Difference between revisions of "Ki-32"

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{{Specs-Card|code=ki_32}}
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{{Specs-Card
 +
|code=ki_32
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese light bomber {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese light bomber {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
 
 
 
The first thing you will notice upon flying the Ki-32 is that it is incredibly nimble, especially in AB. It can out-turn anything that's not a bi-plane. A spaded Ki-32 with no bombs can out-turn early Spitfires, and a smart pilot will use this incredible maneuverability to their advantage. However, all this maneuverability comes at a dangerous cost. With no armor, a vulnerable cockpit, and a weak airframe, you cannot afford to take any damage. As such, you should avoid engagements at all costs.
 
 
 
As a low flying light bomber, your first priority should be bombing ground targets as bombing bases is impractical, due to your bombs dealing low amounts of damage to them. While your 9 x 50 kg bombs are efficient at destroying lightly armored targets like armored cars and AAA, and your 100 kg bombs can destroy light tanks, any heavily armored target like medium and heavy tanks or destroyers will shrug them off unless you score a direct hit, which is relatively easy to do due to the Ki-32's solid bomb accuracy.
 
 
 
The Ki-32 also is very slow even when upgraded. With a stock top speed of 403 kph/250 mph and a spaded speed of 442 kph/275 mph, you will struggle to outrun anything that is not a Po-2.  
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The Ki-32 also is slow even when upgraded. With a stock top speed of 395 km/h and a spaded speed of 423 km/h you will struggle to outrun most monoplanes.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 3,950 m)
 
! colspan="2" | Max Speed<br>(km/h at 3,950 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 403 || 395 || {{Specs|ceiling}} || 14.8 || 15.2 || 5.8 || 5.5 || 300
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 3,950 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 408 || 397 || rowspan="2" | {{Specs|ceiling}} || 14.7 || 15.2 || 5.5 || 5.5 || rowspan="2" | 300
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 442 || 423 || {{Specs|ceiling}} || 13.1 || 14.0 || 12.4 || 7.6 || 300
+
! Upgraded
 +
| 442 || 423 || 13.1 || 14.0 || 12.4 || 7.6
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~11 || ~8
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 564 || 518 || 280 || ~12 || ~9
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 290 || < 260 || < 270 || > 312
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
One of the two major downfalls of the Ki-32 is the limited protection it has. With an open cockpit, a fuselage made of fabric and wood, and no armour, any plane with guns can shoot it down. However, as noted, the Ki-32 is amazingly manoeuvrable, increasing its survivability if one knows how to use it correctly. It also mounts 2 defensive 7.7 mm Type 89s, which at this rank is quite powerful due to its high fire rate and the large area it can cover.
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Economy}}
  
One of the two major downfalls of the Ki-32 is the limited protection it has. With an open cockpit, a fuselage made of fabric and wood, and no armour, any plane with guns can shoot it down. However, as noted, the Ki-32 is amazingly maneuverable, increasing its survivability if one knows how to use it correctly. It also mounts a twin 7.7 mm Type 89, which at this rank is quite powerful due to its high fire rate and the large area it can cover.  
+
* Being a bomber, acquiring the 10 inch (mod 24) module should be top priority. The weak airframe means that getting the survivability modules will help you survive attacks from unwanted visitors.
 +
* New turret belts are beneficial as the gunner's stock belts contain ball ammunition which is almost useless.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Type 89 army (7.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Type 89 (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 x 7.7 mm Type 89 machine gun, wing-mounted (135 rpg)
+
* 1 x 7.7 mm Type 89 machine gun, wing-mounted (200 rpg)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|l1=Type 94 GPHE (50 kg)|l2=Type 94 GPHE (100 kg)}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 9 x 50 kg Army Type 94 GPHE bombs
+
* 9 x 50 kg Army Type 94 GPHE bombs (450 kg total)
* 4 x 100 kg Army Type 94 GPHE bombs
+
* 4 x 100 kg Army Type 94 GPHE bombs (400 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
{{main|Type 89 army (7.7 mm)}}
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Type 89 (7.7 mm)}}
  
