Difference between revisions of "KV-1E"

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(Added in the Happy Tankers' Day Event For the KV-1E)
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{{Specs-Card|code=ussr_kv_1e}}
 
 
{{About
 
{{About
| about = Soviet heavy tank '''{{PAGENAME}}'''
+
| about = gift Soviet heavy tank '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = KV-1 (Family)
 
| link = KV-1 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=ussr_kv_1e
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{specs|name}}''' is a premium gift rank {{specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced in [[Update_1.41#19.06.2014_-_1.41.27.12|Update 1.41.27]]. Its basis is that of the [[KV-1 (L-11)|original KV-1 model]], but up-armoured with bolted appliqué armour on the front and side of the hull and turret. The tank was initially purchasable as part of [[wt:en/news/668--en|premiums packs]] in the Gaijin store but was removed in [[wt:en/news/5232-shop-winter-sales-special-bundle-and-gift-certificates-en|January 2018]]. The KV-1E has been since made available for purchase in-game ({{GE}}) for specific Soviet/Russian mini-events like the [[wt:en/news/6048-event-defender-of-the-fatherland-en|2019 "Defender of the Fatherland"]], the [[wt:en/news/6862/current/|2020 "Tankers' Day"]] or the [[wt:en/news/7054-event-defender-of-the-fatherland-en|2021 "Defender of the Fatherland"]] mini-events.
{{break}}
 
The '''{{specs|name}}''' is a gift rank {{specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced in [[Update_1.41#19.06.2014_-_1.41.27.12|Update 1.41.27]]. Its basis is that of the [[KV-1 (L-11)|original KV-1 model]], but up-armoured with bolted appliqué armour on the front and side of the hull and turret. The tank was avalible from 11 September 2020 to 14 September 2020 for [[wt:en/news/6862/current/|"Happy Tankers' Day"]]  
 
  
In the game this tank possesses great armour and a mostly adequate gun, however, it sometimes will not be able to destroy an enemy from the front and will require very close distance or a flank shot. The defining characteristic of this tank is its armour and it can be a tough tank to destroy, most of the weak spots from its predecessors have been armoured and the only frontal weak spot is the centre of the upper hull. When using this tank do not be afraid to advance towards the enemy, especially against tanks such as the 75mm M4s and T-34s since they will find it very difficult to penetrate your armour. This tank can also be used for long-range support since when the armour is properly angled almost no tank that it faces can pierce its armour.
+
In the game, this tank possesses great armour and a mostly adequate gun. However, it will sometimes not be able to destroy an enemy from the front and will require very close distance or a flank shot. The defining characteristic of this tank is its armour and it can be a tough tank to destroy, most of the weak spots from its predecessors have been armoured and the only frontal weak spot is the centre of the upper hull. When using this tank do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your armour. This tank can also be used for long-range support since when the armour is properly angled almost no tank that it faces can pierce its armour.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
Line 22: Line 24:
  
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
* Cast homogeneous armour (Barrel shroud,
+
* Cast homogeneous armour (Barrel shroud)
  
 
{| class="wikitable"
 
{| class="wikitable"
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* Suspension wheels are 20 mm thick, tracks are 30 mm thick.
 
* Suspension wheels are 20 mm thick, tracks are 30 mm thick.
* Roof armour is quite excellent. 30 - 40 mm is nothing to ignore, even for heavy fighters. It will reliably protect from most autocannons. Although aircraft with good drive-ability and +30mm arms may still pierce it. More importantly, it makes the vehicle quite resilient against rocket strikes from vehicles such as the [[Calliope]].
+
* Roof armour is quite excellent. 30-40 mm is nothing to ignore, even for heavy fighters. Although some aircraft might still pierce it, it will reliably protect from most aircraft cannons. More importantly, it makes the vehicle quite resilient against rocket strikes from vehicles such as the [[Calliope]].
* The lower glacies, unlike most other tanks, is not a weakspot! it is including your own turrets height significantly better angled than the upper frontal plate. Further, neither the MG port nor the drivers view slit are weak points. Discard them as targets if aiming for them.
+
* The lower glacis, unlike most other tanks, is not a weak spot! it is including your own turrets height significantly better angled than the upper frontal plate. Further, neither the MG port nor the drivers view slit are weak points. Discard them as targets if aiming for them.
 
* Gun mantlet is an extra 75 mm bolted on to the turret, with some parts with an extra 90 mm added instead. This results in a spaced overlapped part with ~150 mm. Only the cheeks left and right of the mantlet bulges should be shot! However, these areas are quite small and easily missed, if the turret is traversed.
 
* Gun mantlet is an extra 75 mm bolted on to the turret, with some parts with an extra 90 mm added instead. This results in a spaced overlapped part with ~150 mm. Only the cheeks left and right of the mantlet bulges should be shot! However, these areas are quite small and easily missed, if the turret is traversed.
 
* Extra armour indicated by the addition to the armour is not placed all over the tank, thus revealing some weaker areas on the front hull and sides.
 
