Difference between revisions of "Ju 288 C"

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{{Specs-Card|code=ju-288c}}
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{{Specs-Card
 +
|code=ju-288c
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German bomber {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]]. It has no relation of the [[Ju 88 (Family)|Ju 88]], [[Ju 188 A-2|Ju 188]], or [[Ju 388 J|Ju 388]] despite the "88" in its name.
{{break}}
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German bomber {{Battle-rating}}. This aircraft was introduced in [[Update 1.83 "Masters of the Sea"]]. Is has no relation of the [[Ju 88 (Family)|Ju 88]], Ju 188, or [[Ju 388 J|Ju 388]] despite the "88" in its name.
+
The {{PAGENAME}} was designed as a Schnellbomber (fast bomber) with the purpose to replace the current Junkers Ju 88 bombers in service. Though a potent bomber in its own right, the Ju 88 suffered what ended up being crippling features such as a relatively small internal bomb bay requiring extra ordnance to be ferried on external hardpoints which ultimately increased the aircraft's drag coefficient, resulting in less efficient flight characteristics.
 +
 
 +
Though a contest was held to choose the next generation of medium schnellbombers, the RLM had already determined the Junkers {{PAGENAME}} was the clear winner and even let Focke-Wulf, Dornier and Henschel continue to pursue their prototypes in vain. Out of the gate what caught the eye of the RLM was that the {{PAGENAME}} was to be slightly larger than the Ju 88, the new prototype contained a pressurized cabin allowing for higher altitude flying, faster speeds, further range, excellent defensive capabilities and a much larger bomb payload. Such hope was put into this aircraft that it was slated to replace all bombers within the Luftwaffe inventory.
 +
 
 +
Though the aircraft itself was a huge success, the engines and landing gear ended up crippling the development of the aircraft resulting in only a handful of prototypes being built with a few being hurriedly outfitted with defensive weapons and used as a reconnaissance bomber. One interesting feature of this aircraft is the usage of remote-controlled gun turrets much like those found in the American [[P-61C-1|P-61]] and [[A-26 (Family)|A-26]] strike-fighter/attackers. The guns operated outside of the pressurized cockpit and allowed them to be placed in areas which more efficiently defensively protected this aircraft.  Any fighter aircraft attempting to tail this bomber will receive a rude awakening when their aircraft is all of the sudden full of holes, the engine has quit, fluids are leaking, and the ground is approaching at an extremely quick rate showing no sign of stopping!
 +
 
 +
The key for the {{PAGENAME}} to be a Schnellbomber is to actually deliver its payload to a target and for an aircraft its size and speed, it can deliver up to an amazing 3,600 kg (8,000 lb) payload, easily enough to put a serious dent in the enemy's bases or anti-aircraft vehicles and tanks. Smaller payloads can also include up to 36 x 50 kg (110 lb) bombs which can be very effective when it comes to carpet bombing columns of vehicles or taking out anti-aircraft artillery and other vehicles and pillboxes scattered around the map. Payloads such as this can provide area denial to airfields in matches where aircraft need to land to capture the point.
 +
 
