Difference between revisions of "Ka-50"

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(Edits: Readded section description as comments, edited armament and P&C to standardised formatting)
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! colspan="3" | ''Upgraded''
 
! colspan="3" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed (km/h)<br>(km/h at 1,000 m)
+
! colspan="2" | Max Speed <br>(km/h at 1,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
|-
 
|-
 
! AB !! RB
 
! AB !! RB
 
|-
 
|-
| ??? ||310||5100
+
| ??? ||310||5100<!--{{Specs|ceiling}}-->
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
[[File:Armour of Ka-50.jpg|thumb]]
+
<!--Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.-->
''Survivability:''
 
  
-due to low weight this helicopter is fast and agile, easy to dodge even the missiles from ADATS or incoming fighters on head-on
+
Due to the low weight, this helicopter is fast and agile, and so it is easy to dodge even the missiles from ADATS or incoming fighters on head-on. Even in the case of damages, the twin rotor design can help keep control the damage even in cases where the tail is destroyed.
  
-passive radar informs you of presence ( distance and direction) of active radars ( enemies AA, jets with radar), also with sounds (beeping)
+
Lots of sensors on the {{PAGENAME}} help establish situational awareness to keep an eye for threats. A passive radar will keep the {{PAGENAME}} informed of the presence (distance and direction) of active radars (enemies AA, jets with radar), also with sounds (beeping). A Missile Approach Warning system (MAW) will automatically deploy false targets - flares (128 pcs) and inform the Ka-50 pilots of incoming missiles (even in SB). In other environmental conditions, the Ka-50 also has a night vision device (only image intensifiers without thermal sight) to keep some form of visibility.
 +
[[File:Armour of Ka-50.jpg|thumb|left]]
  
-MAW ( missile approach warning system) automatically deploy false targets - flares (128pcs) and inform you of incoming missiles ( even in SB)
+
Distance is also the Ka-50's best friend, with an ATGM with active radius of 10km that will help keep the helicopter out of range of most AA, except ADATS and 2K22 Tunguska.
  
-twin rotor ( without tail rotor) helps you to keep control over your helicopter even in case your tail is destroyed
+
In terms of armour, the fuselage is covered in various pieces of 20mm plates of aluminium alloy, and a 22 mm bullet proof glass in front of the cockpit (See photo for armour profile).
 
+
{{clear}}
-night vision device (only image intensifiers without thermal sight)
 
 
 
-ATGM with active radius of 10km (helps you to keep out of range of most AA, except ADATS and 2K22 Tunguska)
 
 
 
Armour:
 
 
 
-20mm plates of aluminium alloy ( see picture) and 22mm of bulletproof glass
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
'''''1x 30mm 2A42 cannon''' with '''460 pcs''' of ammo '''mounted on the rear side''' of the fuselage can be equipped with mixed belt, belt for air targets or ground targets.''
+
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
 +
{{main|2A42 (30 mm)}}
  
-default (mixed) belt containt '''AP-T/HEF-I/HEF-I/AP-T/AP-T'''; max penetration on 100m - 62mm
+
The '''''{{PAGENAME}}''''' is armed with:
  
-belt for ground targets containt '''AP-T/APDS/APDS/APDS/APDS'''; max penetration on 100m - 81mm
+
* 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 RPG)
  
-belt for air targets containt '''HEF-T/HEF-I/HEF-I/HEF-I/HEF-I'''; max penetration is 3mm ( any distance)
+
The 30mm 2A42 cannon can be equipped with mixed belt, belt for air targets or ground targets
  
AP-T  -- armour-piercing tracer
+
* Default belt: ''{{Annotation|AP-T|Armour-Piercing Tracer}}/{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}/{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}/{{Annotation|AP-T|Armour-Piercing Tracer}}/{{Annotation|AP-T|Armour-Piercing Tracer}}''; max penetration: 62 mm at 100 metres
 +
* Ground targets belt: ''{{Annotation|AP-T|Armour-Piercing Tracer}}/{{Annotation|APDS|Armour-Piercing Discarding Sabot}}/{{Annotation|APDS|Armour-Piercing Discarding Sabot}}/{{Annotation|APDS|Armour-Piercing Discarding Sabot}}/{{Annotation|APDS|Armour-Piercing Discarding Sabot}}''; max penetration: 81 mm at 100 metres
 +
* Air targets belt: ''{{Annotation|HEF-T|High-Explosive Fragmentation - Tracer (self-destroying)}}/{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}/{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}/{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}/{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}''; max penetration: 3 mm at any distance
  
HEF-I  -- hight explosive fragmentation - incendiary (self-explosing)
+
Due to the risk of flying directly over a battlefield, and that the Ka-50's optimal firing distance is from a long way from the enemy ground targets, the ''Ground target'' belt for the 30 mm is not useful. As such, being equipped against air targets would be better; so pick ''default'' or ''Air targets'' belt from personal preferences, but the default belt will have some AP shells in case the opposing enemy aircraft is armoured.
 
