Difference between revisions of "Ki-67-I Ko"

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{{Specs-Card|code=ki_67_1_ko}}
+
{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For the ''otsu'' version, see [[Ki-67-I otsu]]''}}
+
| about = Japanese bomber '''{{PAGENAME}}'''
 +
| usage = the other version
 +
| link = Ki-67-I otsu
 +
}}
 +
{{Specs-Card
 +
|code=ki_67_1_ko
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]].
{{break}}
+
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese frontline bomber {{Battle-rating|1}}. This aircraft was introduced in [[Update_1.67_"Assault"|Update 1.67 "Assault"]]
+
The Ki-67 ko excels in many roles in which other Japanese bombers fail to live up to. This is one of the most formidable medium bombers out there, as it is fast, has great defensive capabilities, can mount a wide array of bombs and torpedoes, and has really good survivability. The Ki-67 ko has a wide variety of roles, but its main role is actually a frontline bomber, as it can destroy pillboxes and other high value ground units. Its payload isn't designed to target bases, so it is advisable to target individual ground targets. The Ki-67 ko differs from the previous model, the Ki-67 otsu, in rear of the aircraft. The Ki-67 ko has a single tail gun configuration, giving it slightly weaker defensive capabilities than the Ki-67 otsu.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
The flight performance of this plane is extremely smooth. The Ki-67 can turn really well for a bomber. It has a high rip speed of around 650 km/h. It has excellent acceleration and speed as well, so it can outrun some pursuing fighters. The Ki-67 otsu performs identically to the Ki-67 Ko. It is also important to note that this aircraft is equipped with radial engines, which won't overheat under the WEP setting.
! colspan="8" | Characteristics
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
! colspan="8" | ''Stock''
+
! rowspan="2" | Characteristics
|-
+
! colspan="2" | Max Speed<br>(km/h at 5,150 m)
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! rowspan="2" | Max altitude<br>(metres)
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
! Stock
 +
| 483 || 466 || rowspan="2" | {{Specs|ceiling}} || 31.0 || 31.8 || 10.0 || 10.0 || rowspan="2" | 650
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 528 || 502 || 29.0 || 30.0 || 16.0 || 12.5
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 427 || 398 || 250 || ~5 || ~1
 
|-
 
|-
 
|}
 
|}
Line 83: Line 67:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 360 || < 360 || < 360 || > 313
 
|-
 
|-
 
|}
 
|}
Line 104: Line 85:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp  
+
| 2,200 m || 1,810 hp || 1,973 hp
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
! colspan="3" | Setting 2
 
|-
 
|-
 
! Optimal altitude
 
! Optimal altitude
Line 112: Line 93:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
| 5,800 m || 1,610 hp || 1,755 hp
 
|-
 
|-
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
* No armour plating
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* No armour glazing
+
 
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
+
* 70 mm Bulletproof glass - Armoured windscreen
* More fuel tanks located in wings near the fuselage
+
* 12.7 mm steel plate in the nose - protecting pilots
 +
* 15.8 mm steel plate pilot seat
 +
* 15.8 mm steel plate in mid fuselage - protecting dorsal gunner
 +
* 7.9 mm steel plate in tail (belly only)
 +
* Self sealing fuel tanks (in wings and mid fuselage)
 +
 
 +
The Ki-67 is one of the most sturdy Japanese aircraft in War Thunder. It has self sealing fuel tanks. It can take lots of punishment from .50 calibre rounds. However, when facing aircraft with cannons, it will quickly fall prey to HE rounds unless you take immediate evasive action.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
+
{{Specs-Avia-Armaments}}
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
=== Suspended armament ===
{{main|MAC 1934 (7.5 mm)}}
+
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)|Army Type 92 GPHE (500 kg)|Type 91 Model 3 (850 kg)}}
  
The '''''{{PAGENAME}}''''' is armed with:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* 15 x 50 kg Army Type 94 GPHE bombs (750 kg total)
 +
* 8 x 100 kg Army Type 94 GPHE bombs (800 kg total)
 +
* 3 x 250 kg Army Type 92 GPHE bombs (750 kg total)
 +
* 1 x 850 kg Type 91 Model 3 torpedo
 +
* 1 x 500 kg Army Type 92 GPHE bomb (500 kg total)
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
 
