Difference between revisions of "Ki-87"

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== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->[[File:Ki87 side view.png|thumb|The Majestic and hard to master Ki-87]]
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:Ki87 side view.png|thumb|The majestic and hard to master Ki-87.]]
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]]. Originally a pack vehicle, it was discontinued from the store after the [[wt:en/news/5611-shop-summer-sale-independence-day-en|2018 Independence Day Sale]], but was brought back for [[wt:en/news/6442-special-war-thunder-reaches-its-7th-year-en|War Thunder's 7th Anniversary]] as a premium purchasable in-game for 6,090 Golden Eagles {{ge}}.
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]]. Originally a pack vehicle, it was discontinued from the store after the [[wt:en/news/5611-shop-summer-sale-independence-day-en|2018 Independence Day Sale]], but was brought back for [[wt:en/news/6442-special-war-thunder-reaches-its-7th-year-en|War Thunder's 7th Anniversary]] as a premium purchasable in-game for 6,090 Golden Eagles {{ge}}.
  
The once legendary aircraft was given a series of nerfs that turned it into a Japanese P-47 like aircraft. The Ki-87 has poor energy retention in very sharp turns, a lackluster roll rate, and a sluggish feel. The Ki-87 has issues with overheating on WEP, and you'll need to use manual engine control to operate this plane. All these flaws mean nothing to an experienced pilot, as the Ki-87 has the most fearsome armament of the super props. The cannons have excellent velocity, and usually one shot everything, and bombers fear you like the plague. the Ki-87 can reach amazing speeds in dives, and you can use tactics to force head-ons with many opponents.  
+
The Ki-87 feels similar to a Japanese P-47. It has poor energy retention in very sharp turns, a lacklustre roll rate, and a sluggish feel. The Ki-87 has issues with overheating on WEP, and you'll need to use manual engine control to operate this plane at its best. However, all these flaws mean nothing to an experienced pilot, as the Ki-87 has the most fearsome armament of the super props. The cannons have excellent velocity, and usually one shot everything, and bombers fear you like the plague. The Ki-87 can reach amazing speeds in dives, and you can use tactics to force head-ons with many opponents.
[[File:Ki87 firesguns.png|thumb|The Ki-87's powerful armament consists of 2x 20mms by the engine and 2x 30mms mounted in the wings]]
+
[[File:Ki87 firesguns.png|thumb|The Ki-87's powerful armament consists of 2 x 20 mm cannons by the engine and 2 x 30 mms mounted in the wings.]]
The Ki-87 makes use of a Turbo-Supercharger. What this means is that your plane won't suffocate to death at high altitudes, so you can keep your engagements at high altitudes. Planes like the Yak-3, Corsair, and Bf 109 will be outclassed by the Ki-87 because of their poor high altitude performance. It is important to note that the Turbo Supercharger is not controlled by manual engine control, so you won't need to worry about adjusting your supercharger gear or turbocharger.
+
The Ki-87 makes use of a turbo-supercharger, meaning that it won't suffocate as much at high altitudes, so you can keep your engagements high. Planes like the Yak-3, F4U Corsair, and Bf 109 will be outclassed by the Ki-87 because of their poor high altitude performance. It is important to note that the turbo supercharger is not controlled by manual engine controls, so you won't need to worry about adjusting your supercharger gear or turbocharger settings.
  
Using WEP the Ki-87 is able to climb to just over 5,500 m in five minutes, a strong climb rate. Bombers spawn in at 3,000 m so you can quickly climb above for positional advantage for booming and zooming. If the Ki-87 retains momentum from the dive and engages the targets, it will be able to climb back up to the operational altitude it was before engaging the enemy. It is recommended to take the minimum load of fuel, and set your guns targeting to 500 and turn on vertical targeting. You should run the tracer belts for your 30mm rounds and the universal rounds for your 20mms.
+
Using WEP, the Ki-87 is able to climb to just over 5,500 m in five minutes, a strong climb rate. Bombers spawn in at 3,000 m so you can quickly climb above for positional advantage for booming and zooming. If the Ki-87 retains momentum from the dive and engages the targets, it will be able to climb back up to the operational altitude it was before engaging the enemy. It is recommended to take the minimum load of fuel, set your guns targeting to 500 m and turn on vertical targeting. You should run the tracer belts for your 30 mm cannons and the universal belt for your 20 mms.
  
