Difference between revisions of "Ju 87 B-2"

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m (Pros and cons: Removed redundant bullet point while merging some details into another, Edited another point to be more descriptive)
 
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[[File:GarageImage_Ju87B2.jpg|420px|thumb|left]]
 
[[File:GarageImage_Ju87B2.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German dive bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German dive bomber {{Battle-rating}}. This dive bomber has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
 
== General info ==
 
== General info ==
Line 116: Line 116:
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
* 5 mm Steel plate between pilot/gunner
 
* 5 mm Steel plate between pilot/gunner
 
* 8 mm Steel plate between pilot/gunner.
 
* 8 mm Steel plate between pilot/gunner.
Line 125: Line 126:
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
 
* 2 x 7.92 mm MG 17 machine guns, wing-mounted (500 rpg = 1,000 total)
 
* 2 x 7.92 mm MG 17 machine guns, wing-mounted (500 rpg = 1,000 total)
  
The two machine guns are arranged with one in each wing. Each are armed with the same amount of ammunition, which means that both guns will fire together until empty.
+
The two machine guns are arranged with one in each wing. Each machine gun is armed with the same amount of ammunition, which means both guns will fire together until empty.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
Line 134: Line 136:
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
* 1 x 250 kg SC250JA bomb (250 kg total)
 
* 1 x 250 kg SC250JA bomb (250 kg total)
 
* 1 x 500 kg SC500K bomb (500 kg total)
 
* 1 x 500 kg SC500K bomb (500 kg total)
Line 143: Line 146:
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
 +
 
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (900 rpg)
 
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (900 rpg)
  
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The main use of this plane is precision strikes on hard targets such as tanks and pillboxes, as well as providing ground support in ground battles. This is largely due to its spectacular dive-bombing accuracy and powerful payload. To perform an effective dive with this plane, at an altitude of at least 1400 m, place your target at the bend in your wings, roll your upside-down and dive at an angle of 60-90 degrees, aiming your crosshairs at or slightly in front of the target (leading with their speed). Drop throttle to 0% and deploy airbrakes (h key by default); you should keep a steady speed of 400 km/h (250 mph). During the dive, a siren activates at about < 2500 m, this is for aesthetic purposes and can hurt or help in different ways. Release your bomb at 300 m from the target and you should score a direct, or near direct hit.
 
The main use of this plane is precision strikes on hard targets such as tanks and pillboxes, as well as providing ground support in ground battles. This is largely due to its spectacular dive-bombing accuracy and powerful payload. To perform an effective dive with this plane, at an altitude of at least 1400 m, place your target at the bend in your wings, roll your upside-down and dive at an angle of 60-90 degrees, aiming your crosshairs at or slightly in front of the target (leading with their speed). Drop throttle to 0% and deploy airbrakes (h key by default); you should keep a steady speed of 400 km/h (250 mph). During the dive, a siren activates at about < 2500 m, this is for aesthetic purposes and can hurt or help in different ways. Release your bomb at 300 m from the target and you should score a direct, or near direct hit.
  
The MG 17 allow for strafing runs on soft ground targets, while the bomb payload is sufficient for a heavy pillbox and a destroyer. The radio operator's defensive MG 15 is merely to scare away enemy fighters and is not a sufficient weapon for self-defense. The Stukas manoeuvrability however is!
+
The MG 17 allow for strafing runs on soft ground targets, while the bomb payload is sufficient for a heavy pillbox and a destroyer. The radio operator's defensive MG 15 is merely to scare away enemy fighters and is not a sufficient weapon for self-defence. The Stukas manoeuvrability however is!
  
