Difference between revisions of "J2M5 30mm"

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{{Specs-Card|code=j2m5_30mm}}
 
 
{{About
 
{{About
 
| about = premium Japanese fighter '''{{PAGENAME}}'''
 
| about = premium Japanese fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = J2M (Family)
 
| link = J2M (Family)
 +
}}
 +
{{Specs-Card
 +
|code=j2m5_30mm
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].
 
The Premium J2M5 with 2 x 30 mm cannon sits at a favourable BR of 4.7. Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivalling that of the [[P-51D-5|P-51 D-5 Mustang]]. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Unlike its predecessors, the premium variant of the J2M5 features a deadly armament of two 30 mm cannons. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In Realistic Battles, the J2M5 can climb to higher altitudes very quickly, especially when given an air start. This facet of the Raiden's performance is particularly exemplified in the J2M5, the last in-game variant of the Raiden that features the greatest performance of the series. This is partially due to its mechanically-driven supercharger which allows the J2M5 to perform at altitudes once thought impossible by Japanese engineers. Once at a high altitude, it becomes possible to choose when, where, and who you want to fight. The premium J2M5's 30 mm cannons may initially seem rather lacklustre due to the low ammo count but they do an impressive amount of damage upon a successful hit. Generally, the J2M5 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. The J2M5 differs from this rule slightly as it was built for speed and high-altitude performance. The Raiden is best used as an energy fighter - instead of "turning and burning", or losing all built up speed in turns, attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M5 excels at Boom & Zoom due to its high rate of climb, deadly armament, and high altitude characteristics.
 
 
Sharing this role with other "energy fighters" such as the [[Fw_190_D-13|Fw 190 D-13]] the Raiden's main downside is its lack of manoeuvrability. Similar to its earlier mentioned German counterpart, the Raiden struggles to beat enemies in turn fights, especially Spitfires. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turning battle with any J2M is a terrible idea unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high-speed manoeuvrability is very poor; often, it becomes a matter of life and death when pulling out of a high-speed dive as the Raiden's elevator authority at high speeds is lacking. The entire aircraft locks up at excess speeds of 645 KPH/400 MPH. It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's manoeuvrability is more or less on par with its enemies in simulator battles, for the most part.
 
 
The Raiden pilot may also find him or herself outclassed at extreme altitudes by aircraft such as the [[Ta_152_H-1|Ta 152]]. All these aircraft have to do to avoid the J2M5 is dive away and build up speed. Fortunately, this aircraft has a deadly pair of 30 mm cannons. With good aim and practice, it is possible to "snipe" enemies from upwards of a kilometre away with these weapons.
 
Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. Where it lacks in the manoeuvrability category, it makes up for in armament and rate of climb.
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,580 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,580 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 585 || 569 ||11,500|| 20.2 || 20.6 || 12.9 || 12.9 || 300
+
! Stock
 +
| 585 || 569 || rowspan="2" | {{Specs|ceiling}} || 20.2 || 20.6 || 12.9 || 12.9 || rowspan="2" | 300
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 646 || 615 || 18.5 || 19.0 || 23.9 || 17.5  
! colspan="2" | Max Speed<br>(km/h at 6,580 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|646||615||11,500||18.5||19.0||23.9||17.5|| 300
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
|820||365|| 520 || ~12|| ~9
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 515 || 515 || 280 || ~11 || ~8
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 420 || < 420 || < 460 || > 280
+
| < 400 || < 400 || < 460 || > 324
 
|-
 
|-
 
|}
 
|}
Line 117: Line 82:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 2,800 m || 1,510 hp || 1,812 hp  
+
| 1,800 m || 1,510 hp || 1,812 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
Line 125: Line 90:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 6,800 m || 1,450 hp || 1,740 hp  
+
| 5,750 m || 1,400 hp || 1,680 hp
 
|-
 
|-
 
! colspan="3" | Setting 3
 
! colspan="3" | Setting 3
Line 133: Line 98:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 7,200 m || 1,400 hp || 1,680 hp  
+
| 6,200 m || 1,310 hp || 1,572 hp
|- -- >
+
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
  