* Extra armour indicated by the addition to the armour is not placed all over the tank, thus revealing some weaker areas on the front hull and sides.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 775|rbMinHp= 531|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp= 775|rbMinHp= 531}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 +
 
{{main|F-32 (76 mm)}}
 
{{main|F-32 (76 mm)}}
 
+
{| class="wikitable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[F-32 (76 mm)|76 mm F-32]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 111 || -5°/+25° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 7.1 || 9.9 ||16.3|| __.__ || __.__
+
! colspan="5" | [[F-32 (76 mm)|F-32 (76 mm)]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
| ''Realistic'' || 7.1 || 8.4 ||10.2|| __.__ || __.__
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! ''Arcade''
 +
| rowspan="2" | 111 || rowspan="2" | -5°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 9.7 || 13.4 || 16.3 || 18.0 || 19.2 || rowspan="2" | 8.1 || rowspan="2" | 7.2 || rowspan="2" | 6.6 || rowspan="2" | 6.3
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Realistic''
! colspan="1" style="width:4em" |Prior + Full crew
+
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 8.1 ||7.2|| __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-350A || APHEBC ||78||76||69||61||53||47
+
| BR-350A (MD-5 fuze) || APHEBC || 78 || 76 || 69 || 61 || 53 || 47
 
|-
 
|-
| BR-350B || APHEBC ||86||84||76||67||59||52
+
| BR-350B (MD-8 fuze) || APHEBC || 86 || 84 || 76 || 67 || 59 || 52
|-  
+
|-
| OF-350M || HE ||10||10||10||10||10||10
+
| OF-350M || HE || 10 || 10 || 10 || 10 || 10 || 10
|-  
+
|-
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17  
+
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
|-
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
+
! 0% !! 50% !! 100%
! colspan="3" | ''Ricochet:''
+
|-
 +
| BR-350A (MD-5 fuze) || APHEBC || 615 || 6.3 || 1.2 || 14 || 150 || 48° || 63° || 71°
 
|-
 
|-
! 0%
+
| BR-350B (MD-8 fuze) || APHEBC || 615 || 6.8 || 0.9 || 14 || 98.56 || 48° || 63° || 71°
! 50%
 
! 100%
 
 
|-
 
|-
| BR-350A || APHEBC || 615 || 6.3 || 0.15 || 10.0 || 150 || +4° || 48° || 63° || 71°
+
| OF-350M || HE || 615 || 6.2 || 0.05 || 0.1 || 621 || 79° || 80°° || 81°
 
|-
 
|-
| BR-350B || APHEBC || 615 || 6.8 || 0.9 || 15 || 108.8 || +4° || 48° || 63° || 71°
+
| Sh-354T || Shrapnel || 615 || 6.2 || 0.5 || 8 || 85 || 62° || 69° || 73°
|-
 
| OF-350M ||HE|| 615 || 6.2 || 0.05 || 0.1 || 621 || +0° || 79° || 80°
 
|81°
 
|-
 
| Sh-354T || Shrapnel || 615 || 6.2 || 0.5 || 8.0 || 85 || +0° || 62° || 69° || 73°
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| D-350A || 615 || 6.5 || 13 || 5 || 20 || 50  
+
| D-350A || 615 || 6.45 || 13 || 5 || 20 || 50
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_KV-1(L-11).png|right|thumbnail|x250px|Ammo racks of the KV-1 L-11]]
+
[[File:Ammoracks_KV-1_(L-11).png|right|thumbnail|x250px|Ammo racks of the KV-1 (L-11) (identical to {{PAGENAME}}).]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated: 1.101.0.61''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
| '''111''' || 107&nbsp;''(+4)'' || 102&nbsp;''(+9)'' || 82&nbsp;''(+29)'' || 1&nbsp;''(+110)'' || style="text-align:center" | Yes
+
| '''111''' || 107&nbsp;''(+4)'' || 102&nbsp;''(+9)'' || 79&nbsp;''(+32)'' || 1&nbsp;''(+110)'' || No
 
|-
 
|-
 
|}
 
|}
 +
Notes:
  
Turret empty: 102&nbsp;''(+9)''
+
* Racks are modeled by sets of 5 shells (+ 1 set of 3 & 2 sets of 4) and sets disappear from the rack once all shells in the set have been loaded/fired.
 +
* Turret empty: 102&nbsp;''(+9)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
 
 
{{main|DT (7.62 mm)}}
 
{{main|DT (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
+
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 1,890 (63) || 600 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,890 (63) || 600 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
 +
The small caliber of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
<div class="mw-collapsible mw-collapsed" style="width:100%">
 
'''Urban environment'''<br>
 
Urban areas tend to result in very close range engagements and at this range, the armour of this tank can no longer offer the degree of protection that is done at range. With this being said urban can also present nice medium range opportunists such as open-air squares and long streets in which this tank can use its armour.
 
<div class="mw-collapsible-content">
 
Urban fighting presents the largest challenge for this tank as close range flank shots can easily pierce its mighty armour, as such here are some tactics to use in a city setting.
 