The Ki-87 is also a great silver lion maker. It has 520% lion reward calculator, and it also has a pretty low repair cost. The Ki-87 is rather expensive however, sitting at a price of 6080 GE. However, the plane is very much worth your time.
+
For landings, slow to at least 300 km/h (180 mph) before dropping the main gear and 250 km/h for flaps. Ideally, be about 50 m in altitude at the end of the runway and hold 200 km/h until touchdown.
 
 
For landing, slow to at least 300 km/h (180 mph) before dropping the main gear and 250 km/h for flaps. Ideally, be about 50 m in altitude at the end of the runway and hold 200 km/h until touchdown.
 
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
The flight performance feels slow, sluggish, yet powerful. The turning and energy retention is not good either. This plane also has overheating issues. to solve performance issues, it's always best to go for a side climb, especially when in uptiers! The plane dives insanely well. The Turbo Supercharger will keep the plane's performance up while at altitudes above 5000 meters.
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The flight performance feels slow and sluggish, yet powerful. The turning and energy retention is not good either. This plane also has overheating issues. to solve performance issues, it's always best to go for a side climb, especially when in uptiers! The plane dives insanely well. The turbo supercharger will keep the plane's performance up while at altitudes above 5,000 metres.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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| 684 || 664 || rowspan="2" | {{Specs|ceiling}} || 23.1 || 23.9 || 11.6 || 11.6 || rowspan="2" | 370
 
| 684 || 664 || rowspan="2" | {{Specs|ceiling}} || 23.1 || 23.9 || 11.6 || 11.6 || rowspan="2" | 370
 
|-
 
|-
!Upgraded
+
! Upgraded
 
| 739 || 707 || 21.6 || 22.0 || 23.0 || 15.0
 
| 739 || 707 || 21.6 || 22.0 || 23.0 || 15.0
 
|-
 
|-
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|}
 
|}
  
[[File:Ki87 insidelooping.png|thumb|Ki-87 chases down an allied fighter]]
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[[File:Ki87 insidelooping.png|thumb|Ki-87 chases down an allied fighter.]]
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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== Armaments ==
 
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
{{Specs-Avia-Armaments}}
[[File:Ki87 scenic.png|thumb|Ki-87's guns do work on an enemy Bearcat]]
 
 
 
=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
[[File:Ki87 scenic.png|thumb|Ki-87's guns do work on an enemy Bearcat.]]
 
{{main|Ho-155 (30 mm)|Ho-5 (20 mm)}}
 
{{main|Ho-155 (30 mm)|Ho-5 (20 mm)}}
  
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Japanese rank IV aircraft are typically armed with a respectable array of guns, and the Ki-87 is no exception. Although the 20 mm Ho-5's are nothing to write home about, the 30 mm cannons are some of the most feared, respected and deadly weapons in the entire game. When armed with the ''Tracer'' belt, the Japanese 30 mm cannons have a muzzle velocity that surpasses even the M2 and M3 Browning .50 cal HMG's at a staggering 920 m/s, and when combined with the high explosive filler and large calibre, these beasts will make short work of any aircraft that's unfortunate enough to end up in their crosshairs.
 
Japanese rank IV aircraft are typically armed with a respectable array of guns, and the Ki-87 is no exception. Although the 20 mm Ho-5's are nothing to write home about, the 30 mm cannons are some of the most feared, respected and deadly weapons in the entire game. When armed with the ''Tracer'' belt, the Japanese 30 mm cannons have a muzzle velocity that surpasses even the M2 and M3 Browning .50 cal HMG's at a staggering 920 m/s, and when combined with the high explosive filler and large calibre, these beasts will make short work of any aircraft that's unfortunate enough to end up in their crosshairs.
  