The '''''{{PAGENAME}}'''''
+
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 7.7 mm Type 89 machine gun, dorsal turret (135 rpg = 270 total)
+
* 2 x 7.7 mm Type 89 machine guns, dorsal turret (270 rpg = 540 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Ki-32 is a low flying bomber, so you should stay near the ground in order to destroy the ground targets.
+
The first thing you will notice upon flying the Ki-32 is that it is incredibly nimble, especially in AB. It can out-turn anything that's not a bi-plane. A spaded Ki-32 with no bombs can out-turn early Spitfires, and a smart pilot will use this incredible manoeuvrability to their advantage. However, all this manoeuvrability comes at a dangerous cost. With no armour, a vulnerable cockpit, and a weak airframe, you cannot afford to take any damage. As such, you should avoid engagements at all costs.
Do not bother with medium or heavy tanks, as your measly 100 kg bombs do almost nothing to them unless you score a direct hit, so go for targets like light pillboxes, light tanks, AAA and armoured cars.  
 
  
'''Be sure to avoid any form of confrontation.''' Although you can outmaneuver pretty much anything you face, you cannot afford to take any hits, so the best idea is to avoid engagements all-together. However, if an enemy decides that you are worthy prey, you have a few tools at your disposal. Firstly, pull turn heavy maneuvers and try to get on their tail. While you only have a 7.7 mm machine gun, you may be able to hit critical modules or even snipe the pilot if you are accurate enough. Aim for the pilot, engine(s) and wings, as you have a larger chance of downing an enemy by aiming at these spots. If the enemy is diving on you, force them to overshoot through maneuvers and effective rudder usage then attempt to disengage during their zoom climb.  
+
As a low flying light bomber, your first priority should be bombing ground targets as bombing bases is impractical, due to your bombs dealing low amounts of damage to them. While your 9 x 50 kg bombs are efficient at destroying lightly armoured targets like armoured cars and AAA, and your 100 kg bombs can destroy light tanks, any heavily armoured target like medium and heavy tanks or destroyers will shrug them off unless you score a direct hit, which is relatively easy to do due to the Ki-32's solid bomb accuracy.
  
Enemies worth noting are as follows:
+
'''Be sure to avoid any form of confrontation.''' Although you can outmanoeuvre pretty much anything you face, you cannot afford to take any hits, so the best idea is to avoid engagements all-together. However, if an enemy decides that you are worthy prey, you have a few tools at your disposal. Firstly, pull turn heavy manoeuvres and try to get on their tail. While you only have a 7.7 mm machine gun, you may be able to hit critical modules or even snipe the pilot if you are accurate enough. Aim for the pilot, engine(s) and wings, as you have a larger chance of downing an enemy by aiming at these spots. If the enemy is diving on you, force them to overshoot through manoeuvres and effective rudder usage then attempt to disengage during their zoom climb.
  
'''I-153/I-16''''s. The Russian biplanes and early Chaikas are universally feared planes. You can outmaneuver both of them, but they are quite fast for their ranks and sport 2-4 ShKAS machine guns that can mount entirely Incendiary rounds, which will shred your weak fabric and wood body in seconds. These ShKAS machine guns are arguably the best 7.62 mm guns in the game due to their high fire rate, good accuracy, powerful incendiary belts and good stopping power for their rank, so try not to get hit by any shot as they have a high possibility of critically damaging your plane, if not setting it on fire. Avoid them if possible, and if one thrusts a fight on you, seek assistance from teammates.
+
'''Enemies worth noting are as follows:'''
  
'''D.501/D.510'''. The Dewoitine's are exceptionally dangerous opponents. They are highly maneuverable, have decent speed, and are the only 1.3 planes to mount a cannon, and what a cannon it is (Hispano 404). One shot of their Hispano is enough to down your plane. However, their airframe is quite weak overall and have a very vulnerable open cockpit. If one engages with you, attempt to make him use all of his cannon rounds then try to snipe out his pilot with your gunner.
+
'''I-153/I-16''''s. The Russian biplanes and early Chaikas are universally feared planes. You can outmanoeuvre both of them, but they are quite fast for their ranks and sport 2-4 ShKAS machine guns that can mount entirely Incendiary rounds, which will shred your weak fabric and wood body in seconds. These ShKAS machine guns are arguably the best 7.62 mm guns in the game due to their high fire rate, good accuracy, powerful incendiary belts and good stopping power for their rank, so try not to get hit by any shot as they have a high possibility of critically damaging your plane, if not setting it on fire. Avoid them if possible, and if one thrusts a fight on you, seek assistance from teammates. Do not try to engage them, under any circumstances, as only one measly 7.7 mm will not be enough to kill them, and very soon, you will find yourself shot down.
  