* 70 mm Bulletproof glass - Armored windscreen
+
* 70 mm Bulletproof glass - Armoured windscreen
 
* 8.5 mm Steel plate in pilot's headrest
 
* 8.5 mm Steel plate in pilot's headrest
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Type 5 navy (30 mm)}}
 
{{main|Type 5 navy (30 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 30 mm Type 5 cannons, wing-mounted (42 rpg = 84 total)
+
* 2 x 30 mm Type 5 navy cannons, wing-mounted (42 rpg = 84 total)
 +
 
 +
Universal belts contain the most HEF rounds, including HEF-I, and a tracer for ease of aim.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|Navy Type 97 Number 6 (60 kg)}}
 
{{main|Navy Type 97 Number 6 (60 kg)}}
  
Line 159: Line 133:
  
 
* Without load
 
* Without load
* 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)
+
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The premium variant of the J2M5 wields two 30 mm Type 5 cannons in the wings. The stock belts are particularly lacklustre but since this aircraft comes furnished with all modules upon purchase, any other belt can be selected. The best anti-air belts for these weapons are the "tracers" belt as it is comprised entirely of HE-T rounds.
+
The premium J2M5 with 2 x 30 mm cannons sits at a favourable BR of 4.7. Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivalling that of the [[P-51D-5|P-51D-5 Mustang]]. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Unlike its predecessors, the premium variant of the J2M5 features a deadly armament of two 30 mm cannons. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In Realistic Battles, the J2M5 can climb to higher altitudes very quickly, especially when given an air start. This facet of the Raiden's performance is particularly exemplified in the J2M5, the last in-game variant of the Raiden that features the greatest performance of the series. This is partially due to its mechanically-driven supercharger which allows the J2M5 to perform at altitudes once thought impossible by Japanese engineers. Once at a high altitude, it becomes possible to choose when, where, and who you want to fight. The premium J2M5's 30 mm cannons may initially seem rather lacklustre due to the low ammo count but they do an impressive amount of damage upon a successful hit. Generally, the J2M5 performs similarly to the [[Fw 190 (Family)|early Fw 190 A variants]], having a deadly armament, good roll rate, low top speed, but higher climb rate. The J2M5 differs from this rule slightly as it was built for speed and high-altitude performance. The Raiden is best used as an energy fighter - instead of "turning and burning", or losing all built up speed in turns, attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M5 excels at Boom & Zoom due to its high rate of climb, deadly armament, and high altitude characteristics.
  
For ground attack, the J2M5 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M5 can also wield armour piercing ground targets ammunition (solid practice rounds) for its 30 mm cannons which can easily destroy light and medium tanks.
+
Sharing this role with other "energy fighters" such as the [[Fw 190 D-13]], the Raiden's main downside is its lack of manoeuvrability. Similar to its aforementioned German counterpart, the Raiden struggles to beat enemies in turn fights, especially Spitfires. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turning battle with any J2M is a terrible idea unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high-speed manoeuvrability is very poor; often, it becomes a matter of life and death when pulling out of a high-speed dive as the Raiden's elevator authority at high speeds is lacking. The entire aircraft locks up at excess speeds of 645 km/h (400 mph). It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's manoeuvrability is more or less on par with its enemies in Simulator Battles, for the most part.
  
===Manual Engine Control===
+
The Raiden pilot may also find him or herself outclassed at extreme altitudes by aircraft such as the [[Ta 152 H-1|Ta 152]]. All these aircraft have to do to avoid the J2M5 is dive away and build up speed. Fortunately, this aircraft has a deadly pair of 30 mm cannons. With good aim and practice, it is possible to "snipe" enemies from upwards of a kilometre away with these weapons.
 +
 
 +
Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. Where it lacks in the manoeuvrability category, it makes up for in armament and rate of climb.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>3 gears || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| Offensive 30 mm
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| New 30 mm Cannons
 
|-
 
|}
 
 
* This aircraft comes furnished with all modifications upon purchase.
 
