Difference between revisions of "LVT(A)(4) (ZiS-2)"

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{{Specs-Card|code=cn_lvt_4_zis_2}}
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{{About
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| about = light tank '''{{PAGENAME}}'''
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| usage = other versions
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| link = LVT (Family)
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}}
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{{Specs-Card
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|code=cn_lvt_4_zis_2
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}} -->
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 +
 +
An [[LVT(A)(4)]] captured by the Chinese PLA and refitted with a Soviet ZiS-2 anti tank gun, the LVT(A)(4) (ZiS-2) carries strong firepower, albeit with a huge silhouette and poor armour. The ZiS-2 can penetrate and even knock out most opponents with a single shot, though it is slower to reload than its Soviet counterparts, the [[ZiS-30]] and [[SU-57B]]. As such, the LVT(A)(4) (ZiS-2) works well as a medium-range sniper, where it can take advantage of its high-velocity gun, while minimizing its weaknesses.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The LVT's large and spacious hull might seem to make it difficult to knock out all of its crew, but that's only true when you are getting shot from the side. From your side, there is a huge empty area between the driving compartment and the fighting compartment that will absorb any shell, regardless of their explosive fillers. However an experienced player will know to shoot at these two compartments and avoid the empty space. From the front, the spacious hull does not help to keep the crew safe as a penetrating shell will travel through the empty space and hit any crew at the back, so you could die sooner than you expected. Avoid tanks with solid shots, for example British/Swedish tanks.
 +
 
'''Armour type:'''
 
'''Armour type:'''
  
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|}
 
|}
  
'''''Notes:'''''
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'''Notes:'''
  
* ''Suspension wheels and tracks are 15 mm thick.''
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* Suspension wheels and tracks are 15 mm thick.
* ''Front hull has flat armour area where driver & co-driver sits.''
+
* Front hull has flat armour area where driver & co-driver sits.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
 
{{tankMobility|abMinHp=355|rbMinHp=221}}
 
{{tankMobility|abMinHp=355|rbMinHp=221}}
 +
 +
The LVT's mobility is adequate. On hard surfaces it easily reaches its top speed of around 38 km/h. On soft surfaces it needs more time to accelerate, and the top speed is lowered. The hull traverse is great, allowing you to quickly change direction, however a downside is that when you turn the hull to aim, you might over-turn and swing the gun past the target, increasing the aiming time which can be fatal.
 +
 +
Due to its big and tall tracks, the LVT can drive over some obstacles that are too tall for normal-sized tanks.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 +
Recommended research order:
 +
 +
#Parts and FPE to increase post-penetration survivability
 +
#Horizontal drive to better the main gun's traverse speed
 +
#Adjustment of Fire and Elevation Mechanism to further improve gun targeting speed and accuracy
 +
#Mobility modifications & others
 +
#BR-271K, it's the least important as the stock round is already very powerful against all tanks
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|ZIS-2 (57 mm)}}
 