'''CR.42 Falco'''. The feared Italian biplane sports two powerful 12.7 mm BREDA machine guns filled with incendiary rounds, a very high speed for a biplane, and above average climbing characteristics. However, they are not as maneuverable as other bi-planes, so you can outturn it. If one is diving on you, force an overshoot then disengage.
+
'''D.501/D.510'''. The Dewoitines are exceptionally dangerous opponents. They are highly manoeuvrable, have decent speed, and are the only planes at a BR of 1.3 to mount a cannon, and what a cannon it is (Hispano 404). One shot of their Hispano is enough to down your plane. However, their airframe is quite weak overall and have a very vulnerable open cockpit. If one engages with you, attempt to make him use all of his cannon rounds then try to snipe out his pilot with your gunner.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
| 10 in (mod24)
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wings Repair
 
| Engine
 
|
 
| Turret 7 mm
 
|
 
 
|-
 
|-
| IV
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|  
 
| Engine Injection
 
| Cover
 
| New 7 mm MGs (Turret)
 
|  
 
 
|-
 
|-
 
|}
 
|}
 
* Being a bomber, acquiring the 10 inch (mod 24) module should be top priority. The weak airframe means that getting the survivability modules will help you survive attacks from unwanted visitors.
 
* New turret belts are beneficial as the gunner's stock belts contain ball ammunition which is almost useless.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fantastic maneuverability; can outturn Spitfires with no bombs
+
* Fantastic manoeuvrability; can outturn Spitfires with no bombs
 
* Small target
 
* Small target
 
* Fast firing defensive armament that covers a lot of area
 
* Fast firing defensive armament that covers a lot of area
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* Bombs are very accurate
 
* Bombs are very accurate
 
* Access to a bomb sight, a rarity for single-engined bombers
 
* Access to a bomb sight, a rarity for single-engined bombers
* Fixed landing gear makes emergency landings easier (and regular landings)  
+
* Fixed landing gear makes emergency landings easier (and regular landings)
 +
* Slow speed reduces bomb dispersion from the bombsight, unlike faster bombers
 +
* Has some offensive armament unlike most bombers
  
 
'''Cons:'''
 
'''Cons:'''
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* Weak offensive armament
 
* Weak offensive armament
 
* 4 x 100 kg bombs are useless versus heavy armour
 
* 4 x 100 kg bombs are useless versus heavy armour
* Cannot drop all 9x50 kg bombs at once, thanks to 4 stored outside bomb bay
+
* Fuel tanks are not self-sealing
* No self-sealing fuel tanks
+
* Fires will almost certainly down the plane (wood and fabric will not hold up for long)
* Fires will almost certainly down the plane (wood, fabric and fuel)
+
* It will most likely lose head-ons due to lack of armour and weak offensive armament
* It will most likely lose head-ons due to lack of armour
 
 
* Mediocre roll rate
 
* Mediocre roll rate
* Offensive 7.7 mm machine gun is virtually useless other than for ground attacks
+
* Offensive 7.7 mm machine gun is virtually useless other than for ground attacks (and even then, only trucks, artillery and howitzers)
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Ki-32 was developed in response to a 1936 Imperial Japanese Army specification to replace the aging and inferior Ki-3. Both Mitsubishi and Kawasaki were requested to build two prototypes by Christmas. The specification required a top speed of 400 kph at 3,000 m with a normal operating altitude from 2,000 - 4,000 m and the ability to climb to that height in 8 minutes. The companies needed to choose between utilizing an 825 hp Mitsubishi Ha-6 radial, an 850 hp Nakajima Ha-5 radial or an 850 hp Kawasaki Ha-9-IIb liquid cooled inline engines.  
+
The Ki-32 was developed in response to a 1936 Imperial Japanese Army specification to replace the ageing and inferior Ki-3. Both Mitsubishi and Kawasaki were requested to build two prototypes by Christmas. The specification required a top speed of 400 kph at 3,000 m with a normal operating altitude from 2,000 - 4,000 m and the ability to climb to that height in 8 minutes. The companies needed to choose between utilizing an 825 hp Mitsubishi Ha-6 radial, an 850 hp Nakajima Ha-5 radial or an 850 hp Kawasaki Ha-9-IIb liquid-cooled inline engines.
  
