Difference between revisions of "Kfir C.2"

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{{About
 
{{About
 
| about = gift Israeli jet fighter '''{{PAGENAME}}'''
 
| about = gift Israeli jet fighter '''{{PAGENAME}}'''
| usage = the regular version
+
| usage = other versions
| link = Kfir C.7
+
| link = Mirage 5 (Family)
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=kfir_c2
 
|code=kfir_c2
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.png}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.png}}
 +
|market=id50175_kfir_c_2
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced during [[Update "Wind of Change"]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|"Battle for Arachis"]] event.
+
Based on the [[Nesher]], the Kfir (translates to "Lion Cub") was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the [[F-4E_Phantom_II_(Israel)|F-4 Phantom II]]. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircrafts holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for "Thunder") flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 "First Fighter" Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the [[Mirage IIICJ]], which saw the addition of canard (larger than that found on the [[Kfir Canard]]), leading edges on the wing, and small strakes on the nose.
 +
 
 +
The '''{{Specs|name}}''', introduced into the game in [[Update "Wind of Change"]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|"Battle for Arachis"]] event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the {{Specs|name}}'s maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the {{Specs|name}}'s ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of [[Ballistic_Computer|ballistic computers allow for CCIP and CCRP]] usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.
  
 
== General info ==
 
== General info ==
Line 17: Line 20:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
Line 33: Line 35:
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 2,442 || 2,374 || 25.8 || 27.0 || 245.5 || 204.5
 
|-
 
|-
 
|}
 
|}
Line 59: Line 61:
 
! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| 1,460 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__
+
| 1,460 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~11 || ~4
 
|-
 
|-
 
|}
 
|}
Line 69: Line 71:
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < ___ || < ___ || < ___ || N/A
+
| < 920 || < 750 || < 1,460 || N/A
 
|-
 
|-
 
|}
 
|}
Line 136: Line 138:
 
* A choice between two presets:
 
* A choice between two presets:
 
** 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
 
** 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
** 2 x 30 mm DEFA 552A cannons + 32 x countermeasures
+
** 2 x 30 mm DEFA 552A cannons + 36 x countermeasures
  
 
=== Suspended armament ===
 
=== Suspended armament ===
Line 142: Line 144:
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}
 
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|M61 (20 mm)}}
+
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|Shafrir 2}}
 +
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:
  
 
* Without load
 
* Without load
 
* 2 x AIM-9D Sidewinder missiles
 
* 2 x AIM-9D Sidewinder missiles
 
* 2 x AIM-9G Sidewinder missiles
 
* 2 x AIM-9G Sidewinder missiles
 +
* 2 x Shafrir 2 missiles
 
* 13 x 500 lb LDGP Mk 82 bombs (6,500 lb total)
 
* 13 x 500 lb LDGP Mk 82 bombs (6,500 lb total)
* 13 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9D Sidewinder missiles (6,500 lb total)
 
* 13 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles (6,500 lb total)
 
 
* 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)
 
* 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)
* 8 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9D Sidewinder missiles (8,000 lb total)
 
 
* 8 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (8,000 lb total)
 
* 8 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (8,000 lb total)
 
* 8 x 750 lb M117 cone 45 bombs (6,000 lb total)
 
* 8 x 750 lb M117 cone 45 bombs (6,000 lb total)
* 8 x 750 lb M117 cone 45 bombs + 2 x AIM-9D Sidewinder missiles (6,000 lb total)
 
 
* 8 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)
 
* 8 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)
 
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
 
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9D Sidewinder missiles (4,000 lb total)
 
 
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)
 
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)
* 2 x 20 mm M61 cannons (1,200 rpg = 2,400 total)
+
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
* 2 x 20 mm M61 cannons + 2 x AIM-9D Sidewinder missiles
 
* 2 x 20 mm M61 cannons + 2 x AIM-9G Sidewinder missiles
 
 
* 16 x Zuni Mk32 Mod 0 ATAP rockets
 
* 16 x Zuni Mk32 Mod 0 ATAP rockets
* 16 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9D Sidewinder missiles
 
* 16 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9G Sidewinder missiles
 
 
* 76 x FFAR Mighty Mouse rockets
 
* 76 x FFAR Mighty Mouse rockets
* 76 x FFAR Mighty Mouse rockets + 2 x AIM-9D Sidewinder missiles
+
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (4,500 lb total)
* 76 x FFAR Mighty Mouse rockets + 2 x AIM-9G Sidewinder missiles
+
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (4,500 lb total)
* 2 x AIM-9G Sidewinder missiles + 9 x 500 lb LDGP Mk 82 bombs + 16 x Zuni Mk32 Mod 0 ATAP rockets (4,500 lb total)
+
 
* 2 x AIM-9G Sidewinder missiles + 9 x 500 lb LDGP Mk 82 bombs + 76 x FFAR Mighty Mouse rockets (4,500 lb total)
+
==== Custom loadout options ====
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 !! width="6%" | 7
 +
| rowspan="12" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 +
|-
 +
! 20 mm GAU-4 cannons (1,200 rpg)
 +
| || 1 || || || || 1 ||
 +
|-
 +
! 500 lb LDGP Mk 82 bombs
 +
| || 2, 3 || 2 || 5 || 2 || 2, 3 ||
 +
|-
 +
! 750 lb M117 cone 45 bombs
 +
| || 2 || 2 || || 2 || 2 ||
 +
|-
 +
! 1,000 lb LDGP Mk 83 bombs
 +
| || 2 || 2 || || 2 || 2 ||
 +
|-
 +
! 2,000 lb LDGP Mk 84 bombs
 +
| || 1 || || || || 1 ||
 +
|-
 +
! FFAR Mighty Mouse rockets
 +
| || 38 || || || || 38 ||
 +
|-
 +
! Zuni Mk32 Mod 0 ATAP rockets
 +
| || 8 || || || || 8 ||
 +
|-
 +
! AIM-9D Sidewinder missiles
 +
| 1 || || || || || || 1
 +
|-
 +
! AIM-9G Sidewinder missiles
 +
| 1 || || || || || || 1
 +
|-
 +
! Shafrir 2 missiles
 +
| 1 || || || || || || 1
 +
|-
 +
| colspan="8" | Maximum permissible weight imbalance: 1,100 kg
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
Line 179: Line 212:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Very fast acceleration
 +
* Good manoeuvrability
 +
* Turns hard
 +
* Hard-hitting 30 mm autocannons
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Only 2 IR air-to-air missiles and no access to SARH missiles
 +
* No flaps
 +
* Below average roll rate
 +
* 30 mm cannons have slow muzzle velocity
 +
* It can rip its wings at low altitude
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
===[[wt:en/news/7637-development-battle-for-arachis-kfir-c-2-en|Devblog]]===
 +
Operationally, the Kfir fighters from the first production series revealed a number of flaws in their design, in particular, an increased mass compared to the Mirage, as well as a forward shift in balance due to the greater weight of the suspended weaponry that affected the controllability and turn rate. To eliminate these concerns, the engineers proposed equipping the fighter with canards in the air intake areas, as well as installing aerodynamic ridges to redirect the airstream from the nose and provide a vortex around the canards. A dogtooth appeared on the leading edge of the wing that was intended to increase the lateral stability of the aircraft at high angles of attack. As a result, maneuverability at low speeds increased, and takeoff and landing runs became shorter. In addition, the new Kfir modification also received two additional weapon suspension hardpoints. The modification of the fighter with canards entered service with the Israeli Air Force in 1977 under the designation Kfir C.2, in addition to new machines, most Kfirs from the first production series were upgraded to the C.2 level. Aside from Israel, Kfir C.2 was in service with the armies of Colombia, Ecuador and Sri Lanka.
  
 
== Media ==
 
== Media ==
Line 197: Line 237:
  
 
;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=kfir_c2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=kfir_c2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 +
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
Kfir_C.2_WTWallpaper001.jpg
 +
Kfir_C.2_WTWallpaper002.jpg
 +
Kfir_C.2_WTWallpaper003.jpg
 +
Kfir_C.2_WTWallpaper004.jpg
 +
Kfir_C.2_WTWallpaper005.jpg
 +
</gallery>
  
 
== See also ==
 
== See also ==
Line 205: Line 255:
  
 
;Related development
 
;Related development
 +
 
* [[Mirage 5 (Family)]]
 
* [[Mirage 5 (Family)]]
  
Line 212: Line 263:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/7637-development-battle-for-arachis-kfir-c-2-en|[Devblog] “Battle for Arachis”: Kfir C.2]]
+
* [[wt:en/news/7637-development-battle-for-arachis-kfir-c-2-en|[Devblog] "Battle for Arachis": Kfir C.2]]
  
{{AirManufacturer IAI}}
+
{{Manufacturer IAI}}
 
{{Israel jet aircraft}}
 
{{Israel jet aircraft}}

Revision as of 20:35, 5 March 2023

This page is about the gift Israeli jet fighter Kfir C.2. For other versions, see Mirage 5 (Family).
Kfir C.2
kfir_c2.png
GarageImage Kfir C.2.png
Kfir C.2
AB RB SB
10.7 11.0 10.7
Show in game
MARKET

Description

Based on the Nesher, the Kfir (translates to "Lion Cub") was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the F-4 Phantom II. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircrafts holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for "Thunder") flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 "First Fighter" Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the Mirage IIICJ, which saw the addition of canard (larger than that found on the Kfir Canard), leading edges on the wing, and small strakes on the nose.

