Difference between revisions of "Jagdpanther G1"

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{{Specs-Card|code=germ_panzerjager_panther}}
 
{{Specs-Card|code=germ_panzerjager_panther}}
 +
{{About
 +
| about = tank destroyer '''{{PAGENAME}}'''
 +
| other
 +
| usage-1 = the premium version
 +
| link-1 = Bfw. Jagdpanther
 +
| usage-2 = the other vehicles of the family
 +
| link-2 = Panther tank (Family)
 +
}}
  
 
== Description ==
 
== Description ==
Line 5: Line 13:
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
The armour of the Jagdpanther in itself is average but can be utilized to become extremely effective due to ricochet mechanics. 
 +
 +
Lighter shells (i.e. 76mm M1  from the Sherman, 88mm L/56 from the Tiger I, 90mm M3 from the Jackson/Pershing) will have issues with shells ricocheting off the front plate due to the angle of the tank's upper frontal plate. However, heavier and/or higher velocity shells (SU-152, IS-2, T29/T34 are examples of tanks that will not experience this problem very much) will not have this issue due to the weight or velocity compensating for the increased slope and penetrating anyway (that is not to say that these types of shells cannot bounce, it is just much rarer due to their weight and high velocities.)
 +
 +
The best way to use the Jagdpanther's armour is to find a small hill where you can angle the front of your tank upwards to where your gun can still fire back at incoming enemies, but also have your frontal armour maximized (due to the fact that your frontal armour will be at a higher angle for incoming shells, which will dramatically increase the odds of a shell ricocheting. ) Just be sure not to allow your bottom plate to be shown, as it is a potential weak point of the tank.
 +
 +
The side and rear armour of the Jagdpanther is extremely thin (AA guns often can penetrate) and should be protected at all costs (as your ammunition is also stored in the sides.)
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Gun mantlet)
 
* Cast homogeneous armour (Gun mantlet)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (slope angle) !! Roof (Slope angle)
 
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (slope angle) !! Roof (Slope angle)
 
|-
 
|-
| Hull || 80 mm (55°) ''Front glacis'' <br/> 60 mm (54°) ''Bottom glacis''|| 40 + 5 mm || 40 mm (24-26°) || 25 mm
+
| Hull || 80 mm (55°) ''Front glacis'' <br /> 60 mm (54°) ''Bottom glacis''|| 40 + 5 mm || 40 mm (24-26°) || 25 mm
 
|-
 
|-
 
| Superstructure || Same as Hull || 50 mm (26-29°)|| 40 mm (36°) || 25 mm (85°)
 
| Superstructure || Same as Hull || 50 mm (26-29°)|| 40 mm (36°) || 25 mm (85°)
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
*Suspension wheels and tracks are 20 mm thick, though the interleaved pattern of the wheels provide cumulative 20 mm protection.
+
 
 +
*Suspension wheels and tracks are 20 mm thick, though the interleaved pattern of the wheels provides cumulative 20 mm protection.
 
*Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.
 
*Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.
 
*Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.
 
*Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.
Line 31: Line 49:
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{{tankMobility|abMinHp= 994|rbMinHp= 619|<!--AoAweight=(optional) -->}}
! colspan="3" | Mobility characteristic
+
 
|-
+
The {{PAGENAME}} has decent mobility overall, however, there is one major downfall to this vehicle: its extremely slow reverse speed. For this reason, the {{PAGENAME}} cannot relocate quickly so it is best to position your vehicle in a spot where repositioning won't be necessary.
! Weight (tons)
 
! colspan="1" | Add-on Armor<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 46.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 60 (AB)
 
|-
 
|55 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|994
 
|___
 
|-
 
|''Realistic/Simulator''
 
|619
 
|700
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|21.61
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|13.46
 
|15.22
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
 
{{main|PaK 43 (88 mm)}}
 
{{main|PaK 43 (88 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The main armament of the Jagdpanther is the PaK 43 88 mm gun, which is one of the best all-around tank weapons at it's BR. With an 11-second reload (not including Ace crew), it is accurate as well as causing large amounts of damage during a penetrating hit, as it also contains explosive filler that detonates once inside the hull of the target.
|-
+
 
! colspan="6" | [[PaK 43 (88 mm)|88 mm PaK 43]]
+
;'''Available ammunition types'''
|-
+
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
*The '''stock''' ammunition you get (PzGr 39/43) is by far the most useful ammunition for this tank and should be the primary type you carry thought your battles.
! rowspan="1" | Vertical <br> guidance
+
 
! rowspan="1" | Horizontal <br> guidance
+
*The '''HE round''' (Sprgr) is ineffective against armoured targets, and should only either be carried for AA guns or not carried at all.
! rowspan="1" | Stabilizer
+
 
|-
+
*'''Hl.Gr 39''' is a HEAT round; it serves very little purpose, as it lacks enough penetration to penetrate tanks from the front (or even side at the B.R this tank is in).
| colspan="3" | 60 || -8°/+14° || ±11° || N/A
+
 
|-
+
*'''PzGr 40/43''' is the APCR round of this tank; although on paper it appears to be a significant improvement in penetration capabilities, in reality, it is often ineffective for two reasons;
! colspan="6" | Turret rotation speed (°/s)
+
 
|-
+
The amount of damage the shell creates within the hull of tank upon penetration is very little, with little to no shrapnel being created by a penetration. This makes a direct hit onto a critical module (such as a Gunner or Ammunition) a necessity for this ammunition, which can be sometimes difficult depending on the enemy you are facing.
! style="width:4em" |Mode
+
! style="width:4em" |Stock
+
Although the stat card shows that the penetration does increase, due to the overall weight of the shell decreasing, sloped armour is much more difficult to penetrate (which at this battle rating is very common.) This makes this shell somewhat useless as a result, with the standard ammunition (PzGr 39/43) being far more effective against slopped armour.
! style="width:4em" |Upgraded
+
 
! style="width:4em" |Prior + Full crew
+
{| class="wikitable" style="text-align:center" width="100%"
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 7.04 || 9.75 || __.__ || __.__ || 13.93
 
 
|-
 
|-
| ''Realistic'' || 4.76 || 5.60 || __.__ || __.__ || 8.00
+
! colspan="5" | [[PaK 43 (88 mm)|88mm PaK43]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 60 || rowspan="2" | -8°/+14° || rowspan="2" | ±11° || rowspan="2" | N/A || 7.04 || 9.75 || 11.84 || 13.09 || 13.93 || rowspan="2" | 11.05 || rowspan="2" | 9.78 || rowspan="2" | 9.01 || rowspan="2" | 8.5
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 11.05 || __.__ || __.__ || 8.50
+
! ''Realistic''
 +
| 4.76 || 5.60 || 6.80 || 7.52 || 8.00
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| PzGr 39/43 || APCBC || 236 || 234 || 221 || 207 || 193 || 180
+
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181
 
|-
 
|-
| Sprgr || HE || 13 || 13 || 12 || 11 || 11 || 11
+
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185
 
|-
 
|-
 
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110  
 
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110  
 
|-
 
|-
| PzGr 40/43 || APCR || 272 || 270 || 250 || 228 || 208 || 189
+
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14
 
|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 0.8 || 28 || 108.8 || +4° || 48° || 63° || 71°
+
| PzGr 39/43 || APCBC || 1000 || 10.2 || 1.2 || 14 || 108.8 || 48° || 63° || 71°
 
|-
 
|-
| Sprgr || HE || 820 || 9 || 0.1 || 0.5 || 698 || +0° || 79° || 80° || 81°
+
| PzGr 40/43 || APCR || 1130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0.0 || 0.3 || 1,100 || +0° || 62° || 69° || 73°
+
| Hl.Gr 39 || HEAT || 600 || 7.6 || N/A || 0.3 || 1,100 || 62° || 69° || 73°
 
|-
 
|-
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
+
| Sprgr.43 || HE || 820 || 9.4 || 0.1 || 0.5 || 1,000 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
 
===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks_Jagdpanther.png|x250px|right|thumbnail|[[Ammo racks|Ammo racks]] of the Jagdpanther.]]
+
[[File:Ammoracks Jagdpanther.png|thumb|254x254px|[[Ammo racks|Ammoracks]] of the Jagdpanther.]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
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! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''60''' || 46&nbsp;''(+14)'' || 31&nbsp;''(+29)'' || 16&nbsp;''(+44)'' || 1&nbsp;''(+59)'' || style="text-align:left" | Yes
+
|| '''60''' || 43&nbsp;''(+17)'' || 25&nbsp;''(+35)'' || 19&nbsp;''(+41)'' || 1&nbsp;''(+59)'' || style="text-align:left" | Yes
 
|-
 
|-
 
|}
 
|}
  
Left side empty: 31&nbsp;''(+29)''
+
Right side empty: 19&nbsp;''(+41)''
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MG 34 (7.92 mm)}}
 
{{main|MG 34 (7.92 mm)}}
 +
 +
The machine gun on this tank is functional but is not powerful enough to cause much damage to even lightly armoured targets (such as AA vehicles).
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The '''Jagdpanther''' is best used defensively, to cover capture points and prevent their capture, and cover friendly tank advances. It's highly recommended to hide the lower frontal plate in this tank, as it has a frontal mounted transmission which will set the tank on fire if shot, as well as destroying the transmission. It's also strongly advised to use this tank at long range, and change position often.
 
The '''Jagdpanther''' is best used defensively, to cover capture points and prevent their capture, and cover friendly tank advances. It's highly recommended to hide the lower frontal plate in this tank, as it has a frontal mounted transmission which will set the tank on fire if shot, as well as destroying the transmission. It's also strongly advised to use this tank at long range, and change position often.
  
It is important to keep in mind that the Jagdpanther's armour is sloped. Using it on the side of a hill facing the enemy is extremely dangerous, since this would decrease the angle at which the frontal armour and sloped and thus negate a large part of its survival capabilities. By hiding behind buildings, trees and bushes, or on top of a hill, you optimise it's fighting capabilities. A well positioned Jagdpanther is very hard to destroy. In addition, using the Jagdpanther in a diamond position (with your right side facing the enemy) will mean that your most important crew members are better protected (driver, gunner, commander) since they are on the other side.  
+
It is important to keep in mind that the Jagdpanther's armour is sloped. Using it on the side of a hill facing the enemy is extremely dangerous since this would decrease the angle at which the frontal armour and sloped and thus negate a large part of its survival capabilities. By hiding behind buildings, trees and bushes, or on top of a hill, you optimise it's fighting capabilities. A well-positioned Jagdpanther is very hard to destroy. In addition, using the Jagdpanther in a diamond position (with your right side facing the enemy) will mean that your most important crew members are better protected (driver, gunner, commander) since they are on the other side.
 +
 
 +
'''Enemies worth noting:'''
 +
 
 +
* [[IS-2]], [[ISU-122]], [[SU-152|SU]]/[[ISU-152]]: The Jagdpanther relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Jagdpanther's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire or get distracted.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Hl.Gr 39
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| PzGr 40/43
 +
| Smoke grenade
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*Good mobility
+
 
*Excellent firepower with great long-range sniping abilities
+
* Great top speed for its protection level allows quick positioning and manoeuvring
*Armour of a [[Panther A|Panther]], so adequately armoured
+
* Excellent firepower: the high penetration, accurate trajectory and 10x scope magnification makes it great long-range sniper, easily destroying common foes such as the [[T-34-85]], [[M4 Sherman (Family)|M4 Sherman]], [[IS-2 (Family)|IS-2]], [[T-44]], etc
*Unlike earlier Tank destroyers as the [[StuG III G|StuG]]s, [[Jagdpanzer IV]]s, [[Marder III H|Marder]]s and [[Jagdpanzer 38(t)|Hetzer]]; it has 5 crew, rather than 4
+
* Frontal armour is the same as a [[Panther A|Panther]] and has no weak spots, offering even better protection against the [[T-34-85]] and [[M4A1 (76) W]]
*Front of the Jagdpanther makes it easy to attach a lot of camouflage to conceal the tank destroyer
+
* It has five crew, rather than the four of previous tank destroyers, which increases survivability
*Gun sight has an enhanced zoom level
+
* Flat frontal armour makes it easy to attach a lot of camouflage to conceal the tank destroyer
*Has fully functional hull machine gun
+
* Has fully functional hull machine gun
*Since it is an SPG, it requires less spawn points in RB than a normal tank
+
* Since it is an SPG, it requires fewer spawn points in realistic battles than a normal tank
 +
 
 
'''Cons:'''
 
'''Cons:'''
*Bad reverse speed
+
 
*Panther hull armour isn't as effective against enemies it would face, rounds like the the APDS from the 20 pdr can easily penetrate
+
* Bad reverse speed might get the player killed
*Front mounted transmission. Can catch fire and immobilizes vehicle when shot through lower frontal plate
+
* Panther hull armour isn't as effective against enemies it would face, rounds like the APDS from the 20 pdr or [[IS-2 (Family)|IS-2]]'s BR-471 APHE can easily penetrate
*Like most Tank Destroyers, it lacks a turret
+
* Front-mounted transmission can catch fire and immobilises vehicle when shot through lower frontal plate
*A lot bigger than the [[StuG III G|StuG III]], [[Jagdpanzer IV]]s, and the [[Jagdpanzer 38(t)|Hetzer]], so may need to get used to the size and how to conceal it
+
* Like most tank destroyers it lacks a turret, limiting its ability to respond to flankers like [[M18 GMC|M18]]
*Penetration from the sides would often mean lethal as sides are littered with ammo
+
* A lot bigger than the [[StuG III G|StuG III]], [[Jagdpanzer IV|Jagdpanzer IVs]], and the [[Jagdpanzer 38(t)|Hetzer]], so may need to get used to the size and how to conceal it
 +
* Penetration from the sides is often lethal as sides are littered with ammo
  
 
== History ==
 
== History ==
Line 234: Line 249:
 
Nazi Germany created the formidable 8.8 cm Pak 43 anti-tank gun, a longer version of the 8.8 cm Kwk 36. 2 attempts were made to fit this gun onto a self-propelled configuration, the first was [[Ferdinand|Panzerjäger Tiger (P) Ferdinand]] (later Elefant) and the second was the [[Nashorn]]. However, the Ferdinand was too heavy and unreliable while the Nashorn was too small and underpowered to propel such a gun. The '''Jagdpanther''' was proposed in late 1942, as a tank destroyer from the [[Panther D|Panther]] chassis that could mount the formidable 8.8 cm Pak 43 with good armour and speed. The tank destroyer was created and designated '''SdKfz 173''' and was demonstrated to Hitler on October 1943. Production then started in January 1944 under the simpler name '''Jagdpanther''' by Hitler rather than using the longer '''8.8 cm Pak 43/3 auf Panzerjäger Panther'''.  
 
Nazi Germany created the formidable 8.8 cm Pak 43 anti-tank gun, a longer version of the 8.8 cm Kwk 36. 2 attempts were made to fit this gun onto a self-propelled configuration, the first was [[Ferdinand|Panzerjäger Tiger (P) Ferdinand]] (later Elefant) and the second was the [[Nashorn]]. However, the Ferdinand was too heavy and unreliable while the Nashorn was too small and underpowered to propel such a gun. The '''Jagdpanther''' was proposed in late 1942, as a tank destroyer from the [[Panther D|Panther]] chassis that could mount the formidable 8.8 cm Pak 43 with good armour and speed. The tank destroyer was created and designated '''SdKfz 173''' and was demonstrated to Hitler on October 1943. Production then started in January 1944 under the simpler name '''Jagdpanther''' by Hitler rather than using the longer '''8.8 cm Pak 43/3 auf Panzerjäger Panther'''.  
  
Throughout its production life of January 1944 to 1945, 415 total of these vehicles were made. MIAG produced 270 from Januray 1944 to the end of the war, MNH produced 112 from November 1944, and MBA produced 37 from December 1944. The supposed goal was 150 Jagdpanther produced a month, but Germany's deteriorating situation made this impossible. The Jagdpanthers were made in two variants, '''G1''' and '''G2'''. The G1 had a small internally bolted main gun and modified Panther Ausf. A engine deckwhile the G2 had a larger simplified, outer bolted mantlet with a modified Panther Ausf. G engine deck. A proposal to mount the 12.8 cm Pak 80 was mentioned, but never came around to production.
+
Throughout its production life of January 1944 to 1945, 415 total of these vehicles were made. MIAG produced 270 from January 1944 to the end of the war, MNH produced 112 from November 1944, and MBA produced 37 from December 1944. The supposed goal was 150 Jagdpanther produced a month, but Germany's deteriorating situation made this impossible. The Jagdpanthers were made in two variants, '''G1''' and '''G2'''. The G1 had a small internally bolted main gun and modified Panther Ausf. An engine deck while the G2 had a larger simplified, outer bolted mantlet with a modified Panther Ausf. G engine deck. A proposal to mount the 12.8 cm Pak 80 was mentioned but never came around to production.
  
The Jagdpanther was a rather good design as a tank destroyer, it had a good power-to weight ratio and had a gun that could destroy any allied tank in service in the war. It did not suffer as much reliability problems due to being based of the later model [[Panther G|Panther Ausf. G]], which had most of the initial problems fixed. It also used an improved transmission and final drive (the two sources of most Panther issues) that was planned for the Panther II.
+
The Jagdpanther was a rather good design as a tank destroyer, it had a good power-to-weight ratio and had a gun that could destroy any Allied tank in service in the war. It did not suffer as much reliability problems due to being based on the later model [[Panther G|Panther Ausf. G]], which had most of the initial problems fixed. It also used an improved transmission and final drive (the two sources of most Panther issues) that was planned for the Panther II.
  
 
===Combat Usage===
 
===Combat Usage===
Jagdpanthers were assigned to heavy tank destroyer battalions in the Western Front and Eastern Front, though most of the Jagdpanthers were sent to deal with the Soviet onslaught, where it first saw combat action. In Normandy, few of these vehicles were encountered by the Western Allies, though 12 were deployed in one occasion by the 654 schwere Panzerjäger-Abteilung against British units. One instance in July 30, 1944 saw three Jagdpanthers engage and destroy 10-11 Churchill tanks in about two minutes, though two of them were abandoned by the crew due to damage. The 654th was the only battalion to have a full compliment of Jagdtigers of about 42 Jagdpanthers at the Western Front, the 559th battalion only had 10 to 14 of these vehicles. The largest concentration of the Jagdpanther on the west was during the Ardennes Offensive of about 20 vehicles combat-ready.
+
Jagdpanthers were assigned to heavy tank destroyer battalions in the Western Front and Eastern Front, though most of the Jagdpanthers were sent to deal with the Soviet onslaught, where it first saw combat action. In Normandy, few of these vehicles were encountered by the Western Allies, though 12 were deployed in one occasion by the 654 schwere Panzerjäger-Abteilung against British units. One instance in July 30, 1944 saw three Jagdpanthers engage and destroy 10-11 Churchill tanks in about two minutes, though two of them were abandoned by the crew due to damage. The 654th was the only battalion to have a full complement of Jagdtigers of about 42 Jagdpanthers at the Western Front, the 559th battalion only had 10 to 14 of these vehicles. The largest concentration of the Jagdpanther on the west was during the Ardennes Offensive of about 20 vehicles combat-ready.
  
 
After the end of World War II with Nazi Germany's fall, the Jagdpanther and its original Panther configuration saw service with France. The Jagdpanthers served France from 1945 to the 1960s.
 
After the end of World War II with Nazi Germany's fall, the Jagdpanther and its original Panther configuration saw service with France. The Jagdpanthers served France from 1945 to the 1960s.
 +
 +
=== In-game description ===
 +
"One of the most powerful and most successful German tank destroyers of World War II. This tank destroyer was designed by the company MIAG and was based on the Pz.Kpfw. V Panther tank. From October 1943 to April 1945, the MIAG, MNH, and MBA factories produced a total of 413 Jagdpanthers.
 +
 +
The Jagdpanther was mass-produced in three variants which differed in the following ways.
 +
 +
The first variant was the early version of the G1 self-propelled gun, produced from January to September 1944. These vehicles had an 88 mm 8,8 cm Pak 43/2 gun with a one-piece barrel. The gun was fixed to the front armor with bolts inside the vehicle. Anti-magnetic Zimmerit paste was applied to the vehicle's vertical surface in its characteristic squares. Also, this variant lacked a snorkel. The plate covering the engine either completely lacked an opening or had an opening which was plugged closed.
 +
 +
The second variant was the standard G1, which had an 88 mm 8,8 cm Pak 43/3 gun with a composite barrel. This tank destroyer also received a new gun mantlet. Zimmerit was not applied. Heat shields were installed around the exhaust pipe, and the guide wheels had a larger diameter.
 +
The third variant was the G2, which was equipped with a new gun mantlet reinforced with bolts. An armored plate taken from the Pz.Kpfw. V Ausf. G Panther tank was installed over the engine. The trenching tool and cleaning rod tube was moved to the rear.
 +
 +
This tank destroyer was a very effective weapon against all types of Soviet and Allied tanks. It was used on the Western and Eastern fronts until the end of the war.
 +
 +
For a heavy vehicle, the Jagdpanther had good speed and maneuverability. On the other hand, this self-propelled vehicle inherited a number of disadvantages from the tank it was based on, primarily low mechanical reliability and relatively thin side armor."
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 +
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=germ_panzerjager_panther Jagdpanther] in Warthunder Live.
  
 
== See also ==
 
== See also ==
Line 250: Line 280:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''-->
 
* ''links to approximate analogues of other nations and research trees.''-->
 +
 
* [[Bfw. Jagdpanther]] - Premium version of the Jagdpanther.
 
* [[Bfw. Jagdpanther]] - Premium version of the Jagdpanther.
  
Line 257: Line 288:
 
* ''encyclopedia page on tank;''
 
* ''encyclopedia page on tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
 
* [http://storage.net-fs.com/hosting/3912593/3/index.htm 3D Experience - Jagdpanther interior]
 
* [http://storage.net-fs.com/hosting/3912593/3/index.htm 3D Experience - Jagdpanther interior]
 +
* [[Wikipedia:Jagdpanther|[Wikipedia<nowiki>]</nowiki> Jagdpanther]]
 +
* [https://www.youtube.com/watch?v=uCO0chq-xcw The Shooting Range Episode 186]
  
 
{{Germany tank destroyers}}
 
{{Germany tank destroyers}}

Revision as of 12:09, 31 July 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Jagdpanther G1
germ_panzerjager_panther.png
Jagdpanther G1
AB RB SB
6.3 6.3 6.3
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
This page is about the tank destroyer Jagdpanther G1. For the premium version, see Bfw. Jagdpanther. For the other vehicles of the family, see Panther tank (Family).

Description

GarageImage Jagdpanther G1.jpg


The Jagdpanther, Panzerjaeger Panther (8.8cm) Ausf.G1 is a rank IV German tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.

General info

Survivability and armour

The armour of the Jagdpanther in itself is average but can be utilized to become extremely effective due to ricochet mechanics.

Lighter shells (i.e. 76mm M1 from the Sherman, 88mm L/56 from the Tiger I, 90mm M3 from the Jackson/Pershing) will have issues with shells ricocheting off the front plate due to the angle of the tank's upper frontal plate. However, heavier and/or higher velocity shells (SU-152, IS-2, T29/T34 are examples of tanks that will not experience this problem very much) will not have this issue due to the weight or velocity compensating for the increased slope and penetrating anyway (that is not to say that these types of shells cannot bounce, it is just much rarer due to their weight and high velocities.)

The best way to use the Jagdpanther's armour is to find a small hill where you can angle the front of your tank upwards to where your gun can still fire back at incoming enemies, but also have your frontal armour maximized (due to the fact that your frontal armour will be at a higher angle for incoming shells, which will dramatically increase the odds of a shell ricocheting. ) Just be sure not to allow your bottom plate to be shown, as it is a potential weak point of the tank.

The side and rear armour of the Jagdpanther is extremely thin (AA guns often can penetrate) and should be protected at all costs (as your ammunition is also stored in the sides.)

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides (Slope angle) Rear (slope angle) Roof (Slope angle)
Hull 80 mm (55°) Front glacis
60 mm (54°) Bottom glacis
40 + 5 mm 40 mm (24-26°) 25 mm
Superstructure Same as Hull 50 mm (26-29°) 40 mm (36°) 25 mm (85°)

Notes:

  • Suspension wheels and tracks are 20 mm thick, though the interleaved pattern of the wheels provides cumulative 20 mm protection.
  • Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.
  • Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.
  • Belly armour is 20 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 50 4 46 994 1,145 21.61 24.89
Realistic 46 4 619 600 13.46 13.04

The Jagdpanther G1 has decent mobility overall, however, there is one major downfall to this vehicle: its extremely slow reverse speed. For this reason, the Jagdpanther G1 cannot relocate quickly so it is best to position your vehicle in a spot where repositioning won't be necessary.

Armaments

Main armament

Main article: PaK 43 (88 mm)

The main armament of the Jagdpanther is the PaK 43 88 mm gun, which is one of the best all-around tank weapons at it's BR. With an 11-second reload (not including Ace crew), it is accurate as well as causing large amounts of damage during a penetrating hit, as it also contains explosive filler that detonates once inside the hull of the target.

Available ammunition types
  • The stock ammunition you get (PzGr 39/43) is by far the most useful ammunition for this tank and should be the primary type you carry thought your battles.
  • The HE round (Sprgr) is ineffective against armoured targets, and should only either be carried for AA guns or not carried at all.
  • Hl.Gr 39 is a HEAT round; it serves very little purpose, as it lacks enough penetration to penetrate tanks from the front (or even side at the B.R this tank is in).
  • PzGr 40/43 is the APCR round of this tank; although on paper it appears to be a significant improvement in penetration capabilities, in reality, it is often ineffective for two reasons;

The amount of damage the shell creates within the hull of tank upon penetration is very little, with little to no shrapnel being created by a penetration. This makes a direct hit onto a critical module (such as a Gunner or Ammunition) a necessity for this ammunition, which can be sometimes difficult depending on the enemy you are facing.

Although the stat card shows that the penetration does increase, due to the overall weight of the shell decreasing, sloped armour is much more difficult to penetrate (which at this battle rating is very common.) This makes this shell somewhat useless as a result, with the standard ammunition (PzGr 39/43) being far more effective against slopped armour.

88mm PaK43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -8°/+14° ±11° N/A 7.04 9.75 11.84 13.09 13.93 11.05 9.78 9.01 8.5
Realistic 4.76 5.60 6.80 7.52 8.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39/43 APCBC 237 234 222 207 194 181
PzGr 40/43 APCR 279 273 252 227 205 185
Hl.Gr 39 HEAT 110 110 110 110 110 110
Sprgr.43 HE 14 14 14 14 14 14
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39/43 APCBC 1000 10.2 1.2 14 108.8 48° 63° 71°
PzGr 40/43 APCR 1130 7.3 N/A N/A N/A 66° 70° 72°
Hl.Gr 39 HEAT 600 7.6 N/A 0.3 1,100 62° 69° 73°
Sprgr.43 HE 820 9.4 0.1 0.5 1,000 79° 80° 81°
Ammo racks
Ammoracks of the Jagdpanther.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
60 43 (+17) 25 (+35) 19 (+41) (+59) Yes

Right side empty: 19 (+41)

Machine guns

Main article: MG 34 (7.92 mm)

The machine gun on this tank is functional but is not powerful enough to cause much damage to even lightly armoured targets (such as AA vehicles).

7.92 mm MG 34
Hull mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (150) 900 -5°/+10° -10°/+5°

Usage in battles

The Jagdpanther is best used defensively, to cover capture points and prevent their capture, and cover friendly tank advances. It's highly recommended to hide the lower frontal plate in this tank, as it has a frontal mounted transmission which will set the tank on fire if shot, as well as destroying the transmission. It's also strongly advised to use this tank at long range, and change position often.

It is important to keep in mind that the Jagdpanther's armour is sloped. Using it on the side of a hill facing the enemy is extremely dangerous since this would decrease the angle at which the frontal armour and sloped and thus negate a large part of its survival capabilities. By hiding behind buildings, trees and bushes, or on top of a hill, you optimise it's fighting capabilities. A well-positioned Jagdpanther is very hard to destroy. In addition, using the Jagdpanther in a diamond position (with your right side facing the enemy) will mean that your most important crew members are better protected (driver, gunner, commander) since they are on the other side.

Enemies worth noting:

  • IS-2ISU-122SU/ISU-152: The Jagdpanther relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Jagdpanther's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire or get distracted.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Hl.Gr 39
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine PzGr 40/43 Smoke grenade

Pros and cons

Pros:

  • Great top speed for its protection level allows quick positioning and manoeuvring
  • Excellent firepower: the high penetration, accurate trajectory and 10x scope magnification makes it great long-range sniper, easily destroying common foes such as the T-34-85M4 ShermanIS-2T-44, etc
  • Frontal armour is the same as a Panther and has no weak spots, offering even better protection against the T-34-85 and M4A1 (76) W
  • It has five crew, rather than the four of previous tank destroyers, which increases survivability
  • Flat frontal armour makes it easy to attach a lot of camouflage to conceal the tank destroyer
  • Has fully functional hull machine gun
  • Since it is an SPG, it requires fewer spawn points in realistic battles than a normal tank

Cons:

  • Bad reverse speed might get the player killed
  • Panther hull armour isn't as effective against enemies it would face, rounds like the APDS from the 20 pdr or IS-2's BR-471 APHE can easily penetrate
  • Front-mounted transmission can catch fire and immobilises vehicle when shot through lower frontal plate
  • Like most tank destroyers it lacks a turret, limiting its ability to respond to flankers like M18
  • A lot bigger than the StuG IIIJagdpanzer IVs, and the Hetzer, so may need to get used to the size and how to conceal it
  • Penetration from the sides is often lethal as sides are littered with ammo

History

Development

Nazi Germany created the formidable 8.8 cm Pak 43 anti-tank gun, a longer version of the 8.8 cm Kwk 36. 2 attempts were made to fit this gun onto a self-propelled configuration, the first was Panzerjäger Tiger (P) Ferdinand (later Elefant) and the second was the Nashorn. However, the Ferdinand was too heavy and unreliable while the Nashorn was too small and underpowered to propel such a gun. The Jagdpanther was proposed in late 1942, as a tank destroyer from the Panther chassis that could mount the formidable 8.8 cm Pak 43 with good armour and speed. The tank destroyer was created and designated SdKfz 173 and was demonstrated to Hitler on October 1943. Production then started in January 1944 under the simpler name Jagdpanther by Hitler rather than using the longer 8.8 cm Pak 43/3 auf Panzerjäger Panther.

Throughout its production life of January 1944 to 1945, 415 total of these vehicles were made. MIAG produced 270 from January 1944 to the end of the war, MNH produced 112 from November 1944, and MBA produced 37 from December 1944. The supposed goal was 150 Jagdpanther produced a month, but Germany's deteriorating situation made this impossible. The Jagdpanthers were made in two variants, G1 and G2. The G1 had a small internally bolted main gun and modified Panther Ausf. An engine deck while the G2 had a larger simplified, outer bolted mantlet with a modified Panther Ausf. G engine deck. A proposal to mount the 12.8 cm Pak 80 was mentioned but never came around to production.

The Jagdpanther was a rather good design as a tank destroyer, it had a good power-to-weight ratio and had a gun that could destroy any Allied tank in service in the war. It did not suffer as much reliability problems due to being based on the later model Panther Ausf. G, which had most of the initial problems fixed. It also used an improved transmission and final drive (the two sources of most Panther issues) that was planned for the Panther II.

Combat Usage

Jagdpanthers were assigned to heavy tank destroyer battalions in the Western Front and Eastern Front, though most of the Jagdpanthers were sent to deal with the Soviet onslaught, where it first saw combat action. In Normandy, few of these vehicles were encountered by the Western Allies, though 12 were deployed in one occasion by the 654 schwere Panzerjäger-Abteilung against British units. One instance in July 30, 1944 saw three Jagdpanthers engage and destroy 10-11 Churchill tanks in about two minutes, though two of them were abandoned by the crew due to damage. The 654th was the only battalion to have a full complement of Jagdtigers of about 42 Jagdpanthers at the Western Front, the 559th battalion only had 10 to 14 of these vehicles. The largest concentration of the Jagdpanther on the west was during the Ardennes Offensive of about 20 vehicles combat-ready.

After the end of World War II with Nazi Germany's fall, the Jagdpanther and its original Panther configuration saw service with France. The Jagdpanthers served France from 1945 to the 1960s.

In-game description

"One of the most powerful and most successful German tank destroyers of World War II. This tank destroyer was designed by the company MIAG and was based on the Pz.Kpfw. V Panther tank. From October 1943 to April 1945, the MIAG, MNH, and MBA factories produced a total of 413 Jagdpanthers.

The Jagdpanther was mass-produced in three variants which differed in the following ways.

The first variant was the early version of the G1 self-propelled gun, produced from January to September 1944. These vehicles had an 88 mm 8,8 cm Pak 43/2 gun with a one-piece barrel. The gun was fixed to the front armor with bolts inside the vehicle. Anti-magnetic Zimmerit paste was applied to the vehicle's vertical surface in its characteristic squares. Also, this variant lacked a snorkel. The plate covering the engine either completely lacked an opening or had an opening which was plugged closed.

The second variant was the standard G1, which had an 88 mm 8,8 cm Pak 43/3 gun with a composite barrel. This tank destroyer also received a new gun mantlet. Zimmerit was not applied. Heat shields were installed around the exhaust pipe, and the guide wheels had a larger diameter. The third variant was the G2, which was equipped with a new gun mantlet reinforced with bolts. An armored plate taken from the Pz.Kpfw. V Ausf. G Panther tank was installed over the engine. The trenching tool and cleaning rod tube was moved to the rear.

This tank destroyer was a very effective weapon against all types of Soviet and Allied tanks. It was used on the Western and Eastern fronts until the end of the war.

For a heavy vehicle, the Jagdpanther had good speed and maneuverability. On the other hand, this self-propelled vehicle inherited a number of disadvantages from the tank it was based on, primarily low mechanical reliability and relatively thin side armor."

Media

Skin and Camouflages for the Jagdpanther in Warthunder Live.

See also

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2