Difference between revisions of "Ki-84 otsu"

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{{Specs-Card|code=ki_84_otsu}}
 
{{Specs-Card|code=ki_84_otsu}}
 
{{About
 
{{About
|about=aircraft '''{{PAGENAME}}'''
+
| about = Japanese fighter '''{{PAGENAME}}'''
|usage=other uses
+
| usage = other versions
|link=Ki-84 (Family)
+
| link = Ki-84 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese fighters {{Battle-rating}}. This aircraft was introduced in [[Update 1.37]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 667 || 651 || {{Specs|ceiling}} || 20.2 || 20.8 || 14.2 || 14.2 || 421
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 668 || 651 || rowspan="2" | {{Specs|ceiling}} || 20.2 || 20.8 || colspan="2" | 14.2 || rowspan="2" | 421
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || 692 || {{Specs|ceiling}} || ??.? || 19.4 || ??.? || 17.9 || 421
+
! Upgraded
 +
| ___ || 692 || __._ || 19.4 || __._ || 17.9
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| || ✓ || ✓ || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 73: Line 47:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 500 || ___ || 280 || ~13 || ~9
 
|-
 
|-
 
|}
 
|}
Line 89: Line 62:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 400 || < 480 || < 430 || > 324
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Compressor
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
 
! Optimal altitude
 
! Optimal altitude
 
! 100% Engine power
 
! 100% Engine power
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
! Setting 1
 +
| 2,000 m || 1,875 hp || 2,100 hp
 
|-
 
|-
! colspan="3" | Setting 3
+
! Setting 2
 +
| 5,300 m || 1,675 hp || 1,876 hp
 
|-
 
|-
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
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* 13 mm steel backrest
 
* 13 mm steel backrest
 
* 6 mm steel headrest
 
* 6 mm steel headrest
* 70 mm bulletproof windshield, sloped  
+
* 70 mm bulletproof windshield, sloped
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Ho-5 (20 mm)}}
 +
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 
+
* 2 x 20 mm Ho-5 cannons, nose-mounted (150 rpg = 300 total)
* 4 x [[Ho-5 (20 mm)|20 mm Ho-5]] cannons, nose and wing mounted. (150 rpg = 600 total)
+
* 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)}}
 +
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
* Without load
 
* Without load
* 2 x 50 kg bombs
+
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
* 2 x 250 kg bombs
+
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The ''Otsu'' modification is the middle child of the Ki-84 family, dropping the 12.7 mm heavy machine guns from the [[Ki-84 ko|previous model]] in favour of two additional Ho-5 20 mm cannons, boosting firepower considerably. It retains the same strengths and weaknesses of said previous model. Equipped with a 2,000 HP engine, this aircraft's performance is on par with that of the legendary P-51 Mustang. However, unlike the Mustang, the Ki-84 has solid turning characteristics and excellent climb rate thanks to its lighter weight. This being said, the Ki-84 also has good energy retention, so try to make your opponent bleed energy to have an edge. The Ki-84 was also one of the first mass-produced Japanese aircraft to come equipped with armoured glass, armour plates and self-sealing fuel tanks, but the armour is still lacklustre compared to its Russian and American counterparts. However, as always, not everything is perfect. The aircraft controls stiffer significantly at speeds above 630 km/h, making even slight adjustments to heading impossible. Thus, at higher speeds, its elevator suffers. The Ki-84 also suffers a lot when no modules are researched, making the aircraft almost useless until modifications are unlocked.
 
The ''Otsu'' modification is the middle child of the Ki-84 family, dropping the 12.7 mm heavy machine guns from the [[Ki-84 ko|previous model]] in favour of two additional Ho-5 20 mm cannons, boosting firepower considerably. It retains the same strengths and weaknesses of said previous model. Equipped with a 2,000 HP engine, this aircraft's performance is on par with that of the legendary P-51 Mustang. However, unlike the Mustang, the Ki-84 has solid turning characteristics and excellent climb rate thanks to its lighter weight. This being said, the Ki-84 also has good energy retention, so try to make your opponent bleed energy to have an edge. The Ki-84 was also one of the first mass-produced Japanese aircraft to come equipped with armoured glass, armour plates and self-sealing fuel tanks, but the armour is still lacklustre compared to its Russian and American counterparts. However, as always, not everything is perfect. The aircraft controls stiffer significantly at speeds above 630 km/h, making even slight adjustments to heading impossible. Thus, at higher speeds, its elevator suffers. The Ki-84 also suffers a lot when no modules are researched, making the aircraft almost useless until modifications are unlocked.
  