 +
Speed, agility and payload make this bomber a great choice to aid your team in making short work of enemy targets while providing a faster and more difficult target to take out compared to contemporaries such as the lumbering [[B-24D-25-CO|B-24]], [[Tu-2]] and the [[P.108B serie 2|P.108B]] bombers.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
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{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
For those pilots who have flown many slow and heavy bombers just to get a decent payload to the target will be thoroughly refreshed when getting behind the controls of the {{PAGENAME}}. Quickly apparent is the speed of this bomber. As its type suggests, Schnellbomber, this aircraft is fast, topping out just over 600 kph (375 mph) and agile enough to manoeuvre when attacked as not to be a "sitting duck" like many of the larger contemporary bombers such as the American [[B-24D-25-CO|B-24]] and the Italian [[P.108B serie 2|P.108B]] which are easily 120 kph (75 mph) slower and much less agile making for a tempting target even for the least experienced fighter pilot to attempt to eliminate.
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 +
For many aircraft, speed is life, but speed for this Schnellbomber not only is life but what gets the ordnance to the target. The {{PAGENAME}} does have a pressurized cabin which allows the aircraft to fly at higher altitudes where it can bomb bases with accuracy with 1,800 kg (4,000 lb) bombs, but this bomber is also very capable at flying lower altitudes and even terrain hugging where it can release up to 36 x 50 kg bombs on unsuspecting vehicles before they have a chance to scatter or hardened anti-aircraft structures filling the sky with flak. The {{PAGENAME}} also has the ability to operate as a dive bomber given that it has dive brakes in the wings which will help slow its speed and maintain its heading during  a dive to ensure a relatively smooth bombing run, after bombs have been dropped, the aircraft can retract the flaps and power up and move onto the next target.
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There's usually 2 ways to play Ju 288 C: stay high or dive. Most people play Ju 288 C dive and take as many bases for themselves. When diving, try to watch your IAS and keep it at around 400 mph, don't go over that speed. The second way to play is stay high, when staying high, you will see enemy bombers that you can hunt with your superior fire power. When bomber hunting, try to get next to them, match their speed, and gun the hell out of them. Usually bomber hunting will cause you to sustain some damage.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|607||591|| {{Specs|ceiling}} ||32.0||33.0||8.5||8.5||2,000
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 607 || 591 || rowspan="2" | {{Specs|ceiling}} || 32.0 || 33.0 || 8.5 || 8.5 || rowspan="2" | 1,500
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
|655||630|| {{Specs|ceiling}} ||29.5||30.7||14.9||11.4||2,000
+
! Upgraded
 +
| 655 || 630 || 29.5 || 30.7 || 14.9 || 11.4
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||480|| ~9 || ~6
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 480 || 480 || 280 || ~9 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 370 || < 360 || < 450 || > 715
 
| < 370 || < 360 || < 450 || > 715
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| 5,700 m || 2,520 hp || 2,797 hp
 
| 5,700 m || 2,520 hp || 2,797 hp
 
|-
 
|-
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
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{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 
* 10 mm steel - Pilot's headrests
 
* 10 mm steel - Pilot's headrests
 
* 8 mm steel - Pilot's seats
 
* 8 mm steel - Pilot's seats
 
* 8 mm steel - cockpit floor
 
* 8 mm steel - cockpit floor
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
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{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)|SC1800B (1,800 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 36 x 50 kg SC50JA (1,800 kg total)
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* 36 x 50 kg SC50JA bombs (1,800 kg total)
* 8 x 250 kg SC250JA (2,000 kg total)
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* 8 x 250 kg SC250JA bombs (2,000 kg total)
* 3 x 500 kg SC500K (1,500 kg total)
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* 3 x 500 kg SC500K bombs (1,500 kg total)
* 2 x 1,000 kg SC1000L2 (2,000 kg total)
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* 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
* 2 x 1,800 kg SC1800B (3,600 kg total)
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* 2 x 1,800 kg SC1800B bombs (3,600 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|MG 151/20 (20 mm)|MG 131 (13 mm)}}
+
{{main|MG 151 (20 mm)|MG 131 (13 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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As a bomber, you spawn at a higher altitude, where you can use this advantage to dive to the base you want to destroy. However, do not exceed 640 km/h ( 400 mph)! A good idea for more savvy pilots would be to use the Manual Engine Control to turn off automatic radiators and fully open them, allowing you near unlimited WEP without overheating and letting you keep as much altitude as possible for a possible emergency dive away from enemy fighters.
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 +
For payload always take the 1,800kg SC-1800 'Satan' bombs, they will oneshot any single HP base and twoshot any other base.
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 +
To identify them, single HP bases spawn in all at once, and are usually found in sets of 3. Double HP bases however spawn in one base at a time, and are almost always found in sets of 4.
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 +
Double HP maps are the best, as you can gain 20,000 silver lions per base destroyed with premium, double what you usually make shooting down a fighter with the defensive armament, and you will never see an enemy aircraft on your first run on a double HP map.
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Thanks to the speed gained during the dive, it will be easy enough to get back to your airfields to reload your bombs without encountering a fighter on the first run.
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If you have a good team, capable of keeping the enemy fighters occupied,  land at the closest airfield usually found on those maps and if fully repaired J out and come back in to quickly rearm your bombs for another run.
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 +
Continuous runs can net you up to 3 to 4 bases, and with premium net you over 100k lions and up to 200k lions on very good matches.
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On the way, if you meet enemy planes, try and identify the enemy aircraft. If it is faster or you are unable to get past him, turn away and let him face your full rear defensive armament. If he is slower, and you are able to get past him, you can possibly keep flying as long as you keep watch for any incoming fire.
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In general however, you will want to face away from any incoming enemy to make use of both your extreme speed to outrun them or your good defensive armament to shoot them down.
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 +
If the enemy behind you dives to pick up speed you should also dive slightly at 5-10 degrees to gain your own speed whilst keeping him behind you.
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 +
Be careful to keep the enemy within the 20mm engagement angle, as the 2 bottom mounted 15mm guns don't usually do enough damage to down an enemy plane whilst the 20mm only requires a few good hits to kill.
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 +
Priority targets, and planes to keep a keen eye on, would be:
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 +
Cannon armed F4U Corsairs that can easily kill you and especially the french F4U-7 which can and will spam SNEB rockets at you
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 +
The F-82 twin mustang with its numerous fast firing .50s that can easily set you on fire with an all API-T laser
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 +
The Tempest MK V which can easily catch you and has 4 20mm cannons
  