  
* Hold down a street - set yourself up in a way that minimizes the chance to be flanked while allowing for the largest angle fire. This will allow you to fire at the enemy while minimizing the chance of getting knocked out by a close-range flank shot
+
In game, this tank is possesses great armour and an adequate gun. However, it may not be able to destroy the enemy from the front at times. As such, the tank may require being at a very close distance or a flank shot to disable certain targets. The defining characteristic of this tank is its armour. It can be a tough tank to destroy, given that most of the weak spots from the predecessor have been armoured and, from the front, the only weak spot is the centre of the upper hull. When using this tank, do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your thick armour. This tank can also be used for long-range support, since when the armour is properly angled, almost no tank that it faces can pierce its armour.
* Move with a group of tanks - try to stay in the middle of a group as this will minimize the chances of a close-range flank shot. At this range the cannon of the tank can penetrate most tanks and has a decent rate of fire, allowing it to quickly engage multiple targets.
 
* Never blindly drive through an intersection - always check both ways before crossing as this presents the largest area of danger for this tank.
 
</div></div>
 
  
<div class="mw-collapsible mw-collapsed" style="width:100%">
+
=== Combat tactics ===
'''Open country'''<br>
+
;Urban environment
The armour of this tank allows it to engage in the long-range fighting that defines an open country. However, the gun on this tank does not allow it to engage targets at range. this means that in open country it is a good idea to get into a good overwatch position or to charge the enemy until you are capable of engaging at the optimal rage for your weapon.
+
Urban areas tend to result in very close range engagements. At this range, the armour of this tank can no longer offer the degree of protection that it does at range. With this being said, urban can also present nice medium range opportunities, such as open-air squares and long streets in which this tank can utilise its armour. Urban fighting presents the largest challenge for this tank, as close range flank shots can easily pierce its mighty armour. As such, here are some tactics to use in a city setting:
<div class="mw-collapsible-content">
+
* Hold down a street - set up in a way that minimizes the chance to be flanked while allowing for the largest angle fire. This will allow the KV-1B to fire at the enemy while minimizing the chance of getting knocked out by a close-range flank shot
While the armour on this tank is among the best for the enemies it faces, you will have to worry about certain tanks. The main tanks to work about is tanks with the American 76 mm, German 75 mm L48, Russian 57 mm and 85 mm, and of course all the large calibre guns such as the [[KV-2 (1939)|KV-2]]. These weapons are capable of piercing your armour at range, however, this requires a lucky hit and for you to be un-angled. Here are some tips when fighting in open country.
+
* Move with a group of tanks - try to stay in the middle of a group as this will minimize the chances of a close-range flank shot. At this range, the cannon of the tank can penetrate most tanks and has a decent rate of fire, allowing it to quickly engage multiple targets.
 +
* Never blindly drive through an intersection - always check both ways before crossing, as this presents the largest opportunity for danger for this tank.
  
* Always angle your tank - un-angled your armour is good angles it is almost impossible to pierce
+
;Open country
* Don't be afraid to expose your self - use your armour to allow you to find the target that you can damage with your gun
+
The armour of this tank allows it to engage in the long-range fighting that defines an open country. However, the gun on this tank does not allow it to engage targets at range. This means that in while playing in open country, it is a good idea to get into a good overwatch position or to charge the enemy until the KV-1B is capable of engaging at the optimal range for the 76 mm weapon. While the armour on this tank is among the best for the enemies it faces, there are still certain tanks to worry about. The main tanks to work about are those with the American 76 mm, German 75 mm L/48, Russian 57 mm and 85 mm, and of course all the large calibre guns such as the KV-2. These weapons are capable of piercing through the KV-1B armour at range, though this requires a lucky hit on an un-angled plate. Here are some tips when fighting in open country:
* Advance - take the point or lead the charge you have the armour to break through enemy lines  
+
* Always angle the tank - the unangled armour is good, but it is nearly impossible to pierce when properly angled.
</div></div>
+
* Don't be afraid to expose the tank - use the armour to give a degree of freedom in finding the targets.
 +
* Advance - take the point or lead the charge, the KV-1B has the armour to break through enemy lines.
  
<div class="mw-collapsible mw-collapsed" style="width:100%">
+
;Hill country
'''Hill country '''<br>
+
This is the type of terrain that this tank excels in. The average range of engagements allows for both the armour and gun to shine. This type of terrain also makes flanking hard, since going over a hill exposes a tank to fire from multiple directions. Even with this, don't forget to check your surroundings. Here are some tips and tactics for fighting in this environment:
this is the type of terrain that this tank excels in. The average range of engagements allows for both your armour and gun to shine. The terrain also makes flanking hard since going over a hill exposes a tank to fire from multiple directions, but still, don't forget to check your surroundings  
+
* Move through the area between hills - this will allow a degree of control on where the enemy will come from and angle the armour in accordance.
<div class="mw-collapsible-content">
+
** Going over large hills can be dangerous as it exposes the KV-1B to fire from all directions and also exposes the bottom of the tank to fire.
here are some tips and tactics for fighting in this environment  
+
* Check your surroundings - while it is dangerous to go over hills, many newer player will attempt to do this and will sometimes manage to flank the tank.
  
* In this type of environment move through the area between hills - this will allow you to control where the enemy will come from and angle your armour in accordance
+
;Long range
* Going over large hills can be dangerous as it exposes you to fire from all directions and also exposes the bottom of the tank to fire  
+
This tank does not excel here due to the low penetration of the gun. However, the armour of this tank makes it almost invulnerable to enemy fire at long ranges. Due to this, it is possible to safely attack enemies with little fear of penetrating return fire. Just remember to properly angle the tank in order to maximize its armour. While long range combat is not the best option for this tank, it can use its armour to sit in positions that no other tank could do safely. When using this tank from long range, the first piece of advice would be to close in on the enemy, though this is sometimes not possible. When one finds that long-range combat is necessary or is a preferred strategy, one can place this tank in a highly visible position to draw enemy fire. This will allow teammates to find the enemy and eliminate them. This will also allow for one to choose their target, since its gun necessitates shooting at weakly armoured targets or the sides and rear of tanks.
* check your surrounding - while this is dangerous, many newer player will attempt to do this and will sometimes manage to flank you.
 
</div></div>
 
  
<div class="mw-collapsible mw-collapsed" style="width:100%">
+
;Medium range
'''Long range'''<br>
+
This tank excels in medium range combat due to great armour. Many tanks it faces will find penetrating this tank almost impossible even from the side due to the additional armour.
This tank does not excel due to the low penetration of the gun however the armour of this tank makes it almost invulnerable to enemy fire at long ranges. Due to this, it is possible to safely attack enemies with little fear of return fire, just remember to properly angle the tank in order to maximizes its armour
 
<div class="mw-collapsible-content">
 
While long-range combat is not the best option for this tank it can use its armour to sit in positions that no other tank could do safely. When using this tank from long range the first advice would be to close in on the enemy however this is sometimes not possible. When one finds that long-range combat is necessary or is a preferred strategy, one can use place this tank in a highly visible position to draw enemy fire. This will allow teammates to find the enemy and eliminate them, it also allows for this tank to choose its target since its gun necessitates shooting at weakly armoured targets or the sides and rear of tanks.
 
</div></div>
 
  
<div class="mw-collapsible mw-collapsed" style="width:100%">
+
;Close range
'''Medium range'''<br>
+
This tank does not excel here due to bad mobility, and the greatest strength of this tank, its great armour, is no longer as potent.
This tank excels in medium range combat due to great armour. Many tanks it faces will find penetrating this tank almost impossible even from the side, due to the additional armour.
 
<div class="mw-collapsible-content">
 
''please add detailed information about how to use this tank in this situation ''
 
</div></div>
 
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
 
'''Close range'''<br>
 
this tank does not excels due to bad mobility, and at this range the greatest strength of this tank, its great armour, is no longer as potent.  
 
<div class="mw-collapsible-content">
 
''please add detailed information about how to use this tank in this situation ''
 
</div></div>
 
  
 +
=== Enemies worth noting ===
 
Generally, it is a good idea to avoid engaging the enemy armoured vehicles mentioned below frontally if possible, as they can reliably harm you and vice versa.
 
Generally, it is a good idea to avoid engaging the enemy armoured vehicles mentioned below frontally if possible, as they can reliably harm you and vice versa.
 
+
* - '''[[Pz.IV F2]] / [[Pz.IV G|G]] / [[Pz.IV H|H]] / [[Pz.IV J|J]]''' - Lethal at short ranges, shoot first.
* - '''[[Pz.IV F2]]/[[Pz.IV G|G]]/[[Pz.IV H|H]]/[[Pz.IV J|J]]''' - Lethal at short ranges, shoot first.
+
* - '''[[M4A3E2]] Jumbo / [[M4A3E2 (France)]]''' - Shoot at sides/rear or the armour weak spot above the gun-mantlet or Hull MG.
* - '''[[M4A3E2|M4A3E2 Jumbo]]''' - Shoot at sides/rear or the armour weak spot above the gun-mantlet or Hull MG.
 
 
* - '''[[T14]]''' - Shoot at the hull MG port + sides/rear.
 