 
This aircraft should be played as it appears: a lightweight Japanese version of the Mustang, retaining good engine performance, decent climb-rate, high diving performance and relatively lacklustre armament, although slightly improved from the previous model.
 
This aircraft should be played as it appears: a lightweight Japanese version of the Mustang, retaining good engine performance, decent climb-rate, high diving performance and relatively lacklustre armament, although slightly improved from the previous model.
  
Unfortunately, the increased firepower comes at the cost of a higher battle rating, especially so in Arcade Battles. While a 0.3 BR increase in Realistic Battles isn't that bad on the surface, it allows you to face vastly superior aircraft such as the [[F8F-1B]], [[Spitfire F Mk 24]] and [[P-51H-5-NA]] that outclass you in almost every way. In arcade, the BR increase is a lot less...subtle, a whole 1.3 BR increase to be precise. This increase causes the aircraft to occasionally be up-tiered into 7.0 matches with jet aircraft that will walk all over the poor Ki-84. Fortunately for the ''Hayate'', it retains its advantage of excellent engine power - and by extension, top speed, climb rate and energy retention - and superb maneuverability that can turn with nearly every aircraft at the tier. While the ''Ko'' modification of the aircraft was brutal to play efficiently, the ''Otsu'' is a lot more forgiving, but can still wreak havoc in the hands of a skilled pilot.
+
Unfortunately, the increased firepower comes at the cost of a higher battle rating, especially so in Arcade Battles. While a 0.3 BR increase in Realistic Battles isn't that bad on the surface, it allows you to face vastly superior aircraft such as the [[F8F-1B]], [[Spitfire F Mk 24]] and [[P-51H-5-NA]] that outclass you in almost every way. In arcade, the BR increase is a lot less subtle, a whole 1.3 BR increase to be precise. This increase causes the aircraft to occasionally be up-tiered into 7.0 matches with jet aircraft that will walk all over the poor Ki-84. Fortunately for the ''Hayate'', it retains its advantage of excellent engine power - and by extension, top speed, climb rate and energy retention - and superb manoeuvrability that can turn with nearly every aircraft at the tier. While the ''Ko'' modification of the aircraft was brutal to play efficiently, the ''Otsu'' is a lot more forgiving, but can still wreak havoc in the hands of a skilled pilot.
  
 
=== Flying Styles ===
 
=== Flying Styles ===
The Ki-84 Otsu is an aircraft that can tailor to any form of dogfighting its pilot can dream of. Its high top speed, decent acceleration, excellent maneuverability, great climb rate, and superb energy retention create a very stable platform when used properly, and a skilled Ki-84 pilot can single-handedly dictate the flow of the battle.
+
The Ki-84 Otsu is an aircraft that can tailor to any form of dogfighting its pilot can dream of. Its high top speed, decent acceleration, excellent manoeuvrability, great climb rate, and superb energy retention create a very stable platform when used properly, and a skilled Ki-84 pilot can single-handedly dictate the flow of the battle.
  
 
==== Basic Combat ====
 
==== Basic Combat ====
The excellent energy retention combined with fantastic maneuverability allow the Ki-84 to be a very solid energy fighter that can easily compete with the 109's and the various Italian fighters at its tier. Ideally you should make use of the Vertical spiral or Zoom maneuver to bleed your prey's energy then pounce while they're recovering. Do take care to avoid roll-intensive maneuvers such as scissors or lag rolls, as the Ki-84 has a mediocre roll rate that only gets worse with speed as a result of its severe compression.
+
The excellent energy retention combined with fantastic manoeuvrability allow the Ki-84 to be a very solid energy fighter that can easily compete with the 109's and the various Italian fighters at its tier. Ideally you should make use of the Vertical spiral or Zoom manoeuvre to bleed your prey's energy then pounce while they're recovering. Do take care to avoid roll-intensive manoeuvres such as scissors or lag rolls, as the Ki-84 has a mediocre roll rate that only gets worse with speed as a result of its severe compression.
  