{{main|ZIS-2 (57 mm)}}
 +
 +
The LVT(A)(4) (ZiS-2) is armed with a 57 mm ZiS-2 cannon. This cannon provides excellent firepower: the horizontal gun traverse of ±25° gives it a total of 50° traverse angle to the left and right, covering a large arc at the front which is generally enough to deal with most frontal engagements, reducing the need to traverse the hull. The vertical gun traverse of -5°/+15° is average, but considering that this LVT has its gun mounted high on top of a tall chassis, -5° gun depression will feel lacklustre in hilly environment. Sometimes though, the LVT(A)(4) (ZiS-2) can fire over some covers where other tanks cannot shoot over since it is so tall.
 +
 +
The gun rotation speed is around ~8°/s which is adequate when using this tank as a mid to long range (400-1,000 m) support vehicle or tank destroyer, but will be quite slow if using it for close quarter combat within 400 m. This makes it challenging to target fast vehicles like [[BT-5]], [[M22]], [[AB 41]], etc. The reload rate of ~8 seconds is average but will feel slow if a large group of enemies is to be engaged. The cannon's trajectory is very flat for a WW2 tank and thus becomes beginner friendly to perform distant shots. When using the LVT(A)(4) (ZiS-2) as a mid/long range vehicle, the 3.5x gunsight zoom will be somewhat inadequate as the target a few hundred metres away will appear very small making it hard to aim precisely.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 76 || rowspan="2" | -5°/+15° || rowspan="2" | ±25° || rowspan="2" | N/A || 10.6 || __._ || __._ || __._ || __._ || rowspan="2" | 8.7 || rowspan="2" | _._ || rowspan="2" | _._ || rowspan="2" | _._
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| rowspan="2" | 76 || rowspan="2" | -5°/+15° || rowspan="2" | ±25° || rowspan="2" | N/A || 10.6 || 14.6 || 17.8 || 19.6 || 20.9 || rowspan="2" | 8.7 || rowspan="2" | 7.7 || rowspan="2" | 7.1 || rowspan="2" | 6.7
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 7.1 || __._ || __._ || __._ || __._
+
| 7.1 || 8.4 || 10.2 || 11.3 ||12.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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* The stock BR-271 APHEBC shell performs excellently with its great penetration of ~143 mm and 21.5 g explosive filler. As such it can easily penetrate all tanks around this BR from the front, and cripple or destroy them with a single shot. The shell will follow a straight trajectory at a high velocity meaning it is a great long range weapon.
! colspan="8" | Penetration statistics
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* The researchable BR-271K APHE shell has similar close-range penetration, velocity, and trajectory. It has a tiny bit more explosive filler (27.7 g) with a trade-off of a little worse ricochet angle and poorer long-range penetration. Thus the stock round will be effective for the great majority of the time.
|-
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* The O-271 HE shell is ineffective against conventional tanks due to its small explosive filler of only 220 g. Its blast and shrapnel are only useful when landing next to unarmoured vehicles like [[GAZ-AAA (DShK)|GAZ-AAA (DshK)]], [[Sd.Kfz. 6/2|Sd.Kfz 6/2]], [[Chi-Ha LG]], [[15cm sIG 33 B Sfl]], etc. It is not recommended to bring more than 4 of these rounds, as your hull MG can also finish the exposed crews on these vehicles.
! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" | Type of<br>warhead
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{{:ZIS-2 (57 mm)/Ammunition|BR-271, BR-271K, O-271}}
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98
 
|-
 
| BR-271К || APHE || 145 || 143 || 132 || 119 || 108 || 98
 
|-
 
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| BR-271 || APHEBC || 990 || 3.14 || 1.2 || 9.0 || 21.56 || +4.0° || 48° || 63° || 71°
 
|-
 
| BR-271К || APHE || 990 || 3.14 || 1.2 || 9.0 || 27.72 || -1.0° || 47° || 60° || 65°
 
|-
 
| O-271 || HE || 700 || 3.72 || 0.4 || 0.01 || 220 || +0.0° || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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[[File:Ammoracks_LVT(A)(4)ZIS-2.png|right|thumb|x250px|[[Ammo racks]] of the LVT(A)(4) ZIS-2.]]
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<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''76''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
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| '''76''' || 71&nbsp;''(+5)'' || 65&nbsp;''(+11)'' || 49&nbsp;''(+27)'' || 33&nbsp;''(+43)'' || 17&nbsp;''(+59)'' || 1&nbsp;''(+75)'' || No
|-
 
|}
 
 
 
==== [[Optics]] ====
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
!
 
! Default magnification
 
! Maximum magnification
 
|-
 
! Main Gun optics
 
| X1.8 || X3.5
 
|-
 
! Comparable optics
 
| colspan="2" | ___
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M1919A4 (7.62 mm)}}
 
{{main|M1919A4 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The LVT(A)(4) (ZiS-2) has a hull-mounted 7.62 mm M1919A4 machine gun. This MG has a large 250-round belt providing great continuous fire. It has an average vertical traverse of -10°/+20° and horizontal traverse of ±15°. Due to its horizontal traverse being smaller than that of the main gun, this MG sometimes will not be able to shoot at where the main gun is aiming, and the player must turn the hull to acquire the target within the MG's traverse if they want to use the MG. Having poor penetration of less than 14 mm, the M1919 is only potent against exposed crew like on trucks and some SPGs (e.g. [[CCKW 353 AA|CCKW 353]], [[15cm sIG 33 B Sfl]]). It cannot damage lightly armoured vehicles like an M2 Browning does since most of these vehicles have gunshields with at least 10 mm thickness which is enough to stop the M1919's bullets.
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
 
