.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
===Obtainable events===
+
;Skins
* The La-174 is only available in limited time periods in events, unlocked right after the La-15 in the main USSR tech tree.
 
* The La-174 was available between 11 September to 18 September 2017 to honor [https://warthunder.com/en/news/4961-special-the-la-174-is-back-en Lavochkin's 117th birthday].
 
  
== Read also ==
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=la_174 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
;Images
 +
<gallery mode="packed-hover">
 +
Image:La-174 in flight.png|<small>La-174 in flight</small>
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|vGVV_IRRVVI|'''Permanent Disadvantages - La-174 / La-15''' - ''DEFYN''|AbjFlWS9EzI|'''La-15 and La-174 - First Impressions''' - ''MagzTV''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
+
 
 +
;Related development
 +
 
 +
* [[La-15]]
 +
 
 +
;Aircraft of comparable role, configuration and era
 +
 
 +
* [[Yak-30]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/news/833--en|The Birth of a Soviet Design Legend]]
 +
* [[wt:en/news/4961-special-the-la-174-is-back-en|[Special] The La-174 is back!]]
 +
* [[wikipedia:Lavochkin_La-15|[Wikipedia] Lavochkin La-15]]
 +
* [http://www.airvectors.net/avlajet.html#m3 <nowiki>[Air Vectors]</nowiki> Lavochkin Jet Fighters - La-15]
  
{{USSR jet aircrafts}}
+
{{AirManufacturer Lavochkin}}
 +
{{USSR jet aircraft}}

Latest revision as of 08:39, 24 October 2023

La-174
la_174.png
GarageImage La-174.jpg
La-174
AB RB SB
8.0 8.0 8.0
Show in game
MARKET

Description

Shortly after the end of WWII in Europe, following the advancements from first generation jet-fighter projects such as the Sukhoi Aircraft K prototype and the Yak-15 family, the Soviet Union laid down a new set of requirements for a second generation jet fighter project. The main candidates were Mikoyan's I-310 prototype, Yakovlev's Yak-30 prototype, and Lavochkin's Project 52. Project 52 differed from the competitors, as the project was for not one, but two aircraft. These two aircraft were designated La-174 and La-174D, the only difference being that the normal 174 used the reverse engineered Rolls-Royce Derwent engine, while the latter 174D used the Rolls-Royce Nene engine. In the end, only the Derwent powered prototype (reverse engineered as the Klimov RD-500 engine) was chosen to enter production as the La-15. However, due to the exponential advancements in technology in the early '50s, the La-15's service would be short lived, as more advanced aircraft with supersonic capability entered service and quickly replaced it, such as the new MiG-19 and MiG-21.

The La-174, introduced in Update 1.39, is one of the rarest jets in the game, as it was only made available in limited time periods on 2 occasions: during the 2014 Lavochkin's 114th birthday and 2017 Lavochkin's 117th birthday events. The two conditions to obtain the La-174 were that the La-15 had to be researched first, and the La-174 had to be researched and purchased during the event. Outside of these two short and exclusive events, the La-174 is otherwise unavailable. The La-174 is a very early prototype of the La-15 found in the tech tree, and as such, the La-174 possesses very minor differences in performance and a different colour scheme. Due to being an almost identical early prototype to the tech tree La-15, the aircraft plays almost exactly the same: Relying on its very powerful engine and high thrust output to best its opponents in energy based engagements, while staying cautious of its own speed, as the aircraft can easily rip its wings in a straight line with the absurd engine power. Players flying this aircraft should also be wary of the early air-to-air missiles they can face when uptiered, as these weapons negate the speed advantages of the La-174.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 3 000 m1 026 km/h
Turn time21 s
Max altitude13 500 m
EngineKlimov RD-500
TypeJet
Cooling systemAir
Take-off weight4 t
Characteristics Max Speed
(km/h at 3,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,003 974 13500 21.8 23.1 25.3 23.5 650
Upgraded 1,040 1,026 21.2 21.5 38.7 31.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
945 450 - 470 320 ~12 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 640 < 535 < 610 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Klimov RD-500 1 2,771 kg 227 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 13m fuel 20m fuel 30m fuel 43m fuel
567 kg Centrifugal-flow turbojet 3,041 kg 3,185 kg 3,393 kg 3,671 kg 3,870 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (112%)
Condition 100% 112% 13m fuel 20m fuel 30m fuel 43m fuel MTOW
Stationary 1,350 kgf 1,499 kgf 0.49 0.47 0.44 0.41 0.39
Optimal 1,350 kgf
(0 km/h)
1,499 kgf
(0 km/h)
0.49 0.47 0.44 0.41 0.39