The usual issue with 30 mm cannons on WW2-era propellor planes - that being their lack of sufficient ammunition capacity - is notably absent on the Ki-87, which mounts 150 round per gun instead of the usual 60 seen on other aircraft like the [[Ki-84 hei]] and [[J7W1]]. Although this increased ammunition capacity is indeed wonderful, the pilot should still take care to not be too trigger happy, as the exceptional ballistics of the cannons will prevent the need to waste copious amounts of bullets on a single target, increasing the endurance of the aircraft in the hands of a patient pilot.
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The usual issue with 30 mm cannons on WW2-era propeller planes - that being their lack of sufficient ammunition capacity - is notably absent on the Ki-87, which mounts 150 round per gun instead of the usual 60 seen on other aircraft like the [[Ki-84 hei]] and [[J7W1]]. Although this increased ammunition capacity is indeed wonderful, the pilot should still take care to not be too trigger happy, as the exceptional ballistics of the cannons will prevent the need to waste copious amounts of bullets on a single target, increasing the endurance of the aircraft in the hands of a patient pilot.
 
 
[[File:Ki87 incoming.png|thumb|The Guns on the Ki-87 do quite some damage to softer Ground Tragers. The Ki-87 can also carry an additional 250kg bomb]]
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
[[File:Ki87 incoming.png|thumb|The guns on the Ki-87 do quite some damage to soft ground targets. The Ki-87 can also carry an additional 250 kg bomb.]]
 
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)}}
 
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)}}
  
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
Unlike the usual Japanese low-altitude and highly manoeuvrable fighter aircraft, the Ki-87 is a high-altitude bomber interceptor with mediocre speed and climb rate but less impressive agility. Featuring something relatively new for a Japanese fighter, the Ki-87 has a notably visible turbo-supercharger to boost its high altitude performance at the cost of aircraft weight and size. As such, it cannot be played like most other aircraft from the Japanese tree, but rather as a reserved Boom-&-Zoom that can abuse its brutal acceleration in a dive to pick off unwary victims.
 
Unlike the usual Japanese low-altitude and highly manoeuvrable fighter aircraft, the Ki-87 is a high-altitude bomber interceptor with mediocre speed and climb rate but less impressive agility. Featuring something relatively new for a Japanese fighter, the Ki-87 has a notably visible turbo-supercharger to boost its high altitude performance at the cost of aircraft weight and size. As such, it cannot be played like most other aircraft from the Japanese tree, but rather as a reserved Boom-&-Zoom that can abuse its brutal acceleration in a dive to pick off unwary victims.
[[File:Ki87 onairfieldd.png|thumb|The Ki-87 on an airfield at Midway]]
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[[File:Ki87 onairfieldd.png|thumb|The Ki-87 on an airfield at Midway.]]
 
For engaging the enemy, The Ki-87 is best at boom-and-zoom tactics. '''Side climb''' to around 6,000 m and fly over enemy formations, once in position roll the plane to target, maintain coordinated control and correct rudder as at that altitude it is very easy to stall. Descend fast but not so much that the controls get sluggish. Once lined up and in range fire a short burst, the very heavy armament will rip the enemy plane apart; even evasive countermeasures will be insufficient for a properly executed Boom & Zoom.
 
For engaging the enemy, The Ki-87 is best at boom-and-zoom tactics. '''Side climb''' to around 6,000 m and fly over enemy formations, once in position roll the plane to target, maintain coordinated control and correct rudder as at that altitude it is very easy to stall. Descend fast but not so much that the controls get sluggish. Once lined up and in range fire a short burst, the very heavy armament will rip the enemy plane apart; even evasive countermeasures will be insufficient for a properly executed Boom & Zoom.
  
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Against heavily armed aircraft such as the B-17, B-24, and B-29, and other heavy bombers, climb at least 600 m above them use slashing boom and zoom tactic firing short bursts, once the bullets hit the target, fire longer busts then jump back up. Ideally you should aim for large critical parts such as the wings and tail plane. The cannons on the Ki-87 will make short work of essential components and being substantial offer best chance of hitting. Never attack behind and at nearly same speed as you become a perfect target for multiple weapons. The Ki-87's fuel tanks are somewhat easy to ignite, and you won't last long if they do.
 
