Difference between revisions of "Ju 188 A-2"

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{{Specs-Card|code=ju-188a-2}}
+
{{Specs-Card
 +
|code=ju-188a-2
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
Line 22: Line 24:
 
|-
 
|-
 
! Stock
 
! Stock
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | 750
+
| 495 || 477 || rowspan="2" | {{Specs|ceiling}} || 33.4 || 34.5 || 5.4 || 5.4 || rowspan="2" | 750
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 547 || 520 || 30.7 || 32.0 || 11.3 || 8.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~12 || ~9
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features !! colspan="2" width="25%" | Limits (km/h)
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Wings !! Gear
+
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| || || ✓ || X || X || {{Specs|destruction|body}} || {{Specs|destruction|gear}}    <!-- ✓ -->
+
| < 370 || < 360 || < 450 || > 290
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 5 mm steel in front of rearmost dorsal gunner*
 +
* 6 mm steel on top of dorsal gun ammo
 +
* 6 mm steel under and in front of ventral gunner*
 +
* 6 mm steel around turret ring of dorsal gunner**
 +
* 6 mm steel in front of dorsal gunner
 +
* 6 mm steel in front of dorsal gunner's face
 +
* 6 mm steel behind base of pilot's seat
 +
* 8 mm steel - pilot's seat
 +
* 60 mm bulletproof glass in front of rearmost dorsal gunner*
 +
* Self-sealing fuel tanks (1 in central fuselage, 2 in each wing)
 +
 
 +
<nowiki>*</nowiki>Note that the gunner is rear-facing.
 +
 
 +
<nowiki>**</nowiki>The "dorsal gunner" and not the "rearmost dorsal gunner" is the one closer to the pilot.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
+
{{Specs-Avia-Armaments}}
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)|SC1800B (1,800 kg)}}
  
=== Suspended armament ===
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
 
 +
* 10 x 50 kg SC50JA bombs (500 kg total)
 +
* 6 x 250 kg SC250JA bombs (1,500 kg total)
 +
* 6 x 250 kg SC250JA bombs + 10 x 50 kg SC50JA bombs (2,000 kg total)
 +
* 2 x 500 kg SC500K bombs (1,000 kg total)
 +
* 2 x 500 kg SC500K bombs + 10 x 50 kg SC50JA bombs (1,500 kg total)
 +
* 2 x 500 kg SC500K bombs + 2 x 250 kg SC250JA bombs + 10 x 50 kg SC50JA bombs (2,000 kg total)
 +
* 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
 +
* 2 x 1,000 kg SC1000L2 bombs + 2 x 250 kg SC250JA bombs + 10 x 50 kg SC50JA bombs (3,000 kg total)
 +
* 1 x 1,800 kg SC1800B bomb + 1 x 1,000 kg SC1000L2 bomb (2,800 kg total)
 +
* 1 x 1,800 kg SC1800B bomb + 3 x 250 kg SC250JA bombs (2,550 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|MG 151 (20 mm)|MG 131 (13 mm)|MG 81 (7.92 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 20 mm MG 151 cannon, nose turret (250 rpg)
 +
* 1 x 20 mm MG 151 cannon, top dorsal turret (250 rpg)
 +
* 1 x 13 mm MG 131 machine gun, lower dorsal turret (500 rpg)
 +
* 2 x 7.92 mm MG 81 machine guns, ventral turret (500 rpg = 1,000 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
While utilising a stock version of the aircraft, choosing the option to use the 50SC x 10 payload performs best for when rushing ground troops, of course, when possible, drop them more on one target. As soon as you have better payload options, you also have the opportunity to go for bases.
 +
 
 +
At the beginning of the match, you should always go into a shallow dive to maximise your speed, and by that the chance to get to your target before anybody else, and cover the underside of the plane by simply flying close to the ground. Your 20 mm cannon on top of the the canopy is deadly, and as soon as you have the universal belt unlocked, you can shoot down multiple enemy fighters before going down yourself. However, try to avoid head-ons because of your glass cockpit and mind that your 20mm can't fire directly behind the plane because the rudder blocks it.
 +
 
