Ju87B-2

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General info

Ju 87 B-2 in the Garage.

The Ju 87 B-2 is a Rank I German dive bomber with a battle rating of 1.7 (AB/RB) and 1.3 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.37.

The main purpose, usage and tactics recommendations

The main use of this plane is precision strikes on hard targets such as tanks and pillboxes, as well as providing ground support in ground battles. This is largely due to its spectacular dive-bombing accuracy and powerful payload. To preform an effective dive with this plane, at an altitude of at least 1400m, place your target at the bend in your wings, roll your upside-down and dive at an angle of 60-90 degrees, aiming your crosshairs at or slightly in front of the target (leading with their speed). Drop throttle to 0% and deploy airbrakes (h key by default); you should keep a steady speed of 400 km/h. During the dive, a siren activates at about <2500m, this is for aesthetic purposes and can hurt or help in different ways. Release your bomb at 300m from the target and you should score a direct, or near hit.

In Arcade Battles you should concentrate on killing tanks and pillboxes first (if any) with your bombs, and use your offensive machine guns to kill soft targets like armored cars, artillery, howitzers and AA. In this mode you wont need your air brakes since you can't break your wings and its easy to pull up from a fast dive attack, and its recommended that you keep as much of your speed up from the dives so your are harder to intercept by enemy aircraft.

In Realistic Battles, you should keep your altitude, and look for tank columns to attack. Once you've chosen which tank column you wish to attack(I recommend some ground targets as far from the battle field or enemy airfield as possible, so you are less likely to be intercepted) . Once you are right over your intended target, set your throttle to 0% and point your nose at the at the tank you want to destroy (since you have no bomb sight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will drop) once you are nearing your target, you will have to deploy your air-brakes or you wont be able to pull up at high speeds. (you can tell when you are reaching a high speed with the sounds that the air and wings make) Once you drop your bomb(s) point your nose up to pull up. At this point you may or may not have killed your intended target, but it is OK if you didnt you will get better at it with more practice, but you still have your offensive armament to kill soft targets like AA or you can engage enemy fighters that are near by(which is very likely).

Dog fighting the RB with Ju87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. I recommend that you avoid doing head-on attacks a much as possible, for you dont have the armament to risk it. I also recommend that you stay low and slow in a combat situation with enemy aircraft(because bad control ability at high speeds ) and try to get the enemy to engage in a turnfight. If he falls for your turn fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, it really depends on if its a British, American or Russian plane, British being generally the better turn fighter. If he doesnt fall for your turnfight, you are most likely going to go down...this plane is not a fighter plane.

When returning to base landing and takeoff is simple, and use of the airbrakes will help if you came in to fast to land. But you may be coming back on a dead or damaged engine(The Ju87s engine is prone to damage and over heat)and it would help alot if you find the nearest friendly airfield and get there as soon as possible.

Because of their low speed, permanent landing gear and reasonable durability, all the Ju 87 are quite good for capturing airfields in the Airfield Domination mode.

Pros and cons

Pros

  • High bombing accuracy.
  • Easy to land.
  • Very useful as air support for ground forces battles.
  • Access to dive brakes.
  • Air frame can withstand some degree of damage.
  • Very high ammo count for strafing ground targets.
  • High ROF for rear gunner, and is well protected.
  • Rear gunner is sometimes adequate to scare off some enemy fighters.
  • Siren distracts enemy tanks in ground force battles and can force them to move out of any cover they're using, especially when your team are leading.
  • Features a lot of cool useful camouflages and all is available through destroying ground targets.
  • Can reliably engage enemy bombers when played on a tank battle.

Cons

  • Poor climb rate.
  • Large radiator in front and is easily damaged.
  • Cockpit is unarmored from the front.
  • Defenseless against enemy fighters.
  • Slow.
  • Light bomb load.
  • Very light defensive armament.
  • Siren increases drag.
  • Siren that activates in dives is very loud and can divert their attention over to you, especially enemy SPAA and fighters.
  • Siren can distract you if you're not used it.
  • An animated bomb trapeze delays the bomb drop from pressing space (or whatever key is binded), which can make bombing runs harder (especially if used to other bombers).

Specifications

Armaments

The Mg17 allow for strafing runs on soft ground targets, while the bomb payload is sufficient for a heavy pillbox and a destroyer. The radio operators defensive Mg15 is merely to scare away enemy fighters and is not a sufficient weapon for self-defense. The Stukas maneuverability however is!

