Difference between revisions of "Krasny Kavkaz"

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{{Specs-Card|code=ussr_cruiser_krasnyi_kavkaz}}
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{{Specs-Card
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|code=ussr_cruiser_krasnyi_kavkaz
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light cruiser {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
{{Break}}
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The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet light cruiser {{Battle-rating|1}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
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The Krasny Kavkaz's unusual configuration reflects her complicated history. Originally named Admiral Lazarev, she was originally designed as an improved [[Krasny Krym|Svetlana]]-class cruiser for the Imperial Russian Navy and armed similarly with 130 mm guns. After the October Revolution, she was renamed Hetman Petro Doroshenko before being completed by the Soviets under her final name. Unable to fit the intended four twin 180 mm gun turrets into her small hull, the Soviets settled for four single 180 mm gun turrets.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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Originally designed as a light cruiser, Krasny Kavkaz has relatively thin armour, capable of keeping out destroyer guns but not much more. The lower 75 mm main belt extends along the length of the entire ship at the waterline. The upper belt is only 25 mm thick, as is the protection of the main gun turrets and their barbettes.
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The main armoured deck consists of only 20 mm of anti-fragmentation armour. There is a second upper 25 mm anti-fragmentation deck armour plate over the machinery space, as well as some 20 mm armour protecting the base of the funnels. Finally, another 20 mm anti-fragmentation plate divides the machinery space lengthwise, which helps prevent both sides of the machinery space from being disabled at the same time.
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The bridge is fairly well-protected by 125 mm of vertical armour and 75 mm on the roof and floor. The secondary 100 mm guns and anti-aircraft machine guns have 8 mm anti-fragmentation protection but are not fully enclosed.
  
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
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The main gun magazines are located at the waterline directly underneath the turrets. Combined with the thin deck protection and unimpressive lower belt thickness, these are vulnerable to penetrations by cruiser main guns.
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 +
Krasny Kavkaz has a large crew complement of 878, which makes her relatively resilient to crew attrition.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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Krasny Kavkaz has relatively mediocre mobility for a cruiser. Her acceleration and turning are fairly sluggish, but her top speed is about average.
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{{NavalMobility}}
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=== Modifications and economy ===
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{{Specs-Economy}}
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As with the other bluewater ships, researching Tool Set and Fire Protection System should be your first priority to help the ship survive much longer. After that, researching the 180 mm SAP shell is recommended as this shell has a very high damage potential compared to the APCBC shell. Then you can choose to either go for mobility or survivability upgrades depending on your preference. The time-fused shells should be your last modification as the ship already has a great suite of anti-air cover.
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|180 mm/60 B-1-K (180 mm)}}
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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Krasny Kavkaz's main armament consists of four 180 mm B-1-K guns in four single turrets. They have a maximum rate of fire of 4 rounds/minute, which is faster than the heavier 203 mm/8-inch guns found on most contemporary heavy cruisers but slower than almost all light cruisers. While quite powerful thanks to their high muzzle velocity and potent shells, the relatively slow reload and small number of guns mean that the results of each broadside are heavily affected by the guns' dispersion, especially at longer ranges. They also mean that her damage output using only the main guns is quite underwhelming.
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The 180 mm guns have four available shell types: OF-32 (HE), PB-32 (SAP), B-32 (AP), and ZS-32R (HE-TF). Furthermore, the SAP contains 7 kg TNT, its penetration is also more than enough against most contemporary cruisers the Krasny Kavkaz will face. The AP shell has considerably more penetration, but only a 2.49 kg TNT equivalent filler. The HE-TF shell has slightly less filler than the basic HE shell. Given the low rate of fire, using the main guns in the anti-aircraft role is questionable at best.
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{{:180 mm/60 B-1-K (180 mm)/Ammunition|180 mm OF-32, 180 mm B-32, 180 mm PB-32, 180 mm ZS-32}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
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{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|Minizini (100 mm)|34-K (76 mm)|45 mm/46 21-K (45 mm)}}
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The secondary armament consists of six twin 100 mm "Minizini" gun turrets, three on each side of the ship, two single 76 mm 34-K guns, one on each side of the ship at the stern, and two single 45 mm 21-K guns either side of the aft fire director tower. The 100 mm "Minizini" guns have only two choices of shell: HE and HE-TF (AAC). The HE-TF shell has slightly more TNT equivalent (2.06 kg) than the basic HE shell (1.24 kg). They have a maximum rate of fire of 12 rounds/minute. Given the low damage output of the main guns, these guns can be very useful in supplementing the main guns, especially against destroyers. They are also the primary long-range anti-aircraft armament.
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The 76 mm 34-K and 45 mm 21-K guns have maximum rates-of-fire of 27 and 30 rounds/minute respectively, and do not get any choice of shell. They are therefore relatively limited in use, though can be useful against patrol boats that get too close.
  
