Difference between revisions of "J2M3"

From War Thunder Wiki
Jump to: navigation, search
(Added tables and basic info.)
(Updated format)
(17 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Specs-Card|code=j2m3}}
+
{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[J2M_(Disambiguation)|J2M (Disambiguation)]]''}}
+
| about = Japanese fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = J2M (Family)
 +
}}
 +
{{Specs-Card
 +
|code=j2m3
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.45 "Steel Generals"]].
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:CockpitImage_J2M3.jpg|thumbnail|right|Engine information on the left. Orientation in the centre. Flight info on the right. Easy!<br />The J2M3 continues the good cockpit visibility featured on all Japanese fighters.]]
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese fighter {{Battle-rating|3}}. It was introduced in [[Update 1.45 "Steel Generals"]].
 
  
[[File:CockpitImage_J2M3.jpg|thumbnail|right|Engine information on the left. Orientation in the center. Flight info on the right. Easy!<br />The J2M3 continues the good cockpit visibility featured on all Japanese fighters.]]
+
Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivalling that of the [[P-51D-5|P-51 D-5 Mustang]]. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Wielding four 20 mm cannons, this aircraft can spell death for any enemy it encounters. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In realistic battles, the J2M3 can climb to altitude very fast, especially when given an air start. Once at a high altitude, the Raiden pilot can pick and choose targets, dictating where and when they want to fight. The J2M3's 20 mm cannons may seem lacklustre at first, but they have a knack for snapshots or quick bursts of fire that result in a kill when manoeuvring. Generally, the J2M3 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. Use what the Raiden does best to achieve success - energy fighting. This aircraft is not built for turn-fighting and when does, will lose all built up energy or speed in turns. Attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M3 excels at Boom & Zoom attacks due to its high rate of climb and deadly armament.
  
Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivaling that of the [[P-51D-5|P-51 D-5 Mustang]]. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Wielding four 20 mm cannons, this aircraft can spell death for any enemy it encounters. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In realistic battles, the J2M3 can climb to altitude very fast, especially when given an air start. Once at a high altitude, this allows the Raiden pilot to pick and choose targets, dictating where and when they wants to fight. The J2M3's 20 mm cannons may seem lackluster at first, but they have a knack for snapshots, or quick bursts of fire that result in a kill when maneuvering. Generally, the J2M3 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. Use what the Raiden does best to achieve success - energy fighting. This aircraft is not built for turn-fighting and when does, will lose all built up energy or speed in turns. Attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M3 excels at Boom & Zoom attacks due to its high rate of climb and deadly armament.  
+
The Raiden aircraft's main downside is its lack of manoeuvrability at higher speeds. Similar to its German counterpart, the Fw 190 A-8, the Raiden struggles to beat enemies in turn fights, especially Spitfires although one shouldn't turn with a Spitfire in general. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with the J2M is a terrible idea unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high-speed manoeuvrability is poor, making the entire aircraft lock up. It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's manoeuvrability is more or less on par with its enemies in simulator battles, for the most part.
  
The Raiden's main downside is its lack of maneuverability. Similar to its German counterpart, the Fw 190 A-8, the Raiden struggles to beat enemies in turn fights, especially Spitfires. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with the J2M is a terrible idea, unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high speed maneuverability is poor, making the entire aircraft lock up. It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's maneuverability is more or less on par with its enemies in simulator battles, for the most part.
+
== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
== General info ==
+
{| class="wikitable" style="text-align:center" width="70%"
=== Flight Performance ===
+
! rowspan="2" | Characteristics
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 563 || 555 || {{Specs|ceiling}} || 20.1 || 20.4 || 15.7 || 16.5 || 300
+
! Stock
 +
| 571 || 551 || rowspan="2" | {{Specs|ceiling}} || 19.8 || 20.5 || 16.0 || 16.0 || rowspan="2" | 300
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 625 || 596 || 18.8 || 19.0 || 28.5 || 21.3
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 300
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
Line 72: Line 53:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || ~24 || ~24
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 515 || 515 || 280 || ~11 || ~8
 
|-
 
|-
 
|}
 
|}
Line 90: Line 70:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 420 || < 420 || < 460 || > 280
+
| < 390 || < 400 || < 420 || > 324
 
|-
 
|-
 
|}
 
|}
Line 111: Line 88:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 2,203 m || 1,680 hp || 1,999 hp  
+
| 2,203 m || 1,680 hp || 1,999 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
Line 119: Line 96:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 5,400 m || 1,560 hp || 1,856 hp  
+
| 5,400 m || 1,560 hp || 1,856 hp
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
* 70 mm Bulletproof glass- Armored windscreen
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 70 mm Bulletproof glass - Armoured windscreen
 