 
====Tactics====
 
====Tactics====
 
<!-- Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber) -->
 
<!-- Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber) -->
 
Arcade Battle:
 
Arcade Battle:
In AB you should concentrate on killing tanks and pillboxes first (if any) with your bombs, and use your offensive machine guns to kill soft targets like armoured cars, artillery, howitzers and AA. In this mode you won't need your air brakes since you can't break your wings and its easy to pull up from a fast dive attack, and it's recommended that you keep as much of your speed up from the dives so you are harder to intercept by enemy aircraft.
+
In AB you should concentrate on killing tanks and pillboxes first (if any) with your bombs, and use your offensive machine guns to kill soft targets like armoured cars, artillery, howitzers and AA. In this mode, you won't need your air brakes since you can't break your wings and its easy to pull up from a fast dive attack, and it's recommended that you keep as much of your speed up from the dives so you are harder to intercept by enemy aircraft.
  
 
Realistic Battle:
 
Realistic Battle:
In RB, you should keep your altitude, and look for tank columns to attack. Once you've chosen which tank column you wish to attack (ground targets as far from the battle field or enemy airfield as possible are recommended, so you are less likely to be intercepted). Once you are right over your intended target, set your throttle to 0% and point your nose at the at the tank you want to destroy (since you have no bomb sight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will drop) once you are nearing your target, you will have to deploy your air-brakes or you wont be able to pull up at high speeds (You can tell when you are reaching a high speed with the sounds that the air and wings make). Once you drop your bomb(s) point your nose up to pull up. At this point you may or may not have killed your intended target, but it is OK if you did not, you will get better at it with more practice, but you still have your offensive armament to kill soft targets like AA or you can engage enemy fighters that are near by (which is very likely).
+
In RB, you should keep your altitude, and look for tank columns to attack. Once you've chosen which tank column you wish to attack (ground targets as far from the battlefield or enemy airfield as possible are recommended, so you are less likely to be intercepted). Once you are right over your intended target, set your throttle to 0% and point your nose at the at the tank you want to destroy (since you have no bombsight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will drop) once you are nearing your target, you will have to deploy your air-brakes or you won't be able to pull up at high speeds (You can tell when you are reaching a high speed with the sounds that the air and wings make). Once you drop your bomb(s) point your nose up to pull up. At this point you may or may not have killed your intended target, but it is OK if you did not, you will get better at it with more practice, but you still have your offensive armament to kill soft targets like AA or you can engage enemy fighters that are nearby (which is very likely).
  
 
Dog fighting the RB with Ju 87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. Head-on attacks should be avoided as much as possible, for you do not have the armament to risk it. Also recommended is that you stay low and slow in a combat situation with enemy aircraft (because the Ju 87 has bad control ability at high speeds) and try to get the enemy to engage in a turn-fight. If he falls for your turn-fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, it really depends on if it's a British, American or Russian plane, British being generally the better turn fighter. If he does not fall for your turn-fight, you are most likely going to go down...this plane is not a fighter plane.
 
Dog fighting the RB with Ju 87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. Head-on attacks should be avoided as much as possible, for you do not have the armament to risk it. Also recommended is that you stay low and slow in a combat situation with enemy aircraft (because the Ju 87 has bad control ability at high speeds) and try to get the enemy to engage in a turn-fight. If he falls for your turn-fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, it really depends on if it's a British, American or Russian plane, British being generally the better turn fighter. If he does not fall for your turn-fight, you are most likely going to go down...this plane is not a fighter plane.
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Other Notes:
 
Other Notes:
When returning to base landing and take-off is simple, and use of the airbrakes will help if you come in to fast to land. But you may be coming back on a dead or damaged engine (The Ju 87's engine is prone to damage and over heat) and it would help a lot if you find the nearest friendly airfield and get there as soon as possible.
+
When returning to the base, landing and take-off are simple, and use of the airbrakes will help if you come in to fast to land. But you may be coming back on a dead or damaged engine (The Ju 87's engine is prone to damage and overheat) and it would help a lot if you find the nearest friendly airfield and get there as soon as possible.
  
 
Because of their low speed, permanent landing gear and reasonable durability, all the Ju 87 are quite good for capturing airfields in the Airfield Domination mode.
 
