Difference between revisions of "La-15"

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(Usage in battles)
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== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The La-15 can be played in a way similar to the MiG-15s- wait for the large dogfight or furball in the middle of the map to commence then prey on people entering/exiting it. If things get in a sticky spot, you can use your excellent maneuverability and energy to win in 1v1s or 1v2 situations. The 112% comes in handy for climbing at the start of the match and burning off some fuel (20m is recommended). Just be wary of engine overheating, and always maintain situational awareness.  
+
The La-15 should be used in as an American Fighter when not in engagements (straight lines, absolute minimal turning to retain speed) and as a "jet-turn-fighter" when in engaged with enemy aircraft.
  
Specific enemies worth noting
+
Here are the DON'Ts of the La-15...
  
 +
# '''DON'T''' climb at the beginning of the match, use the beginning of the match to fly straight forward to the enemy, as low to the ground you can get.
 +
# '''DON'T''' keep yourself on 100% throttle and never use the special 112% power that the La-15's engine gives you. The WEP, as one could call it, lasts for a long time, and when overheating, just simply turn it off for about 15 - 60 seconds, after which it can be turned on again
 +
# '''DON'T''' head-on attack or turn after one. Your guns are hard to aim in the heat of head-on and it would be advised to break when closing in on a head-on, allowing your enemy to miss his attack and keeping your speed and plane in one piece. Your aircraft is bad at turning at higher speeds.
 +
# '''DON'T''' get into a situation where you must fly at high speeds defensively. When an enemy shows up on your tail, if you have superior speed, outrun him, however, if he has superior speed, slow down to a point in which higher G turns don't G-lock you and where you can take full advantage of an enemy fighter's higher speed to get behind them. Make them bleed their energy turning to get you while avoiding their attacks and engage your flaps when you're slow enough to deploy without ripping.
 +
 +
However, DO the following:
 +
 +
# '''DO''' go straight at the beginning of the match, the La-15 still can reach a high enough speed where it can outrun planes that turn to get behind you.
 +
# '''DO''' bring 11 - 20 minutes of fuel at maximum. You'll have enough fuel to last you a usual jet battle's time with WEP on when you need it, and you won't catch on fire. The La-15 has a lot more maneuverability when only 11 minutes of fuel are taken. '''Do keep in mind that only taking 11 minutes of fuel will result in a lower wing rip speed of around 920 - 910 kph!'''
 +
# '''DO''' keep going straight after you break from a head-on attack or overshoot, you can win the acceleration battle with almost any American jet you face. '''You are ''light'', as with almost all Russian jets you are much lighter than your American counterparts and will always win a battle of low speed acceleration, but lose a battle of diving acceleration.'''
 +
# '''DO''' slow down when an enemy plane that's faster than you are behind you. Most enemy planes will try to keep their speed, which puts you in a situation to pull hard turns without G-locking. If you're fast, do some light horizontal turns, but don't turn into the vertical, most American fighters will beat you at energy retention at higher speeds then have no acceleration when they stall which leads you to always be in front of their guns. If possible, keep rolling and spiraling, using your 'w' 'a' 's' 'd' keys to dodge attacks and then come out as the slower but still manoeuvrable plane when they try to dogfight you.
 +
 +
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
'''F-86 Sabre'''
+
'''F-86 Sabre/CL-13A Sabre:'''
  
The most common enemy of the La-15, the best tactics to use against Sabres are to hope that it commits to a dogfight. While it may outturn you at higher speeds, simply dodge its shots and force a vertical or low speed fight.  
+
The F-86 Sabre is one of the main rivals of the La-15 if up-tiered and facing allied teams. The Sabre can easily outmanoeuvre, outrun, and out climb the La-15. The best way to counter the Sabre is to attack it when it is at its most vulnerable position (low on energy, or damaged) or force it into a low-speed manoeuvring fight. Do not try to engage an F-86/CL-13A Sabre in any high-speed manoeuvres or any high-speed dogfighting in general as the Sabre will come out on top. In any low-speed manoeuvers, the Sabre will lose to the La-15 in any manoeuvering engagements.
  