 
The bomber also needed to conform to the following parameters:
 
The bomber also needed to conform to the following parameters:
Line 274: Line 180:
 
* At least one flexible rear turret
 
* At least one flexible rear turret
 
* The ability to perform 60-degree dives for dive bombing
 
* The ability to perform 60-degree dives for dive bombing
* Have a fully loaded weight of less than 3,300 kg.
+
* Have a fully loaded weight of less than 3,300 kg
  
 
The first Kawasaki prototype flew in 1937 and seven more prototypes were produced. The Kawasaki Ki-32 and Mitsubishi Ki-30 were virtually identical in terms of layout and performance, the main difference between the two were the engines. Mitsubishi used the Nakajima Ha-5 14-cylinder air-cooled radial engine, whereas Kawasaki opted to use their own Ha-9-IIb inline V12 engine.
 
The first Kawasaki prototype flew in 1937 and seven more prototypes were produced. The Kawasaki Ki-32 and Mitsubishi Ki-30 were virtually identical in terms of layout and performance, the main difference between the two were the engines. Mitsubishi used the Nakajima Ha-5 14-cylinder air-cooled radial engine, whereas Kawasaki opted to use their own Ha-9-IIb inline V12 engine.
Line 287: Line 193:
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=aircraft&vehicleClass=bomber&vehicle=ki_32 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 
{{Youtube-gallery|goszFx1uQCw|'''The Shooting Range #103''' - ''Pages of History'' section at 10:38 discusses the Ki-32.}}
 
{{Youtube-gallery|goszFx1uQCw|'''The Shooting Range #103''' - ''Pages of History'' section at 10:38 discusses the Ki-32.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the aircraft;''
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* ''reference to the series of the aircraft;''
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;Aircraft of comparable role, configuration and era
* ''links to approximate analogues of other nations and research trees.''
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* [[TBD-1]]
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* [[Do 17 E-1]]
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* [[Swordfish Mk I]]
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* [[D3A1]]
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* [[S.81]]
  
 
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* [https://warthunder.com/en/news/5532-development-kawasaki-ki-32-the-bomber-of-three-armies-en [Devblog<nowiki>]</nowiki> Kawasaki Ki-32: The Bomber of Three Armies]
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* [[wt:en/news/5532-development-kawasaki-ki-32-the-bomber-of-three-armies-en|[Devblog] Kawasaki Ki-32: The Bomber of Three Armies]]
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* [https://forum.warthunder.com/index.php?/topic/414723-ki-32/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Kawasaki}}
 
{{AirManufacturer Kawasaki}}
 
{{Japan bombers}}
 
{{Japan bombers}}

Revision as of 14:28, 26 April 2021

RANK 6 BRITAIN
Rooikat 105 PACK
Ki-32
ki_32.png
GarageImage Ki-32.jpg
Ki-32
AB RB SB
1.0 1.3 1.3
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Ki-32 is a rank I Japanese light bomber with a battle rating of 1.0 (AB) and 1.3 (RB/SB). It was introduced in Update 1.79 "Project X".

General info

Flight performance

Max speed
at 3 950 m423 km/h
Turn time14 s
Max altitude7 000 m
EngineKawasaki Ha-9-2B
TypeInline
Cooling systemWater
Take-off weight4 t

The Ki-32 also is slow even when upgraded. With a stock top speed of 395 km/h and a spaded speed of 423 km/h you will struggle to outrun most monoplanes.

Characteristics Max Speed
(km/h at 3,950 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 408 397 7000 14.7 15.2 5.5 5.5 300
Upgraded 442 423 13.1 14.0 12.4 7.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
600 600 564 518 280 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 290 < 260 < 270 > 312

Survivability and armour

Crew2 people
Speed of destruction
Structural600 km/h
Gear600 km/h

One of the two major downfalls of the Ki-32 is the limited protection it has. With an open cockpit, a fuselage made of fabric and wood, and no armour, any plane with guns can shoot it down. However, as noted, the Ki-32 is amazingly manoeuvrable, increasing its survivability if one knows how to use it correctly. It also mounts 2 defensive 7.7 mm Type 89s, which at this rank is quite powerful due to its high fire rate and the large area it can cover.