===Manual Engine Control===
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The various American attackers that may seem slow and usually stick to ground attack but can and will wreck you if you are not careful
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 +
The especially dangerous S.O.8000 Narval with its 6 MG-151 20mm cannons with shells that can tear you to tiny pieces and its very fast engine that allows it to easily catch up with you no matter how fast you go.
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 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Turret 13 mm
 
|
 
| SC 250
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| Turret 20 mm
 
| SC 500
 
 
|-
 
|-
| III
+
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
| Wings repair
 
| Engine
 
|
 
| New 13 mm MGs (turret)
 
|
 
| SC 1000
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
| New 20 mm cannons (turret)
 
| SC 1800
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good speed for the rank, can often reach bases before fighters can intercept
+
* Very good speed for the rank, can often reach bases before fighters can intercept
 
* 20 mm cannon in the tail is effective if you can get on target
 
* 20 mm cannon in the tail is effective if you can get on target
 
* Excellent ordnance options
 
* Excellent ordnance options
 
* Very good manoeuvrability for a bomber
 
* Very good manoeuvrability for a bomber
* Can defend itself from attacks from all angles (no blind spot)
+
* Can defend itself from attacks from all angles (no blind spot), except for directly above and to the front.
 
* Has air brakes, makes landing easier
 
* Has air brakes, makes landing easier
 +
* Can take a beating fairly well
 +
* Very good grinder, especially with premium, because of its good modifier and relatively high tier.
 +
* Commonly puts out fires before structure failure, although it may end with eventually fatal coolant leaks.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Engines tend to overheat quickly
+
* Engines tend to overheat quickly without MEC
 
* Pilot can be easily knocked out due to the absence of armour at the front of the cockpit
 
* Pilot can be easily knocked out due to the absence of armour at the front of the cockpit
* Rudders and elevators are extremely fragile and can disable or destroyed by just a few cannon rounds
+
* Gunner also easily knocked out, resulting in being unable to fight back.
 +
* Rudders and elevators are extremely fragile and can be disabled or destroyed by just a few cannon rounds
 