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear450 km/h
  • 155 mm bulletproof glass - Windscreen
  • 6 mm steel - In front of pilot
  • 8.5 mm steel - Pilot's headrest
  • 8 mm steel - Pilot's seat
  • Self-sealing fuel tanks (3 behind pilot)

Modifications and economy

Repair costBasic → Reference
AB3 474 → 4 742 Sl icon.png
RB9 754 → 13 314 Sl icon.png
SB12 459 → 17 006 Sl icon.png
Total cost of modifications101 400 Rp icon.png
165 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 380 / 600 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods booster.png
New boosters
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
370 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
440 Ge icon.png
Mods jet engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
370 Ge icon.png
Mods armor frame.png
Airframe
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
370 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
370 Ge icon.png
Mods ammo.png
ns23_belt_pack
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mod arrow 1.png
Mods weapon.png
ns23_new_gun
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
440 Ge icon.png
Mods jet engine extinguisher.png
EFS(a)
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
370 Ge icon.png
  • It is recommended to unlock in this order: Fuselage Repair, Offensive 23 mm and Compressor.
  • In the second tier: Airframe then New Boosters
  • Third tier: Wing Repair then New 23 mm cannons
  • Final tier: Engine then Cover

Armaments

Offensive armament

Weapon 13 x 23 mm NR-23 cannon
Ammunition300 rounds
Fire rate900 shots/min
Main article: NR-23 (23 mm)

The La-174 is armed with:

  • 3 x 23 mm NR-23 cannons, nose-mounted (100 rpg = 300 total)

Usage in battles

Due to its incredible top speed for its battle rating, competing with the fastest at its battle rating, the La-174 should be employed in boom and zoom tactics. Gain altitude (and thus energy), and use this energy to execute hit-and-runs on opposing aircraft. Your powerful 23 mm NR-23 cannons will help you kill targets in minimal time. Despite the fact it is very manoeuvrable, it suffers from the issue of having incredibly weak wings, and they will likely snap if you attempt to turn fight other jets at high speed. However, if it needs to turn, it can hold its energy for an extended period and come out of a turn at a higher speed than most opponents.

Specific enemies worth noting

F-86 Sabre/CL-13A Sabre:

The F-86 Sabre is one of the main rivals of the La-174 if up-tiered and facing allied teams. The Sabre can easily outmanoeuvre, outrun and out climb the La-174. The best way to counter the Sabre is to attack it when it is at its most vulnerable position (low on energy, or damaged) or force it into a low-speed manoeuvring fight. Do not try to engage an F-86/CL-13A Sabre in any high-speed manoeuvres or any high-speed dogfighting in general as the Sabre will come out on top. In any low-speed manoeuvres, the Sabre will lose to the La-174 in any manoeuvring engagements.

Meteor:

The Meteor is another main rival of the La-174 as the La-174 can meet the Meteor at any time from being down-tiered to up-tiered. While the La-174 can outrun and out-climb early variants of the Meteors, the later variants are far harder to outrun and out climb as they can easily catch the La-174. The best way to deal with Meteors is to apply boom and zoom tactics, but do remember a skilled Meteor pilot will have no issue avoiding a La-174 that is attacking with boom and zoom tactics. Avoid any manoeuvring fights with any variant of the Meteor as they will outmanoeuvre you with no issues at all.

Pros and cons

Pros:

  • Cannons have a decent rate of fire and punch
  • Good energy retention
  • Decent acceleration
  • Cockpit visibility is above average
  • Decent manoeuvrability around 500-700 km/h (310-435 mph)
  • Good roll rate
  • Great top speed for its battle rating

Cons:

  • Can rip its wings off in level flight
  • Ineffective air brakes
  • Guns have poor accuracy and very low muzzle velocity
  • Recoil from guns causes the plane to pitch during firing
  • Inherits the general Russian trait of very low ammo reserves, limiting the battle time
  • Doesn't take battle damage very well, especially to the wings of the aircraft

History

As a prototype of the La-15, the La-174 saw no combat experience. Only one was ever built, and it crashed during flight testing. Compared to the production version of the La-15, it was powered by a British Rolls-Royce engine, rather than the Soviet-made Klimov RD-500k which was derived from the aforementioned British turbojet engine.

Media

Skins
Images
Videos

See also

Related development
Aircraft of comparable role, configuration and era

External links


Lavochkin Design Bureau (Лавочкинa Опытное конструкторское бюро)
LaGG-3*  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La-5/7  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20
La-9/11  La-9 · La-11
Jet Fighters  La-15 · La-174 · La-200
Export  ␗La-9 · ␗La-11
Captured  ▀La-5FN
  *Lavochkin-Gorbunov-Gudkov (Лавочкин-Горбунов-Гудков), head designer V. P. Gorbunov

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T