Difference between revisions of "Ki-10-II C"

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{{Specs-Card|code=ki_10_2_commander}}
 
 
{{About
 
{{About
 
| about = Japanese fighter '''{{PAGENAME}}'''
 
| about = Japanese fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other variants
 
| link = Ki-10 (Family)
 
| link = Ki-10 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=ki_10_2_commander
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese biplane fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Ki-10-II C is no longer acquirable in the game but is retained by those who have obtained it before its removal.
{{break}}
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese biplane fighter {{Battle-rating}}. It was in the game since the start of the Open Beta Test prior to Update 1.29. The Ki-10-II C is no longer acquirable in the game but is retained by those who have obtained it before its removal.
 
  
 
The Ki-10-II C is a biplane fighter for Rank 1 Japan. Like most biplanes, the KI-10-II C has a low top speed, good turn rate, good-to-fair climbing ability, nearly no armour, and, in realistic and simulator battles, a ridiculously short take-off length. Compared to other biplanes, the Ki-10-II C is faster and climbs far better, but in turn, has inferior armament and armour.
 
The Ki-10-II C is a biplane fighter for Rank 1 Japan. Like most biplanes, the KI-10-II C has a low top speed, good turn rate, good-to-fair climbing ability, nearly no armour, and, in realistic and simulator battles, a ridiculously short take-off length. Compared to other biplanes, the Ki-10-II C is faster and climbs far better, but in turn, has inferior armament and armour.
  
The Ki-10-II C's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10 excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10 has a tendency to enter uncontrollable spins.  
+
The Ki-10-II C's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10 excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10 has a tendency to enter uncontrollable spins.
  
 
It's twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKAS, Browning, and MG 17. The belts are poor as well; stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-II C's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10 (SB 2, Do 17, etc.) unless a lucky round knocks out the pilot. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-II C. Instead, the best Ki-10 targets are other biplanes or slow monoplanes, such as [[P-26 (Family)|P-26]]s, Furies and Nimrods. '''Aim for the wings!''' The fuselages of all planes will absorb the Ki-10's shells like a sponge. Like most other planes, the Ki-10-II C works best in numbers. Ki-10 pilots should focus primary on sticking together and working as a team.
 
It's twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKAS, Browning, and MG 17. The belts are poor as well; stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-II C's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10 (SB 2, Do 17, etc.) unless a lucky round knocks out the pilot. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-II C. Instead, the best Ki-10 targets are other biplanes or slow monoplanes, such as [[P-26 (Family)|P-26]]s, Furies and Nimrods. '''Aim for the wings!''' The fuselages of all planes will absorb the Ki-10's shells like a sponge. Like most other planes, the Ki-10-II C works best in numbers. Ki-10 pilots should focus primary on sticking together and working as a team.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 386 || 375 || {{Specs|ceiling}} || 16.6 || 17.2 || 8.6 || 11.0 || 232
+
! Stock
 +
| 384 || 377 || rowspan="2" | {{Specs|ceiling}} || 16.4 || 17.1 || 11.1 || 11.1 || rowspan="2" | 232
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 419 || 402 || 15.8 || 16.0 || 22.0 || 15.7
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 420 || 402 || {{Specs|ceiling}} || 15.7 || 16.0 || 26.2 || 15.7 || 232
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| X || X || X || X || X    <!-- ✓ -->
 
| X || X || X || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
<!--! rowspan="2" | Combat flap<br> (km/h)-->
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} <!--|| ??? -->|| ~14 || ~7
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~11 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 320 || < 320 || < 320 || > 200
 
| < 320 || < 320 || < 320 || > 200
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,500 m || 800 hp || 944 hp
+
| 3,500 m || 800 hp || 944 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp  
 
 
|-
 
|-
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* No armour plating
 +
* No armour glazing
 +
* All critical components located in front of aircraft (fuel, pilot, engine, controls)
 +
 