Against heavily armed aircraft such as the B-17, B-24, and B-29, and other heavy bombers, climb at least 600 m above them use slashing boom and zoom tactic firing short bursts, once the bullets hit the target, fire longer busts then jump back up. Ideally you should aim for large critical parts such as the wings and tail plane. The cannons on the Ki-87 will make short work of essential components and being substantial offer best chance of hitting. Never attack behind and at nearly same speed as you become a perfect target for multiple weapons. The Ki-87's fuel tanks are somewhat easy to ignite, and you won't last long if they do.
[[File:Ki87 gunview.png|thumb|Ki-87 Boom and Zooms a Bearcat]]
+
[[File:Ki87 gunview.png|thumb|Ki-87 Boom and Zooms a Bearcat.]]
  
 
=== Tactics to Win With ===
 
=== Tactics to Win With ===
  
* '''Force Headons''': The Ki-87 can't energy fight or turn fight with any props (Save ta-152 C-3 and P-47M). It will be outclassed. The only time you should ever turn fight is if the enemy is crippled or in a low energy state. To deal with fighters that are higher than you, you need to step up and force a head on. Most likely, allied players will take the head on. Your Guns good velocity should be enough to kill them. Remember to pull off early, as only one quick burst can kill you. If the enemy is higher than you and appears to engage, dive down. The enemy will most likely level out. Keep your speed high, as this will allow you to pull up and engage in vertical head ons. This is your last chance to score the kill, as the enemy will now be at an advantage.  
+
* '''Force headons''': The Ki-87 can't energy fight or turn fight with any props (save [[Ta 152 C-3]] and [[P-47M-1-RE]]). It will be outclassed. The only time you should ever turn fight is if the enemy is crippled or in a low energy state. To deal with fighters that are higher than you, you need to step up and force a head-on. Most likely, Allied players will take the head-on. Your guns' good velocity should be enough to kill them. Remember to pull off early, as even a quick burst can kill you. If the enemy is higher than you and appears to engage, dive down. The enemy will most likely level out. Keep your speed high, as this will allow you to pull up and engage in vertical head-ons. This is your last chance to score the kill, as the enemy will now be at an advantage.
* '''Keep Your Speed HIGH''': You need to worry about speed and altitude. DO NOT go for ground targets, as you will be a perfect target for enemy fighters. (A low and slow Ki-87 is as good as dead). Instead, keep your speed and altitude high, and have spatial awareness. Know where your enemy is.
+
* '''Keep your speed high''': You need to worry about speed and altitude. DO NOT go for ground targets, as you will be an easy target for enemy fighters (a low and slow Ki-87 is as good as dead). Instead, keep your speed and altitude high, and have spatial awareness. Know where your enemy is.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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|-
 
|-
 
|}
 
|}
[[File:Ki87 blueairfield.png|thumb|A Ki-87 sporting a Blue User Camouflage]]
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[[File:Ki87 blueairfield.png|thumb|A Ki-87 sporting a blue camouflage.]]
You'll need to keep the prop pitch at 99-98 percent while in a climb, and adjust it to 90% when traveling above 700kph. The Radiators should be kept at 100% while on WEP due to the thermodynamics nerf. The Mixture should be adjusted at these levels:
+
You'll need to keep the prop pitch at 99-98 percent while in a climb, and adjust it to 90% when traveling above 700 km/h. The radiators should be kept at 100% while on WEP. The mixture should be adjusted at these levels:
  
* Sea Level: 100%
+
* Sea level: 100%
* 1000 Meters: 90%
+
* 1,000 metres: 90%
* 2000 Meters: 80%
+
* 2,000 metres: 80%
* 4000 Meters: 60%
+
* 4,000 metres: 60%
* 6000 Meters: 45%
+
* 6,000 metres: 45%
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->[[File:Ki87 inflight.png|thumb|Ki-87 over the pacific]]
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
[[File:Ki87 inflight.png|thumb|Ki-87 over the Pacific.]]
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
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* Begins to lock up at around 700 km/h (435 mph)
 
