Difference between revisions of "JPz 4-5"

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== Description ==
 
== Description ==
 
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{PAGENAME}}''' or ''Kanonenjagdpanzer'' is a Tier {{Specs|rank}} German tank destroyer {{Battle-rating}}. The tank was added in [[Update 1.53 "Firestorm"]]. It takes the design of the older [[Jagdpanzer IV]] to have a low profile in order to perform ambush duties against enemy tanks.
+
The '''{{Specs|name}}''' or ''Kanonenjagdpanzer'' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. This tank was added during [[Update 1.53 "Firestorm"]]. It takes the design of the older [[Jagdpanzer IV]] by having a lower profile in order to perform ambush duties against enemy tanks.
  
The Jagdpanzer 4-5 is a very hard tank destroyer to master. It shines with an excellent mobility and a rapid rate of fire but has some serious down sides as well. Such as the lack of a turret and it suffers from a really poor armour at Rank V, which leaves almost no space for mistakes. Know the map and flank your enemies making use of your excellent mobility. Find a flanking position that allows to get quickly in cover with the use of the superb reverse speed capable of reaching 70 km/h. Now it is time to scan the environment for enemies and take them out one by one. In case of getting spotted get in cover as fast as possible to reposition or wait till your enemy makes a mistake.
+
The Jagdpanzer 4-5 is a very hard tank destroyer to master. It shines with excellent mobility and a rapid rate of fire but has some serious downsides as well. Such as the lack of a turret and it suffers from a really poor armour at Rank V, which leaves almost no space for mistakes. Know the map and flank your enemies making use of your excellent mobility. Find a flanking position that allows getting quickly in cover with the use of the superb reverse speed capable of reaching 70 km/h. Now it is time to scan the environment for enemies and take them out one by one. In case of getting spotted get in cover as fast as possible to reposition or wait till your enemy makes a mistake.
  
 
The default APCR shell is incapable of penetrating most frontal armours of enemy heavy and medium tanks. The only effective round against heavy armour is the HEAT-FS shell.
 
The default APCR shell is incapable of penetrating most frontal armours of enemy heavy and medium tanks. The only effective round against heavy armour is the HEAT-FS shell.
 +
 
== General info ==
 
== General info ==
 +
=== Survivability and armour ===
 +
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 +
 +
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
 +
50 mm frontal plate can give protection against heavy machinegun and some small calibre cannon. Care must be taken in regards to strafing planes because even .50 can penetrate your roof armour, usually resulting in 1-2 crew loss and potential engine fire.
 +
 +
'''Armour type:'''
 +
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet)
 +
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof
 +
|-
 +
| Hull Superstructure|| 50 mm (50°) ''Front glacis'' <br> 50 mm (55°) ''Lower glacis''|| 30 mm (35°) ''Top'' <br> 30 mm ''Bottom'' || 30 mm (45°) ''Top'' <br> 30 mm (40°) ''Bottom'' || 10 mm ''General area'' <br> 20 mm ''Front part''
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 10 mm || 10 mm
 +
|-
 +
|}
 +
'''Notes:'''
  
=== Survivability and armour ===
+
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
50mm frontal plate can give protection against heavy machinegun and some small caliber cannon. but be careful of strafing planes, because even .50 can penetrate your roof armor, usually resulting in 1-2 crew loss and or engine fire
 
  
 
=== Mobility ===
 
=== Mobility ===
it's quite mobile for a tank destroyer, you can use it to get into a sniping position early game and or quickly changing flank
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 +
It is quite mobile for a tank destroyer, meaning it can allow for getting into a sniping position early game and quickly changing flank locations.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
! colspan="1" | Add-on Armor<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 25.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 76 (AB)
 +
|-
 +
|70 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|710
 +
|___
 +
|-
 +
|''Realistic/Simulator''
 +
|442
 +
|500
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|27.84
 +
|__.__
 +
|-
 +
|''Realistic/Simulator''
 +
|17.33
 +
|19.61
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
Line 25: Line 92:
 
Equipped with Rheinmetall BK 90/L40 90 mm anti-tank gun. When the Soviets began deploying their [[T-64A (1971)|T-64]] and [[T-72A|T-72]] main battle tanks, the 90 mm gun was not capable of engaging them in long-range combat and at that point the Kanonenjagdpanzer 90 mm became obsolete, despite the claims from manufacturers that the JPz 4-5 could be rearmed with a 105 mm gun.  
 
Equipped with Rheinmetall BK 90/L40 90 mm anti-tank gun. When the Soviets began deploying their [[T-64A (1971)|T-64]] and [[T-72A|T-72]] main battle tanks, the 90 mm gun was not capable of engaging them in long-range combat and at that point the Kanonenjagdpanzer 90 mm became obsolete, despite the claims from manufacturers that the JPz 4-5 could be rearmed with a 105 mm gun.  
  
=== Additional armament ===
+
{| class="wikitable" style="text-align:center"
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
|-
 +
! colspan="6" | [[T7 (155 mm)|155 mm T7]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 51 || -8°/+15° || ±15° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 4.8 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 7.2 || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| M332 shot || APCR || 271 || 270 || 245 || 217 || 192 || 170
 +
|-
 +
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 +
|-
 +
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 +
|-
 +
| DM502 || HESH || 102 || 102 || 102 || 102 || 102 || 102
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| M332 shot || APCR || 1178 || 5.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 +
|-
 +
| M431 shell || HEATFS || 1,216 || 5.8 || 0.0 || 0.1 || 712.64 || +0° || 65° || 72° || 75°
 +
|-
 +
| M71 shell || HE || 823 || 11.0 || 0.1 || 0.5 || 925 || +0° || 79° || 80° || 81°
 +
|-
 +
| DM502 || HESH || 853 || 11.0 || 0.4 || 0.1 || 3,050 || +0° || 73° || 77° || 80°
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 +
{{main|MG 3A1 (7.62 mm)}}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
The Jagdpanzer 4-5 is a very hard tank destroyer to master. It shines with excellent mobility and a rapid rate of fire but has some serious downsides as well. Such as the lack of a turret and it suffers from a really poor armour at Rank V, which leaves almost no space for mistakes. Know the map and flank your enemies making use your excellent mobility. Find a flanking position that allows getting quickly in cover with the use of the superb reverse speed of 70 km/h. Now it is time to scan the environment for enemies and take them out one by one. In case of getting spotted get in cover as fast as possible to reposition or wait until your enemy makes a mistake.
 +
 
 
The best way of an engaging the enemy in this tank is to "scoot and shoot" since this vehicle is literally a glass cannon, concealment and cover are the JPz 4-5's best friend. There really isn't just one most dangerous enemy for this tank as its weak armour makes it vulnerable to all kinds of vehicles.
 
The best way of an engaging the enemy in this tank is to "scoot and shoot" since this vehicle is literally a glass cannon, concealment and cover are the JPz 4-5's best friend. There really isn't just one most dangerous enemy for this tank as its weak armour makes it vulnerable to all kinds of vehicles.
  
Line 42: Line 197:
 
* Low profile, meaning enemy will have a hard time searching for your silhouette
 
* Low profile, meaning enemy will have a hard time searching for your silhouette
 
* Fast firing gun
 
* Fast firing gun
* Fast speed and Mobility
+
* Fast speed and mobility
* HEAT-FS can reliably penetrate russian sloped armor.
+
* HEAT-FS can reliably penetrate Russian sloped armour
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Glass canon, your armour is bad from all around
 
* Glass canon, your armour is bad from all around
* Small calibre for fifth rank tank destroyer
+
* Small calibre for a fifth rank tank destroyer
* stock shell is APCR
+
* Stock shell is APCR, meaning its harder than usual to research modifiations
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
 +
===Development===
 +
In the Cold War, the Bundeswehr, West Germany's defence forces, envisaged a tactical doctrine of a mobile defence system. This system would require the use of traditional tank destroyers as they were during World War II. Their role would be to provide infantry support against an armoured target with their powerful guns.
 +
 
 +
Hanomag and Henschel of Germany, along with MOWAG from Switzerland, developed a prototype of a vehicle able to hold the 90 mm gun commonly used in the [[M47|M47 Patton]]. The first prototype was made in 1960 and these vehicles were produced until 1967. The vehicle was known as the '''Kanonenjagdpanzer 4-5''', or shortened to '''Kanonenjagdpanzer'''. 770 were built for the Bundeswehr, West Germany's defence forces, and 80 of these produced models were also given to Belgium in April 1975.
 +
 
 +
===Design===
 +
The Kanonenjagdpanzer takes a huge design similarity to the [[Jagdpanzer IV]] design, with a very low profile to present itself less of a target. However, the armour is only 50 mm thick sloping, which itself is the very thing for the era the vehicle was introduced. The vehicle carries a crew of four people to perform its functions. The 90 mm gun is fixed on a casemate structure, thus it has limited traverse like traditional tank destroyer designs. Inside the vehicle, there are provisions for holding 51 rounds for the main gun, plus about 4,000 machine gun rounds for the coaxial. Aside from that, additional protection the vehicle protects is NBC protection to combat against weapons of mass destruction.
 +
 
 +
===Usage===
 +
The Kanonenjagdpanzer saw use in tank destroyer companies within mechanized and mountain infantry brigades of the Bundeswehr. However, the newer Soviet second-generation main battle tanks, the T-64 and the T-72, were more than capable of taking on the 90 mm gun the Kanonenjagdpanzer is equipped with, and so the Kanonenjagdpanzer was declared obsolete. The producers tried to lengthen its service life by claiming that the [[L7A1 (105 mm)|105 mm L7 gun]] can be adapted into the design, but this proved fruitless.
 +
 
 +
The Kanonenjagdpanzer, due to its obsolete status, saw more usage in specialized roles. Between 1983 and 1985, about 163 Kanonenjagdpanzer were converted into ''Raketenjagdpanzer Jaguar 2'' (not to be confused with the ''[[RakJPz 2|Raketenjagdpanzer 2]]''), a vehicle with a [[BGM-71B_TOW|TOW]] [[Anti-tank_guided_missiles|anti-tank guided missile]] on the roof. Others were converted to artillery observation vehicle named ''Beobachtungspanzer'' and served in mortar units to direct fire.
 +
 
 +
The Kanonenjagdpanzer design stayed with the Bundeswehr up until 1990, when they were formally retired from service.
 +
 
 +
=== In-game description ===
 +
The project to develop the self-propelled antitank mount was begun in the mid-1950s by specialists from the companies Hanomag (Hannoversche Maschinenbau AG)  and Henschel (Rheinstahl Henschel AG). The base selected for the new vehicle was the Schützenpanzer Lang HS.30 armored transporter. The first prototype of the SPG with the designation Kanonenjagdpanzer 1-3 was assembled in 1959. The tests revealed significant flaws in the vehicle. As a result, more work was done to refine it. The decision was made to arm the new SPG with a 90mm antitank cannon similar to the one installed on the American M47 Patton II.
 +
 
 +
By 1961 each development company had built its own experimental model. Both models were presented for testing. After comparative testing, as well as the merger of the two companies, the decision was made to combine the efforts of the specialists from both companies in order to build a single experimental model. Work on the creation and testing of the new model continued until 1965.
 +
 
 +
After all testing was complete in 1966 the new vehicle was accepted as part of the arsenal under the designation JPz 4-5. The SPG was built serially from 1966 to 1967. During its production the companies Hanomag and Henschel each built 385 vehicles.
  
 
== Media ==
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=germ_kanonenjagdpanzer JPz 4-5] in Warthunder Live.
 
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=germ_kanonenjagdpanzer JPz 4-5] in Warthunder Live.
 +
 +
===Videos===
 +
{{Youtube-gallery|jmxOQgwtw4A|A Kanonjagdpanzer at Bovington's Tank Fest 2009}}
  
 
== See also ==
 
== See also ==

Revision as of 08:05, 24 October 2019

Rank 6 USA
F-5C Pack
germ_kanonenjagdpanzer.png
JPz 4-5
AB RB SB
6.3 6.3 6.3
Research:27 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

GarageImage JPz 4-5.jpg


The Hanomag-Henschel JPz 4-5 or Kanonenjagdpanzer is a rank IV German tank destroyer with a battle rating of 6.3 (AB/RB/SB). This tank was added during Update 1.53 "Firestorm". It takes the design of the older Jagdpanzer IV by having a lower profile in order to perform ambush duties against enemy tanks.

The Jagdpanzer 4-5 is a very hard tank destroyer to master. It shines with excellent mobility and a rapid rate of fire but has some serious downsides as well. Such as the lack of a turret and it suffers from a really poor armour at Rank V, which leaves almost no space for mistakes. Know the map and flank your enemies making use of your excellent mobility. Find a flanking position that allows getting quickly in cover with the use of the superb reverse speed capable of reaching 70 km/h. Now it is time to scan the environment for enemies and take them out one by one. In case of getting spotted get in cover as fast as possible to reposition or wait till your enemy makes a mistake.

The default APCR shell is incapable of penetrating most frontal armours of enemy heavy and medium tanks. The only effective round against heavy armour is the HEAT-FS shell.

General info

Survivability and armour

50 mm frontal plate can give protection against heavy machinegun and some small calibre cannon. Care must be taken in regards to strafing planes because even .50 can penetrate your roof armour, usually resulting in 1-2 crew loss and potential engine fire.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull Superstructure 50 mm (50°) Front glacis
50 mm (55°) Lower glacis
30 mm (35°) Top
30 mm Bottom
30 mm (45°) Top
30 mm (40°) Bottom
10 mm General area
20 mm Front part
Armour Sides Roof
Cupola 10 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.

Mobility

It is quite mobile for a tank destroyer, meaning it can allow for getting into a sniping position early game and quickly changing flank locations.

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
25.5 N/A 76 (AB)
70 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 710 ___
Realistic/Simulator 442 500
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 27.84 __.__
Realistic/Simulator 17.33 19.61

Armaments

Main armament

Main article: BK 90 (90 mm)

Equipped with Rheinmetall BK 90/L40 90 mm anti-tank gun. When the Soviets began deploying their T-64 and T-72 main battle tanks, the 90 mm gun was not capable of engaging them in long-range combat and at that point the Kanonenjagdpanzer 90 mm became obsolete, despite the claims from manufacturers that the JPz 4-5 could be rearmed with a 105 mm gun.

155 mm T7
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
51 -8°/+15° ±15° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade __.__ __.__ __.__ __.__ __.__
Realistic 4.8 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.2 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M332 shot APCR 271 270 245 217 192 170
M431 shell HEATFS 320 320 320 320 320 320
M71 shell HE 13 13 13 13 13 13
DM502 HESH 102 102 102 102 102 102
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M332 shot APCR 1178 5.6 N/A N/A N/A +1.5° 66° 70° 72°
M431 shell HEATFS 1,216 5.8 0.0 0.1 712.64 +0° 65° 72° 75°
M71 shell HE 823 11.0 0.1 0.5 925 +0° 79° 80° 81°
DM502 HESH 853 11.0 0.4 0.1 3,050 +0° 73° 77° 80°

Machine guns

Main article: MG 3A1 (7.62 mm)

Usage in battles

The Jagdpanzer 4-5 is a very hard tank destroyer to master. It shines with excellent mobility and a rapid rate of fire but has some serious downsides as well. Such as the lack of a turret and it suffers from a really poor armour at Rank V, which leaves almost no space for mistakes. Know the map and flank your enemies making use your excellent mobility. Find a flanking position that allows getting quickly in cover with the use of the superb reverse speed of 70 km/h. Now it is time to scan the environment for enemies and take them out one by one. In case of getting spotted get in cover as fast as possible to reposition or wait until your enemy makes a mistake.

The best way of an engaging the enemy in this tank is to "scoot and shoot" since this vehicle is literally a glass cannon, concealment and cover are the JPz 4-5's best friend. There really isn't just one most dangerous enemy for this tank as its weak armour makes it vulnerable to all kinds of vehicles.

Pros and cons

Pros:

  • Low profile, meaning enemy will have a hard time searching for your silhouette
  • Fast firing gun
  • Fast speed and mobility
  • HEAT-FS can reliably penetrate Russian sloped armour

Cons:

  • Glass canon, your armour is bad from all around
  • Small calibre for a fifth rank tank destroyer
  • Stock shell is APCR, meaning its harder than usual to research modifiations

History

Development

In the Cold War, the Bundeswehr, West Germany's defence forces, envisaged a tactical doctrine of a mobile defence system. This system would require the use of traditional tank destroyers as they were during World War II. Their role would be to provide infantry support against an armoured target with their powerful guns.

Hanomag and Henschel of Germany, along with MOWAG from Switzerland, developed a prototype of a vehicle able to hold the 90 mm gun commonly used in the M47 Patton. The first prototype was made in 1960 and these vehicles were produced until 1967. The vehicle was known as the Kanonenjagdpanzer 4-5, or shortened to Kanonenjagdpanzer. 770 were built for the Bundeswehr, West Germany's defence forces, and 80 of these produced models were also given to Belgium in April 1975.

Design

The Kanonenjagdpanzer takes a huge design similarity to the Jagdpanzer IV design, with a very low profile to present itself less of a target. However, the armour is only 50 mm thick sloping, which itself is the very thing for the era the vehicle was introduced. The vehicle carries a crew of four people to perform its functions. The 90 mm gun is fixed on a casemate structure, thus it has limited traverse like traditional tank destroyer designs. Inside the vehicle, there are provisions for holding 51 rounds for the main gun, plus about 4,000 machine gun rounds for the coaxial. Aside from that, additional protection the vehicle protects is NBC protection to combat against weapons of mass destruction.

Usage

The Kanonenjagdpanzer saw use in tank destroyer companies within mechanized and mountain infantry brigades of the Bundeswehr. However, the newer Soviet second-generation main battle tanks, the T-64 and the T-72, were more than capable of taking on the 90 mm gun the Kanonenjagdpanzer is equipped with, and so the Kanonenjagdpanzer was declared obsolete. The producers tried to lengthen its service life by claiming that the 105 mm L7 gun can be adapted into the design, but this proved fruitless.

The Kanonenjagdpanzer, due to its obsolete status, saw more usage in specialized roles. Between 1983 and 1985, about 163 Kanonenjagdpanzer were converted into Raketenjagdpanzer Jaguar 2 (not to be confused with the Raketenjagdpanzer 2), a vehicle with a TOW anti-tank guided missile on the roof. Others were converted to artillery observation vehicle named Beobachtungspanzer and served in mortar units to direct fire.

The Kanonenjagdpanzer design stayed with the Bundeswehr up until 1990, when they were formally retired from service.

In-game description

The project to develop the self-propelled antitank mount was begun in the mid-1950s by specialists from the companies Hanomag (Hannoversche Maschinenbau AG)  and Henschel (Rheinstahl Henschel AG). The base selected for the new vehicle was the Schützenpanzer Lang HS.30 armored transporter. The first prototype of the SPG with the designation Kanonenjagdpanzer 1-3 was assembled in 1959. The tests revealed significant flaws in the vehicle. As a result, more work was done to refine it. The decision was made to arm the new SPG with a 90mm antitank cannon similar to the one installed on the American M47 Patton II.

By 1961 each development company had built its own experimental model. Both models were presented for testing. After comparative testing, as well as the merger of the two companies, the decision was made to combine the efforts of the specialists from both companies in order to build a single experimental model. Work on the creation and testing of the new model continued until 1965.

After all testing was complete in 1966 the new vehicle was accepted as part of the arsenal under the designation JPz 4-5. The SPG was built serially from 1966 to 1967. During its production the companies Hanomag and Henschel each built 385 vehicles.

Media

Skin and Camouflages for the JPz 4-5 in Warthunder Live.

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2