 +
Like many biplanes before and contemporaries of the {{PAGENAME}}, armour was not an option, survival was based on the pilot's grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot's toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
For such low-rank vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Type 89 army (7.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Type 89 (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 7.7 mm Type 89 machine guns, nose mounted (450 rpg = 900 total)
+
* 2 x 7.7 mm Type 89 machine guns, nose-mounted (450 rpg = 900 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The 2 x Type 89s are the absolute worst pair of guns in the game. They have little incendiary ability, unlike the Browning 7.62 mm/12.7 mm, and have a low fire-rate in comparison to the MG 17. The Ki-10-II C will not provide rapid victories; it takes much skill to master the Ki-10's firepower. Beginner players will not appreciate the Ki-10 at all.  
+
The Ki-10-II's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10-II excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10-II has a tendency to enter uncontrollable spins.
  
Always aim for wings of opponents. A wing will simply fall off after unloading 500 rounds into it. If lucky, the Ki-10 can get away with ripping off an enemy wing after about a 5-8 second burst. Pilot shots are viable as well but require a significant amount of discipline and skill. Remember that the Type 89 also tends to overheat quickly, though slower than the ShKAS. Always use the Stealth belt, its efficiency is superior to any tracer-equipped belts.  
+
Its twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the [[ShKAS (7.62 mm)|ShKAS]], [[Browning (7.62 mm)|Browning]], and [[MG 17 (7.92 mm)|MG 17]]. The belts are poor as well; ''Stealth'' is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-II's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10-II (Beaufort, A-26, etc.) unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-II. Instead, the best Ki-10-II targets are other biplanes or slow monoplanes, such as [[P-26 (Family)|P-26s]], [[Fury Mk I|Fury Mk Is]] or [[Nimrod Mk I|Nimrod Mk Is]]. The best practice is to aim for the wings! The fuselage's of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-II works best in numbers. Ki-10 pilots should focus primarily on sticking together and working as a team.
  
When in a monoplane (except the P-26 Peashooter) and flying against the Ki-10-IIC, use superior speed and climb rate to outdistance it and apply Boom & Zoom tactics. Do not turn fight with the Ki-10-IIC because of its superior turn fighting ability.
+
=== Manual Engine Control ===
 
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| New 7 mm MGs
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
|-
 
|}
 
 
* For such low-rank vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Great Maneuverability
+
* Great manoeuvrability
* Excellent Roll Rate
+
* Excellent roll rate
* High Climb Angle and Rate can be used as a tactical advantage
+
* High climb angle and rate can be used as a tactical advantage
* Excellent Vertical Maneuverability
+
* Excellent vertical manoeuvrability
* Excellent Energy Retention ''for a biplane''
+
* Excellent energy retention ''for a biplane''
 
* Does not get into a spin easily; spin recovery is quick
 
* Does not get into a spin easily; spin recovery is quick
  
 
'''Cons:'''
 
'''Cons:'''
  
* Mediocre Top Speed
+
* Mediocre top speed
* Very Slow (horizontally) at Best Climb speed
+
* Very slow (horizontally) at best climb speed
* Weak Armament
+
* Weak armament
* Weak Armour
+
* Weak armour
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakijima K-11 (which would later be refined as the [[Ki-27 otsu|Ki-27]]) as the Imperial Japanese Army Air Force placed more priority on manoeuvrability than speed. Its excellent manoeuvrability made it extremely popular with Japanese pilots, who demanded similar high manoeuvrability from newer aircraft. Over the course of its service, the fighter would be refined several times with the ultimate version, the [[Ki-10-II]], appearing in 1937.  
+
The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakajima Ki-11 (which would later be refined as the [[Ki-27 otsu|Ki-27]]) as the Imperial Japanese Army Air Force placed more priority on manoeuvrability than speed. Its excellent manoeuvrability made it extremely popular with Japanese pilots, who demanded similar high manoeuvrability from newer aircraft. Over the course of its service, the fighter would be refined several times with the ultimate version, the [[Ki-10-II]], appearing in 1937.
  
The K-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet [[I-15 M-22|I-15]]). It formed the backbone of the IJAAF fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been regulated to training and courier roles, and received the Allied reporting name "Perry".  
+
The Ki-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet [[I-15 M-22|I-15]]). It formed the backbone of the IJAAF fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been regulated to training and courier roles, and received the Allied reporting name "Perry".
  