| Hull || 3,000 (250) || 500 || -10°/+20° || ±15°
 
| Hull || 3,000 (250) || 500 || -10°/+20° || ±15°
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The LVT(A)(4) (ZiS-2) is a fragile tank with a strong bite. The main gun is a very powerful Soviet ZiS-2 that have no problem penetrating through the hardest of enemies at its BR. Despite its size, it has great manoeuvrability that works on most terrain. Its high profile makes it a easy target for enemies to spot from afar and behind objects, fences and hills. The LVT(A)(4)'s thin hull armour makes it vulnerable to machine gun and autocannon fire. This makes Self Propelled Anti-Air vehicles and vehicles with 20 mm automatic cannons a lethal enemy, and large calibre guns with HEAT and HE can easily penetrate the thin armour and overpressure the LVT(A)(4).
 +
 
 +
The LVT(A)(4) (ZiS-2) has decent speed and is manoeuvrable enough to handle close combat with even while lacking a full 360° traversable turret. But to best counter the most dangerous of enemies is to utilize the long gun to its advantage.
 +
 
 +
You should memorise certain spots on different maps to make the most out of your amazing firepower. Pick spots that:
 +
 
 +
* Overlook a key passageway/street
 +
* Are not too close or too far from the frontline
 +
* Have hard cover/slopes around
 +
* Are mostly flat (as your gun depression is bad and gun is mounted very high)
 +
* Have some vegetation, if possible
 +
 
 +
This way you can sit at a comfortable spot, stay away from most dangers and target opponents that appear. The rather flat trajectory of your gun does not require as much elevation when shooting at distant targets which is beginner friendly, however the shell velocity is not fast, so you have to lead more than you think for moving targets. Because this is a sniper's tactic, if you are to bush up for better concealment, it is recommended to stack all bushes onto the upper front of the LVT. This is because you will mostly face targets from one direction only (your front) so you just have to cover up the front. The lower glacis does not need as much bush as it will usually get blocked by vegetation on the ground, acting as natural camouflage.
  
=== Modules ===
+
'''Enemies worth noting:'''
{| class="wikitable"
+
 
! Tier
+
[[M4A3 (105)]]: this low-tier Sherman is one tough tank to destroy, but luckily your LVT is one of the few that can destroy it with ease (most of the time). Within 500 m, your default shell can easily penetrate its frontal/side armour with an appropriate angle. You can also penetrate its turret between the edge of the gun mantlet and the gun barrel. A penetrating shell is very likely to knock out most of its crew. However, when it's angling, hull down, or >500 m away, either aim really carefully at the turret or wait until it reveals other weak spots (e.g. side). Note that you will be easily destroyed with overpressure by its HE or HEAT shells so avoid getting hit by it.
! colspan="2" | Mobility
+
 
! Protection
+
[[Pz.II (Disambiguation)|Pz.II]]/[[Flakpanzer 38]]: these German 20 mm cannons are a huge threat to the LVT since they can easily tear through the thin armour even at longer distances. Their high rate of fire also means that they can quickly knock out the LVT's crew or disable multiple critical components like the huge transmission and engine. But these vehicles are fairly easy to knock out with a single shot from your powerful 57 mm cannon.
! colspan="2" | Firepower
+
 
|-
+
=== Against the LVT(A)(4) (ZiS-2) ===
| I
+
 
| Tracks
+
* '''Light tanks & SPAAs''': light vehicles (e.g. [[M2A4]], Pz.[[Pz.35(t)|35(t)]], [[Strv m/31]], etc) usually have limited post-penetration damage and can therefore struggle to destroy large tanks like the LVT. To effectively engage an LVT, you must memorise all of its crew's locations. If the LVT(A)(4) (ZiS-2) is facing you, shoot at the right side of its turret to disable its gunner, or shoot at its completely exposed gun breech to disarm it. You can also hit its flat gunshield with your MG if within 100 m as it is only 5 mm. Then use your quick reload to knock out its driver on the right side of the frontal hull, then go after the remaining crew. If the LVT(A)(4) (ZiS-2) is facing away from you, make sure that you are not within its horizontal aiming arc, then disable its driver or engine. Then finish off the rest of the crew. If you are caught from a distance but your tank is very fast (e.g. [[M22]], [[BT-5]]) try driving at full speed and chance course randomly, the LVT(A)(4) (ZiS-2) has slow gun aiming speed and can struggle to keep its gun on you.
|
+
* '''Medium tanks & heavy tanks & tank destroyers''': these vehicles such as [[M4]], [[B1 bis]], [[Marder III]] have better armour and/or firepower. Still, their armour cannot withstand a direct hit from the LVT(A)(4) (ZiS-2)'s deadly cannon. If you must make a move, try exposing the frontal armour of your tank at an extreme angle to ricochet the LVT's 57 mm shell, then go out of cover and return fire as it reloads. Since most of these tanks have reload speeds slower than light vehicles, you must make your shots count: don't shoot at the area below the turret if it's a side shot as there is absolutely nothing inside there. The crew are all located inside the turret and the front driving compartment.
| Parts
 