* No rudder or elevator = no control
 
* No rudder or elevator = no control
* Even though your plane has a 20 mm tail gunner, it is absolutely important to have good aim just in case planes with cannons (like F4U-4B, Tempests, etc) come behind you.
+
* Even though your plane has a 20 mm tail gunner, it is absolutely important to have good aim just in case planes with cannons (like F4U-4B, Tempests, Narvals, etc) come behind you
 +
* Aircraft catches fire easily as it carries 10 self sealing fuel tanks that are poorly covered
 +
* 13mm turrets don't do much damage
 +
* There's usually 4 Ju 288 C in one battle and almost always no communication between the 4 Ju 288 C, especially in single HP maps
 +
* Cannot sustain level flight with one engine despite their power. Loosing one engine is a death sentence.
 +
* Leaking any coolant is a slow death, as you require all coolant to be intact to keep the engines from overheating, and once one overheats you slowly loose speed and altitude.
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
In 1939, the Junkers company began work on a new bomber that was supposed to replace the Ju 88 bombers in service at the time. The new aircraft had to surpass the predecessor across all parameters. The plan was to fit the upcoming model with new, more powerful engines, significantly boost the firepower of the defensive armament, and, of course, increase the payload. The first prototypes took to the skies when the Jumo 222A/B engines, which the aircraft were supposed to be equipped with, had not been installed yet. Instead, the BMW engines were used. Extensive work began on the experimental models of the new series, which received the designation Ju 288, with the aim of enhancing the bomber’s characteristics. This explains why the first eight prototypes were significantly different from one another.
+
In 1939, the Junkers company began work on a new bomber that was supposed to replace the Ju 88 bombers in service at the time. The new aircraft had to surpass the predecessor across all parameters. The plan was to fit the upcoming model with new, more powerful engines, significantly boost the firepower of the defensive armament, and, of course, increase the payload. The first prototypes took to the skies when the Jumo 222A/B engines, which the aircraft were supposed to be equipped with, had not been installed yet. Instead, the BMW engines were used. Extensive work began on the experimental models of the new series, which received the designation Ju 288, with the aim of enhancing the bomber's characteristics. This explains why the first eight prototypes were significantly different from one another.
  
In 1942 the Ministry of Aviation made a ruling to include a fourth member in the aircraft crew, which demanded changes to be made to the build of the cockpit. Vehicles of the second-generation prototype series with the letter “B” in their designation had their wingspan increased and their defensive armament changed. The Jumo 222A/B engines still required more work to be done and thus weren’t installed on the Ju 288Bs. The Ju 288Cs, the third-generation prototypes of the series, were fitted with the Daimler Benz DB 605 engines, requiring the nacelles to be changed. Furthermore, the wingspan of the aircraft was increased even more and the defensive armament received another modification – this time, a lower rear turret was added. The Ju 288C’s first test flights began in the spring of 1943. Junkers even prepared three versions of the new bomber build for serial production, each with a unique armament set. However, in June, the engineering department notified the aircraft manufacturer to discontinue work on the Ju 288 due to a lack of resources required to produce the new aircraft. Tests on the Ju 288 continued right up to 1944 – the aircraft even went on a number of combat flights. However, in the end the bomber was never approved for serial production.
+
In 1942 the Ministry of Aviation made a ruling to include a fourth member in the aircraft crew, which demanded changes to be made to the build of the cockpit. Vehicles of the second-generation prototype series with the letter "B" in their designation had their wingspan increased and their defensive armament changed. The Jumo 222A/B engines still required more work to be done and thus weren't installed on the Ju 288Bs. The Ju 288Cs, the third-generation prototypes of the series, were fitted with the Daimler Benz DB 605 engines, requiring the nacelles to be changed. Furthermore, the wingspan of the aircraft was increased even more and the defensive armament received another modification – this time, a lower rear turret was added. The Ju 288C's first test flights began in the spring of 1943. Junkers even prepared three versions of the new bomber build for serial production, each with a unique armament set. However, in June, the engineering department notified the aircraft manufacturer to discontinue work on the Ju 288 due to a lack of resources required to produce the new aircraft. Tests on the Ju 288 continued right up to 1944 – the aircraft even went on a number of combat flights. However, in the end the bomber was never approved for serial production.
  