* Universal belts contain the most HEF rounds, including HEF-I, and a tracer for ease of aim
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 229: Line 171:
 
* Decent top speed
 
* Decent top speed
 
* Favourable matchmaking for what it's capable of
 
* Favourable matchmaking for what it's capable of
* Climbs decently well, although noticeably lower than previous J2M's
+
* Climbs very well
 
* 30 mm cannon shells are lethal when they hit
 
* 30 mm cannon shells are lethal when they hit
 
* Reasonably nimble at low and medium speeds
 
* Reasonably nimble at low and medium speeds
 
* Has generally good dive characteristics
 
* Has generally good dive characteristics
* Good energy retention
 
 
* 8.5 mm bulletproof glass behind the pilot
 
* 8.5 mm bulletproof glass behind the pilot
 
* Large, sloped 70 mm bulletproof glass in front of the pilot
 
* Large, sloped 70 mm bulletproof glass in front of the pilot
Line 239: Line 180:
 
* Slow firing cannons are good for ammo conservation
 
* Slow firing cannons are good for ammo conservation
 
* Premium rewards
 
* Premium rewards
* Repair cost is lower in RB and SB than its contemporaries...
+
* Relatively low repair cost in realistic and simulator battles
  
 
'''Cons:'''
 
'''Cons:'''
  
* High repair price in AB
+
* High repair price in arcade mode
 
* Very poor high-speed performance
 
* Very poor high-speed performance
* Extremely limited ammunition pool
+
* Elevator doesn't respond well at high speeds
 +
* Lack of armour around fuel tanks or engine
 
* Prone to engine and fuel fires
 
* Prone to engine and fuel fires
 
* Firing the guns slow the plane down immensely
 
* Firing the guns slow the plane down immensely
* Cannons are mounted in the wings, resulting in significant convergence
+
* Cannons are mounted in the wings, resulting in significant convergence issues
* Elevator doesn't respond well, especially at high speeds
+
* Extremely limited ammunition pool
* Lack of armour around fuel tanks or engine
+
* Moderate to poor energy retention
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->{{main|J2M (Family)|l1=History of the J2M}}
The J2M Raiden was the result of the Japanese Navy request for an interceptor, the need of which became ever apparent after the experiences with the American raid on the Japanese homeland shortly after the attack on Pearl Harbor (Doolittle's Raids).
+
Nearing the end of the war, the focus of the J2Ms was shifted towards even more local interceptors as requested at a faster approach. With the '''J2M5, ''Raiden Model 33'''''<nowiki/>'s a new and last engine revision was made, the Kasei 26a engine with a mechanically driven supercharger. This allowed the '''''Model 33''''' to get higher speeds at higher altitudes compared to that of the [[J2M4 Kai|J2M4, Model 32]] at the cost of total range which was a sacrifice that was required as American bombers got closer and closer to the mainland.  
The Chief Designer was Jiro Horikoshi, who also designed the famous A6M fighter. However, unlike the A6M, the J2M was geared for a completely different role, focusing more on the rate of climb and speed than range and manoeuvrability. The Raiden had only a limited range and was solely used as an interceptor.
+
 
 +
Within the '''''Model 33''''' there has been several prototype variants and armament configurations of only one becoming a production line variant, the ''J2M5a, Raiden Model 33 Ko'' which had four 20 mm Type 99 Model 2 cannons.  
  
The most important feat of arms came with the American B-29 raids over Japan, where the J2M Raiden proved to be a real threat to the bombers - the J2M was well armed, fast and the large pools of ammunition meant that despite a small number of Raidens, the four squadrons operating them were credited with the destruction of 21 Superfortresses during the later months of August 1944 to the end of the war.
+
One other of these variants, the '''J2M5 with Type 5 30 mm's''', which didn't make it to the production line, as by the time, bombers got through and bombed the Japanese logistics from December 1944 onward, which took its toll on the aircraft production overall.  
  