* Begins to lock up at around 700 km/h (435 mph)
  
[[File:Ki87 bluedive.png|thumb|The Ki-87 pulls out of a steep dive]]
+
[[File:Ki87 bluedive.png|thumb|The Ki-87 pulls out of a steep dive.]]
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Improved metallurgy and engineering in the 1930's saw a massive leap in aircraft performance, especially the once bulky, boxy, lumbering bombers reborn as sleek and sexy machines that left old fashioned wooden fighters in its vapour trail.  It was not long before those flying rag fighters were also updated with gleaming aluminum and once again surpassed the bombers top speed. Yet bombers still had a trick up their sleeves, altitude.
+
Improved metallurgy and engineering in the 1930s saw a massive leap in aircraft performance, especially the once bulky, boxy, lumbering bombers reborn as sleek and sexy machines that left old fashioned wooden fighters in its vapour trail.  It was not long before those flying rag fighters were also updated with gleaming aluminum and once again surpassed the bombers top speed. Yet bombers still had a trick up their sleeves, altitude.
 
[[File:Ki87 port.png|thumb|Ki-87 at the cargo port]]
 
[[File:Ki87 port.png|thumb|Ki-87 at the cargo port]]
 
Flying above 9,000 m (29,500 ft) in super cold thin air and rarefied oxygen was both a technical and physiological challenge.  The long wings and large interiors of bombers offered space needed for extreme high altitude flight, example the Ju 86P/R bomber which flew above 12,000 m (40,000 ft) with impunity over England, beyond the RAFs reach for months.  The B-17 and B-24 could also operate at altitudes the Bf 109 and Fw 190 had difficulty reaching.
 
Flying above 9,000 m (29,500 ft) in super cold thin air and rarefied oxygen was both a technical and physiological challenge.  The long wings and large interiors of bombers offered space needed for extreme high altitude flight, example the Ju 86P/R bomber which flew above 12,000 m (40,000 ft) with impunity over England, beyond the RAFs reach for months.  The B-17 and B-24 could also operate at altitudes the Bf 109 and Fw 190 had difficulty reaching.
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== See also ==
 
== See also ==
Japanese Late War Pacific Fighters
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
;Japanese late-war Pacific fighters
  
 
* [[J2M5]]
 
* [[J2M5]]

Revision as of 16:48, 7 January 2021

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Ki-87
ki_87.png
GarageImage Ki-87.jpg
360://https://wiki.warthunder.com/images/b/be/Cockpit_ki_87.jpg
Ki-87
AB RB SB
6.0 5.7 6.0
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

The majestic and hard to master Ki-87.

The Ki-87 is a premium rank IV Japanese fighter with a battle rating of 6.0 (AB/SB) and 5.7 (RB). It was introduced in Update 1.63 "Desert Hunters". Originally a pack vehicle, it was discontinued from the store after the 2018 Independence Day Sale, but was brought back for War Thunder's 7th Anniversary as a premium purchasable in-game for 6,090 Golden Eagles Ge icon.png.

The Ki-87 feels similar to a Japanese P-47. It has poor energy retention in very sharp turns, a lacklustre roll rate, and a sluggish feel. The Ki-87 has issues with overheating on WEP, and you'll need to use manual engine control to operate this plane at its best. However, all these flaws mean nothing to an experienced pilot, as the Ki-87 has the most fearsome armament of the super props. The cannons have excellent velocity, and usually one shot everything, and bombers fear you like the plague. The Ki-87 can reach amazing speeds in dives, and you can use tactics to force head-ons with many opponents.

The Ki-87's powerful armament consists of 2 x 20 mm cannons by the engine and 2 x 30 mms mounted in the wings.

The Ki-87 makes use of a turbo-supercharger, meaning that it won't suffocate as much at high altitudes, so you can keep your engagements high. Planes like the Yak-3, F4U Corsair, and Bf 109 will be outclassed by the Ki-87 because of their poor high altitude performance. It is important to note that the turbo supercharger is not controlled by manual engine controls, so you won't need to worry about adjusting your supercharger gear or turbocharger settings.