 +
If you have all loadouts unlocked, the one with the 2x1000kg, 2x250kg and 10x50kg is the best for destroying bases. The 2x250kg drop at the same time from your wingtips and with one 1000kg bomb, the other 11 bombs are enough for a second base in Arcade mode. In Realistic mode, it is advised to open the bomb door before reaching the target, and to tap the bomb key 4 times to drop the appropriate number of bombs. This will guarantee the destruction of one base, and leave you with a total of nine 50 kg that can then be used for ground striking or to possibly damage another base. This is also the loadout with the most payload so you should use it for the airfields as well. Concerning ground targets, you can use the loadout you prefer, just make sure you have 3 bomb drops before you get to the 50 kg bombs in the bomb bay.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 74: Line 147:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Fast bomber, faster than the Do 217 series
 +
* Manoeuvrable, even better with empty payload when returning to base
 +
* Versatile payload options with 3,000 kg of maximum payload
 +
* Defensive armament is an upgrade from the Do 217 series
 +
* Durable, can survive hits that might down other bombers of similar size
 +
* Rear gunners are protected by several armour plates
 +
* Top 20 mm turret has a full circle traverse
 +
* Powerful engines
 +
* Fast-deploying landing gear
 +
* WEP can be used for long periods of time
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Doesn't have the ability to dive bomb accurately
 +
* No armour from the front
 +
* Abysmal stock payload
  
 
== History ==
 
== History ==
Line 86: Line 172:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ju-188a-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|XNOyL9mH9yE|'''Ju-188 A-2 Spade Review. Good, but not worth a 5.3 BR''' - ''Joseph 2000''|SJGTWZTO8o8|'''Ju 188 A-2 - Update 1.97 Dev Server''' - ''TheEuropeanCanadian''}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/479239-ju-188a-2/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Junkers}}
 
{{AirManufacturer Junkers}}
 
{{Germany bombers}}
 
{{Germany bombers}}

Revision as of 03:51, 20 August 2022

Rank VI | Premium | Golden Eagles
Challenger DS Pack
ju-188a-2.png
GarageImage Ju 188 A-2.jpg
Ju 188 A-2
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The Ju 188 A-2 is a rank IV German bomber with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Flight performance

Max speed
at 6 000 m520 km/h
Turn time32 s
Max altitude11 200 m
Engine2 х Junkers Jumo 213А
TypeInline
Cooling systemWater
Take-off weight14 t
Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 495 477 11200 33.4 34.5 5.4 5.4 750
Upgraded 547 520 30.7 32.0 11.3 8.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
675 310 457 428 280 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 370 < 360 < 450 > 290

Survivability and armour

Crew5 people
Speed of destruction
Structural675 km/h
Gear310 km/h
  • 5 mm steel in front of rearmost dorsal gunner*
  • 6 mm steel on top of dorsal gun ammo
  • 6 mm steel under and in front of ventral gunner*
  • 6 mm steel around turret ring of dorsal gunner**
  • 6 mm steel in front of dorsal gunner
  • 6 mm steel in front of dorsal gunner's face
  • 6 mm steel behind base of pilot's seat
  • 8 mm steel - pilot's seat
  • 60 mm bulletproof glass in front of rearmost dorsal gunner*
  • Self-sealing fuel tanks (1 in central fuselage, 2 in each wing)

*Note that the gunner is rear-facing.

**The "dorsal gunner" and not the "rearmost dorsal gunner" is the one closer to the pilot.

Modifications and economy

Repair costBasic → Reference
AB2 403 → 3 087 Sl icon.png
RB6 950 → 8 930 Sl icon.png
SB11 562 → 14 857 Sl icon.png
Total cost of modifications47 400 Rp icon.png
86 500 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 220 / 490 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
190 Ge icon.png
Mods radiator.png
Radiator
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
190 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
180 Ge icon.png
Mods compressor.png
Compressor
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
180 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
290 Ge icon.png
Mods new engine.png
Engine
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
290 Ge icon.png
Mods armor cover.png
Cover
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
310 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
310 Ge icon.png
Mods ammo.png
mg_turret_belt_pack
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 250
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 250
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
mg81_turret_new_gun
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
180 Ge icon.png
Mods ammo.png
mg15120_turret_belt_pack
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
180 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
SC 500
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 500
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
180 Ge icon.png
Mods ammo.png
mg131_turret_belt_pack
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
290 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 1000
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
290 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
mg131_turret_new_gun
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
310 Ge icon.png
Mods turret gun.png
mg15120_turret_new_gun
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
310 Ge icon.png
Mods pilon bomb.png
SC 1800
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
310 Ge icon.png