The Kfir C.2, introduced into the game in Update "Wind of Change" as a reward for the "Battle for Arachis" event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the Kfir C.2's maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the Kfir C.2's ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of ballistic computers allow for CCIP and CCRP usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 10 668 m2 376 km/h
Turn time27 s
Max altitude16 000 m
EngineGeneral Electric J79-GE-17
Type
Cooling systemAir
Take-off weight11 t
Characteristics Max Speed
(km/h at 10,668 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,304 2,254 16000 28.6 29.1 167.0 155.6 750
Upgraded 2,442 2,374 25.8 27.0 245.5 204.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,460 426 N/A N/A N/A ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 920 < 750 < 1,460 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J79-GE-17 1 7,370 kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 8m fuel 20m fuel 28m fuel
1,750 kg Afterburning axial-flow turbojet 8,125 kg 9,152 kg 9,888 kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 8m fuel 20m fuel 28m fuel MTOW
Stationary 5,200 kgf 8,154 kgf 1.00 0.89 0.82 _.__
Optimal 5,366 kgf
(1,460 km/h)
10,978 kgf
(1,400 km/h)
1.35 1.19 1.11 _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear426 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 038 → 4 086 Sl icon.png
RB8 695 → 11 694 Sl icon.png
SB8 954 → 12 043 Sl icon.png
Total cost of modifications262 800 Rp icon.png
413 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces3 000 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 310 / 600 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods booster.png
New boosters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods jet engine.png
Engine
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk82
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods weapon.png
aden_new_gun
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mods pilon bomb.png
M117
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9G
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
450 Ge icon.png
Mod arrow 1.png
Mods g suit.png
G-suit
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods gunpods.png
Gun pod SUU-23/A.
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods ammo.png
M60_belt_pack
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png
Mods air to air missile.png
Python 3
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
790 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
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Offensive armament

Main article: DEFA 552A (30 mm)

The Kfir C.2 is armed with:

  • A choice between two presets:
    • 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
    • 2 x 30 mm DEFA 552A cannons + 36 x countermeasures

Suspended armament

The Kfir C.2 can be outfitted with the following ordnance presets:

  • Without load
  • 2 x AIM-9D Sidewinder missiles
  • 2 x AIM-9G Sidewinder missiles
  • 2 x Shafrir 2 missiles
  • 13 x 500 lb LDGP Mk 82 bombs (6,500 lb total)
  • 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)
  • 8 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (8,000 lb total)
  • 8 x 750 lb M117 cone 45 bombs (6,000 lb total)
  • 8 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)
  • 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
  • 16 x Zuni Mk32 Mod 0 ATAP rockets
  • 76 x FFAR Mighty Mouse rockets
  • 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (4,500 lb total)
  • 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (4,500 lb total)

Custom loadout options

1 2 3 4 5 6 7
Hardpoints Kfir C.2.png
20 mm GAU-4 cannons (1,200 rpg) 1 1
500 lb LDGP Mk 82 bombs 2, 3 2 5 2 2, 3
750 lb M117 cone 45 bombs 2 2 2 2
1,000 lb LDGP Mk 83 bombs 2 2 2 2
2,000 lb LDGP Mk 84 bombs 1 1
FFAR Mighty Mouse rockets 38 38
Zuni Mk32 Mod 0 ATAP rockets 8 8
AIM-9D Sidewinder missiles 1 1
AIM-9G Sidewinder missiles 1 1
Shafrir 2 missiles 1 1
Maximum permissible weight imbalance: 1,100 kg

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Very fast acceleration
  • Good manoeuvrability
  • Turns hard
  • Hard-hitting 30 mm autocannons

Cons:

  • Only 2 IR air-to-air missiles and no access to SARH missiles
  • No flaps
  • Below average roll rate
  • 30 mm cannons have slow muzzle velocity
  • It can rip its wings at low altitude

History

Devblog

Operationally, the Kfir fighters from the first production series revealed a number of flaws in their design, in particular, an increased mass compared to the Mirage, as well as a forward shift in balance due to the greater weight of the suspended weaponry that affected the controllability and turn rate. To eliminate these concerns, the engineers proposed equipping the fighter with canards in the air intake areas, as well as installing aerodynamic ridges to redirect the airstream from the nose and provide a vortex around the canards. A dogtooth appeared on the leading edge of the wing that was intended to increase the lateral stability of the aircraft at high angles of attack. As a result, maneuverability at low speeds increased, and takeoff and landing runs became shorter. In addition, the new Kfir modification also received two additional weapon suspension hardpoints. The modification of the fighter with canards entered service with the Israeli Air Force in 1977 under the designation Kfir C.2, in addition to new machines, most Kfirs from the first production series were upgraded to the C.2 level. Aside from Israel, Kfir C.2 was in service with the armies of Colombia, Ecuador and Sri Lanka.

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Related development

External links


Israel Aerospace Industries (התעשייה האווירית לישראל)
Jet Fighters  Nesher · Kfir Canard · Kfir C.2 · Kfir C.7
SPAAs  Machbet

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz
F-16  Netz · Barak II