Difference between revisions of "JPz 4-5"

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(Main armament)
(Ammunition)
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{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
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''in mm:''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
 
! colspan="3" | ''Ricochet:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
|-
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! 100%
 
! 100%
 
|-
 
|-
| M332 shot || APCR || 1178 || 5.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
+
| M332 shot || APCR || 1178 || 5.6 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| M431 shell || HEATFS || 1,216 || 5.8 || 0.0 || 0.1 || 712.64 || +0° || 65° || 72° || 75°
+
| M431 shell || HEATFS || 1,216 || 5.8 || 0.0 || 0.1 || 712.64 || 65° || 72° || 75°
 
|-
 
|-
| M71 shell || HE || 823 || 11.0 || 0.1 || 0.5 || 925 || +0° || 79° || 80° || 81°
+
| M71 shell || HE || 823 || 11.0 || 0.1 || 0.5 || 925 || 79° || 80° || 81°
 
|-
 
|-
| DM502 || HESH || 853 || 11.0 || 0.4 || 0.1 || 3,050 || +0° || 73° || 77° || 80°
+
| DM502 || HESH || 853 || 11.0 || 0.4 || 0.1 || 3,050 || 73° || 77° || 80°
 
|-
 
|-
 
|}
 
|}
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Play it in a way that you're never spotted by the enemy, because if you're seen by the enemy you are already dead.
 
Play it in a way that you're never spotted by the enemy, because if you're seen by the enemy you are already dead.
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
|-
 +
!Tier
 +
! colspan="2" |Mobility
 +
!Protection
 +
! colspan="2" |Firepower
 +
|-
 +
|I
 +
|Tracks
 +
|
 +
|Parts
 +
|Horizontal Drive
 +
|DM502
 +
|-
 +
|II
 +
|Suspension
 +
|Brake System
 +
|FPE
 +
|Adjustment of Fire
 +
|M431 Shell
 +
|-
 +
|III
 +
|Filters
 +
|
 +
|Crew Replenishment
 +
|Elevation Mechanism
 +
|
 +
|-
 +
|IV
 +
|Transmission
 +
|Engine
 +
|
 +
|Smoke Grenade
 +
|NVD
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 18:19, 5 August 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
germ_kanonenjagdpanzer.png
JPz 4-5
AB RB SB
6.3 6.3 6.3
Research:27 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

GarageImage JPz 4-5.jpg


The Hanomag-Henschel JPz 4-5 or Kanonenjagdpanzer is a rank IV German tank destroyer with a battle rating of 6.3 (AB/RB/SB). This tank was added during Update 1.53 "Firestorm". Built on the Ru 251 chassis, the JPz 4-5 takes the design of the World War II Jagdpanzer IV to have a low profile in order to perform ambush duties against enemy tanks.

General info

Survivability and armour

The 50 mm thick frontal plate protects the crew against heavy machine gun fire and some small calibre cannons. Care must be taken in regards to strafing planes since .50 cal rounds can penetrate your roof armour with ease, usually resulting in 1-2 crew loss and potential engine fire.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull Superstructure 50 mm (50°) Front glacis
50 mm (55°) Lower glacis
30 mm (35°) Top
30 mm Bottom
30 mm (45°) Top
30 mm (40°) Bottom
10 mm General area
20 mm Front part
Armour Sides Roof
Cupola 10 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 77 77 25.5 710 954 27.84 37.41
Realistic 71 71 442 500 17.33 19.61

The JPz 4-5 is quite mobile for a tank destroyer due to its light weight, which means it can get into a sniping position early in the game and quickly change locations if spotted. The reverse speed is very good, cruising at -30/-20 km/h (AB/RB) in a heartbeat, with the possibility to reach a maximum speed of -51/-43 km/h.

Armaments

Main armament

Main article: BK 90 (90 mm)

Equipped with Rheinmetall BK 90/L40 90 mm anti-tank gun. When the Soviets began deploying their T-64 and T-72 main battle tanks, the 90 mm gun was not capable of engaging them in long-range combat and at that point the Kanonenjagdpanzer 90 mm became obsolete, despite the claims from manufacturers that the JPz 4-5 could be rearmed with a 105 mm gun.

90mm BK90
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
51 -8°/+15° ±15° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 7.04 9.75 11.84 13.10 13.93
Realistic 4.80 5.60 6.80 7.50 8.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.28 6.44 5.90 5.60
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M332 shot APCR 271 270 245 217 192 170
M431 shell HEATFS 320 320 320 320 320 320
M71 shell HE 13 13 13 13 13 13
DM502 HESH 102 102 102 102 102 102
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Ricochet:
0% 50% 100%
M332 shot APCR 1178 5.6 N/A N/A N/A 66° 70° 72°
M431 shell HEATFS 1,216 5.8 0.0 0.1 712.64 65° 72° 75°
M71 shell HE 823 11.0 0.1 0.5 925 79° 80° 81°
DM502 HESH 853 11.0 0.4 0.1 3,050 73° 77° 80°

Machine guns

Main article: MG 3A1 (7.62 mm)
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2500 (3 Belts) 1,200 N/A N/A
Pintle 2500 (3 Belts) 1,200 Unknown

Usage in battles

The Jagdpanzer 4-5 is a very hard tank destroyer to master. It shines with excellent mobility and in rate of fire but has some serious downsides as well, such as the lack of a turret and really poor armour all around. The tank is at Rank V, which leaves almost no space for mistakes. Know the map and flank your enemies making use your excellent mobility, but don't get too carried away. Use your great mobility to get a great sniping spot early game, rather than just rushing into a capture point, because if you do, you're most likely going to be in a close-combat fight with another tank at the capture point, and the JPz isn't great in close quarters combat. When you first spawn, drive and find a flanking position that allows you to quickly drive into cover with your fast reverse gear if you make a mistake. Scan the environment for enemies and take them out one by one, but don't get too carried away with it, once you kill 2 or 3 enemy tanks get out of that area and find a different spot, because most players will be looking for you when they respawn in another tank or aircraft. In case of getting spotted get in cover as fast as possible and reposition or wait until your enemy makes a mistake, like driving out into the open or getting bored and pushing or firing their cannon.