 
APDS  -- armour-piercing discarding sabot
 
 
 
HEF-T  -- hight explosive fragmentation - tracer (self-explosing)
 
 
 
due to the fact, that flying over battlefield is suicide mission and most of the time you will be sniping targets from distance, belt for ground targets is practicaly useless.
 
 
 
Your only targets for your cannon will be only air targets ( planes and other helicopters) so pick '''default belt''' of '''belt for air targets''', your choice, but keep in mind, that some targets could be armored
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Ka-50 could be equipped with following armanent on 4 pylons total ( 2 on each wing):''
+
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
 
+
{{main|S-8KO|9K127 Vikhr|9M39 Igla}}
- 6x '''9K127 Vikhr ATGM''' (range:10km, TNT equivalent: 5,16 kg, max speed:600 m/s, tandem warhead with 1000mm penetration of armour after ERA with proximity fuse) 6pcs on each pylon - could be equipped only outer pylons - max 12pcs)
+
{{main|GSh-23-2 (23 mm)|OFAB-250-270 (250 kg)|FAB-500M-54 (500 kg)}}
  
- 2x '''9M39 Igla A2A missile''' with IR guiding, lock-on range 6km from rear aspect, 4km on all aspect. max speed= 1000m/s and max. G-load is 18 G. ECCM- yes, 2pcs each pylon-  curently could be equipped only 1 outer pylon in exchange for 6x Vikhr ATGM
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
-20x '''S-8KO unguided rockets''' (speed: 610m/s; TNT equivalent: 1,32 kg; max armour penetration: 400mm), 20pcs on each pylon, max 80pcs total ( 4 pylons)
+
* Without load
 +
* 80 x S-8KO rockets
 +
* 4 x 23 mm GSh-23-2 cannons
 +
* 2 x 23 mm GSh-23-2 cannons + 40 x S-8KO rockets
 +
* 12 x 9K127 Vikhr
 +
* 2 x 23 mm GSh-23-2 cannons + 12 x 9K127 Vikhr
 +
* 12 x 9K127 Vikhr + 40 x S-8KO rockets
 +
* 4 x 250 kg OFAB-250-270 bombs
 +
* 2 x 500 kg FAB-500M-54 bombs
 +
* 2 x 23 mm GSh-23-2 cannons + 2 x 9M39 Igla + 6 x 9K127 Vikhr
 +
* 2 x 9M39 Igla + 6 x 9K127 Vikhr + 40 x S-8KO rockets
  
-'''23mm Gsh-23-2 cannon''' with 250 ammo, could be equipped all 4 pylons ( 1000 ammo with 4 doubled cannons in total)
+
The Ka-50 equip these weapons by means of pylons, with 4 pylons total on the helicopter (2 on each wing). Each pylon holds one of the following:
  
ECCM - electronig counter counter measure ( missile is imune to interferencing of ECM- electronic counter measures of enemy targets)
+
* 6 x 9K127 Vikhr ATGM (Range: 10 km; TNT equivalent: 5.16 kg; Max speed: 600 m/s) - A tandem warhead with 1000 mm penetration of armour after ERA with proximity fuse. Could only be mounted on the outer pylons for 12 missiles maximum
 +
* 2 x 9M39 Igla A2A missile (IR guiding; Lock-on range: 6 km in rear aspect/4 km in all aspect; Max speed: 1,000 m/s; Max overload: 18 G; Has {{Annotation|ECCM|Electronic Counter Counter Measure (missile is immune to interference from enemy Electronic Counter Measure (ECM))}}) - Mounted on outer pylons with 2 missiles each. Can currently only be equipped on 1 outer pylon, with the other having 6x Vikhr ATGM.
 +
* 20 x S-8KO unguided rockets (Speed: 610 m/s; TNT equivalent: 1.32 kg; Max armour penetration: 400 mm) - All four pylons can be equipped with rocket pod for a maximum of 80 rockets total.
 +
* 1 x 23mm Gsh-23-2 cannon with 250 ammo each, could be equipped all 4 pylons (1000 ammo with 4 cannons in total)
  
 
== Usage in battles ==
 
== Usage in battles ==
''most preferable playstyle for this helicpter should be firing ATGM from long range since Vikhr has the longests range in the game (10km).''
+
<!--Describe the tactics of playing in a helicopter, the features of using helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
The most preferable play style for this helicopter should be firing ATGM from long range since Vikhr has the longest range in the game (10 km).
  
the only other 2 vehicles has the shooting range of 10km which is ADATS and 2K22 Tunguska. Since Tunguska in usually in your team ( if you dont get mixxed battle) '''your only enemy is ADATS''' and/ or enemy planes.
+
The only other 2 vehicles that has the shooting range of 10 km is the ADATS and 2K22 Tunguska. Since Tunguska in usually in your team (if not in a mixed battle), your only enemy is '''ADATS''' and/ or enemy planes.
  