Offensive armaments

  • 2 x 7.92 mm MG 17 machine guns, wing-mounted (1,000 rpg = 2,000 total)

Defensive armaments

  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (900 rpg)

Payloads

  • 1 x 250 kg SC 250 bomb
  • 1 x 500 kg SC 500 bomb
  • 1 x 250 kg SC 250 bomb + 4 x 50 kg SC 50 bomb

Crew

  • Pilot
  • Gunner

Total: 2 crew members

Engine & Mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Junkers Jumo 211D 12-cylinder inline
  • Cooling type: Water
  • Max power: 796 hp (Stock), 1113 hp (Upgraded)
  • Takeoff power: 1066 hp (Stock), 1383 hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211D 12-cylinder inline
  • Cooling type: Water
  • Max power: 785 hp (Stock), 930 hp (Upgraded)
  • Takeoff power: 1055 hp (Stock), 1200 hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211D 12-cylinder inline
  • Cooling type: Water
  • Max power: 785 hp (Stock), 930 hp (Upgraded)
  • Takeoff power: 1055 hp (Stock), 1200 hp (Upgraded)
  • Mass: 585 kg

Stats

Stock
  • Max speed: 364 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 28.3 s
  • Rate of Climb: 0.2 m/s
  • Takeoff run: 434 m

Upgraded

  • Max speed: 402 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 25.9 s
  • Rate of Climb: 13.5 m/s
  • Takeoff run: 434 m
Stock
  • Max speed: 355 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 28.8 s
  • Rate of Climb: 2.0 m/s
  • Takeoff run: 434 m

Upgraded

  • Max speed: 383 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 27.0 s
  • Rate of Climb: 5.6 m/s
  • Takeoff run: 434 m
Stock
  • Max speed: 355 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 28.8 s
  • Rate of Climb: 2.0 m/s
  • Takeoff run: 434 m

Upgraded

  • Max speed: 383 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 27.0 s
  • Rate of Climb: 5.6 m/s
  • Takeoff run: 434 m

Modules and improvements

History of creation and combat usage

Ingame description

The Junkers Ju 87 Stuka was a single-engine dive bomber and attack aircraft of the WWII era. The most famous Stuka pilot of the war was Hans-Ulrich Rudel, the most highly decorated Luftwaffe pilot in history. Despite its slow speed and mediocre aerodynamics (the landing gear was fixed), the Stuka was one of the most effective Luftwaffe aircraft early in the war due to its pin-point accuracy in a dive. The Ju 87 remains one of the most recognizable symbols of the Blitzkrieg.


The Stuka was an innovative design for its time, including such elements as automatic pull-up dive brakes which could recover the plane from a dive even if the pilot blacked out, and the infamous Jericho Trumpet sirens, activated by the airstream during the dive, which produced a demoralizing high-pitched whine. The Ju 87 B could carry up to 1,000 kg of bombs, but only without a rear gunner, and at a greatly reduced range.

Screenshots and fan art

Additional information (links)

References


[expand] [collapse] Germany Aircraft [collapse] [expand]

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ju-87b-2.png

Ju 87B-2
Nation Germany
Design Family Stuka
Type Attackers
Fighting style Ground Attack

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2700 kg
Empty Weight + fuel ~3279 kg
Takeoff Weight ~4250 kg
Wing Area ~32 m²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear no
Statistics
Power per Engine 930 hp
WEP Duration infinite
top speed ~382.68 kph at 4100 m
Climb Rate ~5.55 m/s
Optimal climb velocity ~193.50 kph
Turn Time ~27.00 s
Wing loading (Empty) ~85.00 kg/m²
Characteristics
Empty Weight ~5952 lb
Empty Weight + fuel ~7229 lb
Takeoff Weight ~9370 lb
Wing Area ~343 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear no
Statistics
Power per Engine 930 hp
WEP Duration infinite
Top speed ~237.79 mph at 13451 m
Climb Rate 18.21 ft/s
Optimal climb velocity ~120.24 mph
Turn Time 27.00 s
Wing loading (Empty) ~17.41 lb/ft²
Main Weapons
1 x Mg 15 900 RPG
2 x Mg 17 500 RPG
Payload Option 1
1 x 💣 250 kg SC 250 Bomb
Payload Option 2
1 x 💣 500 kg SC 500 Bomb
Payload Option 3
1 x 💣 250 kg SC 250 Bomb
4 x 💣 50 kg SC 50 Bomb
Limits
Max Speed limit 680 kph
Gear lmit 680 kph
Combat Flaps 520 kph
Max static +G's ~17
Max static -G's ~7
Optimal Velocities
Ailerons <250 kph
Rudder <350 kph
Elevators <350 kph
Radiator >230 kph
Limits
Max Speed limit 423 mph
Gear lmit 423 mph
Combat Flaps 323 mph
Max static +G's ~17
Max static -G's ~7
Optimal Velocities
Ailerons <155 mph
Rudder <217 mph
Elevators <217 mph
Radiator >143 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
3700 m
12139 ft
100% Enginepower 930 hp
WEP Enginepower 1200 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)