-->
 
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
 
<!--
 
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
{{Specs-Avia-Defensive}}
-->
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
== Usage in the battles ==
+
{{main|Ho-5 (20 mm)|Ho-104 (12.7 mm)}}
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 20 mm Ho-5 cannon, dorsal turret (500 rpg)
 +
* 1 x 12.7 mm Ho-104 machine gun, nose turret (550 rpg)
 +
* 1 x 12.7 mm Ho-104 machine gun, 2 x beam turret (500 rpg)
 +
* 1 x 12.7 mm Ho-104 machine gun, tail turret (700 rpg)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
===Arcade Battles===
 +
The Ki-67 can be used in Air Arcade battles to an excellent extent. It can use its bombs to effectively destroy multiple ground units, playing an important role in ticket count.
 +
To start, take the eight 100 kg bombs and dive to the deck, stay away from the main group of fighters, as it is advisable to stay on the outside of the map to avoid fighter confrontation.
 +
Next, bomb any ground targets you see; tanks and pillboxes are killable only with direct hits, so use the manoeuvrability of this bomber to drop your bombs with precision. It isn't advised to drop bombs on bases, as your payload is not as big enough as that of Heavy bombers and will do very little damage.
 +
 
 +
===Realistic Battles===
 +
The Ki-67-I does well in the ground attack role, but due to limited bombs, you'll need to make frequent trips back to the base. The strategy here is to target pillboxes and medium tanks with the 250 kilogram bombs. Remember to set a three to two second fuse on those bombs!
 +
To start, you'll need to head in for an attack run as fast as possible. Dive towards the ground targets and line up with the pillboxes.
 +
After dropping your four bombs, immediately return to the base, as enemy fighters will be closing in on you. Staying low is critical, as other fighters that dive in on you can be dragged lower to allow for allied interception. However, on certain Pacific maps, you'll need to take torpedoes. To effectively destroy the ships, you'll need to chose a target. At the start of the battle, note if your allies have equipped torpedoes. If no allies are present, head for the destroyers. They take one torpedo to kill. If multiple allies with torpedoes are present, communicate with your team to target the carriers. They are the most rewarding target to kill.
  
===Manual Engine Control===
+
;Enemies worth noting:
 +
 
 +
* [[P-47 (Family)|P-47]] - The P-47 is one of the heavier single-engine fighters that can keep up with the Hiryu and most of your armament will do negligible damage to it. It will unleash eight .50 cals on your aircraft and make short work of you. To deal with this plane, turn. You can out-turn the P-47 and it will most likely disengage. If it keeps up with you, just make sure to manoeuvre out of its sprays and try to hit it with your 20 mm in the tail.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
 +
The Ki-67 is equipped with two powerful radial engines. They also come with a two-stage supercharger. The propeller pitch should be used at 90%-100% when on WEP. Lower the propeller pitch to 90% when at high speeds. The radiators can be kept at 10-20%, and the supercharger can be activated at 3.5 km (11k ft), and the mixture can be set to the following at each specific altitude:
  
===Modules===
+
* Sea Level: 100%-110% Mixture
{| class="wikitable"
+
* 3000 feet: 92% Mixture
!colspan = "1"| Tier
+
* 6000 feet: 84% Mixture
!colspan = "2"| Flight performance
+
* 1000 feet: 70% Mixture
!colspan = "1"| Survivability
+
* 15000 feet: 60% Mixture
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Regular Japanese torpedo as option
 +
** Torpedo has the highest drop speed in the game at 350 mph (580 km/h) and is one of the most feared torpedoes in Naval Battles
 +
* Good armour protection for pilot
 +
* Decent rate of turn time for bombers ({{Annotation|29 s|Arcade Battles}} | {{Annotation|30 s|Realistic Battles}})
 +
* Decent rate of climb for bombers ({{Annotation|16 m/s|Arcade Battles}} | {{Annotation|12.5 m/s|Realistic Battles}})
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Regular Japanese army bomber ordnance
 +
** Max weight of 800 kg (8 x 100 kg)
 +
** Heaviest bomb choice is a singular 500 kg
 +
* Big target for naval battles
 +
** Japanese Aerial torpedoes have the shortest range of all aerial torpedoes
 +
* Poor armour protection for back gunners
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Videos
 +
{{Youtube-gallery|hNeWVbIfetU|'''Mitsubishi Type 4 heavy bomber "Hiryu"''' - Historical footage|}}
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
+
 
 +
;Related Development
 +
* [[Ki-67-I otsu]] - (Improved tail armament)
 +
* [[Ki-109]] - (Day Fighter prototype)
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [https://forum.warthunder.com/index.php?/topic/355492-ki-67-ko-otsu/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Mitsubishi}}
 
{{Japan bombers}}
 
{{Japan bombers}}

Revision as of 23:04, 11 September 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Japanese bomber Ki-67-I Ko. For the other version, see Ki-67-I otsu.
Ki-67-I Ko
ki_67_1_ko.png
GarageImage Ki-67-I Ko.jpg
ArtImage Ki-67-I Ko.png
Ki-67-I Ko
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The Ki-67-I Ko is a rank III Japanese bomber with a battle rating of 4.3 (AB/RB) and 4.7 (SB). It was introduced in Update 1.67 "Assault".