''- From [https://warthunder.com/en/news/5836-development-ju-288c-en Devblog]''
+
''- From [[wt:en/news/5836-development-ju-288c-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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 +
;Images
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<gallery mode="packed" heights="200">
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File:Ju 288 C WTWallpaper 001.jpg
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File:Ju 288 C WTWallpaper 002.jpg
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File:Ju 288 C WTWallpaper 003.jpg
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File:Ju 288 C WTWallpaper 004.jpg
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File:Ju 288 C WTWallpaper 005.jpg
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File:Ju 288 C WTWallpaper 006.jpg
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</gallery>
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;Videos
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{{Youtube-gallery|e__rwCIT_dA|'''Ju 288C -The Ultimate SchnellBomber!''' - ''Jengar''|B61ijkCUrhQ|'''Ju 288C - Nerfed? Yes! Useless? Heck No!!!''' - ''Napalmratte''| OHffsKNNhM0|'''Ju-288 Schnell bomber with 1,800 kg bombs''' - ''Phlydaily''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the aircraft;''
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;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* Junkers [[Ju 88 (Family)|Ju 88]]
 +
 
 +
;Aircraft of comparable role, configuration and era*
 +
 
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* Tupolev [[Tu-2 (Family)|Tu-2]]
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* Yokosuka [[P1Y1 mod. 11|P1Y]] Ginga
  
 
== External links ==
 
== External links ==
Line 261: Line 262:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/5836-development-ju-288c-en [Devblog<nowiki>]</nowiki> Ju 288C]
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* [[wt:en/news/5836-development-ju-288c-en|[Devblog] Ju 288C]]
  
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{{AirManufacturer Junkers}}
 
{{Germany bombers}}
 
{{Germany bombers}}
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{{Germany premium aircraft}}

Revision as of 08:35, 21 January 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
Ju 288 C
ju-288c.png
GarageImage Ju 288 C.jpg
Ju 288 C
Purchase:4 880 Specs-Card-Eagle.png
Show in game

Description

The Ju 288 C is a premium rank IV German bomber with a battle rating of 6.0 (AB/RB) and 5.7 (SB). It was introduced in Update 1.83 "Masters of the Sea". It has no relation of the Ju 88, Ju 188, or Ju 388 despite the "88" in its name.

The Ju 288 C was designed as a Schnellbomber (fast bomber) with the purpose to replace the current Junkers Ju 88 bombers in service. Though a potent bomber in its own right, the Ju 88 suffered what ended up being crippling features such as a relatively small internal bomb bay requiring extra ordnance to be ferried on external hardpoints which ultimately increased the aircraft's drag coefficient, resulting in less efficient flight characteristics.

Though a contest was held to choose the next generation of medium schnellbombers, the RLM had already determined the Junkers Ju 288 C was the clear winner and even let Focke-Wulf, Dornier and Henschel continue to pursue their prototypes in vain. Out of the gate what caught the eye of the RLM was that the Ju 288 C was to be slightly larger than the Ju 88, the new prototype contained a pressurized cabin allowing for higher altitude flying, faster speeds, further range, excellent defensive capabilities and a much larger bomb payload. Such hope was put into this aircraft that it was slated to replace all bombers within the Luftwaffe inventory.

Though the aircraft itself was a huge success, the engines and landing gear ended up crippling the development of the aircraft resulting in only a handful of prototypes being built with a few being hurriedly outfitted with defensive weapons and used as a reconnaissance bomber. One interesting feature of this aircraft is the usage of remote-controlled gun turrets much like those found in the American P-61 and A-26 strike-fighter/attackers. The guns operated outside of the pressurized cockpit and allowed them to be placed in areas which more efficiently defensively protected this aircraft. Any fighter aircraft attempting to tail this bomber will receive a rude awakening when their aircraft is all of the sudden full of holes, the engine has quit, fluids are leaking, and the ground is approaching at an extremely quick rate showing no sign of stopping!

The key for the Ju 288 C to be a Schnellbomber is to actually deliver its payload to a target and for an aircraft its size and speed, it can deliver up to an amazing 3,600 kg (8,000 lb) payload, easily enough to put a serious dent in the enemy's bases or anti-aircraft vehicles and tanks. Smaller payloads can also include up to 36 x 50 kg (110 lb) bombs which can be very effective when it comes to carpet bombing columns of vehicles or taking out anti-aircraft artillery and other vehicles and pillboxes scattered around the map. Payloads such as this can provide area denial to airfields in matches where aircraft need to land to capture the point.

