Difference between revisions of "Ki-10-I"

From War Thunder Wiki
Jump to: navigation, search
(Edits.)
m (added con)
(2 intermediate revisions by 2 users not shown)
Line 7: Line 7:
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} reserve Japanese biplane fighter {{Battle-rating|1}}. It has been in the game since the start of the Open Beta Test prior to Update 1.29.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese biplane fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
The Ki-10-I is a reserve biplane fighter for Rank 1 Japan. Like most biplanes, the KI-10-I has a low top speed, good turn rate, good-to-fair climbing ability, nearly no armour, and, in realistic and simulator battles, a ridiculously short take-off length. Compared to other biplanes, the Ki-10-I is faster and climbs far better, but in turn, has inferior armament and armour.
+
The Ki-10-I is a reserve biplane fighter for rank I Japan. Like most biplanes, the Ki-10-I has a low top speed, good turn rate, fair climbing ability, nearly no armour, and, in Realistic and Simulator battles, a ridiculously short take-off length. Compared to other biplanes, the Ki-10-I is faster and climbs far better, but in return, has inferior armament and armour.
  
The Ki-10-I's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10-I excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10-I has a tendency to enter uncontrollable spins.  
+
The Ki-10-I's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10-I excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Turning stalls should be avoided, as the Ki-10-I has a tendency to enter uncontrollable spins.
 +
 
 +
Its twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the [[ShKAS (7.62 mm)|ShKAS]], [[Browning (7.62 mm)|Browning]], and [[MG 17 (7.92 mm)|MG 17]]. The belts are poor as well; ''Stealth'' is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-I's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10-I ([[Beaufort Mk VIII|Beaufort]], [[PBY-5 (Family)|PBY-5]], etc.) unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-I. Instead, the best Ki-10-I targets are other biplanes or slow monoplanes, such as [[P-26A-33|P-26's]], [[Fury Mk I|Fury Mk I']]s or [[Nimrod Mk I|Nimrod Mk I']]s. AIM FOR THE WINGS! The fuselages of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-I works best in numbers. Ki-10 pilots should focus primarily on sticking together and working as a team.
  
It's twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKas, Browning, and MG-17. The belts are poor as well; stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-I's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10-I (Beaufort, A-26, etc.) unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-I. Instead, the best Ki-10-I targets are other biplanes or slow monoplanes, such as [[P-26A-33|P-26s]], Fury Mk Is or [[Nimrod Mk I]]s. AIM FOR THE WINGS! The fuselage's of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-I works best in numbers. Ki-10 pilots should focus primary on sticking together and working as a team.
 
 
== General info ==
 
== General info ==
 +
=== Flight performance ===
 +
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 32: Line 32:
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 41: Line 41:
 
! RB
 
! RB
 
|-
 
|-
| 385 || 374 || {{Specs|ceiling}} || 16.5 || 17.2 || 8.4 || 10.6 || 232
+
| 387 || 377 || {{Specs|ceiling}} || 16.3 || 17.2 || 10.1 || 9.8 || 232
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 58: Line 58:
 
! RB
 
! RB
 
|-
 
|-
| 420 || 402 || {{Specs|ceiling}} || 15.7 || 16.0 || 26.8 || 15.7 || 232
+
| 423 || 402 || {{Specs|ceiling}} || 15.8 || 16.0 || 22.7 || 15.7 || 232
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| || X || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 83: Line 83:
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
<!--! rowspan="2" | Combat flap<br> (km/h)-->
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
Line 89: Line 89:
 
! -
 
! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} <!--|| ??? -->|| ~14 || ~8
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~11 || ~6
 
|-
 
|-
 
|}
 
|}
Line 102: Line 102:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 320 || < 320 || < 320 || > 200
+
| < 280 || < 350 || < 320 || > 190
 
|-
 
|-
 
|}
 
|}
Line 116: Line 116:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,500 m || 800 hp || 944 hp  
+
| 3,500 m || 800 hp || 944 hp
 
|-
 
|-
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
* No armour plating
 
* No armour glazing
 
* Critical components located in front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Type 89 army (7.7 mm)}}
 
{{main|Type 89 army (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 × 7.7 mm Type 89 machine gun, nose-mounted (450 rpg = 900 total)
+
* 2 x 7.7 mm Type 89 army machine guns, nose-mounted (450 rpg = 900 total)
  
<!--=== Suspended armament ===
+
== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
+
The 2 x Type 89s are the worst pair of guns in the game. They have little incendiary ability, like the Browning 7.62 mm/12.7 mm, and have a low fire-rate, unlike the MG 17. The Ki-10-I will not provide rapid kills; it takes much skill to master the Ki-10-I's killing capabilities. Beginner players will not appreciate the Ki-10-I at all.
  