* 8.5 mm Steel plate in pilot's headrest
 
* 8.5 mm Steel plate in pilot's headrest
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 +
Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units).
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Avia-Offensive}}
{{main|Type 99 Model 1 navy (20 mm)|Type 99 Model 2 navy (20 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Type 99 Model 1 (20 mm)|Type 99 Model 2 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 × 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)
+
* 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)
* 2 × 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)
+
* 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)
-->
+
 
<!--=== Suspended armament ===
+
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]], [[:Category:Suspended armaments|Rockets]]'''''
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|Navy Type 97 Number 6 (60 kg)|Type 3 No.1 Mod.28 Mk.1|Type 3 No.6 Mod.27 Mk.1|Type 5 No.1 Mod.9|Type 5 No.6 Mod.9}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)
+
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
* 2 x 10 kg Type 3 No.1 Mod.28 Mk.1 rockets
+
* 2 x Type 3 No.1 Mod.28 Mk.1 rockets
* 2 x 15 kg Type 5 No.1 Mod.9 rockets
+
* 2 x Type 5 No.1 Mod.9 rockets
* 2 x 66 kg Type 3 No.6 Mod.27 Mk.1 rockets
+
* 2 x Type 3 No.6 Mod.27 Mk.1 rockets
* 2 x 84 kg Type 3 No.6 Mod.9 rockets
+
* 2 x Type 5 No.6 Mod.9 rockets
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Featuring two 20 mm Type 99 Model 1 cannons and two 20 mm Type 99 Model 2 cannons with plenty of ammunition, the J2M3 is capable of destroying all kinds of aircraft. Although destroying heavy bombers like the B-29 Superfortress takes a lot of ammunition, the J2M3 can afford to lose some. The "Stealth" belt has the best combination of AP/API and HEF to shred enemy aircraft and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20 mms, the "Universal" belt is your best bet. The "Tracer" belt is filled with HEFt shells, but they only contain half of the power of a standard HEF, and can give away your position.
 
  
For ground attack, the J2M3 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M3 can also wield armor piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored, unless targeting armoured personal carriers (APC) or similar armoured cars.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Featuring two 20 mm Type 99 Model 1 cannons and two 20 mm Type 99 Model 2 cannons with plenty of ammunition, the J2M3 is capable of destroying all kinds of aircraft. Although destroying heavy bombers like the B-29 Superfortress takes a lot of ammunition, the J2M3 can afford to lose some. The "Stealth" belt has the best combination of AP/API and HEF to shred enemy aircraft and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20 mms, the "Universal" belt is your best bet. The "Tracer" belt is filled with HEF-T shells, but they only contain half of the power of a standard HEF, and can give away your position.
  
Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. While it does not excel in the speed or maneuverability categories, it makes up for that in armament and rate of climb.
+
For ground attack, the J2M3 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M3 can also wield armour piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored unless targeting armoured personnel carriers (APC) or similar armoured cars.
  
The Raiden pilot may also find themselves outclassed by high altitude aircraft such as the [[P-51D-5|P-51 D-5 Mustang]]. All these aircraft have to do to avoid the J2M is dive away and build up speed. Fortunately, the J2M3 has a surprise - a massive ammunition pool totaling 800 rounds. That's 800 rounds of high explosive cannon ammunition that can be dispensed at will towards fleeing enemies. With good aim and practice, it is possible to "snipe" enemies from a kilometer away.  
+
Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. While it does not excel in the speed or manoeuvrability categories, it makes up for that in armament and rate of climb.
===Manual Engine Control===
+
 
 +
The Raiden pilot may also find themselves outclassed by high altitude aircraft such as the [[P-51D-5|P-51D-5 Mustang]]. All these aircraft have to do to avoid the J2M is dive away and build up speed, but the J2M3 can generally outturn them with effective use of combat flaps and rudder. Fortunately, the J2M3 has a surprise - a massive ammunition pool totalling 800 rounds. That's 800 rounds of high explosive cannon ammunition that can be dispensed at will towards fleeing enemies. With good aim and practice, it is possible to "snipe" enemies from a kilometre away.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
|-
 
|}
 
* Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units).
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Decent top speed
+
 