* - '''[[T14]]''' - Shoot at the hull MG port + sides/rear.
* - '''[[Churchill Mk III|Churchill MK. III]]/[[Churchill Mk VII|MK. VII]]''' - Hull at the MG port + sides/rear.
+
* - '''[[Churchill III]] / [[Churchill VII]]''' - Hull at the MG port + sides/rear.
* - '''[[ARL-44]]''' - Difficult to engage frontally, shoot sides/rear.
+
* - '''[[ARL-44 (ACL-1)]]''' - Difficult to engage frontally, shoot sides/rear.
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| BR-350B (MD-8 fuze)
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| D-350A
 
|
 
|-
 
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 297: Line 214:
 
'''Pros:'''
 
'''Pros:'''
  
* Great armour protection on all sides
+
* Heavily armoured for its battle rating: great armour protection on all sides
 +
* Angling your hull makes the frontal armour immune to most guns it faces
 
* Weak spots like the flat sides are much better protected
 
* Weak spots like the flat sides are much better protected
 
* Acceleration is good on flat terrain
 
* Acceleration is good on flat terrain
* Angling your hull makes the frontal armour immune to most guns it faces
+
* Crew of five allow for higher survivability
 
* Gun does a lot of damage upon penetration
 
* Gun does a lot of damage upon penetration
* Heavily armoured for a Rank II tank, even compared to [[KV-1 (L-11)|original KV-1]]
 
* Crew of five allow for higher survivability
 
 
* Reload rate is decent for the cannon
 
* Reload rate is decent for the cannon
  
 
'''Cons:'''
 
'''Cons:'''
  
 +
* Can encounter other armoured fighting vehicles that are able to easily penetrate its armour, such as the [[Pz.IV F2|Panzer IV F2]]
 +
* Large fuel tanks lined up on the side
 
* Poor overall top speed
 
* Poor overall top speed
* Additional weight hampers the tanks already poor performance
+
* Additional weight hampers the tank's already poor performance
* F-32 gun is same as L-11 in penetration, very bad for dealing with other vehicles it may face
 
* Slow turret traverse, if you need to change target quickly you must rotate both the turret and the hull
 
 
* Making turns will decrease your speed dramatically
 
* Making turns will decrease your speed dramatically
* Climbing hills is very sluggish for the tank
+
* Climbing hills almost brings the tank to a halt
* Can encounter other armoured fighting vehicles that are able to easily penetrate its armour, such as the [[Pz.IV F2|Panzer IV F2]]
+
* F-32 gun is same as L-11 in penetration, bad for dealing with other vehicles it may face from a distance
* Large fuel tanks lined up on the side
+
* Slow turret traverse: if you need to face another direction quickly you must rotate both the turret and the hull
  
 
== History ==
 
== History ==
Line 334: Line 250:
  
 
=== In-game description ===
 
=== In-game description ===
After receiving the first reports from the front about the heavy tanks' deployment in battle, the LKZ factory began to work on strengthening the KV's armour. The only weapon capable of penetrating the Soviet tank's frontal armour was the 88 mm 8.8 Flak 18 anti-aircraft cannon. Its anti-aircraft rounds, even without an armour-piercing steel core, had an 810 m/s muzzle velocity and could penetrate an 80 mm thick armour plate set at a 30 degree angle from a range of 1,000 metres. As a rule, it disabled the KV-1 with 2-3 hits to its turret and hull.  
+
After receiving the first reports from the front about the heavy tanks' deployment in battle, the LKZ factory began to work on strengthening the KV's armour. The only weapon capable of penetrating the Soviet tank's frontal armour was the 88 mm 8.8 Flak 18 anti-aircraft cannon. Its anti-aircraft rounds, even without an armour-piercing steel core, had an 810 m/s muzzle velocity and could penetrate an 80 mm thick armour plate set at a 30 degree angle from a range of 1,000 metres. As a rule, it disabled the KV-1 with 2-3 hits to its turret and hull.
  
 
Specialists at the Leningrad Kirovsk factory developed a simple but effective up-armouring design previously used on the T-28 tank. The tank's turret and hull sides were fitted with 25 mm add-on armour plates, increasing the overall armour width to 100 mm. Furthermore, a small gap was left between the turret and the add-on armour. This improved the tank's defences when under fire from shaped high explosive shells. These modifications increased the tank's combat-loaded weight to 50 tonnes. Tanks modified in such a way could be discerned by the huge heads of the bolts used to attach the add-on armour plates.
 
Specialists at the Leningrad Kirovsk factory developed a simple but effective up-armouring design previously used on the T-28 tank. The tank's turret and hull sides were fitted with 25 mm add-on armour plates, increasing the overall armour width to 100 mm. Furthermore, a small gap was left between the turret and the add-on armour. This improved the tank's defences when under fire from shaped high explosive shells. These modifications increased the tank's combat-loaded weight to 50 tonnes. Tanks modified in such a way could be discerned by the huge heads of the bolts used to attach the add-on armour plates.
Line 342: Line 258:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=heavy_tank&vehicle=ussr_kv_1e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|x7lBM-poxh0|'''Should You Buy: {{PAGENAME}}''' - ''ConeOfArc''|KwF-bx-XDeA|'''EASTERN BLOC - {{PAGENAME}} in War Thunder''' - ''OddBawZ''|JXrXoU8v-Z4|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the vehicles;''
+
;Other vehicles of similar configuration and role
* ''links to approximate analogues of other nations and research trees.''
+
* [[Churchill III]]
 +
* [[ARL-44 (ACL-1)]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wt:en/news/792--en|[Historical] Zinovy Kolobanov's feat of arms]]
* ''encyclopedia page on the tank;''
+
* [[wikipedia:Kliment_Voroshilov_tank|[Wikipedia] Kliment Voroshilov tank]]
* ''other literature.''
+
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-1.php <nowiki>[Tanks Encyclopedia]</nowiki> KV-1]
  