'''vs. ADATS''' - from the begining, try to <u>keep ADATS from your distance 10km +</u> and focus on closer targets. For this, reach batlefield that the middle ( usually some point to capture is cca 9,5km from you).  If you have already reached some ADATS within 10km, be prepared that he already know about you and is firing. If you see incoming missile begin avoid maneuvers. To do this, turn-off hover mode and sharply turn the Ka-50 to one side ( left or right) or do the barel-roll. <u>Never fire for ADATS after he fired first,</u> his missiles are twice as fast as yours 1200m/s vs 600m/s. To eliminate ADATS, lock-on target in gunner sight and fire. if you see incoming fire, switch to 3rd view/ pilot view and begin evasive maneuvers as mentioned above, but <u>keep in mind that the target have to stay in your targeting view</u> so your ATGM could hit the target while maneuvering.
+
'''Versus ADATS''' - From the beginning, try to <u>keep the ADATS more than 10 km away from the Ka-50's position</u> and focus on closer targets. For this, reach the battlefield at the middle (usually some point to capture is around 9.5 km from you).  If the Ka-50 has already detected some ADATS within 10 km, be prepared with the fact that the ADATS also may know that the Ka-50 is there and may already be firing missiles. If an incoming missile is spotted, begin evasive maneuvers. To do this, turn-off hover mode and sharply turn the Ka-50 to one side (left or right) or do the barrel-roll. <u>Never fire for at the ADATS after he fired first,</u> his missiles are twice as fast as yours (1200 m/s vs 600 m/s). To eliminate the ADATS, lock-on target in gunner sight and fire. If you see incoming fire, switch to 3rd view/ pilot view and begin evasive maneuvers as mentioned above, but <u>keep in mind that the target have to stay in your targeting view</u> so your ATGM could hit the target while maneuvering.
  
'''vs. planes ( jets)''' - on head on, you can lock them and try to <u>fire Vikhr ( it has proximity fuse)</u> or lock them with Igla A2A (and fire only if distance is at least 1km+). If they survived and aproached their firing range, begin evasive maneuvers. Simply turn on one side ( left or right) or do the barel-roll. this is the only time you could use your right side mounted 30mm cannon, so use it and fire for enemy while maneuvering. If enemy passed you ( and is still alive) turn around ASAP and <u>lock him with your Igla</u> A2A missiles and fire. In 99% cases this should be enough to send any plane down.
+
'''Versus planes (jets)''' - On a head on, you can lock them and try to <u>fire the Vikhr ATGM (it has proximity fuse)</u> or lock them with Igla A2A (and fire only if distance is at least greater than 1 km). If they survived and approached their firing range, begin evasive maneuvers. Simply turn on one side (left or right) or do the barrel-roll. This is the only time you could use your right side mounted 30mm cannon, so use it and fire for enemy while maneuvering. If enemy passed you (and is still alive) turn around ASAP and <u>lock him with your Igla</u> A2A missiles and fire. In 99% of the cases, this should be enough to send any plane down.
  
If you dont have Igla missiles, just wait for him and repeat the process mentioned above until one of you will die.
+
If the is Ka-50 is not equipped with Igla missiles, just wait for the enemy pilot and repeat the process mentioned above until someone is shot down or have had the engagement broken off.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 +
 
'''Pros:'''
 
'''Pros:'''
 
+
* Has one of the best ATGM in the game (10 km range with 1000 mm penetration after ERA), able to fire after air targets with its proximity fuse
-has one of the '''best ATGM in the game''' ( 10km range with 1000mm penetration after ERA and with proximity fuse), able to fire after air targets
+
* Fast and agile, maximum reached speed is around 330 km/h in level flight (with minimum fuel, payload of 6x Vikhr, 2x Igla and 2x Gsh-23-2 cannons in RB)
 
+
* The Ka-50's twin rotor concept can allow the helicopter to survive even after the tail is destroyed
-'''fast and agile''', max reached speed 330km/h+ in level flight ( min fuel, payload 6x Vikhr, 2x igla and 2x Gsh-23-2 cannons in RB*)
 