 +
* Decent top speed, although lower than its contemporaries
 
* Large ammunition pool
 
* Large ammunition pool
* Climbs very well
+
* Insanely high climb rate
* Has generally good dive characteristics
+
* Has generally adequate dive characteristics
* Good energy retention
+
* Quite excellent energy retention
* 12mm armor plate behind windscreen
+
* Great medium-speed manoeuvrability
* Good roll rate at lower speeds
+
* 12 mm armour plate behind the windscreen
 +
* Reasonable roll rate at lower speeds
 +
* Solid armament layout
 +
* Excellent performance at high altitudes
  
 
'''Cons:'''
 
'''Cons:'''
* Very poor high speed performance
+
 
 +
* Very poor high-speed performance
 
* Prone to engine and fuel fires
 
* Prone to engine and fuel fires
* Doesn't turn well
+
* Doesn't turn well at higher speeds
 
* Elevator doesn't respond well, especially at high speeds
 
* Elevator doesn't respond well, especially at high speeds
* Lack of armor around fuel tanks or engine
+
* Lack of armour around fuel tanks or engine
 
* Differing muzzle velocities between the two models of the Type 99 cannon on the J2M3 will require you to lead much further than normal as an order to utilize the full effectiveness of the J2M3's firepower
 
* Differing muzzle velocities between the two models of the Type 99 cannon on the J2M3 will require you to lead much further than normal as an order to utilize the full effectiveness of the J2M3's firepower
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The J2M was developed to be the answer to intercepting American bombers, which gradually became a serious threat leading up towards 1945. Aircraft that could reach high-flying bombers such as the B-29, came in limited supply or there was no aircraft that could perform sufficiently at these altitudes. The Army's Ki-61 was considered the best interceptor against the B-29's, while the Navy did not have an aircraft that could perform as on par. Thus the J2M series surfaced as the result of the Japanese Navy request for an interceptor, the need of which became ever apparent after the experiences with the American raid on the Japanese homeland shorty after the attack on Pearl Harbor (Doolittle's Raids).
+
{{main|J2M (Family)|l1=History of the J2M}}
 +
===Development===
 +
During the China Incident (Sino-Japanese war) the Navy had sustained some damage from Chinese bomber groups as they didn't have any dedicated interceptors at the time, for this reason the Navy put out multiple specifications for planes to deal with threats which the Chinese made clear to the Navy. For bombers specifically they specified for a strictly local-defense interceptor known as the ''{{Annotation|14-Shi|14th year of the Showa reign, 1939}} Interceptor''.
 +
 
 +
The designer behind the [[A6M (Family)|A6M]], Jiro Horikoshi and his team started development on this specification. But due the harsh unrealistic specifications for mainly engine output required for the team to use a strong engine which wasn't available yet and with the oversized engine required for the task resulted in a sleek but stubby plane.
 +
 
 +
After the initial J2M1 prototypes outfitted with the {{Annotation|1,044 kW|1,400 hp}} Mitsubishi MK4C ''Kasei 13'' 14-cylinder air-cooled radial engine and didn't come near the specification requirements, engine vibrations coming from the cooling system and a troublesome undercarriage design held it back from being used as a production model.
 +
 
 +
The [[J2M2|J2M2 Model 11]] was outfitted with {{Annotation|1,379 kW|1,850 hp}} Mitsubishi MK4R-A ''Kasei 23a'' 14-cylinder radial engine which somewhat overcame the teething problems but still didn't reach the requirements, overburdened with engine problems and electrical malfunctions in the landing gear remained.
 +
 
 +
Mitsubishi wanted to make the best of it and get out the J2Ms into combat service before it was officially adopted in the Navy. Engine problems and performance were only further resolved in further modifications.
  
The Chief Designer was Jiro Horikoshi, who also designed the famous A6M fighter. However, unlike the A6M, the J2M was geared for a completely different role, focusing more on rate of climb and speed, then range and maneuverability. The Raiden had only a limited range and was solely used as an interceptor.  
+
The [[J2M3|J2M3 Model 21]] was developed parallel with the [[J2M2|J2M2 Model 11]] with improved armament of four 20 mm Type 99's in the wings (two [[Type 99 Model 1 (20 mm)|Model 1]]s and two [[Type 99 Model 2 (20 mm)|Model 2]]s).
  
The J2M boasted speed and good performance from medium to high altitudes, and its heavy armament contributed to it being a powerful aircraft. However, at the time of its production, the J2M was known to be a complex and somewhat difficult aircraft to build. Japan's industry began to deteriorate later in the war, and producing the J2M was very slow to meet the Navy's expectations.
+
===Combat History===
 +
Production of the [[J2M3|J2M3 Model 21]] was parallel with the [[J2M2|J2M2 Model 11]] and the first [[J2M3]]s appeared in October 1943 but deliveries to combat units started at the beginning of February 1944.
  