Because of their low speed, permanent landing gear and reasonable durability, all the Ju 87 are quite good for capturing airfields in the Airfield Domination mode.
Line 228: Line 232:
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* High bombing accuracy
 
* High bombing accuracy
 
* Easy to land
 
* Easy to land
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* Access to dive brakes
 
* Access to dive brakes
 
* Airframe can withstand some degree of damage
 
* Airframe can withstand some degree of damage
* Very high ammo count for strafing ground targets
+
* Very high ammo count and high rate of fire for strafing ground targets
 
* High ROF for rear gunner, and is well protected
 
* High ROF for rear gunner, and is well protected
 
* Rear gunner is sometimes adequate to scare off some enemy fighters
 
* Rear gunner is sometimes adequate to scare off some enemy fighters
* Features a lot of cool useful camouflages and all is available through destroying ground targets
+
* Features a lot of cool useful camouflages and all are available through destroying ground targets
 
* Can reliably engage enemy bombers when played on a tank battle
 
* Can reliably engage enemy bombers when played on a tank battle
 +
* Siren can act as a psychological attack against targeted enemies to force them from an offense into an evasive maneuvre
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Poor climb rate
 
* Poor climb rate
* Large radiator in front and is easily damaged
+
* Large radiator in the front and is easily damaged
 
* Cockpit is unarmoured from the front
 
* Cockpit is unarmoured from the front
 
* Defenseless against enemy fighters
 
* Defenseless against enemy fighters
Line 254: Line 261:
 
== History ==
 
== History ==
 
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
 
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
 +
 +
=== In-game description ===
 +
The Junkers Ju 87 Stuka was a single-engine dive bomber and attack aircraft of the WWII era. The most famous Stuka pilot of the war was Hans-Ulrich Rudel, the most highly decorated Luftwaffe pilot in history. Despite its slow speed and mediocre aerodynamics (the landing gear was fixed), the Stuka was one of the most effective Luftwaffe aircraft early in the war due to its pin-point accuracy in a dive. The Ju 87 remains one of the most recognizable symbols of the Blitzkrieg.
 +
 +
The Stuka was an innovative design for its time, including such elements as automatic pull-up dive brakes which could recover the plane from a dive even if the pilot blacked out, and the infamous Jericho Trumpet sirens, activated by the airstream during the dive, which produced a demoralizing high-pitched whine. The Ju 87 B could carry up to 1,000 kg of bombs, but only without a rear gunner, and at a greatly reduced range.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 +
 
 +
;Images
 +
<div><ul>
 +
<li style="display: inline-block;"> [[File:Ju_87_WTWallpaper_001.jpg|thumb|none|250px|]] </li><!--
 +
<li style="display: inline-block;"> [[File:new image.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:new image.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:new image.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:new image.jpg|thumb|none|250px|]] </li>-->
 +
</ul></div>
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 265: Line 287:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Latest revision as of 07:48, 6 December 2019

Ju 87 B-2
ju-87b-2.png
AB
RB
SB
General characteristics
Brief
Detailed
1.3/1.7/1.7BR
2 peopleCrew
4.3 tTake-off weight
Flight characteristics
Junkers Jumo 211DEngine
InlineType
waterCooling system
Speed of destruction
680 km/hStructural
680 km/hGear
Offensive armament
2 x 7.92 mm MG 17 machine gunWeapon 1
1 000 roundsAmmunition
1 151 shots/minFire rate
Defensive armament
7.92 mm MG 15 machine gunTurret
900 roundsAmmunition
1 050 shots/minFire rate
Suspended armament
1 x 250 kg SC250JA bombSetup 1
1 x 500 kg SC500K bombSetup 2
4 x 50 kg SC50JA bomb
1 x 250 kg SC250JA bomb
Setup 3
Economy
4 000 Rp icon.pngResearch
2 100 Sl icon.pngPurchase
Sl icon.png540 / 679/440 / 553/290 / 365Repair
600 Sl icon.pngCrew training
2 100 Sl icon.pngExperts
40 Ge icon.pngAces
× (100) % Rp icon.pngReward for battle
× 1.8 Sl icon.png× 1.0 Sl icon.png× 0.3 Sl icon.png
This page is about the German dive bomber Ju 87 B-2. For other uses, see Ju 87 (Family).