| Horizontal Drive
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| BR-271K
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Very powerful cannon for its BR: 145 mm penetration can effectively go through any tank frontally, even in an uptier; upon penetration the 20 g TNT does a great job at finishing off most, if not all the crew
 +
* Good mobility
 +
** Somewhat fast, and has great hull traverse and manoeuvrability
 +
** Is amphibious, meaning it can launch surprise attacks using rivers and lakes
 +
* Five crew members with huge space between them increases survivability, especially against small-calibre guns with little explosive filler
 +
* Sloped turret sides can lead to some shells bouncing
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Poor Survivability
 +
** Massive hull means a huge silhouette, rather easy to spot and hit
 +
** Very thin armour, can be penetrated by any cannon/heavy MG
 +
** Easily destroyed with overpressure by large-calibre HE and HEAT rounds
 +
** The crew in the open-topped turret are very close together, meaning they can be taken out in a single shot or by aircraft
 +
* Below-average 5° gun depression plus the tall hull makes it quite difficult to fight in hilly terrain
 +
* Very slow reverse speed can prevent it from retreating back to cover in time
 +
* The turret is unable to rotate 360°
 +
* Poor zoom of the gunsight makes it hard to see and aim at distant targets
  
 
== History ==
 
== History ==
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Combat experience with the LVT(A)(1) soon showed that the 37 mm gun was insufficient for fire support purposes, so the original M3 Stuart turret was replaced by that of a 75 mm Howitzer Motor Carriage M8, creating the LVT(A)(4) variant, of which 1890 were built. Of these, several dozen were delivered to Nationalist China under the Lend-Lease Agreement.
 
Combat experience with the LVT(A)(1) soon showed that the 37 mm gun was insufficient for fire support purposes, so the original M3 Stuart turret was replaced by that of a 75 mm Howitzer Motor Carriage M8, creating the LVT(A)(4) variant, of which 1890 were built. Of these, several dozen were delivered to Nationalist China under the Lend-Lease Agreement.
  
In KMT service, the LVT(A)(4) ended up being used both against the Japanese forces during World War II, as well as against the PLA during the ensuing civil war. Most of them eventually fell into PLA hands. The lack of western supplies meant that ammo soon became sparse for the 75 mm M3 Howitzer gun mounted by the LVT(A)(4); to keep them useful as well as to bolster the number of available armoured vehicles in the PLA inventory, the LVT(A)(4)s were locally converted to either accept the 37 mm M6 tank gun - essentially retrofitting them to LVT(A)(1) status - or the 57 mm ZiS-2 anti-tank gun - identical to the gun used on the [[ZiS-30]] tank destroyer, and technically similar to the ZiS-4 gun used on both the [[T-34-57]] and the [[SU-57B]].
+
In KMT service, the LVT(A)(4) ended up being used both against the Japanese forces during World War II, as well as against the PLA during the ensuing civil war. Most of them eventually fell into PLA hands. The lack of western supplies meant that ammo soon became sparse for the 75 mm M3 Howitzer gun mounted by the LVT(A)(4); to keep them useful as well as to bolster the number of available armoured vehicles in the PLA inventory, the LVT(A)(4)s were locally converted to either accept the 37 mm M6 tank gun - essentially retrofitting them to LVT(A)(1) status - or the 57 mm ZiS-2 anti tank gun - identical to the gun used on the [[ZiS-30]] tank destroyer, and technically similar to the ZiS-4 gun used on both the [[T-34-57]] and the [[SU-57B]].  
  
 
The haphazard way in which these conversions took place, as well as the lack of official documents on them, make it unclear how many LVT(A)(4)s were converted. The lack of available spares for their automotive components makes it unlikely that they were used for long, and it is likely they were withdrawn from frontline use as soon as Soviet deliveries of tanks and armoured vehicles started in the early 1950s.
 