Furthermore, the J2M2 saw limited action in the Philippines, although it was largely ineffective.
+
A direct hit on the Mitsubishi aircraft plant caused the complete loss of airframes, machine tools, and jigs and eventually halted production. Production generally suffered less from direct hits on factories, which were rare, but from attacks on suppliers and consequent shortages of material and construction tools.
  
 
== Media ==
 
== Media ==
Line 277: Line 220:
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Mitsubishi}}
 
{{Japan fighters}}
 
{{Japan fighters}}
 
{{Japan premium aircraft}}
 
{{Japan premium aircraft}}

Latest revision as of 22:26, 30 December 2020

VTOL | Rank 5 USSR
Yak-38 Pack
This page is about the premium Japanese fighter J2M5 30mm. For other versions, see J2M (Family).
J2M5
j2m5_30mm.png
GarageImage J2M5 30mm.jpg
J2M5
AB RB SB
5.3 4.7 4.7
Purchase:3 850 Specs-Card-Eagle.png
Show in game

Description

The J2M5 Raiden is a premium rank IV Japanese fighter with a battle rating of 5.3 (AB) and 4.7 (RB/SB). It was introduced in Update 1.51 "Cold Steel".

General info

Flight performance

Max speed
at 6 580 m615 km/h
Turn time19 s
Max altitude11 500 m
EngineMitsubishi Kasei 26
TypeRadial
Cooling systemAir
Take-off weight4 t
Characteristics Max Speed
(km/h at 6,580 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 585 569 11500 20.2 20.6 12.9 12.9 300
Upgraded 646 615 18.5 19.0 23.9 17.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
820 350 515 515 280 ~11 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 400 < 460 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,800 m 1,510 hp 1,812 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,750 m 1,400 hp 1,680 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
6,200 m 1,310 hp 1,572 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural820 km/h
Gear350 km/h
  • 70 mm Bulletproof glass - Armoured windscreen
  • 8.5 mm Steel plate in pilot's headrest

Modifications and economy

Repair cost
AB3 680 Sl icon.png
RB5 100 Sl icon.png
SB5 110 Sl icon.png
Crew training10 000 Sl icon.png
Experts290 000 Sl icon.png
Aces940 Ge icon.png
Research Aces960 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 260 / 310 % Sl icon.png
Talisman.png 2 × 166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
type5_belt_pack
Mod arrow 1.png
Mods weapon.png
type5_new_gun

Armaments

Offensive armament

Weapon 12 x 30 mm Type 5 cannon
Ammunition84 rounds
Fire rate450 shots/min
Main article: Type 5 navy (30 mm)

The J2M5 30mm is armed with:

  • 2 x 30 mm Type 5 navy cannons, wing-mounted (42 rpg = 84 total)

Universal belts contain the most HEF rounds, including HEF-I, and a tracer for ease of aim.

Suspended armament

Number of setups1
List of setups
Setup 12 x 60 kg Navy Type 97 Number 6 ground bomb

The J2M5 30mm can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)

Usage in battles

The premium J2M5 with 2 x 30 mm cannons sits at a favourable BR of 4.7. Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivalling that of the P-51D-5 Mustang. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Unlike its predecessors, the premium variant of the J2M5 features a deadly armament of two 30 mm cannons. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In Realistic Battles, the J2M5 can climb to higher altitudes very quickly, especially when given an air start. This facet of the Raiden's performance is particularly exemplified in the J2M5, the last in-game variant of the Raiden that features the greatest performance of the series. This is partially due to its mechanically-driven supercharger which allows the J2M5 to perform at altitudes once thought impossible by Japanese engineers. Once at a high altitude, it becomes possible to choose when, where, and who you want to fight. The premium J2M5's 30 mm cannons may initially seem rather lacklustre due to the low ammo count but they do an impressive amount of damage upon a successful hit. Generally, the J2M5 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. The J2M5 differs from this rule slightly as it was built for speed and high-altitude performance. The Raiden is best used as an energy fighter - instead of "turning and burning", or losing all built up speed in turns, attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M5 excels at Boom & Zoom due to its high rate of climb, deadly armament, and high altitude characteristics.