Using WEP, the Ki-87 is able to climb to just over 5,500 m in five minutes, a strong climb rate. Bombers spawn in at 3,000 m so you can quickly climb above for positional advantage for booming and zooming. If the Ki-87 retains momentum from the dive and engages the targets, it will be able to climb back up to the operational altitude it was before engaging the enemy. It is recommended to take the minimum load of fuel, set your guns targeting to 500 m and turn on vertical targeting. You should run the tracer belts for your 30 mm cannons and the universal belt for your 20 mms.

For landings, slow to at least 300 km/h (180 mph) before dropping the main gear and 250 km/h for flaps. Ideally, be about 50 m in altitude at the end of the runway and hold 200 km/h until touchdown.

General info

Flight performance

The Ki-87's turbocharger, used at high altitudes to bomber intercept.
Max speed
at 10 000 m707 km/h
Turn time22 s
Max altitude13 800 m
EngineNakajima Ha-219 Ru
TypeRadial
Cooling systemAir
Take-off weight6 t

The flight performance feels slow and sluggish, yet powerful. The turning and energy retention is not good either. This plane also has overheating issues. to solve performance issues, it's always best to go for a side climb, especially when in uptiers! The plane dives insanely well. The turbo supercharger will keep the plane's performance up while at altitudes above 5,000 metres.

Characteristics Max Speed
(km/h at 10,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 684 664 13800 23.1 23.9 11.6 11.6 370
Upgraded 739 707 21.6 22.0 23.0 15.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
880 320 480 400 280 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 450 < 460 > 324
Ki-87 chases down an allied fighter.

Survivability and armour

Crew1 person
Speed of destruction
Structural880 km/h
Gear320 km/h
  • 70 mm Bulletproof glass in cockpit front.
  • 8.5 mm Steel plate behind the pilot.

Modifications and economy

Repair cost
AB2 100 Sl icon.png
RB4 623 Sl icon.png
SB7 203 Sl icon.png
Crew training10 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 230 / 510 % Sl icon.png
Talisman.png 2 × 178 / 178 / 178 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
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Wings repair
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Engine
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Engine injection
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Airframe
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Cover
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ho5_belt_pack
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7 in (mod20)
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ho5_new_gun
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12 in (mod30)
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ho155_belt_pack
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ho155_new_gun

Armaments

Offensive armament

Weapon 12 x 30 mm Ho-155 cannon
Ammunition300 rounds
Fire rate500 shots/min
Weapon 22 x 20 mm Ho-5 cannon
Ammunition300 rounds
Fire rate948 shots/min
Ki-87's guns do work on an enemy Bearcat.

The Ki-87 is armed with:

  • 2 x 30 mm Ho-155 cannons, wing-mounted (150 rpg = 300 total)
  • 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)

Japanese rank IV aircraft are typically armed with a respectable array of guns, and the Ki-87 is no exception. Although the 20 mm Ho-5's are nothing to write home about, the 30 mm cannons are some of the most feared, respected and deadly weapons in the entire game. When armed with the Tracer belt, the Japanese 30 mm cannons have a muzzle velocity that surpasses even the M2 and M3 Browning .50 cal HMG's at a staggering 920 m/s, and when combined with the high explosive filler and large calibre, these beasts will make short work of any aircraft that's unfortunate enough to end up in their crosshairs.

The usual issue with 30 mm cannons on WW2-era propeller planes - that being their lack of sufficient ammunition capacity - is notably absent on the Ki-87, which mounts 150 round per gun instead of the usual 60 seen on other aircraft like the Ki-84 hei and J7W1. Although this increased ammunition capacity is indeed wonderful, the pilot should still take care to not be too trigger happy, as the exceptional ballistics of the cannons will prevent the need to waste copious amounts of bullets on a single target, increasing the endurance of the aircraft in the hands of a patient pilot.

Suspended armament

List of setups (2)
Setup 11 x 50 kg Army Type 94 GPHE bomb
Setup 21 x 250 kg Army Type 92 GPHE bomb
The guns on the Ki-87 do quite some damage to soft ground targets. The Ki-87 can also carry an additional 250 kg bomb.

