Difference between revisions of "Ki-49-IIa"

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(Added disambiguation link.)
(Added basic information and tables.)
Line 6: Line 6:
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese medium bomber {{Battle-rating|4}}.
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese medium bomber {{Battle-rating|4}}. It has been in the game since the start of the Open Beta Test prior to Update 1.29.
 +
 
 +
The Ki-49's role is a low-altitude medium bomber capable of destroying ground targets such as pillboxes and tanks. Although hindered by a low total bomb capacity, this aircraft is renowned for its impressive maneuverability. This being said, it is very easy for the Ki-49 to hover above an area and drop all of its payload rather quickly. Heavy bombers such as the G8N1 Renzan have a harder time due to their sheer size and slow rate of turn. Make sure to select either of the 4 x 250 kg bomb load outs if attacking targets like tanks, pillboxes, or smaller ships.  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
Line 16: Line 18:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 5,150 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 29: Line 31:
 
! RB
 
! RB
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
| 480 || 466 || {{Specs|ceiling}} || 31.4 || 31.8 || 8.3 || 9.8 || 650
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 5,150 m)
 
! rowspan="2" |Max altitude (meters)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Turn time (seconds)
Line 46: Line 48:
 
! RB
 
! RB
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
| 525 || 502 || {{Specs|ceiling}} || 28.7 || 30.0 || 18.4 || 12.5 || 650
 
|-
 
|-
 
|}
 
|}
Line 61: Line 63:
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 77: Line 79:
 
! -
 
! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 450 || ~2 || ~2
 
|-
 
|-
 
|}
 
|}
Line 90: Line 92:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 360 || < 360 || < 403 || > 250
 
|-
 
|-
 
|}
 
|}
Line 104: Line 106:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp  
+
| 2,150 m || 2,840 hp || 3,226 hp  
 
|-
 
|-
 
<!--! colspan="3" | Setting 2
 
<!--! colspan="3" | Setting 2
Line 112: Line 114:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
| 5,240 m || 2,600 hp || 2,954 hp  
 
|-
 
|-
! colspan="3" | Setting 3
+
<!--! colspan="3" | Setting 3
 
|-
 
|-
 
! Optimal altitude
 
! Optimal altitude
Line 126: Line 128:
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
* No armour plating
+
* 68 mm Bulletproof glass - Armored windscreen
* No armour glazing
+
* 12.5 mm Steel plate in front of pilot
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
* 16.5 mm Steel plate behind the pilots
* More fuel tanks located in wings near fuselage
+
* 12.5 mm Steel plate behind the dorsal gunner
 +
* 12.5 mm Steel plates surrounding the dorsal gunner
 +
* 12.5 mm Steel plates in front of the tail gunner
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
+
<!--=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
{{main|MAC 1934 (7.5 mm)}}
 
{{main|MAC 1934 (7.5 mm)}}
  
Line 140: Line 144:
 
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
 
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
 
-->
 
-->
<!--=== Suspended armament ===
+
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
<!--
+
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 +
 
 +
* 12 x 50 kg Army Type 94 GPHE bombs (600 kg total)
 +
* 4 x 250 kg Army Type 92 GPHE bombs (1,000 kg total)
 +
* 1 x 500 kg Army Type 92 GPHE bomb (500 kg total)
 +
 
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
-->
+
{{main|Ho-1 army (20 mm)|MG 15 (7.92 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 20 mm Ho-1 cannon, dorsal turret (180 rpg)
 +
* 1 x 7.62 mm MG 15 machine gun, nose turret (450 rpg)
 +
* 1 x 7.62 mm MG 15 machine gun, ventral turret (450 rpg)
 +
* 1 x 7.62 mm MG 15 machine gun, 2 x beam turrets (450 rpg = 900 total)
 +
* 1 x 7.62 mm MG 15 machine gun, tail turret (900 rpg)
 +
 
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
This aircraft has the ability to hold up to 1000 kg of bombs in several different variations. 12 x 50 kg  bombs, 2 versions of 4 x 250 kg bombs, 1 x 500 kg bomb, and 2 versions of 1 x 800 kg bomb. Use the 12 x 50 kg bombs to attack light tanks and light pillboxes. They are not viable against bigger targets, since direct hits are needed to destroy. This load out is particularly useful on maps like Zhengzhou where there is an abundance on non moving targets (light pillboxes). Use either of the 4 x 250 kg bomb versions to destroy heavier targets such as medium tanks, pillboxes, destroyers, and cargo ships. Although different in real life, both kinds of 250 kg and 800 kg bomb seem to do the exact same thing. It is purely up to choice which variation you want to use. It is not recommended to use the 500 kg bomb simply because one can opt for the 800 kg bomb with only a slight performance decrease. In any case, use either of these bombs to destroy targets like carriers or mini bases. 
 +
 +
In arcade battles, this aircraft is particularly proficient at bombing bases, especially with a maxed reload crew skill. Since you can virtually turn on a dime, instead of having to line up longer bombing runs like heavy bombers you can "hover" over the base or airfield and attempt dive attacks. The 800 kg bomb is useful here because you only have to drop one bomb instead of spamming multiple. It's also possible to use this same tactic against pillboxes or tanks. With fighter cover, a good reload time skill and good aim it's possible to destroy dozens of ground units.
 +
 +
If attacked by fighters, it is important to remember and recognize the Ki-49's turning capabilities. It is actually possible to win lateral turn fights against fighters with this aircraft. Try not to act like a "sitting duck" because the Ki-49 features little armor protection and has limited defensive capabilities as far as weapons go. If found in a sticky situation, the hard hitting 20 mm dorsal cannon is deadly. The only problem is that it's not located directly on the tail. If an enemy is directly behind or below the Ki-49, the 20 mm tail gunner's arc will not reach it. Therefore, you may need to change altitude in order to have the enemy plane both above and behind you. Pulling hard maneuvers will throw the enemy off and allow you to set up for more defensive fire.
  
 +
Although unconventional, this aircraft is a fantastic weapon if you want to bait the enemy. Ideally, you would want to attract a higher flying enemy down to you and to get into a turn fight. This way, depending on the enemy aircraft you can out maneuver and distract him while teammates fly down to finish him off. Also if the enemy aircraft attacks from above, the 20 mm Ho-1 cannon can do a lot of damage.
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 180: Line 205:
 
| Radiator
 
| Radiator
 
|  
 
|  
|  
+
| 7 mm Turret
 +
| 12 in (mod30)
 
|-
 
|-
 
| II
 
| II
Line 186: Line 212:
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
| New 7 mm MGs (Turret)
 +
| 14 in (mod35)
 
|-
 
|-
 
| III
 
| III
 
| Wings Repair
 
| Wings Repair
 
| Engine
 
| Engine
 +
| Turret 20 mm
 
|  
 
|  
 
|  
 
|  
Line 198: Line 226:
 
| Engine Injection
 
| Engine Injection
 
| Cover
 
| Cover
 +
| New 20 mm Cannons (Turret)
 
|  
 
|  
 
|-
 
|-
 
|}
 
|}
 +
Being a bomber, speed is not necessarily an important attribute, however payload and armament is. Upgrading the bombs allows for more target flexibility and damage potential while turret upgrades will help survivability. the turret belts and the "new turrets" upgrades are useful. The "new turrets" upgrade will allow you to fire the turrets for longer periods of time and having access to multiple ammunition belts is also helpful. The engine upgrades are also useful in that they will help you reach your target faster and will control engine temperature. Having all of the weapons upgrades will help drastically in unlocking the other modules on this aircraft.
  
 +
The best way of grinding with this aircraft is to play cautiously and to use communication. As with any bomber, if you're caught alone or off guard you are as good as dead. Although not a sure tactic, having a fighter escort will boost RP gains drastically. This goes for both arcade and realistic battles. Generally, try to destroy as many targets as possible without wasting bombs. If done in a speedy fashion it is possible to drop multiple payloads in RB. The same goes for simulator battles. In arcade battles, having a high reload speed and a fighter escort will allow for constant bombardment. If done correctly, flying the Ki-49 in all modes will net you large amounts of RP.
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Very good maneuverability and turn time for a bomber
 +
* Variety of payload options
 +
* Multiple gunners for protection in almost all directions
 +
* Some armor protection around pilots and gunners
 +
* Low stall speed
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Prone to engine and fuel fires
 +
* Relatively slow
 +
* Low total bomb capacity (1,000 kg)
 +
* Generally poor defensive armament
 +
* Low rate of climb
 +
* Gunners in the rear of the plane are bunched up together
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
The Ki-49 first saw service in China. After the outbreak of the Pacific War it flew in New Guinea Australia. The Ki-49 was also used in the defense of the Philippines.
 +
The first unit to receive Donryus was the 61st Sentai in China.
 +
Unknown amount of Ki-49s were involved in the Battle of Okinawa in 1945.
 +
<br> - ''95th Sentai, Papua New Guinea 1943''
 +
<br> - ''61st Sentai, French Indochina 1944 ''
 +
<br> - ''7th Sentai, 2nd Chutai 1944-45''
 +
<br> - ''24th Sentai, 2nd Chutai  Philippines 1944-45''
 +
<br> - ''62st Sentai 3rd Chutai Burma 1944''
  