Sharing this role with other "energy fighters" such as the Fw 190 D-13, the Raiden's main downside is its lack of manoeuvrability. Similar to its aforementioned German counterpart, the Raiden struggles to beat enemies in turn fights, especially Spitfires. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turning battle with any J2M is a terrible idea unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high-speed manoeuvrability is very poor; often, it becomes a matter of life and death when pulling out of a high-speed dive as the Raiden's elevator authority at high speeds is lacking. The entire aircraft locks up at excess speeds of 645 km/h (400 mph). It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's manoeuvrability is more or less on par with its enemies in Simulator Battles, for the most part.

The Raiden pilot may also find him or herself outclassed at extreme altitudes by aircraft such as the Ta 152. All these aircraft have to do to avoid the J2M5 is dive away and build up speed. Fortunately, this aircraft has a deadly pair of 30 mm cannons. With good aim and practice, it is possible to "snipe" enemies from upwards of a kilometre away with these weapons.

Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. Where it lacks in the manoeuvrability category, it makes up for in armament and rate of climb.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
3 gears
Not controllable

Pros and cons

Pros:

  • Decent top speed
  • Favourable matchmaking for what it's capable of
  • Climbs very well
  • 30 mm cannon shells are lethal when they hit
  • Reasonably nimble at low and medium speeds
  • Has generally good dive characteristics
  • 8.5 mm bulletproof glass behind the pilot
  • Large, sloped 70 mm bulletproof glass in front of the pilot
  • Above-average roll rate at lower speeds
  • Slow firing cannons are good for ammo conservation
  • Premium rewards
  • Relatively low repair cost in realistic and simulator battles

Cons:

  • High repair price in arcade mode
  • Very poor high-speed performance
  • Elevator doesn't respond well at high speeds
  • Lack of armour around fuel tanks or engine
  • Prone to engine and fuel fires
  • Firing the guns slow the plane down immensely
  • Cannons are mounted in the wings, resulting in significant convergence issues
  • Extremely limited ammunition pool
  • Moderate to poor energy retention

History

Main article: History of the J2M

Nearing the end of the war, the focus of the J2Ms was shifted towards even more local interceptors as requested at a faster approach. With the J2M5, Raiden Model 33's a new and last engine revision was made, the Kasei 26a engine with a mechanically driven supercharger. This allowed the Model 33 to get higher speeds at higher altitudes compared to that of the J2M4, Model 32 at the cost of total range which was a sacrifice that was required as American bombers got closer and closer to the mainland.

Within the Model 33 there has been several prototype variants and armament configurations of only one becoming a production line variant, the J2M5a, Raiden Model 33 Ko which had four 20 mm Type 99 Model 2 cannons.

One other of these variants, the J2M5 with Type 5 30 mm's, which didn't make it to the production line, as by the time, bombers got through and bombed the Japanese logistics from December 1944 onward, which took its toll on the aircraft production overall.

A direct hit on the Mitsubishi aircraft plant caused the complete loss of airframes, machine tools, and jigs and eventually halted production. Production generally suffered less from direct hits on factories, which were rare, but from attacks on suppliers and consequent shortages of material and construction tools.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Mitsubishi Company (三菱商会)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries (1945+)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I hei Tada's · Ki-61-I tei · Ki-61-II
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)

Japan premium aircraft
Fighters  Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai
  Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34
  ▅Fw 190 A-5 · A7M1 (NK9H) · Ki-61-I hei Tada's
  J2M4 Kai · A6M5 Ko · J2M5 · Ki-87 · J6K1
Twin-engine fighters  Ki-96
Jet fighters  F-86F-40 JASDF▅
Bombers  Ki-21-I hei · H8K3 · ▅B-17E