 
{{USSR heavy tanks}}
 
{{USSR heavy tanks}}
 
{{USSR premium ground vehicles}}
 
{{USSR premium ground vehicles}}

Latest revision as of 16:29, 19 February 2021

RANK VI USSR
T-72AV (TURMS-T) PACK
This page is about the gift Soviet heavy tank KV-1E. For other versions, see KV-1 (Family).
KV-1E
ussr_kv_1e.png
GarageImage KV-1E.jpg
KV-1E
AB RB SB
4.3 4.0 4.3
Show in game

Description

The KV-1E is a premium gift rank III Soviet heavy tank with a battle rating of 4.3 (AB/SB) and 4.0 (RB). It was introduced in Update 1.41.27. Its basis is that of the original KV-1 model, but up-armoured with bolted appliqué armour on the front and side of the hull and turret. The tank was initially purchasable as part of premiums packs in the Gaijin store but was removed in January 2018. The KV-1E has been since made available for purchase in-game (Ge icon.png) for specific Soviet/Russian mini-events like the 2019 "Defender of the Fatherland", the 2020 "Tankers' Day" or the 2021 "Defender of the Fatherland" mini-events.

In the game, this tank possesses great armour and a mostly adequate gun. However, it will sometimes not be able to destroy an enemy from the front and will require very close distance or a flank shot. The defining characteristic of this tank is its armour and it can be a tough tank to destroy, most of the weak spots from its predecessors have been armoured and the only frontal weak spot is the centre of the upper hull. When using this tank do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your armour. This tank can also be used for long-range support since when the armour is properly angled almost no tank that it faces can pierce its armour.

General info

Survivability and armour

Armourfront / side / back
Hull100 / 75 / 70
Turret75 / 100 / 75
Crew5 people
Visibility101 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Barrel shroud)
Armour Front Sides Rear Roof
Hull 75 + 25 mm (30-31°) Front plate
40 mm (72°) Front glacis
25 + 40-75 mm (7-71°) Joint plate
75 mm + 25 mm (26-51°) Lower glacis
75 + 25 mm 60 mm (13-89°) Top
70 mm (14-57°) Bottom
30 mm
Turret 75 + 30 mm (14°) Turret front
90 mm (0-62°) Gun mantlet shield
75 mm (4-36°) Gun mantlet
75 + 30 mm (14-15°) 75 mm (15-16°) 40 mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick.
  • Roof armour is quite excellent. 30-40 mm is nothing to ignore, even for heavy fighters. Although some aircraft might still pierce it, it will reliably protect from most aircraft cannons. More importantly, it makes the vehicle quite resilient against rocket strikes from vehicles such as the Calliope.
  • The lower glacis, unlike most other tanks, is not a weak spot! it is including your own turrets height significantly better angled than the upper frontal plate. Further, neither the MG port nor the drivers view slit are weak points. Discard them as targets if aiming for them.
  • Gun mantlet is an extra 75 mm bolted on to the turret, with some parts with an extra 90 mm added instead. This results in a spaced overlapped part with ~150 mm. Only the cheeks left and right of the mantlet bulges should be shot! However, these areas are quite small and easily missed, if the turret is traversed.
  • Extra armour indicated by the addition to the armour is not placed all over the tank, thus revealing some weaker areas on the front hull and sides.

Mobility

Speedforward / back
AB37 / 7 km/h
RB and SB35 / 7 km/h
Number of gears5 forward
1 back
Weight49.0 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB23.4 hp/t
RB and SB12.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 37 7 49 775 1145 15.82 23.37
Realistic 35 7 531 600 10.84 12.24

Modifications and economy

Repair cost
AB1 600 Sl icon.png
RB5 800 Sl icon.png
SB5 450 Sl icon.png
Crew training10 000 Sl icon.png
Experts200 000 Sl icon.png
Aces470 Ge icon.png
Research Aces710 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 90 / 120 % Sl icon.png
Talisman.png 2 × 148 / 148 / 148 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Parts
Mods extinguisher.png
FPE
Mods tank reinforcement ussr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
76mm_AP_1942_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
76mm_ussr_Smoke_ammo_pack

Armaments

Main armament

Ammunition111 rounds
Reloadbasic crew → aces
8.1 → 6.3 s
Vertical guidance-5° / 25°
Main article: F-32 (76 mm)
F-32 (76 mm) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 111 -5°/+25° ±180° N/A 9.7 13.4 16.3 18.0 19.2 8.1 7.2 6.6 6.3
Realistic 7.1 8.4 10.2 11.3 12.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-350A (MD-5 fuze) APHEBC 78 76 69 61 53 47
BR-350B (MD-8 fuze) APHEBC 86 84 76 67 59 52
OF-350M HE 10 10 10 10 10 10
Sh-354T Shrapnel 37 35 29 25 20 17
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-350A (MD-5 fuze) APHEBC 615 6.3 1.2 14 150 48° 63° 71°
BR-350B (MD-8 fuze) APHEBC 615 6.8 0.9 14 98.56 48° 63° 71°
OF-350M HE 615 6.2 0.05 0.1 621 79° 80°° 81°
Sh-354T Shrapnel 615 6.2 0.5 8 85 62° 69° 73°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
D-350A 615 6.45 13 5 20 50