 
== Media ==
 
== Media ==
Line 218: Line 266:
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
+
''ETC.''-->
 +
* http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=559
 +
* http://www.pilotfriend.com/photo_albums/timeline/ww2/Nakajima%20Ki%2049%20Helen.htm
 +
* http://wp.scn.ru/en/ww2/b/1033/65
  
 
== Sources ==
 
== Sources ==

Revision as of 21:56, 21 December 2018

RANK 4 FRANCE
Somua SM PACK
Ki-49-IIa
ki-49_2a.png
Ki-49-IIa
Research:6 900 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft Ki-49-IIa. For other uses, see Ki-49 (Disambiguation)

Description

GarageImage Ki-49-IIa.jpg


The Ki-49-IIa Donryu is a Rank II Japanese medium bomber with a battle rating of 3.3 (AB), 3.0 (RB), and 3.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.29.

The Ki-49's role is a low-altitude medium bomber capable of destroying ground targets such as pillboxes and tanks. Although hindered by a low total bomb capacity, this aircraft is renowned for its impressive maneuverability. This being said, it is very easy for the Ki-49 to hover above an area and drop all of its payload rather quickly. Heavy bombers such as the G8N1 Renzan have a harder time due to their sheer size and slow rate of turn. Make sure to select either of the 4 x 250 kg bomb load outs if attacking targets like tanks, pillboxes, or smaller ships.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,150 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
480 466 9300 31.4 31.8 8.3 9.8 650
Upgraded
Max Speed
(km/h at 5,150 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
525 502 9300 28.7 30.0 18.4 12.5 650

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 300 450 ~2 ~2
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 360 < 360 < 403 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,150 m 2,840 hp 3,226 hp

Survivability and armour

  • 68 mm Bulletproof glass - Armored windscreen
  • 12.5 mm Steel plate in front of pilot
  • 16.5 mm Steel plate behind the pilots
  • 12.5 mm Steel plate behind the dorsal gunner
  • 12.5 mm Steel plates surrounding the dorsal gunner
  • 12.5 mm Steel plates in front of the tail gunner

Armaments

Suspended armament

      Main article: Bombs

The Ki-49-IIa can be outfitted with the following ordinance:

  • 12 x 50 kg Army Type 94 GPHE bombs (600 kg total)
  • 4 x 250 kg Army Type 92 GPHE bombs (1,000 kg total)
  • 1 x 500 kg Army Type 92 GPHE bomb (500 kg total)

Defensive armament

The Ki-49-IIa is defended by:

  • 1 x 20 mm Ho-1 cannon, dorsal turret (180 rpg)
  • 1 x 7.62 mm MG 15 machine gun, nose turret (450 rpg)
  • 1 x 7.62 mm MG 15 machine gun, ventral turret (450 rpg)
  • 1 x 7.62 mm MG 15 machine gun, 2 x beam turrets (450 rpg = 900 total)
  • 1 x 7.62 mm MG 15 machine gun, tail turret (900 rpg)

Usage in the battles

This aircraft has the ability to hold up to 1000 kg of bombs in several different variations. 12 x 50 kg bombs, 2 versions of 4 x 250 kg bombs, 1 x 500 kg bomb, and 2 versions of 1 x 800 kg bomb. Use the 12 x 50 kg bombs to attack light tanks and light pillboxes. They are not viable against bigger targets, since direct hits are needed to destroy. This load out is particularly useful on maps like Zhengzhou where there is an abundance on non moving targets (light pillboxes). Use either of the 4 x 250 kg bomb versions to destroy heavier targets such as medium tanks, pillboxes, destroyers, and cargo ships. Although different in real life, both kinds of 250 kg and 800 kg bomb seem to do the exact same thing. It is purely up to choice which variation you want to use. It is not recommended to use the 500 kg bomb simply because one can opt for the 800 kg bomb with only a slight performance decrease. In any case, use either of these bombs to destroy targets like carriers or mini bases.