Speed, agility and payload make this bomber a great choice to aid your team in making short work of enemy targets while providing a faster and more difficult target to take out compared to contemporaries such as the lumbering B-24, Tu-2 and the P.108B bombers.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 6 000 m630 km/h
Turn time30 s
Max altitude11 000 m
Engine2 х Daimler-Benz DB-610
TypeInline
Cooling systemWater
Take-off weight22 t

For those pilots who have flown many slow and heavy bombers just to get a decent payload to the target will be thoroughly refreshed when getting behind the controls of the Ju 288 C. Quickly apparent is the speed of this bomber. As its type suggests, Schnellbomber, this aircraft is fast, topping out just over 600 kph (375 mph) and agile enough to manoeuvre when attacked as not to be a "sitting duck" like many of the larger contemporary bombers such as the American B-24 and the Italian P.108B which are easily 120 kph (75 mph) slower and much less agile making for a tempting target even for the least experienced fighter pilot to attempt to eliminate.

For many aircraft, speed is life, but speed for this Schnellbomber not only is life but what gets the ordnance to the target. The Ju 288 C does have a pressurized cabin which allows the aircraft to fly at higher altitudes where it can bomb bases with accuracy with 1,800 kg (4,000 lb) bombs, but this bomber is also very capable at flying lower altitudes and even terrain hugging where it can release up to 36 x 50 kg bombs on unsuspecting vehicles before they have a chance to scatter or hardened anti-aircraft structures filling the sky with flak. The Ju 288 C also has the ability to operate as a dive bomber given that it has dive brakes in the wings which will help slow its speed and maintain its heading during a dive to ensure a relatively smooth bombing run, after bombs have been dropped, the aircraft can retract the flaps and power up and move onto the next target.

There's usually 2 ways to play Ju 288 C: stay high or dive. Most people play Ju 288 C dive and take as many bases for themselves. When diving, try to watch your IAS and keep it at around 400 mph, don't go over that speed. The second way to play is stay high, when staying high, you will see enemy bombers that you can hunt with your superior fire power. When bomber hunting, try to get next to them, match their speed, and gun the hell out of them. Usually bomber hunting will cause you to sustain some damage.

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 607 591 11000 32.0 33.0 8.5 8.5 1,500
Upgraded 655 630 29.5 30.7 14.9 11.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
675 310 480 480 280 ~9 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 370 < 360 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,700 m 2,520 hp 2,797 hp

Survivability and armour

Crew4 people
Speed of destruction
Structural675 km/h
Gear310 km/h
  • 10 mm steel - Pilot's headrests
  • 8 mm steel - Pilot's seats
  • 8 mm steel - cockpit floor

Modifications and economy

Repair cost
AB5 510 Sl icon.png
RB8 900 Sl icon.png
SB22 780 Sl icon.png
Crew training10 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 050 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 260 / 310 % Sl icon.png
Talisman.png 2 × 172 / 172 / 172 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
mg131_turret_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
SC 250
Mod arrow 0.png
Mods ammo.png
mg15120_turret_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
SC 500
Mod arrow 0.png
Mods turret gun.png
mg131_turret_new_gun
Mods pilon bomb.png
SC 1000
Mod arrow 0.png
Mods turret gun.png
mg15120_turret_new_gun
Mods pilon bomb.png
SC 1800

Armaments

Suspended armament

Number of setups5
List of setups
Setup 136 x 50 kg SC50JA bomb
Setup 28 x 250 kg SC250JA bomb
Setup 33 x 500 kg SC500K bomb
Setup 42 x 1000 kg SC1000L2 bomb
Setup 52 x 1800 kg SC1800B bomb

The Ju 288 C can be outfitted with the following ordnance:

  • 36 x 50 kg SC50JA bombs (1,800 kg total)
  • 8 x 250 kg SC250JA bombs (2,000 kg total)
  • 3 x 500 kg SC500K bombs (1,500 kg total)
  • 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
  • 2 x 1,800 kg SC1800B bombs (3,600 kg total)