The haphazard way in which these conversions took place, as well as the lack of official documents on them, make it unclear how many LVT(A)(4)s were converted. The lack of available spares for their automotive components makes it unlikely that they were used for long, and it is likely they were withdrawn from frontline use as soon as Soviet deliveries of tanks and armoured vehicles started in the early 1950s.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_lvt_4_zis_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;[[LVT (Family)|Related development]]
 +
* [[LVT(A)(4) ZIS-2 (USA)]] - Identical gift vehicle in the US tree
  
 
== External links ==
 
== External links ==
 
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{{TankManufacturer Food Machinery Corporation (FMC)}}
 
{{China tank destroyers}}
 
{{China tank destroyers}}

Revision as of 19:03, 28 January 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the light tank LVT(A)(4) (ZiS-2). For other versions, see LVT (Family).
LVT(A)(4) (ZiS-2)
cn_lvt_4_zis_2.png
GarageImage LVT(A)(4) (ZiS-2).jpg
LVT(A)(4) (ZiS-2)
AB RB SB
2.3 2.3 2.3
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The LVT(A)(4) (ZiS-2) is a rank II Chinese tank destroyer with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

An LVT(A)(4) captured by the Chinese PLA and refitted with a Soviet ZiS-2 anti tank gun, the LVT(A)(4) (ZiS-2) carries strong firepower, albeit with a huge silhouette and poor armour. The ZiS-2 can penetrate and even knock out most opponents with a single shot, though it is slower to reload than its Soviet counterparts, the ZiS-30 and SU-57B. As such, the LVT(A)(4) (ZiS-2) works well as a medium-range sniper, where it can take advantage of its high-velocity gun, while minimizing its weaknesses.

General info

Survivability and armour

Armourfront / side / back
Hull12 / 6 / 6
Turret38 / 25 / 25
Crew5 people
Visibility167 %

The LVT's large and spacious hull might seem to make it difficult to knock out all of its crew, but that's only true when you are getting shot from the side. From your side, there is a huge empty area between the driving compartment and the fighting compartment that will absorb any shell, regardless of their explosive fillers. However an experienced player will know to shoot at these two compartments and avoid the empty space. From the front, the spacious hull does not help to keep the crew safe as a penetrating shell will travel through the empty space and hit any crew at the back, so you could die sooner than you expected. Avoid tanks with solid shots, for example British/Swedish tanks.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Machine gun shield)
Armour Front (Slope angle°) Sides Rear Roof
Hull

12.7 mm (31°) Front plate
6.35 mm (83-84°) Upper glacis
6.35 mm (41-81°) Lower glacis

6.35 mm (11-51°) Top
6.35 + 6.35 mm Bottom

6.35 mm (0-62°) 6.35 mm
Turret

38 mm (10°) Turret front
5 mm (1-81°) Gun mantlet

25 mm 25 mm N/A

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Front hull has flat armour area where driver & co-driver sits.

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB44 / 6 km/h
RB and SB40 / 5 km/h
Number of gears5 forward
1 back
Weight18.3 t
Engine power
AB477 hp
RB and SB250 hp
Power-to-weight ratio
AB26.1 hp/t
RB and SB13.7 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 6 18.3 355 477 19.4 26.07
Realistic 40 5 221 250 12.08 13.66

The LVT's mobility is adequate. On hard surfaces it easily reaches its top speed of around 38 km/h. On soft surfaces it needs more time to accelerate, and the top speed is lowered. The hull traverse is great, allowing you to quickly change direction, however a downside is that when you turn the hull to aim, you might over-turn and swing the gun past the target, increasing the aiming time which can be fatal.

Due to its big and tall tracks, the LVT can drive over some obstacles that are too tall for normal-sized tanks.