 
There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National [[P-26A-33|P-26s]], and may have engaged British-built [[Gladiator_Mk_II|Gladiators]], Italian CR.32s (predecessor of the [[CR.42]]), and Soviet [[I-15bis|I-15's]], all crewed by Chinese pilots, during the early battles of the war.
 
There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National [[P-26A-33|P-26s]], and may have engaged British-built [[Gladiator_Mk_II|Gladiators]], Italian CR.32s (predecessor of the [[CR.42]]), and Soviet [[I-15bis|I-15's]], all crewed by Chinese pilots, during the early battles of the war.
  
=== Ingame Description ===
+
=== In-game description ===
 
Kawasaki Ki-10-II (Type 95-II, Allied reporting name: Perry) single-engine army fighter
 
Kawasaki Ki-10-II (Type 95-II, Allied reporting name: Perry) single-engine army fighter
  
The first Ki-10 production fighters began to enter service in December 1935. Military pilots highly appreciated the new fighter's speed and rate of climb. However, Kawasaki soon began to get non-stop requests from troops asking them to improve the machine's horizontal manoeuvrability The predominant opinion in the Japanese aviation industry of that time period was that fighters should first of all meet the requirements of high manoeuvrability for the close-range combats (""dog fights"") of World War I. In addition, the Ki-10 was noted to have inadequate longitudinal stability that made accurate aiming and firing more difficult.
+
The first Ki-10 production fighters began to enter service in December 1935. Military pilots highly appreciated the new fighter's speed and rate of climb. However, Kawasaki soon began to get non-stop requests from troops asking them to improve the machine's horizontal manoeuvrability The predominant opinion in the Japanese aviation industry of that time period was that fighters should first of all meet the requirements of high manoeuvrability for the close-range combats ("dog fights") of World War I. In addition, the Ki-10 was noted to have inadequate longitudinal stability that made accurate aiming and firing more difficult.
  
 
In response to these complaints, Takeo Doi presented a new version of the fighter, designated the Ki-10-II, in October 1937.
 
In response to these complaints, Takeo Doi presented a new version of the fighter, designated the Ki-10-II, in October 1937.
Line 259: Line 190:
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=aircraft&vehicleClass=fighter&vehicle=ki_10_2_commander Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 
{{Youtube-gallery|PrqqMtZin1U|'''The Shooting Range #48''' - ''Pages of History'' section at 04:36 discusses the Ki-10.}}
 
{{Youtube-gallery|PrqqMtZin1U|'''The Shooting Range #48''' - ''Pages of History'' section at 04:36 discusses the Ki-10.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
 +
 
 +
;[[Ki-10 (Family)|Related development]]
 +
 
 +
* [[Ki-10-I]]
 +
* [[Ki-10-I C|Ki-10-I Commander]] - <small>Command plane of the 1st Sentai</small>
 +
* [[Ki-10-II]]
 +
 
 +
;Planes of comparable role, configuration and era
 +
 
 +
* [[I-15 (Family)|I-15]]
 +
* [[He 51 (Family)|He 51]]
 +
* [[CR.32 (Family)|CR.32]]
 +
* [[D.37 (Family)|D.371]]
 +
* [[Fury (Disambiguation)#Rank I - Aircraft|Fury]]
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.'' -->
* [http://www.historyofwar.org/articles/weapons_kawasaki_ki-10.html HistoryOfWar.org's page of the "Kawasaki Ki-10 'Perry'"]
+
 
* [http://surfcity.kund.dalnet.se/kawasaki_ki-10.htm "Håkans aviation page" - Ki-10]
+
* [http://www.historyofwar.org/articles/weapons_kawasaki_ki-10.html <nowiki>[HistoryOfWar.org]</nowiki> Kawasaki Ki-10 'Perry']
 +
* [http://surfcity.kund.dalnet.se/kawasaki_ki-10.htm <nowiki>[Håkans aviation page]</nowiki> Ki-10]
 +
* [[wikipedia:Kawasaki_Ki-10|[Wikipedia] Kawasaki Ki-10]]
  
