Difference between revisions of "KV-1S"

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[[File:GarageImage_KV-1S.jpg|420px|thumb|left]]
 
[[File:GarageImage_KV-1S.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet heavy tank {{Battle-rating|1}}. It was introduced in [[Update 1.57 "Battle March"]]. A lightened [[KV-1 L-11|KV-1]] made to improve its maneuverability, the KV-1S has less overall armour than the original design, but keeps its same lethality with improved speed.
+
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet heavy tank {{Battle-rating|1}}. It was introduced in [[Update 1.57 "Battle March"]]. A lightened [[KV-1 (L-11)|KV-1]] made to improve its maneuverability, the KV-1S has less overall armour than the original design, but keeps its same lethality with improved speed.
  
Compared to the KV-1 L-11, side and rear armour is decreased to 60 mm, lightening the vehicle and increasing its speed to maximum 43 kph. A new turret was installed, presenting a smaller profile, thicker armour, and better angling all around. The armament is also changed to the ZIS-5, the equivalent of its [[KV-1 ZiS-5|successor]] and the T-34's F-34 guns.
+
Compared to the KV-1 L-11, side and rear armour is decreased to 60 mm, lightening the vehicle and increasing its speed to maximum 43 kph. A new turret was installed, presenting a smaller profile, thicker armour, and better angling all around. The armament is also changed to the ZIS-5, the equivalent of its [[KV-1 (ZiS-5)|successor]] and the [[T-34 (1941)|T-34]]'s F-34 guns.
  
 
== General info ==
 
== General info ==
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour (Hull, Turret roof)
 
* Rolled homogeneous armour (Hull, Turret roof)
 
* Cast homogeneous armour (Turret)
 
* Cast homogeneous armour (Turret)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 20 mm thick, tracks are 30 mm thick.
 
* Suspension wheels are 20 mm thick, tracks are 30 mm thick.
 
* The gun mantlet shield has varying thickness, thickest just a little above and below the center 55 mm area.
 
* The gun mantlet shield has varying thickness, thickest just a little above and below the center 55 mm area.
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
!colspan="1" | Add-on Armour<br>weight (tons)
+
! colspan="1" | Add-on Armour<br>weight (tons)
!colspan="1" | Max speed (km/h)
+
! colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 41.4 || colspan="1" rowspan="2" | N/A || colspan="1" | 48 (AB)  
+
| rowspan="2" | 41.4 || colspan="1" rowspan="2" | N/A || colspan="1" | 48 (AB)  
 
|-
 
|-
 
|45 (RB/SB)
 
|45 (RB/SB)
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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|600
 
|600
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
When playing the KV-1S, remember that you are still a heavy tank. Keep your front armor facing your enemies at all times, and preferably angled (but slightly less than KV-1 L-11). KV-1S turret is more durable, and can deflect more shots than before, so if possible expose your turret only. Gun has no special penetration value, so try to target weakspots or areas with the least armor. Flanking attacks could end in a fiery demise. Also, this tank is still a KV-1 in it's heart.
+
When playing the '''KV-1S''', remember that you are still a heavy tank. Keep your front armor facing your enemies at all times, and preferably angled (but slightly less than [[KV-1 (L-11)|KV-1 L-11]]). '''KV-1S''' turret is more durable, and can deflect more shots than before, so if possible expose your turret only. Gun has no special penetration value, so try to target weakspots or areas with the least armor. Flanking attacks could end in a fiery demise. Also, this tank is still a KV-1 in it's heart.
  
 
The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear.
 
The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear.
  
The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also watch out for all german Pz.IVs & StuGs armed with long 7.5 cm gun, as it can penetrate your front armor even if you are angled.
+
The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also watch out for all german [[Pz.IV F2|Pz.IV]]<nowiki/>s & [[StuG III F|StuG]]<nowiki/>s armed with long 7.5 cm gun, as it can penetrate your front armor even if you are angled.
  
This vehicle (due to its higher BR) can also meet many opponents that your armor has no chance of stopping, avoid direct confrontation with them. (Includes: T-34-85, SU-85, Dicker Max & Nashorn, Sherman Firefly & Achiles)
+
This vehicle (due to its higher BR) can also meet many opponents that your armor has no chance of stopping, avoid direct confrontation with them. (Includes: [[T-34-85]], [[SU-85]], [[Dicker Max]] & [[Nashorn]], [[Sherman Firefly]] & [[Achilles]])
  
Meeting other KV-1's and Churchills may become a stalemate as the KV-1S gun may not penetrate against their formidable armour. This leads to the hope that the APCR ammunition works, and the firing of several rounds into the target for a penetration.
+
Meeting other KV-1's and [[Churchill Mk VII|Churchill]]<nowiki/>s may become a stalemate as the KV-1S gun may not penetrate against their formidable armour. This leads to the hope that the APCR ammunition works, and the firing of several rounds into the target for a penetration.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
* Faster than its [[KV-1 L-11|predecessor]] and [[KV-1 ZiS-5|successor]], yet frontal armor is the same.
+
 
 +
* Faster than its [[KV-1 (L-11)|predecessor]] and [[KV-1 (ZiS-5)|successor]], yet frontal armor is the same.
 
* Very hard to knock out in one shot
 
* Very hard to knock out in one shot
 
* Adequate gun
 
* Adequate gun
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* Resilient. Can remain reasonably effective, even with a lot of damage
 
* Resilient. Can remain reasonably effective, even with a lot of damage
 
* Very effective overall
 
* Very effective overall
 +
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Side armor is considerably weaker (75 mm into 60 mm)
 
* Side armor is considerably weaker (75 mm into 60 mm)
 
* Turret is cramped
 
* Turret is cramped
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* Still a heavy vehicle, poor acceleration.
 
* Still a heavy vehicle, poor acceleration.
 
* Still cannot move on pace with T-34s
 
* Still cannot move on pace with T-34s
* Gun lacks penetration against heavier opponents: The [[KV-1 ZiS-5]] and both Churchills are very hard to get through. APCR is unreliable.
+
* Gun lacks penetration against heavier opponents: The [[KV-1 (ZiS-5)|KV-1 ZiS-5]] and both [[Churchill Mk VII|Churchill]]<nowiki/>s are very hard to get through. APCR is unreliable.
  
 
== History ==
 
== History ==
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== Read also ==
 
== Read also ==
 +
 
* [https://warthunder.com/en/devblog/current/868/ [Devblog<nowiki>]</nowiki> KV-1S: How’s the tank?]
 
* [https://warthunder.com/en/devblog/current/868/ [Devblog<nowiki>]</nowiki> KV-1S: How’s the tank?]
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR heavy tanks}}
 
{{USSR heavy tanks}}

Revision as of 21:47, 13 January 2019

RANK 4 FRANCE
Somua SM PACK
ussr_kv_1s.png
KV-1S
AB RB SB
4.0 4.0 4.0
Class:
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

GarageImage KV-1S.jpg


The KV-1S is a Rank II Soviet heavy tank with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.57 "Battle March". A lightened KV-1 made to improve its maneuverability, the KV-1S has less overall armour than the original design, but keeps its same lethality with improved speed.

Compared to the KV-1 L-11, side and rear armour is decreased to 60 mm, lightening the vehicle and increasing its speed to maximum 43 kph. A new turret was installed, presenting a smaller profile, thicker armour, and better angling all around. The armament is also changed to the ZIS-5, the equivalent of its successor and the T-34's F-34 guns.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front Sides Rear Roof
Hull 75 mm (30°) Front plate
50 mm (70°) Front glacis
25 + 50-60 mm (25-70°) Joint plate
60 mm (26-50°) Lower glacis
60 mm 60 mm (35-75°) Top
60 mm (2-69°) Bottom
40 mm Front
30 mm Rear
Turret 82 mm (2-76°) Turret front
50-75 mm (4-71°) Gun mantlet shield
90 mm (0-29°) Gun mantlet
82 mm (0-25°) 82 mm (27-56°)
75 mm (1-43°) Machine gun port
30 mm
Armour Sides Roof
Cupola 60 mm 30 mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick.
  • The gun mantlet shield has varying thickness, thickest just a little above and below the center 55 mm area.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
41.4 N/A 48 (AB)
45 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 775 954
Realistic/Simulator 531 600
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 18.72 23.04
Realistic/Simulator 12.83 14.49

Armaments

Main armament

Main article: ZiS-5 (76 mm)
76 mm ZiS-5
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
114 -5°/+25° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 7.1 9.9 _.__ _.__ _.__
Realistic 7.1 8.4 _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
9.00 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
BR-350A APHEBC 80 78 71 63 56 50
BR-350B APHEBC 98 95 87 77 68 60
BR-350SP APBC 105 104 85 69 57 46
OF-350M HE 9 9 9 9 9 9
Sh-354T Shrapnel 37 35 29 25 20 17
BR-350P APCR 135 130 92 60 39 26
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
BR-350A APHEBC 665 6.3 0.15 10.0 150 +4° 48° 63° 71°
BR-350B APHEBC 680 6.3 0.9 15.0 108.8 +4° 48° 63° 71°
BR-350SP APBC 680 6.8 N/A N/A N/A +4° 48° 63° 71°
OF-350M HE 680 6.2 0.05 0.1 621 +0° 79° 80° 81°
Sh-354T Shrapnel 680 6.2 0.5 8.0 85 +0° 62° 69° 73°
BR-350P APCR 950 3.0 N/A N/A N/A +1.5° 66° 70° 72°
Ammo racks
Ammo racks of the KV-1S.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
114 110 (+4) 105 (+9) 100 (+14) 68 (+46) 36 (+78) 24 (+90) (+113) no

Turret empty: 100 (+14)

Machine guns

Main article: DT (7.62 mm)
7.62 mm DT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,890 (63) 600 N/A N/A

Usage in the battles

When playing the KV-1S, remember that you are still a heavy tank. Keep your front armor facing your enemies at all times, and preferably angled (but slightly less than KV-1 L-11). KV-1S turret is more durable, and can deflect more shots than before, so if possible expose your turret only. Gun has no special penetration value, so try to target weakspots or areas with the least armor. Flanking attacks could end in a fiery demise. Also, this tank is still a KV-1 in it's heart.

The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear.

The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also watch out for all german Pz.IVs & StuGs armed with long 7.5 cm gun, as it can penetrate your front armor even if you are angled.

This vehicle (due to its higher BR) can also meet many opponents that your armor has no chance of stopping, avoid direct confrontation with them. (Includes: T-34-85, SU-85, Dicker Max & Nashorn, Sherman Firefly & Achilles)

Meeting other KV-1's and Churchills may become a stalemate as the KV-1S gun may not penetrate against their formidable armour. This leads to the hope that the APCR ammunition works, and the firing of several rounds into the target for a penetration.

Pros and cons

Pros:

  • Faster than its predecessor and successor, yet frontal armor is the same.
  • Very hard to knock out in one shot
  • Adequate gun
  • Bouncy turret front
  • Wide tracks make for good cross-country performance
  • Resilient. Can remain reasonably effective, even with a lot of damage
  • Very effective overall

Cons:

  • Side armor is considerably weaker (75 mm into 60 mm)
  • Turret is cramped
  • Very low reverse speed, poor low speed handling
  • Vulnerable to the long-barreled 75mm gun of the StuG III and Pz.IV F2,G, H and J
  • First reverse gear presents a slow reverse speed of around -5 kph.
  • Still carries most of the flaws of the KV-1 L-11
  • Still a heavy vehicle, poor acceleration.
  • Still cannot move on pace with T-34s
  • Gun lacks penetration against heavier opponents: The KV-1 ZiS-5 and both Churchills are very hard to get through. APCR is unreliable.

History

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6) · KV-220
Other KVs  KV-85 · KV-122
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"