The Ki-87 can be outfitted with the following ordnance:

  • Without load
  • 1 x 50 kg Army Type 94 GPHE bomb (50 kg total)
  • 1 x 250 kg Army Type 92 GPHE bomb (250 kg total)

Usage in battles

Unlike the usual Japanese low-altitude and highly manoeuvrable fighter aircraft, the Ki-87 is a high-altitude bomber interceptor with mediocre speed and climb rate but less impressive agility. Featuring something relatively new for a Japanese fighter, the Ki-87 has a notably visible turbo-supercharger to boost its high altitude performance at the cost of aircraft weight and size. As such, it cannot be played like most other aircraft from the Japanese tree, but rather as a reserved Boom-&-Zoom that can abuse its brutal acceleration in a dive to pick off unwary victims.

The Ki-87 on an airfield at Midway.

For engaging the enemy, The Ki-87 is best at boom-and-zoom tactics. Side climb to around 6,000 m and fly over enemy formations, once in position roll the plane to target, maintain coordinated control and correct rudder as at that altitude it is very easy to stall. Descend fast but not so much that the controls get sluggish. Once lined up and in range fire a short burst, the very heavy armament will rip the enemy plane apart; even evasive countermeasures will be insufficient for a properly executed Boom & Zoom.

If no bombers are present, then you might have issues engaging enemy fighters. The Ki-87 can only do a 21 m/s climb at 17 degrees, which makes it vulnerable to being outclimbed by nearly everything. As such, you'll need to side climb and then engage from the side. Do not try to turn with anything.

Against heavily armed aircraft such as the B-17, B-24, and B-29, and other heavy bombers, climb at least 600 m above them use slashing boom and zoom tactic firing short bursts, once the bullets hit the target, fire longer busts then jump back up. Ideally you should aim for large critical parts such as the wings and tail plane. The cannons on the Ki-87 will make short work of essential components and being substantial offer best chance of hitting. Never attack behind and at nearly same speed as you become a perfect target for multiple weapons. The Ki-87's fuel tanks are somewhat easy to ignite, and you won't last long if they do.

Ki-87 Boom and Zooms a Bearcat.

Tactics to Win With

  • Force headons: The Ki-87 can't energy fight or turn fight with any props (save Ta 152 C-3 and P-47M-1-RE). It will be outclassed. The only time you should ever turn fight is if the enemy is crippled or in a low energy state. To deal with fighters that are higher than you, you need to step up and force a head-on. Most likely, Allied players will take the head-on. Your guns' good velocity should be enough to kill them. Remember to pull off early, as even a quick burst can kill you. If the enemy is higher than you and appears to engage, dive down. The enemy will most likely level out. Keep your speed high, as this will allow you to pull up and engage in vertical head-ons. This is your last chance to score the kill, as the enemy will now be at an advantage.
  • Keep your speed high: You need to worry about speed and altitude. DO NOT go for ground targets, as you will be an easy target for enemy fighters (a low and slow Ki-87 is as good as dead). Instead, keep your speed and altitude high, and have spatial awareness. Know where your enemy is.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Auto controlled
A Ki-87 sporting a blue camouflage.

You'll need to keep the prop pitch at 99-98 percent while in a climb, and adjust it to 90% when traveling above 700 km/h. The radiators should be kept at 100% while on WEP. The mixture should be adjusted at these levels:

  • Sea level: 100%
  • 1,000 metres: 90%
  • 2,000 metres: 80%
  • 4,000 metres: 60%
  • 6,000 metres: 45%

Pros and cons

Ki-87 over the Pacific.