''If there is no secondary armament, remove this section.''
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{{:Minizini (100 mm)/Ammunition|100 mm HE, 100 mm anti-air HE}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
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{{Specs-Fleet-AA}}
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
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{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|Vickers Mk.V (12.7 mm)}}
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The Krasny Kavkaz has a rather diverse mix of anti-aircraft armament, consisting of ten 37 mm 70-K automatic guns, two quadruple .50-inch Vickers heavy machine guns, and two 12.7 mm DShK heavy machine guns. Of these, the 37 mm guns are the most effective against aircraft, as the heavy machine guns are only really effective at close range. Collectively, they can also be quite dangerous against coastal boats that dare to approach too closely, however.
  
''If there is no anti-aircraft artillery, remove this section.''
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|45-36NU (450 mm)}}
  
=== Torpedo armament ===
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The Krasny Kavkaz has four triple torpedo tubes, two on each side of the ship. These fire the 45-36NU torpedo. Despite its small diameter (450 mm), it carries a much larger warhead than typical at 284 kg. It has a base range of only 3 km and a base speed of 76 km/h. With the torpedo mode installed, the range is extended to 6 km at the cost of the speed being reduced to only 59 km/h.
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
 
  
''If there is no torpedo armament, remove this section.''
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== Usage in battles ==
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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Krasny Kavkaz plays like no other cruiser in the game. Due to the low number of main gun barrels, the main gun battery is quite unreliable and inconsistent because of the inherent dispersion of the guns. Her numerous fast-firing secondary guns are very helpful in improving her damage output. It is highly recommended to enable the "Main and auxiliary caliber shooting with one button" option in the Controls menu for the Krasny Kavkaz, thus eliminating the need to switch between the main and secondary guns while the main guns are reloading. Due to the very different ballistics of the main and secondary guns, it can be very difficult to hit moving targets consistently with both batteries at long range, although this can be negated by closing the distance.
  
=== Special armament ===
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The Krasny Kavkaz has relatively good anti-aircraft armament, although it requires manually aiming the guns in order to be most effective, especially the 37 mm guns.
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
== Usage in battles ==
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Her armour protection is relatively decent against destroyer fire, but is not sufficient against even light cruiser AP shells due to the thin deck and belt armour. Her main gun magazines are fairly large and situated close to the waterline, and are therefore vulnerable to even moderately plunging fire. The main gun turrets are only thinly protected, and multiple unenclosed secondary guns can be disabled with even a single HE shell due to their placement. She has a very large crew complement relative to her contemporaries, but due to the poor protection she suffers a lot of crew attrition.
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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The torpedoes are too short-ranged and the ship is too cumbersome for them to be a viable offensive weapon. However, they can be used as a last ditch defence, though it is always important to keep in mind that torpedo tubes can detonate when hit if they are not empty, which causes a considerable amount of damage to the ship.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
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* Above average main gun muzzle velocity
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* Main gun HE and SAP shells have more explosive filler than those of larger 203 mm guns
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* Large secondary gun battery
 +
* Large anti-aircraft battery
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* Heavily armoured bridge
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* Above average crew complement
  