Defensive armament

Turret20 mm MG 151 cannon
Ammunition600 rounds
Fire rate750 shots/min
3 х Turret2 x 13 mm MG 131 machine gun
Ammunition2000 rounds
Fire rate900 shots/min

The Ju 288 C is defended by:

  • 1 x 20 mm MG 151/20 cannon, tail turret (600 rpg)
  • 2 x 13 mm MG 131 machine guns, chin turret (500 rpg = 1,000 total)
  • 2 x 13 mm MG 131 machine guns, dorsal turret (500 rpg = 1,000 total)
  • 2 x 13 mm MG 131 machine guns, ventral turret (500 rpg = 1,000 total)

Usage in battles

As a bomber, you spawn at a higher altitude, where you can use this advantage to dive to the base you want to destroy. However, do not exceed 640 km/h ( 400 mph)! A good idea for more savvy pilots would be to use the Manual Engine Control to turn off automatic radiators and fully open them, allowing you near unlimited WEP without overheating and letting you keep as much altitude as possible for a possible emergency dive away from enemy fighters.

For payload always take the 1,800kg SC-1800 'Satan' bombs, they will oneshot any single HP base and twoshot any other base.

To identify them, single HP bases spawn in all at once, and are usually found in sets of 3. Double HP bases however spawn in one base at a time, and are almost always found in sets of 4.

Double HP maps are the best, as you can gain 20,000 silver lions per base destroyed with premium, double what you usually make shooting down a fighter with the defensive armament, and you will never see an enemy aircraft on your first run on a double HP map.

Thanks to the speed gained during the dive, it will be easy enough to get back to your airfields to reload your bombs without encountering a fighter on the first run.

If you have a good team, capable of keeping the enemy fighters occupied, land at the closest airfield usually found on those maps and if fully repaired J out and come back in to quickly rearm your bombs for another run.

Continuous runs can net you up to 3 to 4 bases, and with premium net you over 100k lions and up to 200k lions on very good matches.

On the way, if you meet enemy planes, try and identify the enemy aircraft. If it is faster or you are unable to get past him, turn away and let him face your full rear defensive armament. If he is slower, and you are able to get past him, you can possibly keep flying as long as you keep watch for any incoming fire.

In general however, you will want to face away from any incoming enemy to make use of both your extreme speed to outrun them or your good defensive armament to shoot them down.

If the enemy behind you dives to pick up speed you should also dive slightly at 5-10 degrees to gain your own speed whilst keeping him behind you.

Be careful to keep the enemy within the 20mm engagement angle, as the 2 bottom mounted 15mm guns don't usually do enough damage to down an enemy plane whilst the 20mm only requires a few good hits to kill.

Priority targets, and planes to keep a keen eye on, would be:

Cannon armed F4U Corsairs that can easily kill you and especially the french F4U-7 which can and will spam SNEB rockets at you

The F-82 twin mustang with its numerous fast firing .50s that can easily set you on fire with an all API-T laser

The Tempest MK V which can easily catch you and has 4 20mm cannons

The various American attackers that may seem slow and usually stick to ground attack but can and will wreck you if you are not careful

The especially dangerous S.O.8000 Narval with its 6 MG-151 20mm cannons with shells that can tear you to tiny pieces and its very fast engine that allows it to easily catch up with you no matter how fast you go.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Very good speed for the rank, can often reach bases before fighters can intercept
  • 20 mm cannon in the tail is effective if you can get on target
  • Excellent ordnance options
  • Very good manoeuvrability for a bomber
  • Can defend itself from attacks from all angles (no blind spot), except for directly above and to the front.
  • Has air brakes, makes landing easier
  • Can take a beating fairly well
  • Very good grinder, especially with premium, because of its good modifier and relatively high tier.
  • Commonly puts out fires before structure failure, although it may end with eventually fatal coolant leaks.

