Difference between revisions of "Kfir C.2"

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== Description ==
 
== Description ==
 
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced during [[Update "Wind of Change"]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|"Battle for Arachis"]] event.
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Based on the [[Nesher]], the Kfir (translates to "Lion Cub") was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the [[F-4E_Phantom_II_(Israel)|F-4 Phantom II]]. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircrafts holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for "Thunder") flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 "First Fighter" Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the [[Mirage IIICJ]], which saw the addition of canard (larger than that found on the [[Kfir Canard]]), leading edges on the wing, and small strakes on the nose.
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The '''{{Specs|name}}''', introduced into the game in [[Update "Wind of Change"]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|"Battle for Arachis"]] event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the {{Specs|name}}'s maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the {{Specs|name}}'s ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of [[Ballistic_Computer|ballistic computers allow for CCIP and CCRP]] usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.
  
 
== General info ==
 
== General info ==

Revision as of 20:35, 5 March 2023

This page is about the gift Israeli jet fighter Kfir C.2. For other versions, see Mirage 5 (Family).
Kfir C.2
kfir_c2.png
GarageImage Kfir C.2.png
Kfir C.2
AB RB SB
10.7 11.0 10.7
Show in game
MARKET

Description

Based on the Nesher, the Kfir (translates to "Lion Cub") was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the F-4 Phantom II. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircrafts holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for "Thunder") flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 "First Fighter" Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the Mirage IIICJ, which saw the addition of canard (larger than that found on the Kfir Canard), leading edges on the wing, and small strakes on the nose.

The Kfir C.2, introduced into the game in Update "Wind of Change" as a reward for the "Battle for Arachis" event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the Kfir C.2's maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the Kfir C.2's ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of ballistic computers allow for CCIP and CCRP usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 10 668 m2 376 km/h
Turn time27 s
Max altitude16 000 m
EngineGeneral Electric J79-GE-17
Type
Cooling systemAir
Take-off weight11 t
Characteristics Max Speed
(km/h at 10,668 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,304 2,254 16000 28.6 29.1 167.0 155.6 750
Upgraded 2,442 2,374 25.8 27.0 245.5 204.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,460 426 N/A N/A N/A ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 920 < 750 < 1,460 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J79-GE-17 1 7,370 kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 8m fuel 20m fuel 28m fuel
1,750 kg Afterburning axial-flow turbojet 8,125 kg 9,152 kg 9,888 kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 8m fuel 20m fuel 28m fuel MTOW
Stationary 5,200 kgf 8,154 kgf 1.00 0.89 0.82 _.__
Optimal 5,366 kgf
(1,460 km/h)
10,978 kgf
(1,400 km/h)
1.35 1.19 1.11 _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear426 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 038 → 4 086 Sl icon.png
RB8 695 → 11 694 Sl icon.png
SB8 954 → 12 043 Sl icon.png
Total cost of modifications262 800 Rp icon.png
413 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces3 000 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 310 / 600 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods booster.png
New boosters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods jet engine.png
Engine
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk82
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods weapon.png
aden_new_gun
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mods pilon bomb.png
M117
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9G
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mod arrow 1.png
Mods g suit.png
G-suit
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods gunpods.png
Gun pod SUU-23/A.
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods ammo.png
M60_belt_pack
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png
Mods air to air missile.png
Python 3
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
alt={{{alt}}} alt={{{alt}}} alt={{{alt}}} alt={{{alt}}}

Offensive armament

Main article: DEFA 552A (30 mm)

The Kfir C.2 is armed with:

  • A choice between two presets:
    • 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
    • 2 x 30 mm DEFA 552A cannons + 36 x countermeasures

Suspended armament

The Kfir C.2 can be outfitted with the following ordnance presets:

  • Without load
  • 2 x AIM-9D Sidewinder missiles
  • 2 x AIM-9G Sidewinder missiles
  • 2 x Shafrir 2 missiles
  • 13 x 500 lb LDGP Mk 82 bombs (6,500 lb total)
  • 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)
  • 8 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (8,000 lb total)
  • 8 x 750 lb M117 cone 45 bombs (6,000 lb total)
  • 8 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)
  • 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
  • 16 x Zuni Mk32 Mod 0 ATAP rockets
  • 76 x FFAR Mighty Mouse rockets
  • 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (4,500 lb total)
  • 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (4,500 lb total)

Custom loadout options

1 2 3 4 5 6 7
Hardpoints Kfir C.2.png
20 mm GAU-4 cannons (1,200 rpg) 1 1
500 lb LDGP Mk 82 bombs 2, 3 2 5 2 2, 3
750 lb M117 cone 45 bombs 2 2 2 2
1,000 lb LDGP Mk 83 bombs 2 2 2 2
2,000 lb LDGP Mk 84 bombs 1 1
FFAR Mighty Mouse rockets 38 38
Zuni Mk32 Mod 0 ATAP rockets 8 8
AIM-9D Sidewinder missiles 1 1
AIM-9G Sidewinder missiles 1 1
Shafrir 2 missiles 1 1
Maximum permissible weight imbalance: 1,100 kg

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Very fast acceleration
  • Good manoeuvrability
  • Turns hard
  • Hard-hitting 30 mm autocannons

Cons:

  • Only 2 IR air-to-air missiles and no access to SARH missiles
  • No flaps
  • Below average roll rate
  • 30 mm cannons have slow muzzle velocity
  • It can rip its wings at low altitude

History

Devblog

Operationally, the Kfir fighters from the first production series revealed a number of flaws in their design, in particular, an increased mass compared to the Mirage, as well as a forward shift in balance due to the greater weight of the suspended weaponry that affected the controllability and turn rate. To eliminate these concerns, the engineers proposed equipping the fighter with canards in the air intake areas, as well as installing aerodynamic ridges to redirect the airstream from the nose and provide a vortex around the canards. A dogtooth appeared on the leading edge of the wing that was intended to increase the lateral stability of the aircraft at high angles of attack. As a result, maneuverability at low speeds increased, and takeoff and landing runs became shorter. In addition, the new Kfir modification also received two additional weapon suspension hardpoints. The modification of the fighter with canards entered service with the Israeli Air Force in 1977 under the designation Kfir C.2, in addition to new machines, most Kfirs from the first production series were upgraded to the C.2 level. Aside from Israel, Kfir C.2 was in service with the armies of Colombia, Ecuador and Sri Lanka.

Media

Skins
Images

See also

Related development

External links


Israel Aerospace Industries (התעשייה האווירית לישראל)
Jet Fighters  Nesher · Kfir Canard · Kfir C.2 · Kfir C.7
SPAAs  Machbet

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz
F-16  Netz · Barak II