The Ki-67 ko excels in many roles in which other Japanese bombers fail to live up to. This is one of the most formidable medium bombers out there, as it is fast, has great defensive capabilities, can mount a wide array of bombs and torpedoes, and has really good survivability. The Ki-67 ko has a wide variety of roles, but its main role is actually a frontline bomber, as it can destroy pillboxes and other high value ground units. Its payload isn't designed to target bases, so it is advisable to target individual ground targets. The Ki-67 ko differs from the previous model, the Ki-67 otsu, in rear of the aircraft. The Ki-67 ko has a single tail gun configuration, giving it slightly weaker defensive capabilities than the Ki-67 otsu.

General info

Flight performance

Max speed
at 5 150 m502 km/h
Turn time30 s
Max altitude9 300 m
Engine2 х Mitsubishi Ha-104
TypeRadial
Cooling systemAir
Take-off weight14 t

The flight performance of this plane is extremely smooth. The Ki-67 can turn really well for a bomber. It has a high rip speed of around 650 km/h. It has excellent acceleration and speed as well, so it can outrun some pursuing fighters. The Ki-67 otsu performs identically to the Ki-67 Ko. It is also important to note that this aircraft is equipped with radial engines, which won't overheat under the WEP setting.

Characteristics Max Speed
(km/h at 5,150 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 483 466 9300 31.0 31.8 10.0 10.0 650
Upgraded 528 502 29.0 30.0 16.0 12.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
650 300 427 398 250 ~5 ~1
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 360 > 313
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,200 m 1,810 hp 1,973 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,800 m 1,610 hp 1,755 hp

Survivability and armour

Crew8 people
Speed of destruction
Structural650 km/h
Gear300 km/h
  • 70 mm Bulletproof glass - Armoured windscreen
  • 12.7 mm steel plate in the nose - protecting pilots
  • 15.8 mm steel plate pilot seat
  • 15.8 mm steel plate in mid fuselage - protecting dorsal gunner
  • 7.9 mm steel plate in tail (belly only)
  • Self sealing fuel tanks (in wings and mid fuselage)

The Ki-67 is one of the most sturdy Japanese aircraft in War Thunder. It has self sealing fuel tanks. It can take lots of punishment from .50 calibre rounds. However, when facing aircraft with cannons, it will quickly fall prey to HE rounds unless you take immediate evasive action.

Modifications and economy

Repair costBasic → Reference
AB1 292 → 1 644 Sl icon.png
RB2 813 → 3 580 Sl icon.png
SB5 479 → 6 974 Sl icon.png
Total cost of modifications29 900 Rp icon.png
58 100 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 200 / 410 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
155 Ge icon.png
Mods radiator.png
Radiator
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
155 Ge icon.png
Mods compressor.png
Compressor
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
180 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
200 Ge icon.png
Mods new engine.png
Engine
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
200 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
200 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
180 Ge icon.png
Mods armor cover.png
Cover
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
200 Ge icon.png
Mods ammo.png
safat12_turret_belt_pack
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
155 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
10 in (mod24)
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
155 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
ho103_turret_new_gun
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
180 Ge icon.png
Mods pilon torpedo.png
17 3/4 in (mod45)
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods ammo.png
ho5_turret_belt_pack
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
200 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
12 in (mod30)
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
200 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ho5_turret_new_gun
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
200 Ge icon.png
Mods pilon bomb.png
14 in (mod30)
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
200 Ge icon.png
Mods pilon bomb.png
14 in (mod35)
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
200 Ge icon.png

Armaments

Suspended armament

List of setups (6)
Setup 115 x 50 kg Army Type 94 GPHE bomb
Setup 28 x 100 kg Army Type 94 GPHE bomb
Setup 33 x 250 kg Army Type 92 GPHE bomb
Setup 41 x Type 91 Model 3 torpedo (850 kg)
Setup 51 x 500 kg Army Type 92 GPHE bomb
Setup 61 x 800 kg Number 80 Mod. 1 bomb

The Ki-67-I Ko can be outfitted with the following ordnance:

  • 15 x 50 kg Army Type 94 GPHE bombs (750 kg total)
  • 8 x 100 kg Army Type 94 GPHE bombs (800 kg total)
  • 3 x 250 kg Army Type 92 GPHE bombs (750 kg total)
  • 1 x 850 kg Type 91 Model 3 torpedo
  • 1 x 500 kg Army Type 92 GPHE bomb (500 kg total)

Defensive armament

Turret20 mm Ho-5 cannon
Ammunition700 rounds
Fire rate800 shots/min
Turret12.7 mm Ho-104 machine gun
Ammunition550 rounds
Fire rate900 shots/min
2 х Turret12.7 mm Ho-104 machine gun
Ammunition500 rounds
Fire rate900 shots/min
Turret12.7 mm Ho-104 machine gun
Ammunition700 rounds
Fire rate900 shots/min

The Ki-67-I Ko is defended by:

  • 1 x 20 mm Ho-5 cannon, dorsal turret (500 rpg)
  • 1 x 12.7 mm Ho-104 machine gun, nose turret (550 rpg)
  • 1 x 12.7 mm Ho-104 machine gun, 2 x beam turret (500 rpg)
  • 1 x 12.7 mm Ho-104 machine gun, tail turret (700 rpg)

Usage in battles

Arcade Battles

The Ki-67 can be used in Air Arcade battles to an excellent extent. It can use its bombs to effectively destroy multiple ground units, playing an important role in ticket count. To start, take the eight 100 kg bombs and dive to the deck, stay away from the main group of fighters, as it is advisable to stay on the outside of the map to avoid fighter confrontation. Next, bomb any ground targets you see; tanks and pillboxes are killable only with direct hits, so use the manoeuvrability of this bomber to drop your bombs with precision. It isn't advised to drop bombs on bases, as your payload is not as big enough as that of Heavy bombers and will do very little damage.

Realistic Battles

The Ki-67-I does well in the ground attack role, but due to limited bombs, you'll need to make frequent trips back to the base. The strategy here is to target pillboxes and medium tanks with the 250 kilogram bombs. Remember to set a three to two second fuse on those bombs! To start, you'll need to head in for an attack run as fast as possible. Dive towards the ground targets and line up with the pillboxes. After dropping your four bombs, immediately return to the base, as enemy fighters will be closing in on you. Staying low is critical, as other fighters that dive in on you can be dragged lower to allow for allied interception. However, on certain Pacific maps, you'll need to take torpedoes. To effectively destroy the ships, you'll need to chose a target. At the start of the battle, note if your allies have equipped torpedoes. If no allies are present, head for the destroyers. They take one torpedo to kill. If multiple allies with torpedoes are present, communicate with your team to target the carriers. They are the most rewarding target to kill.

Enemies worth noting
  • P-47 - The P-47 is one of the heavier single-engine fighters that can keep up with the Hiryu and most of your armament will do negligible damage to it. It will unleash eight .50 cals on your aircraft and make short work of you. To deal with this plane, turn. You can out-turn the P-47 and it will most likely disengage. If it keeps up with you, just make sure to manoeuvre out of its sprays and try to hit it with your 20 mm in the tail.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

The Ki-67 is equipped with two powerful radial engines. They also come with a two-stage supercharger. The propeller pitch should be used at 90%-100% when on WEP. Lower the propeller pitch to 90% when at high speeds. The radiators can be kept at 10-20%, and the supercharger can be activated at 3.5 km (11k ft), and the mixture can be set to the following at each specific altitude:

  • Sea Level: 100%-110% Mixture
  • 3000 feet: 92% Mixture
  • 6000 feet: 84% Mixture
  • 1000 feet: 70% Mixture
  • 15000 feet: 60% Mixture

Pros and cons

Pros:

  • Regular Japanese torpedo as option
    • Torpedo has the highest drop speed in the game at 350 mph (580 km/h) and is one of the most feared torpedoes in Naval Battles
  • Good armour protection for pilot
  • Decent rate of turn time for bombers (29 s | 30 s)
  • Decent rate of climb for bombers (16 m/s | 12.5 m/s)

Cons:

  • Regular Japanese army bomber ordnance
    • Max weight of 800 kg (8 x 100 kg)
    • Heaviest bomb choice is a singular 500 kg
  • Big target for naval battles
    • Japanese Aerial torpedoes have the shortest range of all aerial torpedoes
  • Poor armour protection for back gunners

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Related Development

External links


Mitsubishi Company (三菱商会)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries, Ltd. (Post-War)

Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E