 
'''Cons:'''
 
'''Cons:'''
*
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 +
* Below average main gun damage output due to small broadside and long reload
 +
* Below average manoeuvrability
 +
* Below average torpedo range and speed
 +
* Vulnerable main gun magazine placement
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* Vulnerable to crew attrition from HE shells disabling unenclosed secondary and anti-aircraft guns
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* Secondary guns do not have AP or SAP ammunition
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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The Krasny Kavkaz or as it was initially named, the Admiral Lazarev, was a ship of the Svetlana-class light cruisers, laid down in 1913 for the Imperial Russian Navy at the Russud dockyard. The ship's construction went according to plan through the duration of The Great War(WW1) until the outbreak of the October Revolution in Russia in late 1917 caused construction to cease, with the ship being just above halfway completed.
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After capturing the mostly intact ship, the Soviets decided to complete its construction and renamed it to Krasny Kavkaz in late 1926. The ship was completed to a modernized design, changing its initial layout and armaments significantly, in order to meet modern requirements. After more than two decades, the Krasny Kavkaz was finally commissioned into service with the Navy in January 1932 as the most advanced Soviet cruiser of the time.
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The ship's career was already off to a bad start however, as only months after leaving the drydock, she suffered severe damages to the bow after colliding with another light cruiser. After her bow was extensively rebuilt, she made several visits to ports in Greece, Turkey and Italy in 1933. Prior to the German invasion of the USSR, she underwent one more retrofit, which greatly increased her anti-aircraft armament.
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The service life of the Krasny Kavkaz during WW2 was defined by her involvements in numerous Black Sea operations, most notably around the coastal cities of Odessa, Sevastopol, Novorossiysk and the Kerch peninsula. However, she also took part in various other missions, including convoy escorts, troop transport, fire support and many more. After Stalin forbade the use of large naval vessels without his personal consent in 1943, Krasny Kavkaz saw no further action, marking the end of her wartime service.
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After WW2, Krasny Kavkaz was converted to a training ship in 1947 and was later used as a target ship in 1952, before being sunk by an anti-ship cruise missile.
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''- From [[wt:en/news/5685-fleet-development-krasny-kavkaz-the-guardian-of-the-black-sea-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_cruiser_krasnyi_kavkaz Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
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* ''other literature.'' -->
* ''other literature.''-->
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* [https://warthunder.com/en/news/5685-fleet-development-krasny-kavkaz-the-guardian-of-the-black-sea-en [Devblog<nowiki>]</nowiki> Krasny Kavkaz: The Guardian of The Black Sea]
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* [[wt:en/news/5685-fleet-development-krasny-kavkaz-the-guardian-of-the-black-sea-en|[Devblog] Krasny Kavkaz: The Guardian of The Black Sea]]
  
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{{ShipManufacturer 61 Communards}}
 
{{USSR light cruisers}}
 
{{USSR light cruisers}}

Revision as of 22:44, 1 March 2023

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Krasny Kavkaz
ussr_cruiser_krasnyi_kavkaz.png
GarageImage Krasny Kavkaz.jpg
Krasny Kavkaz
AB RB SB
5.0 5.0 5.0
Research:36 000 Specs-Card-Exp.png
Purchase:115 000 Specs-Card-Lion.png
Show in game

Description

The Svetlana-class, Krasny Kavkaz, 1944 is a rank III Soviet light cruiser with a battle rating of 5.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

The Krasny Kavkaz's unusual configuration reflects her complicated history. Originally named Admiral Lazarev, she was originally designed as an improved Svetlana-class cruiser for the Imperial Russian Navy and armed similarly with 130 mm guns. After the October Revolution, she was renamed Hetman Petro Doroshenko before being completed by the Soviets under her final name. Unable to fit the intended four twin 180 mm gun turrets into her small hull, the Soviets settled for four single 180 mm gun turrets.

