Difference between revisions of "JaPz.K A2"

From War Thunder Wiki
Jump to: navigation, search
(Edits)
(Updated class)
 
(One intermediate revision by the same user not shown)
Line 6: Line 6:
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]].
  
 
== General info ==
 
== General info ==
Line 12: Line 12:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Even though it is angled at 62°, the hull armour of the JaPz.K A2 is relatively weak. In most cases, it will stop 20 mm cannons but any bigger calibre will have no problems punching right trough the hull armour which in most cases leads to an instant death, as the crew is sitting tightly packed together. Rapid firing autocannons such as the ones mounted on the [[Gepard]] or the [[ZSU-37-2]] will have no problems shredding the Kürassier in less than a second.
+
Even though it is angled at 62°, the hull armour of the JaPz.K A2 is relatively weak. In most cases, it will stop 20 mm cannons but any bigger calibre will have no problems punching right trough the hull armour which in most cases leads to an instant death, as the crew is sitting tightly packed together. Rapid firing autocannons such as the ones mounted on the [[Gepard]] or the [[ZSU-37-2]] will have no problems shredding the Kürassier in less than a second.
  
 
'''Armor type:'''<!-- The types of armour present on the vehicle and their general locations -->
 
'''Armor type:'''<!-- The types of armour present on the vehicle and their general locations -->
Line 37: Line 37:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp=455|rbMinHp=283}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 74: Line 73:
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400  
+
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|-
 
| OE 105 F1 Mle.60 || HE || 25 || 25 || 25 || 25 || 25 || 25
 
| OE 105 F1 Mle.60 || HE || 25 || 25 || 25 || 25 || 25 || 25
Line 103: Line 102:
 
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0 || 0.1 || 2,000 || 79° || 80° || 81°
 
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0 || 0.1 || 2,000 || 79° || 80° || 81°
 
|-
 
|-
| OFL 105 G1 || APFSDS || 1,475 || 3.8 || N/A || N/A || N/A || 78° || 80° || 81°
+
| OFL 105 G1 || APFSDS || 1,475 || 3.41 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
Line 165: Line 164:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
'''Pros:'''  
+
'''Pros:'''
  
 
* Has a 12-round autoloader
 
* Has a 12-round autoloader
Line 174: Line 172:
 
* Has access to a laser rangefinder
 
* Has access to a laser rangefinder
  
'''Cons:'''  
+
'''Cons:'''
  
 
* Has thin armour that can be penetrated by .50 cal machine guns
 
* Has thin armour that can be penetrated by .50 cal machine guns
Line 182: Line 180:
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->[[File:Bolivian SK-105.jpg|thumb|A Bolivian SK-105 alongside an M113 APC]]
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The SK-105 ''Kürassier'' was developed in Austria by Sauer-Werk in response to military requests for a lightweight and mobile anti-tank vehicle. The first prototype arrived in 1967, with pre-production vehicles following in 1971. The vehicle consisted of a oscillating turret weapons platform possessing a potent 105mm cannon, atop the modified chassis of the already existing Saurer APC.
+
[[File:Bolivian SK-105.jpg|thumb|A Bolivian SK-105 alongside an M113 APC]]
 +
The SK-105 ''Kürassier'' was developed in Austria by Sauer-Werk in response to military requests for a lightweight and mobile anti-tank vehicle. The first prototype arrived in 1967, with pre-production vehicles following in 1971. The vehicle consisted of a oscillating turret weapons platform possessing a potent 105mm cannon, atop the modified chassis of the already existing Saurer APC.
  
 
After its creation, the vehicle was adopted by the Austrian military, with a total of 286 being operated until the 1990s, while hundreds more were exported to countries around the world including Argentina, Morocco, Tunisia, and others. Argentina's order totalled 118 vehicles. In November 2005 the first prototype of the Patagón was delivered. This vehicle was to be a modernisation of the JaPz.K A2, replacing the original turrets with surplus AMX-13 (105) turrets, however the project was abandoned in 2008 due to authorities "considering the manufacture of the 40 planned units uneconomical".
 
After its creation, the vehicle was adopted by the Austrian military, with a total of 286 being operated until the 1990s, while hundreds more were exported to countries around the world including Argentina, Morocco, Tunisia, and others. Argentina's order totalled 118 vehicles. In November 2005 the first prototype of the Patagón was delivered. This vehicle was to be a modernisation of the JaPz.K A2, replacing the original turrets with surplus AMX-13 (105) turrets, however the project was abandoned in 2008 due to authorities "considering the manufacture of the 40 planned units uneconomical".
Line 209: Line 208:
 
* [https://tanks-encyclopedia.com/coldwar/Austria/SK-105_Kurassier.php <nowiki>[tanks-encyclopedia] SK-105 Kurassier</nowiki>]
 
* [https://tanks-encyclopedia.com/coldwar/Austria/SK-105_Kurassier.php <nowiki>[tanks-encyclopedia] SK-105 Kurassier</nowiki>]
  
{{Germany tank destroyers}}
+
{{Germany light tanks}}

Latest revision as of 12:05, 7 May 2021

RANK VI USSR
T-72AV (TURMS-T) PACK
JaPz.K A2
germ_sk105_a2.png
GarageImage JaPz.K A2.jpg
JaPz.K A2
AB RB SB
8.3 8.3 8.3
Class:
Research:250 000 Specs-Card-Exp.png
Purchase:690 000 Specs-Card-Lion.png
Show in game

Description

The JaPz.K A2 is a rank VI German light tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update "Ixwa Strike".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 14 / 12
Turret40 / 20 / 20
Crew3 people
Visibility88 %

Even though it is angled at 62°, the hull armour of the JaPz.K A2 is relatively weak. In most cases, it will stop 20 mm cannons but any bigger calibre will have no problems punching right trough the hull armour which in most cases leads to an instant death, as the crew is sitting tightly packed together. Rapid firing autocannons such as the ones mounted on the Gepard or the ZSU-37-2 will have no problems shredding the Kürassier in less than a second.

Armor type:

Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (62°) Frontal Glacis
20 mm (49°) Bottom Glacis
14 mm Top hull side
14 mm Bottom hull side
12 mm 5-10 mm
Turret 20-40 mm (19-69°) Turret front
40 mm (cylindrical) Gun Mantlet
20-40 mm 10-20 mm 10 mm
Cupola 10 mm(60°) 10 mm 10 mm 10 mm

Notes:

  • Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.

Mobility

Speedforward / back
AB66 / 10 km/h
RB and SB59 / 9 km/h
Number of gears5 forward
1 back
Weight18.0 t
Engine power
AB611 hp
RB and SB320 hp
Power-to-weight ratio
AB33.9 hp/t
RB and SB17.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 10 18 455 611 25.28 33.94
Realistic 59 9 283 320 15.72 17.78

Modifications and economy

Repair costBasic → Reference
AB2 680 → 4 269 Sl icon.png
RB4 540 → 7 232 Sl icon.png
SB6 870 → 10 943 Sl icon.png
Total cost of modifications463 900 Rp icon.png
440 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training200 000 Sl icon.png
Experts690 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 180 / 180 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
25 000 Rp icon.png
Cost:
22 000 Sl icon.png
380 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
18 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods new tank break.png
Brake System
Research:
18 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods new tank filter.png
Filters
Research:
31 000 Rp icon.png
Cost:
28 000 Sl icon.png
470 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
27 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods new tank engine.png
Engine
Research:
27 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods tank tool kit.png
Parts
Research:
7 500 Rp icon.png
Cost:
22 000 Sl icon.png
380 Ge icon.png
Mods extinguisher.png
FPE
Research:
5 400 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
31 000 Rp icon.png
Cost:
28 000 Sl icon.png
470 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
27 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
25 000 Rp icon.png
Cost:
22 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
105mm_fr_CN105_Smoke_ammo_pack
Research:
25 000 Rp icon.png
Cost:
22 000 Sl icon.png
380 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
18 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods airstrike.png
Airstrike
Research:
18 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
18 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
31 000 Rp icon.png
Cost:
28 000 Sl icon.png
470 Ge icon.png
Mods tank ammo.png
105mm_fr_CN105_APDSFS_ammo_pack
Research:
31 000 Rp icon.png
Cost:
28 000 Sl icon.png
470 Ge icon.png
Mods art support.png
Artillery Support
Research:
27 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods scouting.png
Improved optics
Research:
27 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods thermal sight.png
NVD
Research:
27 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition38 rounds
First-order12 rounds
Reload4.0 s
Vertical guidance-6° / 13°
Main article: PzK M57 (105 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

105 mm PzK M57 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -6°/+13° ±180° N/A __._ __._ __._ __._ __._ 4.00 4.00 4.00 4.00
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
OFL 105 G1 APFSDS 346 344 335 326 315 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.05 0.1 1,020 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0 0.1 2,000 79° 80° 81°
OFL 105 G1 APFSDS 1,475 3.41 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFPH 105 F1 700 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
38 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Notes:

  • It is highly recommend to not take more than 24 shells due to the fact that reserve shells pile up in the front most part of the tank, which might lead to the loss of the vehicle. If the user can manage their rounds effectively, the safest ammo count would be 16. This way, only 4 extra rounds are placed into the turret and no rounds are in the front of the tank.

Machine guns

Ammunition1 000 rounds
Belt capacity1 000 rounds
Reload8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)

The JaPz.K A2 has access to the 7.62 mm MG3A1 machine gun. While it lacks any sort effective penetration, its high rate of fire can dispatch exposed crew members easily. The single belt contains 1,000 rounds with average velocity. It is largely inadequate against armour and should be used exclusively to dispatch exposed crew members or to destroy environmental objects such as fences with ease.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (1,000) 1,200 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Has a 12-round autoloader
  • Has a smoke grenade launcher
  • Has access to night vision device and thermal imager
  • Has access to a laser rangefinder

Cons:

  • Has thin armour that can be penetrated by .50 cal machine guns
  • Lacks a stabilizer
  • Has only 1 machine gun (coaxial)
  • Has only 3 crew members sitting close to each other

History

A Bolivian SK-105 alongside an M113 APC

The SK-105 Kürassier was developed in Austria by Sauer-Werk in response to military requests for a lightweight and mobile anti-tank vehicle. The first prototype arrived in 1967, with pre-production vehicles following in 1971. The vehicle consisted of a oscillating turret weapons platform possessing a potent 105mm cannon, atop the modified chassis of the already existing Saurer APC.

After its creation, the vehicle was adopted by the Austrian military, with a total of 286 being operated until the 1990s, while hundreds more were exported to countries around the world including Argentina, Morocco, Tunisia, and others. Argentina's order totalled 118 vehicles. In November 2005 the first prototype of the Patagón was delivered. This vehicle was to be a modernisation of the JaPz.K A2, replacing the original turrets with surplus AMX-13 (105) turrets, however the project was abandoned in 2008 due to authorities "considering the manufacture of the 40 planned units uneconomical".

Media

Skins

See also

  • AMX-13 - Similar tank designation and oscillating turret design
  • SK-105A2 - Domestic service version

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II F · Pz.Sfl.Ic
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD · Class 3 (P)
Czech  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Sd.Kfz. 140/1
Post-war  Begleitpanzer 57 · Ru 251 · leKPz M41 · SPz BMP-1 · Radkampfwagen 90 · JaPz.K A2 · TAM · TAM 2C