Ki-44-II hei

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Hunter FGA.9 PACK
Ki-44-II hei Shoki
General characteristics
1 personCrew
3.0 tTake-off weight
1.97 kg/sBurst mass
Flight characteristics
9 800 mCeiling
Nakajima Ha-109Engine
airCooling system
Speed of destruction
850 km/hStructural
300 km/hGear
Offensive armament
4 x 12.7 mm Ho-103 machine gunWeapon 1
1 000 roundsAmmunition
900 shots/minFire rate
Suspended armament
2 x 50 kg Army Type 94 GPHE bombSetup 1
2 x 100 kg Army Type 94 GPHE bombSetup 2
9 200 Rp icon.pngResearch
22 000 Sl icon.pngPurchase
Sl icon.png2 300 / 2 886/3 000 / 3 765/980 / 1 229Repair
6 300 Sl icon.pngCrew training
22 000 Sl icon.pngExperts
180 Ge icon.pngAces
118 % Rp icon.pngReward for battle
160 % Sl icon.png200 % Sl icon.png50 % Sl icon.png
This page is about the Japanese fighter Ki-44-II hei. For other uses, see Ki-44 (Family).


GarageImage Ki-44-II hei.jpg

The Ki-44-II hei Shoki is a rank II Japanese fighter with a battle rating of 2.0 (AB), 2.7 (RB), and 3.0 (SB). This aircraft was introduced in Update 1.55 "Royal Armour".

A very good energy fighter that turns decently and has a very high top speed when fully upgraded of 606 km/h at 6,000 m, being able to reach that height in 5 minutes at a 21-degree angle at 98% throttle. The Ki-44 will maintain a > 25 m/s climb rate with WEP below 4, 000 m. However, the engine WILL overheat on WEP very quickly below 5,500 m if manual engine control is not used.

It is a phenomenally fast plane, being able to match the speed of almost anything it meets. This is coupled with excellent acceleration, energy retention, high rip speed and low control stiffening, allowing it to pursue after planes that other fighters cannot. The Ki-44 retains the iconic Japanese agility of its country, being able to turn-fight most fighters it encounters, with its high roll rate serving well to keep its targets in sight and to shake off enemies. It is also equal or superior in energy fights to anything it faces, flying loops and energy trapping its foes on a whim.

The Ki-44-II Hei is armed with four Ho-103 heavy machine guns, with 1,000 rounds of ammunition (250 rounds per gun). The Ho-103 machine gun has a low damage output outside of 300 meters due to the low velocity, so the player should make sure to shoot within 300 meters. However, inside of 300 meters, the Ho-103 has a decent damage output easily cutting off wings and critically damaging control surfaces, but it is still weaker than the M2 Brownings or Berezin UB machine guns. The accuracy is very good overall as two of them are in the nose & the other two are in the wings. The best belts for the Ho-103 machine guns would be either Stealth or Air target belts depending on play style.

General info

Flight Performance

Max Speed
(km/h at 5,200 m)
Max altitude
Turn time
Rate of climb
Take-off run
578 566 9 800 21.1 21.5 14.3 14.3 320
Max Speed
(km/h at 5,200 m)
Max altitude (meters) Turn time (seconds) Rate of climb
Take-off run (meters)
 ?  ? 9 800  ??.? 20.0  ??.? 18.8 320


Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Wing-break speed
Gear limit
Combat flap
Max Static G
+ -
850 300 400 ~25 ~16
Optimal velocities
< 400 < 400 < 450 > 260
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,386 m 1,420 hp 1,613 hp

Survivability and armour

  • 10.5 mm Steel plate behind the pilot
  • 10.5 mm Steel plate - headrest


Offensive armament

Main article: Ho-103 army (12.7 mm)

The Ki-44-II hei is armed with:

  • 2 x 12.7 mm Ho-103 machine gun, nose-mounted (250 rpg = 500 total)
  • 2 x 12.7 mm Ho-103 machine gun, wing-mounted (250 rpg = 500 total)

Suspended armament

      Main article: Bombs

The Ki-44-II hei can be outfitted with the following equipment:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
  • 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)

Usage in the battles

Ingame, the Ki-44 is the pinnacle of point interceptors at its battle rating. At the beginning of any match, use your amazing climb rate to get as high as you can. If you climb at around a 22° angle, you should be able to find yourself far above enemy bombers by the time you encounter them. If there are bombers, those 4 x 12.7s machine guns can do a number on a bomber, but the bombers defences can also do a lot to you. When attacking a bomber, do it in high-speed passes, giving the gunners minimal time to lock on to you. Aim for the wings of the bomber as, while not exactly high velocity, your shells can do a lot of damage to a bomber's wing.

If there are no bombers your next job is fighter interception. Attack enemy fighters using Boom & Zoom tactics to destroy fighters. Use vertical maneuvers to maximize your energy retention while booming and zooming. As long as you keep your speed up, you should be fine. Horizontal maneuvers are not highly recommended as it performs worse than in the vertical but will turn with most other fighters if needed especially with flaps. Stall climbs can also be used to great effect against opposing planes due to the incredible energy retention and climb rate.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable


Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 12 mm
II Compressor Airframe 7 in (mod20)
III Wings Repair Engine New 12 mm MGs
IV Engine Injection Cover 10 in (mod24)

Pros and cons


  • Incredibly fast, leaves virtually any plane it faces in the dust at any altitude
  • Climb rate is better than most equivalent aircraft, at more than > 25 m/s spaded
  • Excellent acceleration
  • Superior agility against other aircraft
  • Extremely low stall speed
  • Has an excellent roll rate (utilize combat flaps for tighter manoeuvring)


  • Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough
  • Feeble armament, even the Soviet I-16 will feel like a Tiger II with this plane, the rate of fire quickly utilises the ammo reserves as well
  • Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed
  • Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb


Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.


Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.

Japan fighters
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I hei Tada's · Ki-61-I tei · Ki-61-II
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M wasn't heard of yet)