General info

Survivability and armour

Armourfront / side / back
Citadel75 / 75 / 20 mm
Main fire tower25 / 25 / 25 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement9 030 t
Crew878 people

Originally designed as a light cruiser, Krasny Kavkaz has relatively thin armour, capable of keeping out destroyer guns but not much more. The lower 75 mm main belt extends along the length of the entire ship at the waterline. The upper belt is only 25 mm thick, as is the protection of the main gun turrets and their barbettes.

The main armoured deck consists of only 20 mm of anti-fragmentation armour. There is a second upper 25 mm anti-fragmentation deck armour plate over the machinery space, as well as some 20 mm armour protecting the base of the funnels. Finally, another 20 mm anti-fragmentation plate divides the machinery space lengthwise, which helps prevent both sides of the machinery space from being disabled at the same time.

The bridge is fairly well-protected by 125 mm of vertical armour and 75 mm on the roof and floor. The secondary 100 mm guns and anti-aircraft machine guns have 8 mm anti-fragmentation protection but are not fully enclosed.

The main gun magazines are located at the waterline directly underneath the turrets. Combined with the thin deck protection and unimpressive lower belt thickness, these are vulnerable to penetrations by cruiser main guns.

Krasny Kavkaz has a large crew complement of 878, which makes her relatively resilient to crew attrition.

Mobility

Speedforward / back
AB63 / 29 km/h
RB54 / 25 km/h

Krasny Kavkaz has relatively mediocre mobility for a cruiser. Her acceleration and turning are fairly sluggish, but her top speed is about average.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 63 29
RB/SB Stock ___ ___
Upgraded 54 25

Modifications and economy

Repair costBasic → Reference
AB4 849 → 6 308 Sl icon.png
RB6 195 → 8 059 Sl icon.png
Total cost of modifications35 600 Rp icon.png
77 400 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training33 000 Sl icon.png
Experts115 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
330 / 600 / 100 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
185 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
300 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
185 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
300 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
300 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
185 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_ap_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
185 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods he frag dist fuse ship.png
100mm_ussr_navy_aa_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_sap_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_zs_ammo_pack
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
300 Ge icon.png

As with the other bluewater ships, researching Tool Set and Fire Protection System should be your first priority to help the ship survive much longer. After that, researching the 180 mm SAP shell is recommended as this shell has a very high damage potential compared to the APCBC shell. Then you can choose to either go for mobility or survivability upgrades depending on your preference. The time-fused shells should be your last modification as the ship already has a great suite of anti-air cover.

Armament

Primary armament

4 х Turret180 mm/60 B-1-K naval gun
Ammunition203 rounds
Vertical guidance-5° / 60°

Krasny Kavkaz's main armament consists of four 180 mm B-1-K guns in four single turrets. They have a maximum rate of fire of 4 rounds/minute, which is faster than the heavier 203 mm/8-inch guns found on most contemporary heavy cruisers but slower than almost all light cruisers. While quite powerful thanks to their high muzzle velocity and potent shells, the relatively slow reload and small number of guns mean that the results of each broadside are heavily affected by the guns' dispersion, especially at longer ranges. They also mean that her damage output using only the main guns is quite underwhelming.

The 180 mm guns have four available shell types: OF-32 (HE), PB-32 (SAP), B-32 (AP), and ZS-32R (HE-TF). Furthermore, the SAP contains 7 kg TNT, its penetration is also more than enough against most contemporary cruisers the Krasny Kavkaz will face. The AP shell has considerably more penetration, but only a 2.49 kg TNT equivalent filler. The HE-TF shell has slightly less filler than the basic HE shell. Given the low rate of fire, using the main guns in the anti-aircraft role is questionable at best.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OF-32 HE 60 60 60 60 60 60
B-32 APCBC 424 386 331 285 246 191
PB-32 SAPCBC 206 188 161 138 120 93
ZS-32 HE-TF 58 58 58 58 58 58
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OF-32 HE 920 97.5 0 0.1 7.9 79° 80° 81°
B-32 APCBC 920 97.5 0.01 9 2.49 48° 63° 71°
PB-32 SAPCBC 920 97.5 0.01 9 7 48° 63° 71°
ZS-32 HE-TF 920 97.5 0 0.1 7.52 79° 80° 81°

Secondary armament

6 х Turret2 x 100 mm/50 Minizini naval gun
Ammunition1000 rounds
2 х Turret76 mm/55 34-K cannon
Ammunition300 rounds
2 х Turret45 mm/46 21-K cannon
Ammunition500 rounds

The secondary armament consists of six twin 100 mm "Minizini" gun turrets, three on each side of the ship, two single 76 mm 34-K guns, one on each side of the ship at the stern, and two single 45 mm 21-K guns either side of the aft fire director tower. The 100 mm "Minizini" guns have only two choices of shell: HE and HE-TF (AAC). The HE-TF shell has slightly more TNT equivalent (2.06 kg) than the basic HE shell (1.24 kg). They have a maximum rate of fire of 12 rounds/minute. Given the low damage output of the main guns, these guns can be very useful in supplementing the main guns, especially against destroyers. They are also the primary long-range anti-aircraft armament.

The 76 mm 34-K and 45 mm 21-K guns have maximum rates-of-fire of 27 and 30 rounds/minute respectively, and do not get any choice of shell. They are therefore relatively limited in use, though can be useful against patrol boats that get too close.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
100 mm HE HE 53 46 40 34 30 26
100 mm anti-air HE HE-TF 26 26 26 26 26 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
100 mm HE HE 800 15.8 0.035 5 1.24 79° 80° 81°
100 mm anti-air HE HE-TF 880 13.85 0 0.1 2.06 79° 80° 81°

Anti-aircraft armament

10 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
2 х Turret4 x 12.7 mm Vickers Mk.V machine gun
Ammunition8000 rounds
Belt capacity200 rounds
Fire rate600 shots/min
2 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

The Krasny Kavkaz has a rather diverse mix of anti-aircraft armament, consisting of ten 37 mm 70-K automatic guns, two quadruple .50-inch Vickers heavy machine guns, and two 12.7 mm DShK heavy machine guns. Of these, the 37 mm guns are the most effective against aircraft, as the heavy machine guns are only really effective at close range. Collectively, they can also be quite dangerous against coastal boats that dare to approach too closely, however.

Additional armament

Setup 112 x 450 mm wet-heating 45-36NU torpedo
Main article: 45-36NU (450 mm)

The Krasny Kavkaz has four triple torpedo tubes, two on each side of the ship. These fire the 45-36NU torpedo. Despite its small diameter (450 mm), it carries a much larger warhead than typical at 284 kg. It has a base range of only 3 km and a base speed of 76 km/h. With the torpedo mode installed, the range is extended to 6 km at the cost of the speed being reduced to only 59 km/h.

Usage in battles

Krasny Kavkaz plays like no other cruiser in the game. Due to the low number of main gun barrels, the main gun battery is quite unreliable and inconsistent because of the inherent dispersion of the guns. Her numerous fast-firing secondary guns are very helpful in improving her damage output. It is highly recommended to enable the "Main and auxiliary caliber shooting with one button" option in the Controls menu for the Krasny Kavkaz, thus eliminating the need to switch between the main and secondary guns while the main guns are reloading. Due to the very different ballistics of the main and secondary guns, it can be very difficult to hit moving targets consistently with both batteries at long range, although this can be negated by closing the distance.

The Krasny Kavkaz has relatively good anti-aircraft armament, although it requires manually aiming the guns in order to be most effective, especially the 37 mm guns.

Her armour protection is relatively decent against destroyer fire, but is not sufficient against even light cruiser AP shells due to the thin deck and belt armour. Her main gun magazines are fairly large and situated close to the waterline, and are therefore vulnerable to even moderately plunging fire. The main gun turrets are only thinly protected, and multiple unenclosed secondary guns can be disabled with even a single HE shell due to their placement. She has a very large crew complement relative to her contemporaries, but due to the poor protection she suffers a lot of crew attrition.

The torpedoes are too short-ranged and the ship is too cumbersome for them to be a viable offensive weapon. However, they can be used as a last ditch defence, though it is always important to keep in mind that torpedo tubes can detonate when hit if they are not empty, which causes a considerable amount of damage to the ship.

Pros and cons

Pros:

  • Above average main gun muzzle velocity
  • Main gun HE and SAP shells have more explosive filler than those of larger 203 mm guns
  • Large secondary gun battery
  • Large anti-aircraft battery
  • Heavily armoured bridge
  • Above average crew complement

Cons:

  • Below average main gun damage output due to small broadside and long reload
  • Below average manoeuvrability
  • Below average torpedo range and speed
  • Vulnerable main gun magazine placement
  • Vulnerable to crew attrition from HE shells disabling unenclosed secondary and anti-aircraft guns
  • Secondary guns do not have AP or SAP ammunition

History

The Krasny Kavkaz or as it was initially named, the Admiral Lazarev, was a ship of the Svetlana-class light cruisers, laid down in 1913 for the Imperial Russian Navy at the Russud dockyard. The ship's construction went according to plan through the duration of The Great War(WW1) until the outbreak of the October Revolution in Russia in late 1917 caused construction to cease, with the ship being just above halfway completed.

After capturing the mostly intact ship, the Soviets decided to complete its construction and renamed it to Krasny Kavkaz in late 1926. The ship was completed to a modernized design, changing its initial layout and armaments significantly, in order to meet modern requirements. After more than two decades, the Krasny Kavkaz was finally commissioned into service with the Navy in January 1932 as the most advanced Soviet cruiser of the time.

The ship's career was already off to a bad start however, as only months after leaving the drydock, she suffered severe damages to the bow after colliding with another light cruiser. After her bow was extensively rebuilt, she made several visits to ports in Greece, Turkey and Italy in 1933. Prior to the German invasion of the USSR, she underwent one more retrofit, which greatly increased her anti-aircraft armament.

The service life of the Krasny Kavkaz during WW2 was defined by her involvements in numerous Black Sea operations, most notably around the coastal cities of Odessa, Sevastopol, Novorossiysk and the Kerch peninsula. However, she also took part in various other missions, including convoy escorts, troop transport, fire support and many more. After Stalin forbade the use of large naval vessels without his personal consent in 1943, Krasny Kavkaz saw no further action, marking the end of her wartime service.

After WW2, Krasny Kavkaz was converted to a training ship in 1947 and was later used as a target ship in 1952, before being sunk by an anti-ship cruise missile.

- From Devblog

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Shipyard named after 61 Communards (Судостроительный завод имени 61 коммунара)
Destroyers 
Project 7U  Soobrazitelny
Project 30  Ognevoy
Project 30-bis  Bezuprechny
Project 56  Blagorodnyy · Bravy
Light Cruisers 
Svetlana-class  Krasny Kavkaz*
Battleships 
Imperatritsa Mariya-class  Imperatritsa Mariya*
  *Previously Russud Shipyard

USSR light cruisers
  Imperial Russia
Svetlana-class  Krasny Krym* · Krasny Kavkaz*
  * Laid down by Imperial Russian Navy; Finished and renamed by the USSR
Project  Soviet Union
Pr.26  Kirov · Voroshilov · Maxim Gorky
Pr.68  Chapayev · Zheleznyakov
Pr.68-bis  Sverdlov · Mikhail Kutuzov
Pr.68-bis-ZiF  Shcherbakov
Trophies  Italy
Condottieri-class  Kerch