=== Defensive armament ===
+
Always aim for the wings of opponents. A wing will simply fall off after you have unloaded 500 rounds into it. If you're lucky, you can get away with a wing kill after about a 5-8 second burst. Pilot shots are viable as well, but require a significant amount of discipline and skill. Remember that the Type 89 also tends to overheat quickly, though slower than the ShKAS. Always use the Stealth belt. Its efficiency is superior to any of the tracer-equipped belts.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The 2 x Type 89s are the absolute worst pair of guns in the game. They have little incendiary ability, like the Browning 7.62 mm/12.7 mm, and have a low fire-rate, unlike the MG-17. The Ki-10-I will not provide rapid kills; it takes much skill to master the Ki-10-Is killing capabilities. Beginner players will not appreciate the Ki-10-I at all.  
 
  
Always aim for wings of opponents. A wing will simply fall off after you have unloaded 500 rounds into it. If you're lucky, you can get away with a wing kill after about a 5-8 second burst. Pilot shots are viable as well, but require a significant amount of discipline and skill. Remember that the Type 89 also tends to overheat quickly, though slower than the ShKas. Always use the Stealth belt. Its efficacy is superior to any tracer-equipped belts.
+
=== Manual Engine Control ===
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="1" | Tier
Line 192: Line 165:
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
 
| Offensive 7 mm
 
| Offensive 7 mm
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
| New 7 mm MGs
 
| New 7 mm MGs
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
|  
+
|
 
|-
 
|-
 
|}
 
|}
Line 220: Line 193:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good Maneuverability
+
* Good manoeuvrability
* Low Stall Speed
+
* Low stall speed
* Fast Top Speed (for a Biplane)
+
* Fast top speed (for a biplane)
* Great Climb Rate (for a Biplane or Monoplane)
+
* Great climb rate (for a biplane or monoplane)
 
* Great roll rate
 
* Great roll rate
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak Armor
+
* Weak armour
* Poor Diving Ability
+
* Poor diving ability
* Poor Spin Characteristics
+
* Poor spin characteristics
 
* Poor high-alt performance
 
* Poor high-alt performance
 
* Abysmal armament
 
* Abysmal armament
 
* Wings are terribly weak
 
* Wings are terribly weak
 +
* Poor brakes
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakijima K-11 (which would later be refined as the [[Ki-27 otsu|Ki-27]]) as the Imperial Japanese Army Air Force placed more priority on manoeuvrability than speed. Its excellent manoeuvrability made it extremely popular with Japanese pilots, who demanded similar high manoeuvrability from newer aircraft. Over the course of its service, the fighter would be refined several times with the ultimate version, the [[Ki-10-II]], appearing in 1937.  
+
The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakijima K-11 (which would later be refined as the [[Ki-27 otsu|Ki-27]]) as the Imperial Japanese Army Air Force placed more priority on manoeuvrability than speed. Its excellent manoeuvrability made it extremely popular with Japanese pilots, who demanded similar high manoeuvrability from newer aircraft. Over the course of its service, the fighter would be refined several times with the ultimate version, the [[Ki-10-II]], appearing in 1937.
  
The K-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet [[I-15 M-22|I-15]]). It formed the backbone of the IJAAF fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been relegated to training and courier roles, and received the Allied reporting name "Perry".  
+
The K-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet [[I-15 M-22|I-15]]). It formed the backbone of the IJAAF fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been relegated to training and courier roles, and received the Allied reporting name "Perry".
  
There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National [[P-26A-33|P-26s]], and may have engaged British-built [[Gladiator_Mk_II|Gladiators]], Italian CR.32s (predecessor of the [[CR.42 ]] ), and Soviet [[I-15bis|I-15's]], all crewed by Chinese pilots, during the early battles of the war.
+
There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National [[P-26A-33|P-26s]], and may have engaged British-built [[Gladiator Mk II|Gladiators]], Italian [[CR.32]]s, and Soviet [[I-15bis|I-15's]], all crewed by Chinese pilots, during the early battles of the war.
  