Modifications and economy

Repair costBasic → Reference
AB412 → 509 Sl icon.png
RB480 → 593 Sl icon.png
SB576 → 712 Sl icon.png
Total cost of modifications6 870 Rp icon.png
6 730 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 50 / 60 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
75 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
50 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
50 Ge icon.png
Mods new tank filter.png
Filters
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
90 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 100 Rp icon.png
Cost:
1 100 Sl icon.png
175 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 100 Rp icon.png
Cost:
1 100 Sl icon.png
175 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
75 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
50 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
90 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
75 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
57mm_AP_ammo_pack
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
50 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
90 Ge icon.png

Recommended research order:

  1. Parts and FPE to increase post-penetration survivability
  2. Horizontal drive to better the main gun's traverse speed
  3. Adjustment of Fire and Elevation Mechanism to further improve gun targeting speed and accuracy
  4. Mobility modifications & others
  5. BR-271K, it's the least important as the stock round is already very powerful against all tanks

Armaments

Main armament

Ammunition76 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-5° / 15°
Horizontal guidance-25° / 25°
Main article: ZIS-2 (57 mm)

The LVT(A)(4) (ZiS-2) is armed with a 57 mm ZiS-2 cannon. This cannon provides excellent firepower: the horizontal gun traverse of ±25° gives it a total of 50° traverse angle to the left and right, covering a large arc at the front which is generally enough to deal with most frontal engagements, reducing the need to traverse the hull. The vertical gun traverse of -5°/+15° is average, but considering that this LVT has its gun mounted high on top of a tall chassis, -5° gun depression will feel lacklustre in hilly environment. Sometimes though, the LVT(A)(4) (ZiS-2) can fire over some covers where other tanks cannot shoot over since it is so tall.

The gun rotation speed is around ~8°/s which is adequate when using this tank as a mid to long range (400-1,000 m) support vehicle or tank destroyer, but will be quite slow if using it for close quarter combat within 400 m. This makes it challenging to target fast vehicles like BT-5, M22, AB 41, etc. The reload rate of ~8 seconds is average but will feel slow if a large group of enemies is to be engaged. The cannon's trajectory is very flat for a WW2 tank and thus becomes beginner friendly to perform distant shots. When using the LVT(A)(4) (ZiS-2) as a mid/long range vehicle, the 3.5x gunsight zoom will be somewhat inadequate as the target a few hundred metres away will appear very small making it hard to aim precisely.

57 mm ZIS-2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 76 -5°/+15° ±25° N/A 10.6 14.6 17.8 19.6 20.9 8.7 7.7 7.1 6.7
Realistic 7.1 8.4 10.2 11.3 12.0

Ammunition

  • The stock BR-271 APHEBC shell performs excellently with its great penetration of ~143 mm and 21.5 g explosive filler. As such it can easily penetrate all tanks around this BR from the front, and cripple or destroy them with a single shot. The shell will follow a straight trajectory at a high velocity meaning it is a great long range weapon.
  • The researchable BR-271K APHE shell has similar close-range penetration, velocity, and trajectory. It has a tiny bit more explosive filler (27.7 g) with a trade-off of a little worse ricochet angle and poorer long-range penetration. Thus the stock round will be effective for the great majority of the time.
  • The O-271 HE shell is ineffective against conventional tanks due to its small explosive filler of only 220 g. Its blast and shrapnel are only useful when landing next to unarmoured vehicles like GAZ-AAA (DshK), Sd.Kfz 6/2, Chi-Ha LG, 15cm sIG 33 B Sfl, etc. It is not recommended to bring more than 4 of these rounds, as your hull MG can also finish the exposed crews on these vehicles.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-271 APHEBC 145 142 128 112 98 86
BR-271K APHE 145 140 118 95 77 63
O-271 HE 12 12 10 8 6 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-271 APHEBC 990 3.14 1.2 9 21.56 48° 63° 71°
BR-271K APHE 990 3.14 1.2 9 27.72 47° 60° 65°
O-271 HE 700 3.72 0.4 0.1 220 79° 80° 81°

Ammo racks

Ammo racks of the LVT(A)(4) ZIS-2.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
76 71 (+5) 65 (+11) 49 (+27) 33 (+43) 17 (+59) (+75) No

Machine guns

Ammunition3 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: M1919A4 (7.62 mm)

The LVT(A)(4) (ZiS-2) has a hull-mounted 7.62 mm M1919A4 machine gun. This MG has a large 250-round belt providing great continuous fire. It has an average vertical traverse of -10°/+20° and horizontal traverse of ±15°. Due to its horizontal traverse being smaller than that of the main gun, this MG sometimes will not be able to shoot at where the main gun is aiming, and the player must turn the hull to acquire the target within the MG's traverse if they want to use the MG. Having poor penetration of less than 14 mm, the M1919 is only potent against exposed crew like on trucks and some SPGs (e.g. CCKW 353, 15cm sIG 33 B Sfl). It cannot damage lightly armoured vehicles like an M2 Browning does since most of these vehicles have gunshields with at least 10 mm thickness which is enough to stop the M1919's bullets.