Pros:

  • Excels in high-altitude bomber intercepting
  • Great gun velocity, you can engage bombers from over a kilometer away
  • Powerful armament consisting of 2 x 30 mm cannons and 2 x 20 mm cannons
  • No wing-mounted fuel tanks
  • 30 mm cannons have a huge amount of ammo
  • High red-line speed of 840 km/h
  • Fast at diving
  • Can equip bombs, although it will affect the aircraft's speed and turning time

Cons:

  • Not as manoeuvrable as other Japanese aircraft, feels very sluggish
  • Really bad energy retention, especially when coming out of a dive
  • Plane tends to wiggle in sharp turns, bleeding tremendous amounts of energy, so don't make too many sharp turns
  • Crew skills, if the crew skills are not high enough it is very easy to black out
  • Fuselage fuel-tank is susceptible to fire
  • Overheats extremely quickly, it's advisable to open the radiators using Manual Engine Controls
  • Mediocre climb rate
  • No interceptor spawn
  • 30 mm HEF-T has only a maximum penetration of 2 mm
  • Begins to lock up at around 700 km/h (435 mph)
The Ki-87 pulls out of a steep dive.

History

Improved metallurgy and engineering in the 1930s saw a massive leap in aircraft performance, especially the once bulky, boxy, lumbering bombers reborn as sleek and sexy machines that left old fashioned wooden fighters in its vapour trail. It was not long before those flying rag fighters were also updated with gleaming aluminum and once again surpassed the bombers top speed. Yet bombers still had a trick up their sleeves, altitude.

Ki-87 at the cargo port

Flying above 9,000 m (29,500 ft) in super cold thin air and rarefied oxygen was both a technical and physiological challenge. The long wings and large interiors of bombers offered space needed for extreme high altitude flight, example the Ju 86P/R bomber which flew above 12,000 m (40,000 ft) with impunity over England, beyond the RAFs reach for months. The B-17 and B-24 could also operate at altitudes the Bf 109 and Fw 190 had difficulty reaching.

The Ki-87 from another angle in Cargo Port

Predicting the same for Japan, the military wisely ordered research into high altitude single engine fighters as early as 1942 and by 1943 work was underway on the future Nakajima Ki-87 and the alternate Tachikawa Ki-94. At 12,000 meters the air density is about 1/4 that of sea level necessitating a huge supercharged engine, but its internal "blower" needed an additional boost so a "turbo-supercharger" was added, powered by high velocity exhaust gas. This combination is exactly like the P-47 Thunderbolt has, except this time the turbo was mounted on the right side of nose on the prototypes and not in rear fuselage. High aspect-ratio wings were chosen for the thin air (compare Fw 190 with Ta 152), but with limited space to mount the dual pair of 30 mm and 20 mm cannons in an unusual step Nakajima chose a landing gear retraction like on P-40 Kittyhawk. High altitude flight is also extremely uncomfortable for the pilot so the cockpit was partially pressurized and extra tanks of oxygen installed. Pilot armour, thick bulletproof glass, self-sealing fuel tanks, and hard point for bombs were also added. Finally enough fuel for at least 2 hours flight resulted in a massive aircraft for the Japanese, well over twice the weight of the A6M2 Zero.

It was an enormous technical challenge for Japanese industry taking a long time to overcome teething issues. Japanese aircraft rarely utilized turbo-superchargers in their planes, so experience in operation was limited, and although the 90° retracting gear was a favourite design, it took Nakajima months to get it to operate correctly.

The prototype flew for the first time in April 1945 at a time when the anticipated B-29 bomber was pounding Japan, but by then it was too late. Disruption by bombing and dwindling resources prevented the second prototype from flying and attrition of what little fighter defence Japan had. Ironically, with such weak home defence, the B-29's flew much lower so they could bomb more accurately, negating the purpose of the high altitude Ki-87!

Media

See also

Japanese late-war Pacific fighters

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on aircraft;
  • other literature.


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)

Japan premium aircraft
Fighters  Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai
  Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34
  ▅Fw 190 A-5 · A7M1 (NK9H) · Tada's Ki-61-I hei · ▅P-51C-11-NT
  J2M4 Kai · A6M5 Ko · A6M6c · J2M5 · Ki-87 · J6K1
Twin-engine fighters  Ki-96
Jet fighters  F-86F-40 JASDF▅ · T-2 Early · F-4EJ ADTW
Bombers  Ki-21-I hei · Ki-48-II otsu · H8K3 · B7A2 (Homare 23) · ▅B-17E