In arcade battles, this aircraft is particularly proficient at bombing bases, especially with a maxed reload crew skill. Since you can virtually turn on a dime, instead of having to line up longer bombing runs like heavy bombers you can "hover" over the base or airfield and attempt dive attacks. The 800 kg bomb is useful here because you only have to drop one bomb instead of spamming multiple. It's also possible to use this same tactic against pillboxes or tanks. With fighter cover, a good reload time skill and good aim it's possible to destroy dozens of ground units.

If attacked by fighters, it is important to remember and recognize the Ki-49's turning capabilities. It is actually possible to win lateral turn fights against fighters with this aircraft. Try not to act like a "sitting duck" because the Ki-49 features little armor protection and has limited defensive capabilities as far as weapons go. If found in a sticky situation, the hard hitting 20 mm dorsal cannon is deadly. The only problem is that it's not located directly on the tail. If an enemy is directly behind or below the Ki-49, the 20 mm tail gunner's arc will not reach it. Therefore, you may need to change altitude in order to have the enemy plane both above and behind you. Pulling hard maneuvers will throw the enemy off and allow you to set up for more defensive fire.

Although unconventional, this aircraft is a fantastic weapon if you want to bait the enemy. Ideally, you would want to attract a higher flying enemy down to you and to get into a turn fight. This way, depending on the enemy aircraft you can out maneuver and distract him while teammates fly down to finish him off. Also if the enemy aircraft attacks from above, the 20 mm Ho-1 cannon can do a lot of damage.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator 7 mm Turret 12 in (mod30)
II Compressor Airframe New 7 mm MGs (Turret) 14 in (mod35)
III Wings Repair Engine Turret 20 mm
IV Engine Injection Cover New 20 mm Cannons (Turret)

Being a bomber, speed is not necessarily an important attribute, however payload and armament is. Upgrading the bombs allows for more target flexibility and damage potential while turret upgrades will help survivability. the turret belts and the "new turrets" upgrades are useful. The "new turrets" upgrade will allow you to fire the turrets for longer periods of time and having access to multiple ammunition belts is also helpful. The engine upgrades are also useful in that they will help you reach your target faster and will control engine temperature. Having all of the weapons upgrades will help drastically in unlocking the other modules on this aircraft.

The best way of grinding with this aircraft is to play cautiously and to use communication. As with any bomber, if you're caught alone or off guard you are as good as dead. Although not a sure tactic, having a fighter escort will boost RP gains drastically. This goes for both arcade and realistic battles. Generally, try to destroy as many targets as possible without wasting bombs. If done in a speedy fashion it is possible to drop multiple payloads in RB. The same goes for simulator battles. In arcade battles, having a high reload speed and a fighter escort will allow for constant bombardment. If done correctly, flying the Ki-49 in all modes will net you large amounts of RP.

Pros and cons

Pros:

  • Very good maneuverability and turn time for a bomber
  • Variety of payload options
  • Multiple gunners for protection in almost all directions
  • Some armor protection around pilots and gunners
  • Low stall speed

Cons:

  • Prone to engine and fuel fires
  • Relatively slow
  • Low total bomb capacity (1,000 kg)
  • Generally poor defensive armament
  • Low rate of climb
  • Gunners in the rear of the plane are bunched up together

History

The Ki-49 first saw service in China. After the outbreak of the Pacific War it flew in New Guinea Australia. The Ki-49 was also used in the defense of the Philippines. The first unit to receive Donryus was the 61st Sentai in China. Unknown amount of Ki-49s were involved in the Battle of Okinawa in 1945.
- 95th Sentai, Papua New Guinea 1943
- 61st Sentai, French Indochina 1944
- 7th Sentai, 2nd Chutai 1944-45
- 24th Sentai, 2nd Chutai Philippines 1944-45
- 62st Sentai 3rd Chutai Burma 1944

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E