 
 
-'''twin rotor concept''' allow you to survive even after your tail will be destroyed
 
 
 
<nowiki>*</nowiki>note of author- I preffer canons before unguided rockets because they are much lighter and unguided rockets are useless because you have to come over the battlefield which is imposible on BR 10.0
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
-'''poor choices of payload'''. If you want A2A Igla missiles, you have to sacrifice 6x Vikhr so basicaly you have to choose between 12 Vikhr and no defense vs air targets or just 6 Vikhr
+
* Poor choices of payload, compromises have to be made in Vikhr ATGM numbers to equip some Igla A2A missiles
 
+
* Absence of thermal sight can make enemy detection more difficult
-'''inner pylons''' could be equipped only with unguided rockets or 23mm cannons.
 
 
 
-'''absence of thermal sight'''. All-weather model  with thermal sight was Ka-50N, which is not curently in the game
 
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 05:14, 18 January 2020

Ka-50
ka_50.png
Ka-50
Show in game
STORE

Description

GarageImage Ka-50.jpg


The Ka-50 is a gift rank VI Soviet helicopter with a battle rating of 10.7 (AB), 11.0 (RB), and 10.3 (SB). It was introduced in Update 1.93 "Shark Attack".

General info

Flight performance

Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 1,000 m)
Max altitude
(meters)
AB RB
 ???  ??? 5400
Upgraded
Max Speed
(km/h at 1,000 m)
Max altitude
(meters)
AB RB
 ??? 310 5100

Survivability and armour

Due to the low weight, this helicopter is fast and agile, and so it is easy to dodge even the missiles from ADATS or incoming fighters on head-on. Even in the case of damages, the twin rotor design can help keep control the damage even in cases where the tail is destroyed.

Lots of sensors on the Ka-50 help establish situational awareness to keep an eye for threats. A passive radar will keep the Ka-50 informed of the presence (distance and direction) of active radars (enemies AA, jets with radar), also with sounds (beeping). A Missile Approach Warning system (MAW) will automatically deploy false targets - flares (128 pcs) and inform the Ka-50 pilots of incoming missiles (even in SB). In other environmental conditions, the Ka-50 also has a night vision device (only image intensifiers without thermal sight) to keep some form of visibility.

Armour of Ka-50.jpg

Distance is also the Ka-50's best friend, with an ATGM with active radius of 10km that will help keep the helicopter out of range of most AA, except ADATS and 2K22 Tunguska.

In terms of armour, the fuselage is covered in various pieces of 20mm plates of aluminium alloy, and a 22 mm bullet proof glass in front of the cockpit (See photo for armour profile).

Armaments

Offensive armament

Main article: 2A42 (30 mm)

The Ka-50 is armed with:

  • 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 RPG)

The 30mm 2A42 cannon can be equipped with mixed belt, belt for air targets or ground targets

  • Default belt: AP-T/HEF-I/HEF-I/AP-T/AP-T; max penetration: 62 mm at 100 metres
  • Ground targets belt: AP-T/APDS/APDS/APDS/APDS; max penetration: 81 mm at 100 metres
  • Air targets belt: HEF-T/HEF-I/HEF-I/HEF-I/HEF-I; max penetration: 3 mm at any distance

Due to the risk of flying directly over a battlefield, and that the Ka-50's optimal firing distance is from a long way from the enemy ground targets, the Ground target belt for the 30 mm is not useful. As such, being equipped against air targets would be better; so pick default or Air targets belt from personal preferences, but the default belt will have some AP shells in case the opposing enemy aircraft is armoured.

Suspended armament

Main articles: S-8KO, 9K127 Vikhr, 9M39 Igla

The Ka-50 can be outfitted with the following ordnance:

  • Without load
  • 80 x S-8KO rockets
  • 4 x 23 mm GSh-23-2 cannons
  • 2 x 23 mm GSh-23-2 cannons + 40 x S-8KO rockets
  • 12 x 9K127 Vikhr
  • 2 x 23 mm GSh-23-2 cannons + 12 x 9K127 Vikhr
  • 12 x 9K127 Vikhr + 40 x S-8KO rockets
  • 4 x 250 kg OFAB-250-270 bombs
  • 2 x 500 kg FAB-500M-54 bombs
  • 2 x 23 mm GSh-23-2 cannons + 2 x 9M39 Igla + 6 x 9K127 Vikhr
  • 2 x 9M39 Igla + 6 x 9K127 Vikhr + 40 x S-8KO rockets