Description

GarageImage Ju87B2.jpg


The Ju 87 B-2 is a rank I German dive bomber with a battle rating of 1.7 (AB/RB) and 1.3 (SB). This dive bomber has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,100 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
367 356 28.1 29.2 2.5 2.5 434
Upgraded
Max Speed
(km/h at 4,100 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
403 383 25.9 27.0 9.9 5.6 434

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
520 ~18 ~7
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 250 < 350 < 350 > 280
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,700 m 930 hp 1,199 hp

Survivability and armour

  • 5 mm Steel plate between pilot/gunner
  • 8 mm Steel plate between pilot/gunner.

Armaments

Offensive armament

Main article: MG 17 (7.92 mm)

The Ju 87 B-2 is armed with:

  • 2 x 7.92 mm MG 17 machine guns, wing-mounted (500 rpg = 1,000 total)

The two machine guns are arranged with one in each wing. Each machine gun is armed with the same amount of ammunition, which means both guns will fire together until empty.

Suspended armament

The Ju 87 B-2 can be outfitted with the following ordnance:

  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 1 x 250 kg SC250JA bomb + 4 x 50 kg SC50JA bombs (450 kg total)

Defensive armament

Main article: MG 15 (7.92 mm)

The Ju 87 B-2 is defended by:

  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (900 rpg)

Usage in battles

The main use of this plane is precision strikes on hard targets such as tanks and pillboxes, as well as providing ground support in ground battles. This is largely due to its spectacular dive-bombing accuracy and powerful payload. To perform an effective dive with this plane, at an altitude of at least 1400 m, place your target at the bend in your wings, roll your upside-down and dive at an angle of 60-90 degrees, aiming your crosshairs at or slightly in front of the target (leading with their speed). Drop throttle to 0% and deploy airbrakes (h key by default); you should keep a steady speed of 400 km/h (250 mph). During the dive, a siren activates at about < 2500 m, this is for aesthetic purposes and can hurt or help in different ways. Release your bomb at 300 m from the target and you should score a direct, or near direct hit.

The MG 17 allow for strafing runs on soft ground targets, while the bomb payload is sufficient for a heavy pillbox and a destroyer. The radio operator's defensive MG 15 is merely to scare away enemy fighters and is not a sufficient weapon for self-defence. The Stukas manoeuvrability however is!

Tactics

Arcade Battle: In AB you should concentrate on killing tanks and pillboxes first (if any) with your bombs, and use your offensive machine guns to kill soft targets like armoured cars, artillery, howitzers and AA. In this mode, you won't need your air brakes since you can't break your wings and its easy to pull up from a fast dive attack, and it's recommended that you keep as much of your speed up from the dives so you are harder to intercept by enemy aircraft.

Realistic Battle: In RB, you should keep your altitude, and look for tank columns to attack. Once you've chosen which tank column you wish to attack (ground targets as far from the battlefield or enemy airfield as possible are recommended, so you are less likely to be intercepted). Once you are right over your intended target, set your throttle to 0% and point your nose at the at the tank you want to destroy (since you have no bombsight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will drop) once you are nearing your target, you will have to deploy your air-brakes or you won't be able to pull up at high speeds (You can tell when you are reaching a high speed with the sounds that the air and wings make). Once you drop your bomb(s) point your nose up to pull up. At this point you may or may not have killed your intended target, but it is OK if you did not, you will get better at it with more practice, but you still have your offensive armament to kill soft targets like AA or you can engage enemy fighters that are nearby (which is very likely).