=== Ingame Info ===
+
=== In-game description ===
 
Kawasaki Ki-10-I (Type 95-I, Allied reporting name: Perry) single-engine army fighter
 
Kawasaki Ki-10-I (Type 95-I, Allied reporting name: Perry) single-engine army fighter
  
Line 254: Line 228:
 
The designers, headed by Takeo Doi, managed to create quite a successful aircraft with good flight performance. The Type 95 fighter got off the ground for the first time in February 1935, and it reached a maximum speed of 400 km/h during tests. At the time, this was probably the fastest speed attainable by a biplane.
 
The designers, headed by Takeo Doi, managed to create quite a successful aircraft with good flight performance. The Type 95 fighter got off the ground for the first time in February 1935, and it reached a maximum speed of 400 km/h during tests. At the time, this was probably the fastest speed attainable by a biplane.
  
The aircraft was launched into full-scale production under the designation of ""Army Fighter Type 95 Model 1"" (Ki-10-I). A total of 300 fighters of this variant were supplied by the Kawasaki company from December 1935 to October 1937.
+
The aircraft was launched into full-scale production under the designation of "Army Fighter Type 95 Model 1" (Ki-10-I). A total of 300 fighters of this variant were supplied by the Kawasaki company from December 1935 to October 1937.
  
 
The aircraft was equipped with a 850 hp Kawasaki Ha-9-IIa twelve-cylinder, double-row, liquid-cooled engine that featured a gear-driven centrifugal-type supercharger and a three-bladed, controllable-pitch metal propeller. The engine itself was a licensed version of the German BMW9.
 
The aircraft was equipped with a 850 hp Kawasaki Ha-9-IIa twelve-cylinder, double-row, liquid-cooled engine that featured a gear-driven centrifugal-type supercharger and a three-bladed, controllable-pitch metal propeller. The engine itself was a licensed version of the German BMW9.
Line 265: Line 239:
  
 
The aircraft's instrumentation and on-board navigation lights enabled the Ki-10 to perform night flights. Provision was made for the installation of an oxygen apparatus. Command vehicles were equipped with radio sets. Externally, these fighters could be identified by the radio antennas mounted over their biplane cellules.
 
The aircraft's instrumentation and on-board navigation lights enabled the Ki-10 to perform night flights. Provision was made for the installation of an oxygen apparatus. Command vehicles were equipped with radio sets. Externally, these fighters could be identified by the radio antennas mounted over their biplane cellules.
 +
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''-->
 
  
 
* [http://www.historyofwar.org/articles/weapons_kawasaki_ki-10.html HistoryOfWar.org's page of the "Kawasaki Ki-10 'Perry'"]
 
* [http://www.historyofwar.org/articles/weapons_kawasaki_ki-10.html HistoryOfWar.org's page of the "Kawasaki Ki-10 'Perry'"]
Line 278: Line 252:
 
* [http://en.wikipedia.org/wiki/Kawasaki_Ki-10 Wikipedia Article on Ki-10]
 
* [http://en.wikipedia.org/wiki/Kawasaki_Ki-10 Wikipedia Article on Ki-10]
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Japan fighters}}
 
{{Japan fighters}}

Revision as of 01:44, 18 June 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Ki-10-I
ki_10_1.png
Ki-10-I
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game
This page is about the Japanese fighter Ki-10-I. For other uses, see Ki-10 (Family).

Description

GarageImage Ki-10-I.jpg


The Ki-10-I is a rank I Japanese biplane fighter with a battle rating of 1.0 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Ki-10-I is a reserve biplane fighter for rank I Japan. Like most biplanes, the Ki-10-I has a low top speed, good turn rate, fair climbing ability, nearly no armour, and, in Realistic and Simulator battles, a ridiculously short take-off length. Compared to other biplanes, the Ki-10-I is faster and climbs far better, but in return, has inferior armament and armour.

The Ki-10-I's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10-I excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Turning stalls should be avoided, as the Ki-10-I has a tendency to enter uncontrollable spins.