The most important feat of arms came with the American B-29 raids over Japan, where the J2M Raiden proved to be a real threat to the bombers - the J2M was well armed, fast and the large pools of ammunition meant that despite a small number of Raidens, the four squadrons operating them were credited with the destruction of 21 Superfortresses during the later months of August 1944 to the end of the war. Furthermore, the J2M2 saw limited action in the Philippines, although it was largely ineffective.
+
Furthermore, the [[J2M2]] and [[J2M3]] saw limited action in the Philippines, although it was largely ineffective due to the limited initial production batch and design flaws.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?q=%23j2m3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<div><ul>
 +
<li style="display: inline-block;"> [[File:J2M3 USAAF Livery.jpeg|thumb|none|300px|{{PAGENAME}} in USAAF Livery]] </li>
 +
</ul></div>
 +
 
 +
;Videos
 +
{{Youtube-gallery|KqLoa0NIpzE|'''The Shooting Range #178''' - ''Pages of History'' section at 04:36 discusses the J2M "Raiden".|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 2:47 - ''War Thunder Official Channel''}}
 +
 
 +
== See also ==
 +
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
<!--''ETC.''-->
+
 
 +
;[[J2M (Family)|Related development]]
 +
 
 +
* [[Template:AirManufacturer Mitsubishi|Mitsubishi]] [[J2M2]] <small>(previous model)</small>
 +
* [[Template:AirManufacturer Mitsubishi|Mitsubishi]] [[J2M4 Kai]] <small>(following model)</small>
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Mitsubishi}}
 
{{Japan fighters}}
 
{{Japan fighters}}

Revision as of 22:24, 30 December 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the Japanese fighter J2M3. For other versions, see J2M (Family).
J2M3
j2m3.png
GarageImage J2M3.jpg
J2M3
AB RB SB
6.3 5.7 5.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The J2M3 Raiden is a rank IV Japanese fighter with a battle rating of 6.3 (AB), 5.7 (RB), and 5.0 (SB). It was introduced in Update 1.45 "Steel Generals".

Engine information on the left. Orientation in the centre. Flight info on the right. Easy!
The J2M3 continues the good cockpit visibility featured on all Japanese fighters.

Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivalling that of the P-51 D-5 Mustang. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Wielding four 20 mm cannons, this aircraft can spell death for any enemy it encounters. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In realistic battles, the J2M3 can climb to altitude very fast, especially when given an air start. Once at a high altitude, the Raiden pilot can pick and choose targets, dictating where and when they want to fight. The J2M3's 20 mm cannons may seem lacklustre at first, but they have a knack for snapshots or quick bursts of fire that result in a kill when manoeuvring. Generally, the J2M3 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. Use what the Raiden does best to achieve success - energy fighting. This aircraft is not built for turn-fighting and when does, will lose all built up energy or speed in turns. Attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M3 excels at Boom & Zoom attacks due to its high rate of climb and deadly armament.

The Raiden aircraft's main downside is its lack of manoeuvrability at higher speeds. Similar to its German counterpart, the Fw 190 A-8, the Raiden struggles to beat enemies in turn fights, especially Spitfires although one shouldn't turn with a Spitfire in general. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with the J2M is a terrible idea unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high-speed manoeuvrability is poor, making the entire aircraft lock up. It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's manoeuvrability is more or less on par with its enemies in simulator battles, for the most part.

General info

Flight performance

Max speed
at 5 500 m596 km/h
Turn time19 s
Max altitude11 500 m
EngineMitsubishi Ha-32 Mod 23
TypeRadial
Cooling systemAir
Take-off weight3 t
Characteristics Max Speed
(km/h at 5,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 571 551 11500 19.8 20.5 16.0 16.0 300
Upgraded 625 596 18.8 19.0 28.5 21.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 350 515 515 280 ~11 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 390 < 400 < 420 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,203 m 1,680 hp 1,999 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,400 m 1,560 hp 1,856 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear350 km/h
  • 70 mm Bulletproof glass - Armoured windscreen
  • 8.5 mm Steel plate in pilot's headrest

Modifications and economy

Repair costBasic → Reference
AB2 587 → 3 293 Sl icon.png
RB5 880 → 7 485 Sl icon.png
SB8 192 → 10 428 Sl icon.png
Total cost of modifications46 800 Rp icon.png
85 200 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 210 / 440 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods radiator.png
Radiator
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods compressor.png
Compressor
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
230 Ge icon.png
Mods new engine.png
Engine
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
230 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
300 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mods armor cover.png
Cover
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
300 Ge icon.png
Mods ammo.png
type99mk1_belt_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
Type 3 No.1 Mod.28 Mk.1 rockets
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods ammo.png
type99mk2_belt_pack
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
Type 5 No.1 Mod.9 rockets
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mod arrow 0.png
Mods weapon.png
type99mk1_new_gun
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
230 Ge icon.png
Mods pilon rocket.png
Type 3 No.6 Mod.27 Mk.1 rockets
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods weapon.png
type99mk2_new_gun
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
300 Ge icon.png
Mods pilon rocket.png
Type 5 No.6 Mod.9 rockets
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
300 Ge icon.png

Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units).