Ammo racks

Ammo racks of the KV-1 (L-11) (identical to KV-1E).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
111 107 (+4) 102 (+9) 79 (+32) (+110) No

Notes:

  • Racks are modeled by sets of 5 shells (+ 1 set of 3 & 2 sets of 4) and sets disappear from the rack once all shells in the set have been loaded/fired.
  • Turret empty: 102 (+9) shells.

Machine guns

Ammunition1 890 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,890 (63) 600 N/A N/A

The small caliber of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.

Usage in battles

In game, this tank is possesses great armour and an adequate gun. However, it may not be able to destroy the enemy from the front at times. As such, the tank may require being at a very close distance or a flank shot to disable certain targets. The defining characteristic of this tank is its armour. It can be a tough tank to destroy, given that most of the weak spots from the predecessor have been armoured and, from the front, the only weak spot is the centre of the upper hull. When using this tank, do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your thick armour. This tank can also be used for long-range support, since when the armour is properly angled, almost no tank that it faces can pierce its armour.

Combat tactics

Urban environment

Urban areas tend to result in very close range engagements. At this range, the armour of this tank can no longer offer the degree of protection that it does at range. With this being said, urban can also present nice medium range opportunities, such as open-air squares and long streets in which this tank can utilise its armour. Urban fighting presents the largest challenge for this tank, as close range flank shots can easily pierce its mighty armour. As such, here are some tactics to use in a city setting:

  • Hold down a street - set up in a way that minimizes the chance to be flanked while allowing for the largest angle fire. This will allow the KV-1B to fire at the enemy while minimizing the chance of getting knocked out by a close-range flank shot
  • Move with a group of tanks - try to stay in the middle of a group as this will minimize the chances of a close-range flank shot. At this range, the cannon of the tank can penetrate most tanks and has a decent rate of fire, allowing it to quickly engage multiple targets.
  • Never blindly drive through an intersection - always check both ways before crossing, as this presents the largest opportunity for danger for this tank.
Open country

The armour of this tank allows it to engage in the long-range fighting that defines an open country. However, the gun on this tank does not allow it to engage targets at range. This means that in while playing in open country, it is a good idea to get into a good overwatch position or to charge the enemy until the KV-1B is capable of engaging at the optimal range for the 76 mm weapon. While the armour on this tank is among the best for the enemies it faces, there are still certain tanks to worry about. The main tanks to work about are those with the American 76 mm, German 75 mm L/48, Russian 57 mm and 85 mm, and of course all the large calibre guns such as the KV-2. These weapons are capable of piercing through the KV-1B armour at range, though this requires a lucky hit on an un-angled plate. Here are some tips when fighting in open country:

  • Always angle the tank - the unangled armour is good, but it is nearly impossible to pierce when properly angled.
  • Don't be afraid to expose the tank - use the armour to give a degree of freedom in finding the targets.
  • Advance - take the point or lead the charge, the KV-1B has the armour to break through enemy lines.
Hill country

This is the type of terrain that this tank excels in. The average range of engagements allows for both the armour and gun to shine. This type of terrain also makes flanking hard, since going over a hill exposes a tank to fire from multiple directions. Even with this, don't forget to check your surroundings. Here are some tips and tactics for fighting in this environment:

  • Move through the area between hills - this will allow a degree of control on where the enemy will come from and angle the armour in accordance.
    • Going over large hills can be dangerous as it exposes the KV-1B to fire from all directions and also exposes the bottom of the tank to fire.
  • Check your surroundings - while it is dangerous to go over hills, many newer player will attempt to do this and will sometimes manage to flank the tank.
Long range

This tank does not excel here due to the low penetration of the gun. However, the armour of this tank makes it almost invulnerable to enemy fire at long ranges. Due to this, it is possible to safely attack enemies with little fear of penetrating return fire. Just remember to properly angle the tank in order to maximize its armour. While long range combat is not the best option for this tank, it can use its armour to sit in positions that no other tank could do safely. When using this tank from long range, the first piece of advice would be to close in on the enemy, though this is sometimes not possible. When one finds that long-range combat is necessary or is a preferred strategy, one can place this tank in a highly visible position to draw enemy fire. This will allow teammates to find the enemy and eliminate them. This will also allow for one to choose their target, since its gun necessitates shooting at weakly armoured targets or the sides and rear of tanks.

Medium range

This tank excels in medium range combat due to great armour. Many tanks it faces will find penetrating this tank almost impossible even from the side due to the additional armour.

Close range

This tank does not excel here due to bad mobility, and the greatest strength of this tank, its great armour, is no longer as potent.