The best way to engage the enemy in this tank is to "shoot and scoot" since this vehicle is literally a glass cannon, concealment and cover are the JPz 4-5's best friends. Don't just play the JPz like an MBT and rush into the middle of the map, sure it's fun and you might get 1 or 2 kills but you won't survive very long. Play the JPz like the M41 before it, use your speed to get a sniping spot and move from there.

When playing it stock do not engage enemies from the front because the stock APCR round is not very good against angled armour. Try to find a position that allows you to shoot your enemies from the side. Once you get the HEAT round you can afford to play a little more aggressively, though this still isn't recommended.

Play it in a way that you're never spotted by the enemy, because if you're seen by the enemy you are already dead.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive DM502
II Suspension Brake System FPE Adjustment of Fire M431 Shell
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Smoke Grenade NVD

Pros and cons

Pros:

  • Low profile, meaning enemy will have a hard time searching for your silhouette
  • Fast firing gun
  • Fast speed and mobility
  • HEAT-FS can reliably penetrate Russian sloped armour
  • Great sniper (if you like this play style)

Cons:

  • Glass cannon, your armour is bad all around
  • Small caliber for a fifth rank tank destroyer
  • Stock shell is APCR, meaning its harder than usual to research modifications
  • Low versatility, meaning its only good at sniping

History

Development

In the Cold War, the Bundeswehr, West Germany's defence forces, envisaged a tactical doctrine of a mobile defence system. This system would require the use of traditional tank destroyers as they were during World War II. Their role would be to provide infantry support against an armoured target with their powerful guns.

Hanomag and Henschel of Germany, along with MOWAG from Switzerland, developed a prototype of a vehicle able to hold the 90 mm gun commonly used in the M47 Patton. The first prototype was made in 1960 and these vehicles were produced until 1967. The vehicle was known as the Kanonenjagdpanzer 4-5, or shortened to Kanonenjagdpanzer. 770 were built for the Bundeswehr, West Germany's defence forces, and 80 of these produced models were also given to Belgium in April 1975.

Design

The Kanonenjagdpanzer takes a huge design similarity to the Jagdpanzer IV design, with a very low profile to present itself less of a target. However, the armour is only 50 mm thick sloping, which itself is the very thing for the era the vehicle was introduced. The vehicle carries a crew of four people to perform its functions. The 90 mm gun is fixed on a casemate structure, thus it has limited traverse like traditional tank destroyer designs. Inside the vehicle, there are provisions for holding 51 rounds for the main gun, plus about 4,000 machine gun rounds for the coaxial. Aside from that, additional protection the vehicle protects is NBC protection to combat against weapons of mass destruction.

Usage

The Kanonenjagdpanzer saw use in tank destroyer companies within mechanized and mountain infantry brigades of the Bundeswehr. However, the newer Soviet second-generation main battle tanks, the T-64 and the T-72, were more than capable of taking on the 90 mm gun the Kanonenjagdpanzer is equipped with, and so the Kanonenjagdpanzer was declared obsolete. The producers tried to lengthen its service life by claiming that the 105 mm L7 gun can be adapted into the design, but this proved fruitless.

The Kanonenjagdpanzer, due to its obsolete status, saw more usage in specialized roles. Between 1983 and 1985, about 163 Kanonenjagdpanzer were converted into Raketenjagdpanzer Jaguar 2 (not to be confused with the Raketenjagdpanzer 2), a vehicle with a TOW anti-tank guided missile on the roof. Others were converted to artillery observation vehicle named Beobachtungspanzer and served in mortar units to direct fire.

The Kanonenjagdpanzer design stayed with the Bundeswehr up until 1990, when they were formally retired from service.

In-game description

The project to develop the self-propelled antitank mount was begun in the mid-1950s by specialists from the companies Hanomag (Hannoversche Maschinenbau AG)  and Henschel (Rheinstahl Henschel AG). The base selected for the new vehicle was the Schützenpanzer Lang HS.30 armored transporter. The first prototype of the SPG with the designation Kanonenjagdpanzer 1-3 was assembled in 1959. The tests revealed significant flaws in the vehicle. As a result, more work was done to refine it. The decision was made to arm the new SPG with a 90mm antitank cannon similar to the one installed on the American M47 Patton II.

By 1961 each development company had built its own experimental model. Both models were presented for testing. After comparative testing, as well as the merger of the two companies, the decision was made to combine the efforts of the specialists from both companies in order to build a single experimental model. Work on the creation and testing of the new model continued until 1965.

After all testing was complete in 1966 the new vehicle was accepted as part of the arsenal under the designation JPz 4-5. The SPG was built serially from 1966 to 1967. During its production the companies Hanomag and Henschel each built 385 vehicles.

Media

Skin and Camouflages for the JPz 4-5 in Warthunder Live.

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2