Of course due to being a Japanese fighter, the naturally excellent raw maneuverability of the ''Hayate'' allows it to be a more than capable classic dogfighter who specializes in Turn-N-Burn tactics that can easily get on a bandit's tail. However it is noteworthy than the aircraft can struggle to regain its energy once it has bled it by turn-fighting, so avoid flat turns and go for climbing and diving turns instead so as to quickly regain its advantages.
+
Of course due to being a Japanese fighter, the naturally excellent raw manoeuvrability of the ''Hayate'' allows it to be a more than capable classic dogfighter who specializes in Turn-N-Burn tactics that can easily get on a bandit's tail. However it is noteworthy than the aircraft can struggle to regain its energy once it has bled it by turn-fighting, so avoid flat turns and go for climbing and diving turns instead so as to quickly regain its advantages.
  
 
==== Defensive Flying ====
 
==== Defensive Flying ====
Of course, there are scenarios where the Ki-84's pilot will have to go on the defense. The aircraft cannot afford to take many hits, so avoiding as many shots as possible is mandatory for your survival. Defensive energy maneuvers such as the Immelmann, Defensive spiral and the various Yo-Yo's should be your first choice when being attacked. If an enemy is diving on you, try to force an overshoot with your excellent maneuverability and engage while the enemy is zoom-climbing.
+
Of course, there are scenarios where the Ki-84's pilot will have to go on the defensive. The aircraft cannot afford to take many hits, so avoiding as many shots as possible is mandatory for your survival. Defensive energy manoeuvres such as the Immelmann, Defensive spiral and the various Yo-Yo's should be your first choice when being attacked. If an enemy is diving on you, try to force an overshoot with your excellent manoeuvrability and engage while the enemy is zoom-climbing.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
 
! colspan="2" | Weaponry
 
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
|  
+
|
|9 in (mod23)
+
| 9 in (mod23)
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
 
| Offensive 20 mm
 
| Offensive 20 mm
 +
|
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
|  
+
|
|12 in (mod27)
+
| 12 in (mod27)
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
 
| New 20 mm cannons
 
| New 20 mm cannons
 +
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
 
+
* Excellent manoeuvrability, among the best in its rank
* Excellent maneuverability, among the best in its rank
 
 
* Competitive speed and acceleration
 
* Competitive speed and acceleration
 
* Reasonably powerful armament with a decent amount of ammo
 
* Reasonably powerful armament with a decent amount of ammo
Line 236: Line 194:
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Weak airframe that is prone to fires
 
* Weak airframe that is prone to fires
* Severe compression beyond 630 Km/h
+
* Severe compression beyond 630 km/h
 
* Ho-5 cannons have a tendency to spark
 
* Ho-5 cannons have a tendency to spark
 
* Can face jets in an up-tier
 
* Can face jets in an up-tier
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
Line 249: Line 206:
  
 
== See also ==
 
== See also ==
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
* [[Ki-84 (Family)]]''.''
+
* [[Ki-84 (Family)]]
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 08:50, 15 December 2019

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Ki-84 otsu
ki_84_otsu.png
Ki-84 otsu
AB RB SB
6.7 5.7 6.0
Class:
Research:31 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game
This page is about the Japanese fighter Ki-84 otsu. For other versions, see Ki-84 (Family).

Description

GarageImage Ki-84 otsu.jpg


The Ki-84 otsu Hayate is a rank IV Japanese fighter with a battle rating of 6.7 (AB), 5.7 (RB), and 6.0 (SB). It was introduced in Update 1.37.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock 668 651 13000 20.2 20.8 14.2 421
Upgraded ___ 692 __._ 19.4 __._ 17.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
500 ___ 280 ~13 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 480 < 430 > 324
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 2,000 m 1,875 hp 2,100 hp
Setting 2 5,300 m 1,675 hp 1,876 hp

Survivability and armour

  • 13 mm steel backrest
  • 6 mm steel headrest
  • 70 mm bulletproof windshield, sloped

Armaments

Offensive armament

Main article: Ho-5 (20 mm)

The Ki-84 otsu is armed with:

  • 2 x 20 mm Ho-5 cannons, nose-mounted (150 rpg = 300 total)
  • 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)

Suspended armament

The Ki-84 otsu can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
  • 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)