Modifications and economy

Repair costBasic → Reference
AB104 → 131 Sl icon.png
RB157 → 197 Sl icon.png
SB188 → 237 Sl icon.png
Total cost of modifications2 970 Rp icon.png
890 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 50 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods radiator.png
Radiator
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods compressor.png
Compressor
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods new engine.png
Engine
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods metanol.png
Engine injection
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png
Mods armor frame.png
Airframe
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods armor cover.png
Cover
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png
Mods ammo.png
type89_belt_pack
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mod arrow 0.png
Mods weapon.png
type89_new_gun
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods pilon bomb.png
10 in (mod24)
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods ammo.png
type97_turret_belt_pack
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
type89_turret_new_gun
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png
  • Being a bomber, acquiring the 10 inch (mod 24) module should be top priority. The weak airframe means that getting the survivability modules will help you survive attacks from unwanted visitors.
  • New turret belts are beneficial as the gunner's stock belts contain ball ammunition which is almost useless.

Armaments

Offensive armament

Ammunition200 rounds
Fire rate900 shots/min
Main article: Type 89 (7.7 mm)

The Ki-32 is armed with:

  • 1 x 7.7 mm Type 89 machine gun, wing-mounted (200 rpg)

Suspended armament

List of setups (2)
Setup 19 x 50 kg Army Type 94 GPHE bomb
Setup 24 x 100 kg Army Type 94 GPHE bomb

The Ki-32 can be outfitted with the following ordnance:

  • 9 x 50 kg Army Type 94 GPHE bombs (450 kg total)
  • 4 x 100 kg Army Type 94 GPHE bombs (400 kg total)

Defensive armament

Turret2 x 7.7 mm Type 89 machine gun
Ammunition540 rounds
Fire rate900 shots/min
Main article: Type 89 (7.7 mm)

The Ki-32 is defended by:

  • 2 x 7.7 mm Type 89 machine guns, dorsal turret (270 rpg = 540 total)

Usage in battles

The first thing you will notice upon flying the Ki-32 is that it is incredibly nimble, especially in AB. It can out-turn anything that's not a bi-plane. A spaded Ki-32 with no bombs can out-turn early Spitfires, and a smart pilot will use this incredible manoeuvrability to their advantage. However, all this manoeuvrability comes at a dangerous cost. With no armour, a vulnerable cockpit, and a weak airframe, you cannot afford to take any damage. As such, you should avoid engagements at all costs.

As a low flying light bomber, your first priority should be bombing ground targets as bombing bases is impractical, due to your bombs dealing low amounts of damage to them. While your 9 x 50 kg bombs are efficient at destroying lightly armoured targets like armoured cars and AAA, and your 100 kg bombs can destroy light tanks, any heavily armoured target like medium and heavy tanks or destroyers will shrug them off unless you score a direct hit, which is relatively easy to do due to the Ki-32's solid bomb accuracy.

Be sure to avoid any form of confrontation. Although you can outmanoeuvre pretty much anything you face, you cannot afford to take any hits, so the best idea is to avoid engagements all-together. However, if an enemy decides that you are worthy prey, you have a few tools at your disposal. Firstly, pull turn heavy manoeuvres and try to get on their tail. While you only have a 7.7 mm machine gun, you may be able to hit critical modules or even snipe the pilot if you are accurate enough. Aim for the pilot, engine(s) and wings, as you have a larger chance of downing an enemy by aiming at these spots. If the enemy is diving on you, force them to overshoot through manoeuvres and effective rudder usage then attempt to disengage during their zoom climb.

Enemies worth noting are as follows:

I-153/I-16's. The Russian biplanes and early Chaikas are universally feared planes. You can outmanoeuvre both of them, but they are quite fast for their ranks and sport 2-4 ShKAS machine guns that can mount entirely Incendiary rounds, which will shred your weak fabric and wood body in seconds. These ShKAS machine guns are arguably the best 7.62 mm guns in the game due to their high fire rate, good accuracy, powerful incendiary belts and good stopping power for their rank, so try not to get hit by any shot as they have a high possibility of critically damaging your plane, if not setting it on fire. Avoid them if possible, and if one thrusts a fight on you, seek assistance from teammates. Do not try to engage them, under any circumstances, as only one measly 7.7 mm will not be enough to kill them, and very soon, you will find yourself shot down.