 
'''Meteor:'''
 
'''Meteor:'''
  
The Meteor is another main rival of the La-15 as the La-15 can meet the Meteor at any time from being down-tiered to up-tiered. While the La-15 can outrun and out climb early variants of the Meteors, the later variants are far harder to outrun and outclimb as they can easily catch the La-15. The best way to deal with Meteors is to apply boom and zoom tactics, but do remember a skilled Meteor pilot will have no issue avoiding a La-15 that is attacking with boom and zoom tactics. Avoid any maneuvering fights with any variant of the Meteor as they will outmaneuver you with no issues at all.
+
The Meteor is another main rival of the La-15 as the La-15 can meet the Meteor at any time from being down-tiered to up-tiered. While the La-15 can outrun and out climb early variants of the Meteors, the later variants are far harder to outrun and outclimb as they can easily catch the La-15. The best way to deal with Meteors is to apply boom and zoom tactics, but do remember a skilled Meteor pilot will have no issue avoiding a La-15 that is attacking with boom and zoom tactics. Avoid any manoeuvring fights with any variant of the Meteor as they will outmanoeuvre you with no issues at all.
  
 
====Counter-tactics====
 
====Counter-tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
The La-15 has, at best, a speed limit of 1000 km/h. Be aware of this and, if possible, try to out dive or outrun the La-15, as it can break its wings easily in a dive and in level flight. If you are slower than the La-15, your best bet is to hope you can outturn the La-15; however a competent La-15 pilot will be aware of this and there is little you can do.  
+
The La-15 has, at best, a speed limit of 1000 km/h. Be aware of this and, if possible, try to out dive or outrun the La-15, as it can break its wings easily in a dive and in level flight. Its airbrake is ineffective in a hard dive unless the engine is turned off, so turn on an afterburner and keep it on until you have gotten into level flight.
 +
If you are slower than the La-15, '''Do not try to climb, break, or use an airbrake''', the La-15 has very good energy retention in a climb and it's airbrake very effective at level flight, so refrain from these types of defensive flying.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 158: Line 172:
 
'''Pros:'''
 
'''Pros:'''
  
* 3x23mm gives a decent volume of fire
+
* Cannons have a decent rate of fire and punch.
 
* Good energy retention.
 
* Good energy retention.
 
* Decent acceleration.
 
* Decent acceleration.
Line 165: Line 179:
 
* Good roll rate.
 
* Good roll rate.
 
* good top speed for its rank
 
* good top speed for its rank
* Very small target
 
  
 
'''Cons:'''
 
'''Cons:'''
Line 172: Line 185:
 
* Can rip its wings off in level flight (speed warning at approximately 945 kph/587 mph, wings rip at 955 kph/593 mph).
 
* Can rip its wings off in level flight (speed warning at approximately 945 kph/587 mph, wings rip at 955 kph/593 mph).
 
* Ineffective airbrake.
 
* Ineffective airbrake.
* Guns have low velocity and killing capacity; usually takes several hits to bring down someone.  
+
* Guns have poor accuracy and very low muzzle velocity. Hitting a target can be difficult.
 +
* Ammunition is limited, restricted to firing short accurate bursts from close range.
 
* Doesn't take battle damage very well especially to the wings of the aircraft.
 
* Doesn't take battle damage very well especially to the wings of the aircraft.
  

Revision as of 10:00, 11 March 2021

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
La-15
la-15.png
GarageImage La-15.jpg
La-15
AB RB SB
8.0 8.0 8.0
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The La-15 is a Rank V Soviet jet fighter with a battle rating of 8.0 (AB/RB/SB). This aircraft was introduced in Update 1.39.