7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull 3,000 (250) 500 -10°/+20° ±15°

Usage in battles

The LVT(A)(4) (ZiS-2) is a fragile tank with a strong bite. The main gun is a very powerful Soviet ZiS-2 that have no problem penetrating through the hardest of enemies at its BR. Despite its size, it has great manoeuvrability that works on most terrain. Its high profile makes it a easy target for enemies to spot from afar and behind objects, fences and hills. The LVT(A)(4)'s thin hull armour makes it vulnerable to machine gun and autocannon fire. This makes Self Propelled Anti-Air vehicles and vehicles with 20 mm automatic cannons a lethal enemy, and large calibre guns with HEAT and HE can easily penetrate the thin armour and overpressure the LVT(A)(4).

The LVT(A)(4) (ZiS-2) has decent speed and is manoeuvrable enough to handle close combat with even while lacking a full 360° traversable turret. But to best counter the most dangerous of enemies is to utilize the long gun to its advantage.

You should memorise certain spots on different maps to make the most out of your amazing firepower. Pick spots that:

  • Overlook a key passageway/street
  • Are not too close or too far from the frontline
  • Have hard cover/slopes around
  • Are mostly flat (as your gun depression is bad and gun is mounted very high)
  • Have some vegetation, if possible

This way you can sit at a comfortable spot, stay away from most dangers and target opponents that appear. The rather flat trajectory of your gun does not require as much elevation when shooting at distant targets which is beginner friendly, however the shell velocity is not fast, so you have to lead more than you think for moving targets. Because this is a sniper's tactic, if you are to bush up for better concealment, it is recommended to stack all bushes onto the upper front of the LVT. This is because you will mostly face targets from one direction only (your front) so you just have to cover up the front. The lower glacis does not need as much bush as it will usually get blocked by vegetation on the ground, acting as natural camouflage.

Enemies worth noting:

M4A3 (105): this low-tier Sherman is one tough tank to destroy, but luckily your LVT is one of the few that can destroy it with ease (most of the time). Within 500 m, your default shell can easily penetrate its frontal/side armour with an appropriate angle. You can also penetrate its turret between the edge of the gun mantlet and the gun barrel. A penetrating shell is very likely to knock out most of its crew. However, when it's angling, hull down, or >500 m away, either aim really carefully at the turret or wait until it reveals other weak spots (e.g. side). Note that you will be easily destroyed with overpressure by its HE or HEAT shells so avoid getting hit by it.

Pz.II/Flakpanzer 38: these German 20 mm cannons are a huge threat to the LVT since they can easily tear through the thin armour even at longer distances. Their high rate of fire also means that they can quickly knock out the LVT's crew or disable multiple critical components like the huge transmission and engine. But these vehicles are fairly easy to knock out with a single shot from your powerful 57 mm cannon.

Against the LVT(A)(4) (ZiS-2)

  • Light tanks & SPAAs: light vehicles (e.g. M2A4, Pz.35(t), Strv m/31, etc) usually have limited post-penetration damage and can therefore struggle to destroy large tanks like the LVT. To effectively engage an LVT, you must memorise all of its crew's locations. If the LVT(A)(4) (ZiS-2) is facing you, shoot at the right side of its turret to disable its gunner, or shoot at its completely exposed gun breech to disarm it. You can also hit its flat gunshield with your MG if within 100 m as it is only 5 mm. Then use your quick reload to knock out its driver on the right side of the frontal hull, then go after the remaining crew. If the LVT(A)(4) (ZiS-2) is facing away from you, make sure that you are not within its horizontal aiming arc, then disable its driver or engine. Then finish off the rest of the crew. If you are caught from a distance but your tank is very fast (e.g. M22, BT-5) try driving at full speed and chance course randomly, the LVT(A)(4) (ZiS-2) has slow gun aiming speed and can struggle to keep its gun on you.
  • Medium tanks & heavy tanks & tank destroyers: these vehicles such as M4, B1 bis, Marder III have better armour and/or firepower. Still, their armour cannot withstand a direct hit from the LVT(A)(4) (ZiS-2)'s deadly cannon. If you must make a move, try exposing the frontal armour of your tank at an extreme angle to ricochet the LVT's 57 mm shell, then go out of cover and return fire as it reloads. Since most of these tanks have reload speeds slower than light vehicles, you must make your shots count: don't shoot at the area below the turret if it's a side shot as there is absolutely nothing inside there. The crew are all located inside the turret and the front driving compartment.