 
{{AirManufacturer Kawasaki}}
 
{{AirManufacturer Kawasaki}}
 
{{Japan fighters}}
 
{{Japan fighters}}
 +
[[Category:Hidden vehicles]]

Revision as of 22:31, 30 December 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
This page is about the Japanese fighter Ki-10-II C. For other variants, see Ki-10 (Family).
Ki-10-II C
ki_10_2_commander.png
GarageImage Ki-10-II C.jpg
Ki-10-II C
AB RB SB
1.0 1.0 1.0
Class:
Show in game

Description

The Ki-10-II C is a gift rank I Japanese biplane fighter with a battle rating of 1.0 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Ki-10-II C is no longer acquirable in the game but is retained by those who have obtained it before its removal.

The Ki-10-II C is a biplane fighter for Rank 1 Japan. Like most biplanes, the KI-10-II C has a low top speed, good turn rate, good-to-fair climbing ability, nearly no armour, and, in realistic and simulator battles, a ridiculously short take-off length. Compared to other biplanes, the Ki-10-II C is faster and climbs far better, but in turn, has inferior armament and armour.

The Ki-10-II C's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10 excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10 has a tendency to enter uncontrollable spins.

It's twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKAS, Browning, and MG 17. The belts are poor as well; stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-II C's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10 (SB 2, Do 17, etc.) unless a lucky round knocks out the pilot. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-II C. Instead, the best Ki-10 targets are other biplanes or slow monoplanes, such as P-26s, Furies and Nimrods. Aim for the wings! The fuselages of all planes will absorb the Ki-10's shells like a sponge. Like most other planes, the Ki-10-II C works best in numbers. Ki-10 pilots should focus primary on sticking together and working as a team.

General info

Flight performance

Max speed
at 4 000 m402 km/h
Turn time15 s
Max altitude8 100 m
EngineKawasaki Ha-9-2A
TypeInline
Cooling systemWater
Take-off weight2 t
Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 384 377 8100 16.4 17.1 11.1 11.1 232
Upgraded 419 402 15.8 16.0 22.0 15.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
600 560 N/A N/A N/A ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 320 < 320 < 320 > 200
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,500 m 800 hp 944 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural600 km/h
Gear560 km/h
  • No armour plating
  • No armour glazing
  • All critical components located in front of aircraft (fuel, pilot, engine, controls)

Like many biplanes before and contemporaries of the Ki-10-II C, armour was not an option, survival was based on the pilot's grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot's toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.

Modifications and economy

Repair costBasic → Reference
AB97 → 121 Sl icon.png
RB149 → 186 Sl icon.png
SB90 → 112 Sl icon.png
Total cost of modifications2 970 Rp icon.png
895 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 80 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
40 Ge icon.png
Mods radiator.png
Radiator
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
40 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
100 Sl icon.png
65 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
50 Ge icon.png
Mods new engine.png
Engine
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
50 Ge icon.png
Mods metanol.png
Engine injection
Research:
480 Rp icon.png
Cost:
145 Sl icon.png
95 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
100 Sl icon.png
65 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
145 Sl icon.png
95 Ge icon.png
Mods ammo.png
type89_belt_pack
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
40 Ge icon.png
Mod arrow 1.png
Mods weapon.png
type89_new_gun
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
50 Ge icon.png

For such low-rank vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.

Armaments

Offensive armament

Ammunition900 rounds
Fire rate900 shots/min
Main article: Type 89 (7.7 mm)

The Ki-10-II C is armed with:

  • 2 x 7.7 mm Type 89 machine guns, nose-mounted (450 rpg = 900 total)

Usage in battles

The Ki-10-II's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10-II excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10-II has a tendency to enter uncontrollable spins.