Armaments

Suspended armament

The Ju 188 A-2 can be outfitted with the following ordnance:

  • 10 x 50 kg SC50JA bombs (500 kg total)
  • 6 x 250 kg SC250JA bombs (1,500 kg total)
  • 6 x 250 kg SC250JA bombs + 10 x 50 kg SC50JA bombs (2,000 kg total)
  • 2 x 500 kg SC500K bombs (1,000 kg total)
  • 2 x 500 kg SC500K bombs + 10 x 50 kg SC50JA bombs (1,500 kg total)
  • 2 x 500 kg SC500K bombs + 2 x 250 kg SC250JA bombs + 10 x 50 kg SC50JA bombs (2,000 kg total)
  • 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
  • 2 x 1,000 kg SC1000L2 bombs + 2 x 250 kg SC250JA bombs + 10 x 50 kg SC50JA bombs (3,000 kg total)
  • 1 x 1,800 kg SC1800B bomb + 1 x 1,000 kg SC1000L2 bomb (2,800 kg total)
  • 1 x 1,800 kg SC1800B bomb + 3 x 250 kg SC250JA bombs (2,550 kg total)

Defensive armament

The Ju 188 A-2 is defended by:

  • 1 x 20 mm MG 151 cannon, nose turret (250 rpg)
  • 1 x 20 mm MG 151 cannon, top dorsal turret (250 rpg)
  • 1 x 13 mm MG 131 machine gun, lower dorsal turret (500 rpg)
  • 2 x 7.92 mm MG 81 machine guns, ventral turret (500 rpg = 1,000 total)

Usage in battles

While utilising a stock version of the aircraft, choosing the option to use the 50SC x 10 payload performs best for when rushing ground troops, of course, when possible, drop them more on one target. As soon as you have better payload options, you also have the opportunity to go for bases.

At the beginning of the match, you should always go into a shallow dive to maximise your speed, and by that the chance to get to your target before anybody else, and cover the underside of the plane by simply flying close to the ground. Your 20 mm cannon on top of the the canopy is deadly, and as soon as you have the universal belt unlocked, you can shoot down multiple enemy fighters before going down yourself. However, try to avoid head-ons because of your glass cockpit and mind that your 20mm can't fire directly behind the plane because the rudder blocks it.

If you have all loadouts unlocked, the one with the 2x1000kg, 2x250kg and 10x50kg is the best for destroying bases. The 2x250kg drop at the same time from your wingtips and with one 1000kg bomb, the other 11 bombs are enough for a second base in Arcade mode. In Realistic mode, it is advised to open the bomb door before reaching the target, and to tap the bomb key 4 times to drop the appropriate number of bombs. This will guarantee the destruction of one base, and leave you with a total of nine 50 kg that can then be used for ground striking or to possibly damage another base. This is also the loadout with the most payload so you should use it for the airfields as well. Concerning ground targets, you can use the loadout you prefer, just make sure you have 3 bomb drops before you get to the 50 kg bombs in the bomb bay.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Not auto controlled
Separate Not controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Fast bomber, faster than the Do 217 series
  • Manoeuvrable, even better with empty payload when returning to base
  • Versatile payload options with 3,000 kg of maximum payload
  • Defensive armament is an upgrade from the Do 217 series
  • Durable, can survive hits that might down other bombers of similar size
  • Rear gunners are protected by several armour plates
  • Top 20 mm turret has a full circle traverse
  • Powerful engines
  • Fast-deploying landing gear
  • WEP can be used for long periods of time

Cons:

  • Doesn't have the ability to dive bomb accurately
  • No armour from the front
  • Abysmal stock payload

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Junkers Aircraft and Motor Works (Junkers Flugzeug- und Motorenwerke Aktiengesellschaft)
Fighters  Ju 88 C-6 · Ju 388 J
Strike Aircraft 
Ju 87  Ju 87 G-1 · Ju 87 G-2
Bombers  Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Ju 87  Ju 87 B-2 · Ju 87 D-3 · Ju 87 D-5 · Ju 87 R-2 · Ju 87 R-2 Libya
Export  ▄Ju 87 D-3 · ▄Ju 87 R-2 · ▄Ju 88 A-4

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic