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General characteristics
1 personCrew
5.0 tTake-off weight
2.53 kg/sBurst mass
Flight characteristics
12 500 mCeiling
2 х Nakajima Ne-20Engine
airCooling system
Speed of destruction
980 km/hStructural
380 km/hGear
Offensive armament
30 mm Type 5 cannonWeapon 1
50 roundsAmmunition
450 shots/minFire rate
Suspended armament
1 x 500 kg Navy Type Number 50 Model 2 bombSetup 1
1 x 800 kg Navy Type Number 80 Model 1 bombSetup 2
86 000 Rp icon.pngResearch
350 000 Sl icon.pngPurchase
Sl icon.png10 000 / 14 979/9 960 / 14 920/5 760 / 8 628Repair
100 000 Sl icon.pngCrew training
350 000 Sl icon.pngExperts
1 500 Ge icon.pngAces
190 % Rp icon.pngReward for battle
380 % Sl icon.png310 % Sl icon.png150 % Sl icon.png


GarageImage Kikka.jpg

The Kikka is a Rank V Japanese jet fighter with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update 1.43.

The Kikka is a well-armed and powerful fighter-bomber. The Kikka starts out with a single 30 mm and you will have to research the 'otsu' mod before you can obtain the second 30 mm. It is important you utilize your speed to your advantage, as that is its biggest advantage against most aircraft it encounters. A good turner in high speeds, but in low speeds you may find it difficult to turn as well as to regain your speed. Always maintain an energy advantage over your enemies, so you can quickly engage and disengage your targets. Never try to keep on them unless you know you have the advantage. It is recommended you do not 'head-on' other targets until you have acquired the Otsu mod. The Kikka is a very durable and well armoured aircraft, so it can take a multiple hits in a head-on.

Regarding its bombing capabilities, it makes the Kikka significantly slower and can be difficult to control. Speed is a must with the Kikka, and it is recommended you perform high-speed dive bombing to ensure the destruction of your target and to escape pursuers. The speed you gained in your dive can be maintained by your now unburdened plane. Make sure to use the rocket boosters to take off or else the aircraft will have significant difficulty taking off with bombs equipped and be unable to retract the landing gear.

General info

Flight Performance

Characteristics Max Speed
(km/h at 3,000 m)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 772 753 12 500 27.0 27.7 17.0 16.2 750
Upgraded  ???  ???  ??.?  ??.?  ??.?  ??.?


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
980 380 580 580 380 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 590 < 590 < 650 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel, no boosters)
Nakajima Ne-20 2 2,440 kg 228 kg/m2
Engine characteristics Mass with fuel (no weapons load, no boosters) Max Takeoff
Weight (each) Type 7m fuel 20m fuel 23m fuel
470 kg Axial-flow turbojet 2,654 kg 2,951 kg 3,020 kg 5,000 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (106%, no booster)
Condition 100% 106% 7m fuel 20m fuel 23m fuel MTOW
Stationary 572 kgf 650 kgf 0.49 0.44 0.43 0.26
Optimal 572 kgf
(0 km/h)
650 kgf
(0 km/h)
0.49 0.44 0.43 0.26
Booster (Solid-fuel rocket) Aircraft mass
Number Booster
weight (each)
weight (each)
Can be
after use
Mass with full booster fuel (no weapons load)
7m fuel 20m fuel 23m fuel
2 50 kg 350 kg 6s No Yes 3,454 kg 3,751 kg 3,820 kg
Condition Maximum booster
thrust @ 0 m (RB / SB)
Combined engine
& booster thrust @ 0 m
Thrust to weight ratio @ 0 m (100% with booster)
7m fuel 20m fuel 23m fuel
Stationary 816 kgf ‭2,932‬ kgf 0.85 0.78 0.77
Optimal 816 kgf
(any speed)
‭2,932‬ kgf
0.85 0.78 0.77

Survivability and armour

  • 70 mm Bulletproof glass - Armored windscreen
  • 12.7 mm Steel plates in front of front fuel tank
  • 12.7 mm Steel plate behind the pilot
  • 12.7 mm Steel plate behind the rear fuel tank


Offensive armament

Main article: Type 5 navy (30 mm)

The Kikka is armed with:

  • A choice between one or two 30 mm Type 5 cannons:
    • 1 x 30 mm Type 5 cannon, nose-mounted (50 rpg)
    • 2 x 30 mm Type 5 cannons, nose-mounted (50 rpg = 100 total)

      Main article: Bombs

The Kikka can be outfitted with the following ordnance:

  • Without load
  • 1 x 500 kg Navy Type Number 50 Model 2 bomb (500 kg total)
  • 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)

Usage in the battles

The Kikka has the weakest jet engine in-game. This translates into a slow acceleration, poor climb rate, and low top speed for a jet. The pilot is quite heavily protected from the front and rear by both armour and self sealing fuel tanks. The wing mounted engines on the other hand take damage easily and minor damage to them will further slow down your plane to speeds that even props can match.

The guns are very powerful and can down fighters in a few solid shots, but they often spark.

Inside the cockpit of the Kikka

The Kikka should be played as a Boom & Zoomer. It has a good roll rate so it can still catch enemies that attempt to dodge your attack. Pursuers can be outrun by going into a slight dive.

Most jets are a significant threat to the Kikka. As noted earlier, it has weak engines so aside from the Yak-15 and Yak-17 all other jets will be able to catch up to it.

Super props like the P-51H-5NA can also catch the Kikka.

To attempt to gain the upper hand on a Kikka, propeller planes should dive from at least 2,000 m above the Kikka to be able to catch the it. If the Kikka goes into a turn fight, it will generally severely bleed its energy making it an easy target to be defeated by the prop plane.


Tier Flight performance Survivability Weaponry
I Fuselage Repair 14 in (mod41)
II Engine Airframe Offensive 30 mm
III Wings Repair Otsu mod.
IV Cover New 30 mm Cannons
  • The Otsu modification unlock allows the installation of a second 30 mm Type 5 cannon.

Pros and cons


  • Early jet fighter that can frequently see prop aircraft
  • Can carry a large 800kg Naval bomb
  • Can use flaps at high speeds (roughly 550 km/h = 341 mph)
  • Good at diving as long as it has enough performance modules
  • 30 mm cannons are hard hitters
  • Good climb rate and vertical performance
  • Great energy retention


  • Limited ammo, only 50 shells per gun
  • Poor turn rate
  • Only one 30 mm gun when stock
  • Adding payload will hinder handling significantly
  • Slow for a jet
  • Prop planes will out turn you
  • Poor cockpit visibility with an extremely crude aiming sight


The second test flight of the Kikka - 11th August 1945.

The Nakajima Kikka or Kitsuka as it is also known, was Japan's first entirely jet-powered aircraft, based loosely on the information they had received on the German Me 262 Schwalbe. Whilst the clear resemblance can be seen, the Japanese were not able to receive all of the information that was provided through a negotiation on 1944 with the German high command over the licencing for plans on both the Me 262, BMW 003 and Junkers Jumo 004 Turbojet engines. Examples and plans were lost with the sinking on a I-29 Submarine that carried the important cargo, however all was not completely lost. Parts of the designs were saved as they were flown in to Japan separate from the Submarine. Upon further inspection of the BMW 003A plans, the Japanese designers found it somewhat similar to their own Ne 12, with the major differences being the German engine used a axial-flow compressor rather than a centrifugal compressor.

The Ne 20 engine that powered the Kikka

Work began on newer engine designs. but ultimately the Ishikawajima Ne 20 engine was the one selected which was an indigenous Japanese design based on the knowledge of the German engines. The Kikka would be noticeably smaller than the German design, with more straight wings as opposed to the swept back leading edge of the Schwalble. Rather than the 4 x 30 mms cannons on the 262, the Kikka would use just one or two Type 5 30 mm cannons. The ever increasing pressure from the B-29 raids ensured that aircraft such as the Kikka were a high priority for the Japanese as interceptor aircraft. However the aircraft would not fly until August 7th 1945, by which time, the Japanese were rapidly running out of time. It would fly again on the 11th August 1945, suffering a crash landing which damaged the aircraft and its engines severely. That would be the last time the aircraft would fly again as just days later, the surrender of Japan was broadcast over the radio, signaling the end of the Kikka development.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.


Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.

Nakajima Aircraft Company (中島飛行機株式会社 Nakajima Hikōki Kabushiki Kaisha)
Fighters  A6M2-N · J1N1 · J5N1 · Ki-27 otsu · Ki-43-I · Ki-43-II · Ki-43-III otsu · Ki-44-I · Ki-44-II hei · Ki-44-II otsu · Ki-84 hei · Ki-84 ko · Ki-84 otsu · Ki-87
Bombers  B5N2 · G5N1 · G8N1 · Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · Ki-84 ko

Japan jet aircraft
Fighters  Kikka · Ki-200 · F-86F-30 ▅ · F-86F-40 ▅ · F-86F-40 JASDF▅ · T-2 · F-4EJ Phantom II
Bombers  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3