Enemies worth noting

Generally, it is a good idea to avoid engaging the enemy armoured vehicles mentioned below frontally if possible, as they can reliably harm you and vice versa.

Pros and cons

Pros:

  • Heavily armoured for its battle rating: great armour protection on all sides
  • Angling your hull makes the frontal armour immune to most guns it faces
  • Weak spots like the flat sides are much better protected
  • Acceleration is good on flat terrain
  • Crew of five allow for higher survivability
  • Gun does a lot of damage upon penetration
  • Reload rate is decent for the cannon

Cons:

  • Can encounter other armoured fighting vehicles that are able to easily penetrate its armour, such as the Panzer IV F2
  • Large fuel tanks lined up on the side
  • Poor overall top speed
  • Additional weight hampers the tank's already poor performance
  • Making turns will decrease your speed dramatically
  • Climbing hills almost brings the tank to a halt
  • F-32 gun is same as L-11 in penetration, bad for dealing with other vehicles it may face from a distance
  • Slow turret traverse: if you need to face another direction quickly you must rotate both the turret and the hull

History

Development

The start of the KV-1 heavy tanks began after the heavy tank T-35 flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the SMK, T-100, and what would be the KV tank, which was named after the then Soviet Defense Commissar Kliment Voroshilov.

During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperform in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by a tank cannon in service and most anti-tank guns as well, the 76.2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45-ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the KV-1 model.

KV-1E

The initial production in 1939 had the KV-1 equipped with an L-11 cannon, this was upgraded to the F-32 in 1940. The Model 1940 production was the main KV-1 variant that was available during the German invasion in Operation Barbarossa. During the German invasion, it was found that the KV-1s, while invulnerable to even the German Panzer IIIs and Panzer IVs, was easily taken out by the German 88 mm FlaK cannon used in anti-tank roles. This caused the KV-1 production model to be up-armoured for increased survivability with applique armour bolted onto the tank. Though it varies on how much extra armour is bolted on, some KV-1s have overall armour width of 100 mm thick. These up-armoured Model 1940 KV-1s were called KV-1E, with "E" standing for "ekranami ", which means "with shields". This up-armouring of the tank caused the weight to be increased from its original 45 tons to 50 tons, further straining the drive system of the tank.

Combat usage

The main bulk of these up-armoured tanks was sent to the Northwestern and Leningrad fronts. Some of these tanks were captured intact and used by German forces against their former users. Nevertheless, the KV-1 continued to serve until the end of the war, though in dwindling numbers as they are lost due to mechanical failures or combat. Some 1941-built KV-1s still saw service in 1944 at the Leningrad front before being replaced by IS-2 tanks, then they saw service in Manchuria in 1945.

Survivors

Several KV-1s survive after the war, most as monuments, but also in museums. Only one genuine KV-1 was restored to running condition in Russia after it was found in the bottom of the Neva River. One KV-1B can also be found at the Bovington Tank Museum at England.

In-game description

After receiving the first reports from the front about the heavy tanks' deployment in battle, the LKZ factory began to work on strengthening the KV's armour. The only weapon capable of penetrating the Soviet tank's frontal armour was the 88 mm 8.8 Flak 18 anti-aircraft cannon. Its anti-aircraft rounds, even without an armour-piercing steel core, had an 810 m/s muzzle velocity and could penetrate an 80 mm thick armour plate set at a 30 degree angle from a range of 1,000 metres. As a rule, it disabled the KV-1 with 2-3 hits to its turret and hull.

Specialists at the Leningrad Kirovsk factory developed a simple but effective up-armouring design previously used on the T-28 tank. The tank's turret and hull sides were fitted with 25 mm add-on armour plates, increasing the overall armour width to 100 mm. Furthermore, a small gap was left between the turret and the add-on armour. This improved the tank's defences when under fire from shaped high explosive shells. These modifications increased the tank's combat-loaded weight to 50 tonnes. Tanks modified in such a way could be discerned by the huge heads of the bolts used to attach the add-on armour plates.

The main bulk of these up-armoured tanks was sent to the Northwestern and Leningrad fronts. Some of these tanks were captured intact and used by German forces. The stationary nature of combat encounters did not allow the KV to truly come into its own. Apart from that, tank units constantly complained about the vehicle's high weight, which didn't just lead to technical problems. All it took was a few KV tanks driving along a road to make it difficult to negotiate for other vehicles, even tracked ones. The heavy tank's mobility on loose ground or boggy terrain was unsatisfactory.

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


USSR heavy tanks
KV  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S · KV-85 · KV-122 · KV-220
  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
IS  IS-1 · IS-2 · IS-2 (1944) · IS-2 "Revenge" · IS-3 · IS-4M · IS-6 · IS-7 · T-10A · T-10M
Other  Object 279
Multi-turreted  SMK · T-35
Lend-Lease  ▂MK-II "Matilda"

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7 (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · T-55AM-1 · T-72AV (TURMS-T)
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · IS-6 · T-10A
Tank destroyers  BM-13N · BM-8-24 · SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37