Dog fighting the RB with Ju 87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. Head-on attacks should be avoided as much as possible, for you do not have the armament to risk it. Also recommended is that you stay low and slow in a combat situation with enemy aircraft (because the Ju 87 has bad control ability at high speeds) and try to get the enemy to engage in a turn-fight. If he falls for your turn-fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, it really depends on if it's a British, American or Russian plane, British being generally the better turn fighter. If he does not fall for your turn-fight, you are most likely going to go down...this plane is not a fighter plane.

The Ju-87 B-2 is very useful in tank RB (where with combined arms tanks and planes fight together) as just two of the 50 kg bombs can disable/destroy a tank if the land on target. As one of the bomb presets carries 4 x 50 kg bombs and 1 x 250 kg bomb this is probably the best use for the Stuka in its current BR (1.7) where heavy amour is not necessarily met regularly.

Other Notes: When returning to the base, landing and take-off are simple, and use of the airbrakes will help if you come in to fast to land. But you may be coming back on a dead or damaged engine (The Ju 87's engine is prone to damage and overheat) and it would help a lot if you find the nearest friendly airfield and get there as soon as possible.

Because of their low speed, permanent landing gear and reasonable durability, all the Ju 87 are quite good for capturing airfields in the Airfield Domination mode.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs ETC 50/IV
III Wings repair Engine Turret 7 mm
IV Engine injection Cover New 7 mm MGs (turret)

Pros and cons

Pros:

  • High bombing accuracy
  • Easy to land
  • Very useful as air support for ground forces battles
  • Access to dive brakes
  • Airframe can withstand some degree of damage
  • Very high ammo count and high rate of fire for strafing ground targets
  • High ROF for rear gunner, and is well protected
  • Rear gunner is sometimes adequate to scare off some enemy fighters
  • Features a lot of cool useful camouflages and all are available through destroying ground targets
  • Can reliably engage enemy bombers when played on a tank battle
  • Siren can act as a psychological attack against targeted enemies to force them from an offense into an evasive maneuvre

Cons:

  • Poor climb rate
  • Large radiator in the front and is easily damaged
  • Cockpit is unarmoured from the front
  • Defenseless against enemy fighters
  • Slow
  • Light bomb load
  • Very light defensive armament.
  • Siren increases drag
  • Siren that activates in dives is very loud and can divert their attention over to you, especially enemy SPAA and fighters
  • Siren can distract you if you're not used to it
  • An animated bomb trapeze delays the bomb drop from pressing space (or whatever key is bound), which can make bombing runs harder (especially if used to other bombers)

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

In-game description

The Junkers Ju 87 Stuka was a single-engine dive bomber and attack aircraft of the WWII era. The most famous Stuka pilot of the war was Hans-Ulrich Rudel, the most highly decorated Luftwaffe pilot in history. Despite its slow speed and mediocre aerodynamics (the landing gear was fixed), the Stuka was one of the most effective Luftwaffe aircraft early in the war due to its pin-point accuracy in a dive. The Ju 87 remains one of the most recognizable symbols of the Blitzkrieg.

The Stuka was an innovative design for its time, including such elements as automatic pull-up dive brakes which could recover the plane from a dive even if the pilot blacked out, and the infamous Jericho Trumpet sirens, activated by the airstream during the dive, which produced a demoralizing high-pitched whine. The Ju 87 B could carry up to 1,000 kg of bombs, but only without a rear gunner, and at a greatly reduced range.

Media

Images
  • Ju 87 WTWallpaper 001.jpg

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Germany bombers
Arado  Ar 234 B-2 · Ar 234 C-3
Blohm & Voss  BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 Sparviero serie 1 (1936) · ▀S.M.79 Sparviero B (1936) · ▀S.M.79 Sparviero serie 4 (1937) · ▀S.M.79 Sparviero serie 8 (1939)
  ▀S.M.79 Sparviero AS (1941) · ▀S.M.79 Sparviero bis/N (1942) · ▀S.M.79 Sparviero bis/T.M (1943)
Trophies  ▀Wellington Mk Ic