The La-15 is a special jet, it lies somewhere in the middle of the 8.0 jets due to its wings being incredibly weak for the engine it possesses and is one of the few planes that can break its wings clean off in level flight. However, due to the battle rating and the speeds that jet combat is usually fought at, you shouldn't need to rely on your top speed: The La-15 can be classed as an underestimated jet, relying on it's a performance at slow speeds (700 kph - 300 kph) to win battles of manoeuvrability.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 3 000 m1 022 km/h
Turn time23 s
Max altitude13 500 m
EngineKlimov RD-500
TypeJet
Cooling systemAir
Take-off weight4 t
Characteristics Max Speed
(km/h at 3,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 999 971 13500 24.0 25.2 25.6 23.9 650
Upgraded 1,037 1,022 23.2 23.5 38.4 31.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 450 500 470 320 ~12 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 640 < 535 < 630 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Klimov RD-500 1 2,790 kg 228 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 11m fuel 20m fuel 30m fuel 39m fuel
567 kg Centrifugal-flow turbojet 3,054 kg 3,262 kg 3,492 kg 3,700 kg 3,870 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (112%)
Condition 100% 112% 11m fuel 20m fuel 30m fuel 39m fuel MTOW
Stationary 1,350 kgf 1,499 kfg 0.49 0.46 0.43 0.41 0.39
Optimal 1,350 kgf
(0 km/h)
1,499 kgf
(0 km/h)
0.49 0.46 0.43 0.41 0.39

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear450 km/h
  • 105 mm Bulletproof glass in cockpit front
  • 8 mm Steel plate behind the pilot
  • 6 mm Steel plate in the nose

Modifications and economy

Repair costBasic → Reference
AB3 474 → 4 742 Sl icon.png
RB9 754 → 13 314 Sl icon.png
SB12 459 → 17 006 Sl icon.png
Total cost of modifications101 400 Rp icon.png
165 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 380 / 600 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods booster.png
New boosters
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
370 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
440 Ge icon.png
Mods jet engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
370 Ge icon.png
Mods armor frame.png
Airframe
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
370 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
370 Ge icon.png
Mods ammo.png
ns23_belt_pack
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mod arrow 1.png
Mods weapon.png
ns23_new_gun
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
440 Ge icon.png
Mods jet engine extinguisher.png
EFS(a)
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
370 Ge icon.png

Armaments

Offensive armament

Weapon 13 x 23 mm NR-23 cannon
Ammunition300 rounds
Fire rate900 shots/min
Main article: NR-23 (23 mm)

The La-15 is armed with:

  • 3 x 23 mm NR-23 cannon, chin-mounted (100 rpg = 300 total)

Usage in battles

The La-15 should be used in as an American Fighter when not in engagements (straight lines, absolute minimal turning to retain speed) and as a "jet-turn-fighter" when in engaged with enemy aircraft.

Here are the DON'Ts of the La-15...

  1. DON'T climb at the beginning of the match, use the beginning of the match to fly straight forward to the enemy, as low to the ground you can get.
  2. DON'T keep yourself on 100% throttle and never use the special 112% power that the La-15's engine gives you. The WEP, as one could call it, lasts for a long time, and when overheating, just simply turn it off for about 15 - 60 seconds, after which it can be turned on again
  3. DON'T head-on attack or turn after one. Your guns are hard to aim in the heat of head-on and it would be advised to break when closing in on a head-on, allowing your enemy to miss his attack and keeping your speed and plane in one piece. Your aircraft is bad at turning at higher speeds.
  4. DON'T get into a situation where you must fly at high speeds defensively. When an enemy shows up on your tail, if you have superior speed, outrun him, however, if he has superior speed, slow down to a point in which higher G turns don't G-lock you and where you can take full advantage of an enemy fighter's higher speed to get behind them. Make them bleed their energy turning to get you while avoiding their attacks and engage your flaps when you're slow enough to deploy without ripping.

However, DO the following:

  1. DO go straight at the beginning of the match, the La-15 still can reach a high enough speed where it can outrun planes that turn to get behind you.
  2. DO bring 11 - 20 minutes of fuel at maximum. You'll have enough fuel to last you a usual jet battle's time with WEP on when you need it, and you won't catch on fire. The La-15 has a lot more maneuverability when only 11 minutes of fuel are taken. Do keep in mind that only taking 11 minutes of fuel will result in a lower wing rip speed of around 920 - 910 kph!
  3. DO keep going straight after you break from a head-on attack or overshoot, you can win the acceleration battle with almost any American jet you face. You are light, as with almost all Russian jets you are much lighter than your American counterparts and will always win a battle of low speed acceleration, but lose a battle of diving acceleration.
  4. DO slow down when an enemy plane that's faster than you are behind you. Most enemy planes will try to keep their speed, which puts you in a situation to pull hard turns without G-locking. If you're fast, do some light horizontal turns, but don't turn into the vertical, most American fighters will beat you at energy retention at higher speeds then have no acceleration when they stall which leads you to always be in front of their guns. If possible, keep rolling and spiraling, using your 'w' 'a' 's' 'd' keys to dodge attacks and then come out as the slower but still manoeuvrable plane when they try to dogfight you.