Its twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKAS, Browning, and MG 17. The belts are poor as well; Stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-I's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10-I (Beaufort, PBY-5, etc.) unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-I. Instead, the best Ki-10-I targets are other biplanes or slow monoplanes, such as P-26's, Fury Mk I's or Nimrod Mk I's. AIM FOR THE WINGS! The fuselages of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-I works best in numbers. Ki-10 pilots should focus primarily on sticking together and working as a team.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
387 377 8100 16.3 17.2 10.1 9.8 232
Upgraded
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
423 402 8100 15.8 16.0 22.7 15.7 232

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
520 ~11 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 280 < 350 < 320 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,500 m 800 hp 944 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: Type 89 army (7.7 mm)

The Ki-10-I is armed with:

  • 2 x 7.7 mm Type 89 army machine guns, nose-mounted (450 rpg = 900 total)

Usage in battles

The 2 x Type 89s are the worst pair of guns in the game. They have little incendiary ability, like the Browning 7.62 mm/12.7 mm, and have a low fire-rate, unlike the MG 17. The Ki-10-I will not provide rapid kills; it takes much skill to master the Ki-10-I's killing capabilities. Beginner players will not appreciate the Ki-10-I at all.

Always aim for the wings of opponents. A wing will simply fall off after you have unloaded 500 rounds into it. If you're lucky, you can get away with a wing kill after about a 5-8 second burst. Pilot shots are viable as well, but require a significant amount of discipline and skill. Remember that the Type 89 also tends to overheat quickly, though slower than the ShKAS. Always use the Stealth belt. Its efficiency is superior to any of the tracer-equipped belts.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe
III Wings repair Engine New 7 mm MGs
IV Engine injection Cover
  • For such low tier vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.

Pros and cons

Pros:

  • Good manoeuvrability
  • Low stall speed
  • Fast top speed (for a biplane)
  • Great climb rate (for a biplane or monoplane)
  • Great roll rate

Cons:

  • Weak armour
  • Poor diving ability
  • Poor spin characteristics
  • Poor high-alt performance
  • Abysmal armament
  • Wings are terribly weak
  • Poor brakes

History

The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakijima K-11 (which would later be refined as the Ki-27) as the Imperial Japanese Army Air Force placed more priority on manoeuvrability than speed. Its excellent manoeuvrability made it extremely popular with Japanese pilots, who demanded similar high manoeuvrability from newer aircraft. Over the course of its service, the fighter would be refined several times with the ultimate version, the Ki-10-II, appearing in 1937.

The K-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet I-15). It formed the backbone of the IJAAF fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been relegated to training and courier roles, and received the Allied reporting name "Perry".

There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National P-26s, and may have engaged British-built Gladiators, Italian CR.32s, and Soviet I-15's, all crewed by Chinese pilots, during the early battles of the war.

In-game description

Kawasaki Ki-10-I (Type 95-I, Allied reporting name: Perry) single-engine army fighter

A biplane of composite structure with non-retractable landing gear and an open cockpit. This plane was created in the design bureau of Kawasaki Heavy Industries under the direction of Takeo Doi. While the new fighter was being designed, experience and structural solutions were used from the Ki-5 monoplane fighter developed earlier.

The designers, headed by Takeo Doi, managed to create quite a successful aircraft with good flight performance. The Type 95 fighter got off the ground for the first time in February 1935, and it reached a maximum speed of 400 km/h during tests. At the time, this was probably the fastest speed attainable by a biplane.

The aircraft was launched into full-scale production under the designation of "Army Fighter Type 95 Model 1" (Ki-10-I). A total of 300 fighters of this variant were supplied by the Kawasaki company from December 1935 to October 1937.

The aircraft was equipped with a 850 hp Kawasaki Ha-9-IIa twelve-cylinder, double-row, liquid-cooled engine that featured a gear-driven centrifugal-type supercharger and a three-bladed, controllable-pitch metal propeller. The engine itself was a licensed version of the German BMW9.

The Ki-10's fuselage was a semi-monocoque with stressed duralumin skin panels overlapping each other. This technology made assembly easier, but the joints had to be puttied and covered with a thick layer of paint and lacquer to reduce friction resistance. As a result, the external finish was so thick that one could not see any of the duralumin sheets' joints, even when standing quite close.

All of these machines were produced with drop-shaped wheel fairings, but these were usually removed when the plane was operated on temporary airfields.

The plane's armament consisted of two synchronous 7.7 mm Type 89 (Vickers system, heavily upgraded) machine guns with 450 rounds each. These guns were mounted over the engine. The trigger button was placed in a very original location, not on the aircraft control stick but on the throttle.

The aircraft's instrumentation and on-board navigation lights enabled the Ki-10 to perform night flights. Provision was made for the installation of an oxygen apparatus. Command vehicles were equipped with radio sets. Externally, these fighters could be identified by the radio antennas mounted over their biplane cellules.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)