D.501/D.510. The Dewoitines are exceptionally dangerous opponents. They are highly manoeuvrable, have decent speed, and are the only planes at a BR of 1.3 to mount a cannon, and what a cannon it is (Hispano 404). One shot of their Hispano is enough to down your plane. However, their airframe is quite weak overall and have a very vulnerable open cockpit. If one engages with you, attempt to make him use all of his cannon rounds then try to snipe out his pilot with your gunner.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Fantastic manoeuvrability; can outturn Spitfires with no bombs
  • Small target
  • Fast firing defensive armament that covers a lot of area
  • Minimum fuel load is 35 minutes
  • Bombs are very accurate
  • Access to a bomb sight, a rarity for single-engined bombers
  • Fixed landing gear makes emergency landings easier (and regular landings)
  • Slow speed reduces bomb dispersion from the bombsight, unlike faster bombers
  • Has some offensive armament unlike most bombers

Cons:

  • Weak airframe
  • No armour whatsoever
  • Slow even after upgrades
  • Weak offensive armament
  • 4 x 100 kg bombs are useless versus heavy armour
  • Fuel tanks are not self-sealing
  • Fires will almost certainly down the plane (wood and fabric will not hold up for long)
  • It will most likely lose head-ons due to lack of armour and weak offensive armament
  • Mediocre roll rate
  • Offensive 7.7 mm machine gun is virtually useless other than for ground attacks (and even then, only trucks, artillery and howitzers)

History

The Ki-32 was developed in response to a 1936 Imperial Japanese Army specification to replace the ageing and inferior Ki-3. Both Mitsubishi and Kawasaki were requested to build two prototypes by Christmas. The specification required a top speed of 400 kph at 3,000 m with a normal operating altitude from 2,000 - 4,000 m and the ability to climb to that height in 8 minutes. The companies needed to choose between utilizing an 825 hp Mitsubishi Ha-6 radial, an 850 hp Nakajima Ha-5 radial or an 850 hp Kawasaki Ha-9-IIb liquid-cooled inline engines.

The bomber also needed to conform to the following parameters:

  • Have a normal bomb load of 300 kg
  • Have a maximum payload of 450 kg
  • One forward firing machine gun
  • At least one flexible rear turret
  • The ability to perform 60-degree dives for dive bombing
  • Have a fully loaded weight of less than 3,300 kg

The first Kawasaki prototype flew in 1937 and seven more prototypes were produced. The Kawasaki Ki-32 and Mitsubishi Ki-30 were virtually identical in terms of layout and performance, the main difference between the two were the engines. Mitsubishi used the Nakajima Ha-5 14-cylinder air-cooled radial engine, whereas Kawasaki opted to use their own Ha-9-IIb inline V12 engine.

The Kawasaki design encountered engine cooling problems, thus awarding the Mitsubishi Ki-30 the production order. Despite this, the need for aircraft in the Second Sino-Japanese war, which had started at full scale in July 1937, allowed the Ki-32 to enter production 12 months behind its rival. However, there were more Ki-32's built than Ki-30 despite being an inferior plane.

The Ki-32 was used extensively during the Sino-Japanese War, equipping the 3rd, 6th, 10th, 35th, 45th, 65th and 75th Sentai. It saw combat during the Battle of Nomonhan against Russia in 1938-1939. The plane saw its last combat action with the Imperial Japanese Army bombing the Commonwealth forces during the Japanese invasion of Hong Kong.

During WWII, the Ki-32 were supplied to the Manchukuo Air Force in order to replace Kawasaki's old Type 88/KDA-2 light bombers, and were the main bombers of the service through the war.

It was finally withdrawn from military service in 1942 and was re-purposed as a training plane.

Media

Skins
Videos

See also

Aircraft of comparable role, configuration and era

External links


Kawasaki Aircraft Industries (川崎航空機工業株式会社)
Biplane Fighters  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Fighters  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
  Ki-100 · Ki-100-II
Interceptors  Ki-45 ko · Ki-45 otsu · Ki-45 hei · Ki-45 tei
  Ki-96
  Ki-102 otsu
  Ki-108 Kai
Bombers  Ki-32
  Ki-48-II otsu
Captured  ␗Ki-45 hei/tei · ␗Ki-61-I otsu · ▃Ki-61-Ib
See also  Kawasaki Shipyard Co.

Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E