Pros and cons

Pros:

  • Very powerful cannon for its BR: 145 mm penetration can effectively go through any tank frontally, even in an uptier; upon penetration the 20 g TNT does a great job at finishing off most, if not all the crew
  • Good mobility
    • Somewhat fast, and has great hull traverse and manoeuvrability
    • Is amphibious, meaning it can launch surprise attacks using rivers and lakes
  • Five crew members with huge space between them increases survivability, especially against small-calibre guns with little explosive filler
  • Sloped turret sides can lead to some shells bouncing

Cons:

  • Poor Survivability
    • Massive hull means a huge silhouette, rather easy to spot and hit
    • Very thin armour, can be penetrated by any cannon/heavy MG
    • Easily destroyed with overpressure by large-calibre HE and HEAT rounds
    • The crew in the open-topped turret are very close together, meaning they can be taken out in a single shot or by aircraft
  • Below-average 5° gun depression plus the tall hull makes it quite difficult to fight in hilly terrain
  • Very slow reverse speed can prevent it from retreating back to cover in time
  • The turret is unable to rotate 360°
  • Poor zoom of the gunsight makes it hard to see and aim at distant targets

History

The LVT series of tracked amphibious vehicles originated from a pre-war civilian design, the Alligator hurricane rescue vehicle which had been designed by Donald Roebling (1908-1959) in 1935. An article on a further development of this vehicle in 1937 caught the attention of the US Marine Corps, but initially the proposal of militarising the Alligator met resistance both from the US Navy, who felt conventional landing craft could do the job just as well, and from Roebling himself, who disliked the idea of his vehicle being used for military purposes. The outbreak of war in Europe persuaded Roebling into building it anyway, and by May of 1940 he had completed a militarised prototype, which was tested in November 1940 and subsequently approved for production.

Even before the first prototype had been tested, Roebling had started designing a turret-equipped armed version of his LVT, intended for providing fire support for landings. Originally the design languished, but in June of 1941 the USMC recommended the development of a fire support version of the LVT. Development of this variant was slow, as the entire LVT had to be redesigned: light armour was added to the hull and a 37 mm armed turret similar to that of the M3 Stuart light tank was mounted on top, resulting in the initial fire support variant, the LVT(A)(1).

Combat experience with the LVT(A)(1) soon showed that the 37 mm gun was insufficient for fire support purposes, so the original M3 Stuart turret was replaced by that of a 75 mm Howitzer Motor Carriage M8, creating the LVT(A)(4) variant, of which 1890 were built. Of these, several dozen were delivered to Nationalist China under the Lend-Lease Agreement.

In KMT service, the LVT(A)(4) ended up being used both against the Japanese forces during World War II, as well as against the PLA during the ensuing civil war. Most of them eventually fell into PLA hands. The lack of western supplies meant that ammo soon became sparse for the 75 mm M3 Howitzer gun mounted by the LVT(A)(4); to keep them useful as well as to bolster the number of available armoured vehicles in the PLA inventory, the LVT(A)(4)s were locally converted to either accept the 37 mm M6 tank gun - essentially retrofitting them to LVT(A)(1) status - or the 57 mm ZiS-2 anti tank gun - identical to the gun used on the ZiS-30 tank destroyer, and technically similar to the ZiS-4 gun used on both the T-34-57 and the SU-57B.

The haphazard way in which these conversions took place, as well as the lack of official documents on them, make it unclear how many LVT(A)(4)s were converted. The lack of available spares for their automotive components makes it unlikely that they were used for long, and it is likely they were withdrawn from frontline use as soon as Soviet deliveries of tanks and armoured vehicles started in the early 1950s.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Food Machinery Corporation (FMC)
Amphibious AFVs  LVT(A)(1) · LVT(A)(4)
IFVs  M3 Bradley · M3A3 Bradley

China tank destroyers
PLA 
Gun vehicles  PLZ83 · PTZ89
Missile vehicles  AFT09
ROC 
Missile vehicles  CM25
USA 
Gun vehicles  ␗M8 HMC · LVT(A)(4) (ZiS-2) · ␗M10 GMC · ␗M36 GMC
Missile vehicles  ␗M113A1 (TOW)
USSR 
Gun vehicles  ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100