The Ka-50 equip these weapons by means of pylons, with 4 pylons total on the helicopter (2 on each wing). Each pylon holds one of the following:

  • 6 x 9K127 Vikhr ATGM (Range: 10 km; TNT equivalent: 5.16 kg; Max speed: 600 m/s) - A tandem warhead with 1000 mm penetration of armour after ERA with proximity fuse. Could only be mounted on the outer pylons for 12 missiles maximum
  • 2 x 9M39 Igla A2A missile (IR guiding; Lock-on range: 6 km in rear aspect/4 km in all aspect; Max speed: 1,000 m/s; Max overload: 18 G; Has ECCM) - Mounted on outer pylons with 2 missiles each. Can currently only be equipped on 1 outer pylon, with the other having 6x Vikhr ATGM.
  • 20 x S-8KO unguided rockets (Speed: 610 m/s; TNT equivalent: 1.32 kg; Max armour penetration: 400 mm) - All four pylons can be equipped with rocket pod for a maximum of 80 rockets total.
  • 1 x 23mm Gsh-23-2 cannon with 250 ammo each, could be equipped all 4 pylons (1000 ammo with 4 cannons in total)

Usage in battles

The most preferable play style for this helicopter should be firing ATGM from long range since Vikhr has the longest range in the game (10 km).

The only other 2 vehicles that has the shooting range of 10 km is the ADATS and 2K22 Tunguska. Since Tunguska in usually in your team (if not in a mixed battle), your only enemy is ADATS and/ or enemy planes.

Versus ADATS - From the beginning, try to keep the ADATS more than 10 km away from the Ka-50's position and focus on closer targets. For this, reach the battlefield at the middle (usually some point to capture is around 9.5 km from you). If the Ka-50 has already detected some ADATS within 10 km, be prepared with the fact that the ADATS also may know that the Ka-50 is there and may already be firing missiles. If an incoming missile is spotted, begin evasive maneuvers. To do this, turn-off hover mode and sharply turn the Ka-50 to one side (left or right) or do the barrel-roll. Never fire for at the ADATS after he fired first, his missiles are twice as fast as yours (1200 m/s vs 600 m/s). To eliminate the ADATS, lock-on target in gunner sight and fire. If you see incoming fire, switch to 3rd view/ pilot view and begin evasive maneuvers as mentioned above, but keep in mind that the target have to stay in your targeting view so your ATGM could hit the target while maneuvering.

Versus planes (jets) - On a head on, you can lock them and try to fire the Vikhr ATGM (it has proximity fuse) or lock them with Igla A2A (and fire only if distance is at least greater than 1 km). If they survived and approached their firing range, begin evasive maneuvers. Simply turn on one side (left or right) or do the barrel-roll. This is the only time you could use your right side mounted 30mm cannon, so use it and fire for enemy while maneuvering. If enemy passed you (and is still alive) turn around ASAP and lock him with your Igla A2A missiles and fire. In 99% of the cases, this should be enough to send any plane down.

If the is Ka-50 is not equipped with Igla missiles, just wait for the enemy pilot and repeat the process mentioned above until someone is shot down or have had the engagement broken off.

Pros and cons

Pros:

  • Has one of the best ATGM in the game (10 km range with 1000 mm penetration after ERA), able to fire after air targets with its proximity fuse
  • Fast and agile, maximum reached speed is around 330 km/h in level flight (with minimum fuel, payload of 6x Vikhr, 2x Igla and 2x Gsh-23-2 cannons in RB)
  • The Ka-50's twin rotor concept can allow the helicopter to survive even after the tail is destroyed

Cons:

  • Poor choices of payload, compromises have to be made in Vikhr ATGM numbers to equip some Igla A2A missiles
  • Absence of thermal sight can make enemy detection more difficult

History

Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Images
  • Ka-50 WTWallpaper 001.jpg
  • Ka-50 WTWallpaper 002.jpg
  • Ka-50 WTWallpaper 003.jpg
  • Ka-50 WTWallpaper 004.jpg
  • Ka-50 WTWallpaper 005.jpg
  • Ka-50 WTWallpaper 006.jpg
  • Ka-50 WTWallpaper 007.jpg

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the helicopter;
  • links to approximate analogues of other nations and research trees.

External links


Kamov Design Bureau
Attack  Ka-29 · Ka-50 · Ka-52

USSR helicopters
Attack 
Hound  Mi-4AV
Hip  Mi-8AMTSh · Mi-8TV
Hind  Mi-24A · ▂Mi-24D · Mi-24P · Mi-24V · Mi-35M
Havoc  Mi-28N · Mi-28NM
Helix  Ka-29
Hokum  Ka-50 · Ka-52