Specific enemies worth noting

F-86 Sabre/CL-13A Sabre:

The F-86 Sabre is one of the main rivals of the La-15 if up-tiered and facing allied teams. The Sabre can easily outmanoeuvre, outrun, and out climb the La-15. The best way to counter the Sabre is to attack it when it is at its most vulnerable position (low on energy, or damaged) or force it into a low-speed manoeuvring fight. Do not try to engage an F-86/CL-13A Sabre in any high-speed manoeuvres or any high-speed dogfighting in general as the Sabre will come out on top. In any low-speed manoeuvers, the Sabre will lose to the La-15 in any manoeuvering engagements.

Meteor:

The Meteor is another main rival of the La-15 as the La-15 can meet the Meteor at any time from being down-tiered to up-tiered. While the La-15 can outrun and out climb early variants of the Meteors, the later variants are far harder to outrun and outclimb as they can easily catch the La-15. The best way to deal with Meteors is to apply boom and zoom tactics, but do remember a skilled Meteor pilot will have no issue avoiding a La-15 that is attacking with boom and zoom tactics. Avoid any manoeuvring fights with any variant of the Meteor as they will outmanoeuvre you with no issues at all.

Counter-tactics

The La-15 has, at best, a speed limit of 1000 km/h. Be aware of this and, if possible, try to out dive or outrun the La-15, as it can break its wings easily in a dive and in level flight. Its airbrake is ineffective in a hard dive unless the engine is turned off, so turn on an afterburner and keep it on until you have gotten into level flight. If you are slower than the La-15, Do not try to climb, break, or use an airbrake, the La-15 has very good energy retention in a climb and it's airbrake very effective at level flight, so refrain from these types of defensive flying.

Pros and cons

Pros:

  • Cannons have a decent rate of fire and punch.
  • Good energy retention.
  • Decent acceleration.
  • Cockpit visibility is above average.
  • Decent manoeuvrability around 500-700 kph/310-435 mph.
  • Good roll rate.
  • good top speed for its rank

Cons:

  • Low top speed for a swept wing jet.
  • Can rip its wings off in level flight (speed warning at approximately 945 kph/587 mph, wings rip at 955 kph/593 mph).
  • Ineffective airbrake.
  • Guns have poor accuracy and very low muzzle velocity. Hitting a target can be difficult.
  • Ammunition is limited, restricted to firing short accurate bursts from close range.
  • Doesn't take battle damage very well especially to the wings of the aircraft.

History

The La-15 was a contemporary of the MiG-15 and Yak-30, that would see limited production numbers and remain in service through the 1950s in secondary roles. The NATO name for it was "Fantail."

Designer S.A. Lavochkin followed on his successful line of World War II piston-engine fighters with a series of jet prototypes in 1947. One of these, the La-174, became the basis for the production La-15. The fighter used a licence-built Rolls-Royce Derwent engine. A larger and more capable prototype, the La-176D, would be the first Soviet aircraft to break Mach (first in a dive in 1948 and then in level flight the next year) but never entered production.

Media

Skins
Videos

See also

Related development
Aircraft of comparable role, configuration and era

External links


Lavochkin Design Bureau (Лавочкинa Опытное конструкторское бюро)
LaGG-3*  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La-5/7  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20
La-9/11  La-9 · La-11
Jet Fighters  La-15 · La-174 · La-200
Export  ␗La-9 · ␗La-11
Captured  ▀La-5FN
  *Lavochkin-Gorbunov-Gudkov (Лавочкин-Горбунов-Гудков), head designer V. P. Gorbunov

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T