Cons:

  • Engines tend to overheat quickly without MEC
  • Pilot can be easily knocked out due to the absence of armour at the front of the cockpit
  • Gunner also easily knocked out, resulting in being unable to fight back.
  • Rudders and elevators are extremely fragile and can be disabled or destroyed by just a few cannon rounds
  • No rudder or elevator = no control
  • Even though your plane has a 20 mm tail gunner, it is absolutely important to have good aim just in case planes with cannons (like F4U-4B, Tempests, Narvals, etc) come behind you
  • Aircraft catches fire easily as it carries 10 self sealing fuel tanks that are poorly covered
  • 13mm turrets don't do much damage
  • There's usually 4 Ju 288 C in one battle and almost always no communication between the 4 Ju 288 C, especially in single HP maps
  • Cannot sustain level flight with one engine despite their power. Loosing one engine is a death sentence.
  • Leaking any coolant is a slow death, as you require all coolant to be intact to keep the engines from overheating, and once one overheats you slowly loose speed and altitude.

History

In 1939, the Junkers company began work on a new bomber that was supposed to replace the Ju 88 bombers in service at the time. The new aircraft had to surpass the predecessor across all parameters. The plan was to fit the upcoming model with new, more powerful engines, significantly boost the firepower of the defensive armament, and, of course, increase the payload. The first prototypes took to the skies when the Jumo 222A/B engines, which the aircraft were supposed to be equipped with, had not been installed yet. Instead, the BMW engines were used. Extensive work began on the experimental models of the new series, which received the designation Ju 288, with the aim of enhancing the bomber's characteristics. This explains why the first eight prototypes were significantly different from one another.

In 1942 the Ministry of Aviation made a ruling to include a fourth member in the aircraft crew, which demanded changes to be made to the build of the cockpit. Vehicles of the second-generation prototype series with the letter "B" in their designation had their wingspan increased and their defensive armament changed. The Jumo 222A/B engines still required more work to be done and thus weren't installed on the Ju 288Bs. The Ju 288Cs, the third-generation prototypes of the series, were fitted with the Daimler Benz DB 605 engines, requiring the nacelles to be changed. Furthermore, the wingspan of the aircraft was increased even more and the defensive armament received another modification – this time, a lower rear turret was added. The Ju 288C's first test flights began in the spring of 1943. Junkers even prepared three versions of the new bomber build for serial production, each with a unique armament set. However, in June, the engineering department notified the aircraft manufacturer to discontinue work on the Ju 288 due to a lack of resources required to produce the new aircraft. Tests on the Ju 288 continued right up to 1944 – the aircraft even went on a number of combat flights. However, in the end the bomber was never approved for serial production.

- From Devblog

Media

Images
Videos

See also

Related development
Aircraft of comparable role, configuration and era*

External links


Junkers Aircraft and Motor Works (Junkers Flugzeug- und Motorenwerke Aktiengesellschaft)
Fighters  Ju 88 C-6 · Ju 388 J
Attackers  Ju 87 G-1 · Ju 87 G-2
Bombers  Ju 87 B-2 · Ju 87 D-3 · Ju 87 D-5 · Ju 87 R-2 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Export  ▄Ju 87 D-3 · ▄Ju 87 R-2

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic

Germany premium aircraft
Fighters  He 51 B-2/H · He 112 B-1/U2 · He 112 B-2/U2 · Flegel's Bf 109 A · Bf 109 E-7/U2 · Bf 109 G-2 · Fw 190 C · Fw 190 D-13
  ▀Marcolin's C.R.42 CN · ▀Hawk H-75A-2 · ▀Yak-1B · ▀La-5FN · ▀P-47D-16 RE · ▀P-47D · ▀Tempest Mk V
Twin-engine fighters  Bf 109 Z · Bf 110 C-6 · Do 335 B-2 · He 219 A-7 · Ju 388 J · Ta 154 A-1
Jet fighters  Sea Hawk Mk.100 · ▀G.91 R/4
Attackers  Hs 129 B-2 (Romania) · ▀IL-2 (1942)
Bombers  Ar 196 A-3 · BV 238 · Fw 189 A-1 · Ju 288 C · ▀Wellington Mk Ic