Usage in battles

The Otsu modification is the middle child of the Ki-84 family, dropping the 12.7 mm heavy machine guns from the previous model in favour of two additional Ho-5 20 mm cannons, boosting firepower considerably. It retains the same strengths and weaknesses of said previous model. Equipped with a 2,000 HP engine, this aircraft's performance is on par with that of the legendary P-51 Mustang. However, unlike the Mustang, the Ki-84 has solid turning characteristics and excellent climb rate thanks to its lighter weight. This being said, the Ki-84 also has good energy retention, so try to make your opponent bleed energy to have an edge. The Ki-84 was also one of the first mass-produced Japanese aircraft to come equipped with armoured glass, armour plates and self-sealing fuel tanks, but the armour is still lacklustre compared to its Russian and American counterparts. However, as always, not everything is perfect. The aircraft controls stiffer significantly at speeds above 630 km/h, making even slight adjustments to heading impossible. Thus, at higher speeds, its elevator suffers. The Ki-84 also suffers a lot when no modules are researched, making the aircraft almost useless until modifications are unlocked.

This aircraft should be played as it appears: a lightweight Japanese version of the Mustang, retaining good engine performance, decent climb-rate, high diving performance and relatively lacklustre armament, although slightly improved from the previous model.

Unfortunately, the increased firepower comes at the cost of a higher battle rating, especially so in Arcade Battles. While a 0.3 BR increase in Realistic Battles isn't that bad on the surface, it allows you to face vastly superior aircraft such as the F8F-1B, Spitfire F Mk 24 and P-51H-5-NA that outclass you in almost every way. In arcade, the BR increase is a lot less subtle, a whole 1.3 BR increase to be precise. This increase causes the aircraft to occasionally be up-tiered into 7.0 matches with jet aircraft that will walk all over the poor Ki-84. Fortunately for the Hayate, it retains its advantage of excellent engine power - and by extension, top speed, climb rate and energy retention - and superb manoeuvrability that can turn with nearly every aircraft at the tier. While the Ko modification of the aircraft was brutal to play efficiently, the Otsu is a lot more forgiving, but can still wreak havoc in the hands of a skilled pilot.

Flying Styles

The Ki-84 Otsu is an aircraft that can tailor to any form of dogfighting its pilot can dream of. Its high top speed, decent acceleration, excellent manoeuvrability, great climb rate, and superb energy retention create a very stable platform when used properly, and a skilled Ki-84 pilot can single-handedly dictate the flow of the battle.

Basic Combat

The excellent energy retention combined with fantastic manoeuvrability allow the Ki-84 to be a very solid energy fighter that can easily compete with the 109's and the various Italian fighters at its tier. Ideally you should make use of the Vertical spiral or Zoom manoeuvre to bleed your prey's energy then pounce while they're recovering. Do take care to avoid roll-intensive manoeuvres such as scissors or lag rolls, as the Ki-84 has a mediocre roll rate that only gets worse with speed as a result of its severe compression.

Of course due to being a Japanese fighter, the naturally excellent raw manoeuvrability of the Hayate allows it to be a more than capable classic dogfighter who specializes in Turn-N-Burn tactics that can easily get on a bandit's tail. However it is noteworthy than the aircraft can struggle to regain its energy once it has bled it by turn-fighting, so avoid flat turns and go for climbing and diving turns instead so as to quickly regain its advantages.

Defensive Flying

Of course, there are scenarios where the Ki-84's pilot will have to go on the defensive. The aircraft cannot afford to take many hits, so avoiding as many shots as possible is mandatory for your survival. Defensive energy manoeuvres such as the Immelmann, Defensive spiral and the various Yo-Yo's should be your first choice when being attacked. If an enemy is diving on you, try to force an overshoot with your excellent manoeuvrability and engage while the enemy is zoom-climbing.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator 9 in (mod23)
II Compressor Airframe Offensive 20 mm
III Wings repair Engine 12 in (mod27)
IV Engine injection Cover New 20 mm cannons

Pros and cons

Pros:

  • Excellent manoeuvrability, among the best in its rank
  • Competitive speed and acceleration
  • Reasonably powerful armament with a decent amount of ammo
  • One of the most underestimated aircraft at the rank
  • Above-average climbing rate
  • Very forgiving and enjoyable to fly

Cons:

  • Weak airframe that is prone to fires
  • Severe compression beyond 630 km/h
  • Ho-5 cannons have a tendency to spark
  • Can face jets in an up-tier

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)