Its twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKAS, Browning, and MG 17. The belts are poor as well; Stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-II's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10-II (Beaufort, A-26, etc.) unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-II. Instead, the best Ki-10-II targets are other biplanes or slow monoplanes, such as P-26s, Fury Mk Is or Nimrod Mk Is. The best practice is to aim for the wings! The fuselage's of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-II works best in numbers. Ki-10 pilots should focus primarily on sticking together and working as a team.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Great manoeuvrability
  • Excellent roll rate
  • High climb angle and rate can be used as a tactical advantage
  • Excellent vertical manoeuvrability
  • Excellent energy retention for a biplane
  • Does not get into a spin easily; spin recovery is quick

Cons:

  • Mediocre top speed
  • Very slow (horizontally) at best climb speed
  • Weak armament
  • Weak armour

History

The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakajima Ki-11 (which would later be refined as the Ki-27) as the Imperial Japanese Army Air Force placed more priority on manoeuvrability than speed. Its excellent manoeuvrability made it extremely popular with Japanese pilots, who demanded similar high manoeuvrability from newer aircraft. Over the course of its service, the fighter would be refined several times with the ultimate version, the Ki-10-II, appearing in 1937.

The Ki-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet I-15). It formed the backbone of the IJAAF fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been regulated to training and courier roles, and received the Allied reporting name "Perry".

There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National P-26s, and may have engaged British-built Gladiators, Italian CR.32s (predecessor of the CR.42), and Soviet I-15's, all crewed by Chinese pilots, during the early battles of the war.

In-game description

Kawasaki Ki-10-II (Type 95-II, Allied reporting name: Perry) single-engine army fighter

The first Ki-10 production fighters began to enter service in December 1935. Military pilots highly appreciated the new fighter's speed and rate of climb. However, Kawasaki soon began to get non-stop requests from troops asking them to improve the machine's horizontal manoeuvrability The predominant opinion in the Japanese aviation industry of that time period was that fighters should first of all meet the requirements of high manoeuvrability for the close-range combats ("dog fights") of World War I. In addition, the Ki-10 was noted to have inadequate longitudinal stability that made accurate aiming and firing more difficult.

In response to these complaints, Takeo Doi presented a new version of the fighter, designated the Ki-10-II, in October 1937.

The new plane had its upper wing span increased to improve manoeuvrability, which resulted in decreased wing load. Also, the tail section of the fuselage was lengthened to extend the empennage, which made the plane more stable.

The designers managed to compensate completely for the increased drag after the plane's production standards were raised and, in particular, the airframe's surface was given a smoother finish. As a result, the Ki-10's manoeuvrability and takeoff/landing characteristics were noticeably improved, even though the plane retained the same engine and other flight performance parameters remained unchanged.

290 Ki-10-II fighters left the Kawasaki factory floor (located in the city of Gifu) during production, up until December 1938, when the machine's production ceased.

The Ki-10-I and the Ki-10-II became the most advanced biplane fighters in Japanese aviation. They took active part in combat operations in the Sino-Japanese War and in the Khalkhyn Gol conflict. Ki-10 aircraft became obsolete by the beginning of the Pacific War, and were mainly used as training machines.

In 1939, a practically undamaged Ki-10-II fighter was captured by the Chinese. This aircraft later appeared in the USSR. The machine was thoroughly studied there, and flight tests were even conducted at the Air Force Research Institute.

Soviet test pilots noted that the Japanese fighter had high production standards and was easy to operate and maintain. It was not difficult to pilot, but its stability was considered inadequate, and its spin characteristics were believed to be poor.

But in general, despite a number of disadvantages, the Ki-10-II was regarded as a very strong air-combat opponent which could fight Soviet I-15 fighters on an equal footing.

Media

Skins
Videos

See also

Related development
Planes of comparable role, configuration and era

External links


Kawasaki Aircraft Industries (川崎航空機工業株式会社)
Biplane Fighters  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Fighters  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
  Ki-100 · Ki-100-II
Interceptors  Ki-45 ko · Ki-45 otsu · Ki-45 hei · Ki-45 tei
  Ki-96
  Ki-102 otsu
  Ki-108 Kai
Bombers  Ki-32
  Ki-48-II otsu
Captured  ␗Ki-45 hei/tei · ␗Ki-61-I otsu · ▃Ki-61-Ib
See also  Kawasaki Shipyard Co.

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)