Armaments

Offensive armament

Ammunition380 rounds
Fire rate516 shots/min
Ammunition420 rounds
Fire rate490 shots/min

The J2M3 is armed with:

  • 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)
  • 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)

Suspended armament

List of setups (5)
Setup 12 x 60 kg Navy Type 97 Number 6 ground bomb
Setup 22 x Type 3 No.1 Mod.28 Mk.1 rockets
Setup 32 x Type 5 No.1 Mod.9 rockets
Setup 42 x Type 3 No.6 Mod.27 Mk.1 rockets
Setup 52 x Type 5 No.6 Mod.9 rockets

The J2M3 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
  • 2 x Type 3 No.1 Mod.28 Mk.1 rockets
  • 2 x Type 5 No.1 Mod.9 rockets
  • 2 x Type 3 No.6 Mod.27 Mk.1 rockets
  • 2 x Type 5 No.6 Mod.9 rockets

Usage in battles

Featuring two 20 mm Type 99 Model 1 cannons and two 20 mm Type 99 Model 2 cannons with plenty of ammunition, the J2M3 is capable of destroying all kinds of aircraft. Although destroying heavy bombers like the B-29 Superfortress takes a lot of ammunition, the J2M3 can afford to lose some. The "Stealth" belt has the best combination of AP/API and HEF to shred enemy aircraft and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20 mms, the "Universal" belt is your best bet. The "Tracer" belt is filled with HEF-T shells, but they only contain half of the power of a standard HEF, and can give away your position.

For ground attack, the J2M3 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M3 can also wield armour piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored unless targeting armoured personnel carriers (APC) or similar armoured cars.

Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. While it does not excel in the speed or manoeuvrability categories, it makes up for that in armament and rate of climb.

The Raiden pilot may also find themselves outclassed by high altitude aircraft such as the P-51D-5 Mustang. All these aircraft have to do to avoid the J2M is dive away and build up speed, but the J2M3 can generally outturn them with effective use of combat flaps and rudder. Fortunately, the J2M3 has a surprise - a massive ammunition pool totalling 800 rounds. That's 800 rounds of high explosive cannon ammunition that can be dispensed at will towards fleeing enemies. With good aim and practice, it is possible to "snipe" enemies from a kilometre away.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Decent top speed, although lower than its contemporaries
  • Large ammunition pool
  • Insanely high climb rate
  • Has generally adequate dive characteristics
  • Quite excellent energy retention
  • Great medium-speed manoeuvrability
  • 12 mm armour plate behind the windscreen
  • Reasonable roll rate at lower speeds
  • Solid armament layout
  • Excellent performance at high altitudes

Cons:

  • Very poor high-speed performance
  • Prone to engine and fuel fires
  • Doesn't turn well at higher speeds
  • Elevator doesn't respond well, especially at high speeds
  • Lack of armour around fuel tanks or engine
  • Differing muzzle velocities between the two models of the Type 99 cannon on the J2M3 will require you to lead much further than normal as an order to utilize the full effectiveness of the J2M3's firepower

History

Main article: History of the J2M

Development

During the China Incident (Sino-Japanese war) the Navy had sustained some damage from Chinese bomber groups as they didn't have any dedicated interceptors at the time, for this reason the Navy put out multiple specifications for planes to deal with threats which the Chinese made clear to the Navy. For bombers specifically they specified for a strictly local-defense interceptor known as the 14-Shi Interceptor.

The designer behind the A6M, Jiro Horikoshi and his team started development on this specification. But due the harsh unrealistic specifications for mainly engine output required for the team to use a strong engine which wasn't available yet and with the oversized engine required for the task resulted in a sleek but stubby plane.

After the initial J2M1 prototypes outfitted with the 1,044 kW Mitsubishi MK4C Kasei 13 14-cylinder air-cooled radial engine and didn't come near the specification requirements, engine vibrations coming from the cooling system and a troublesome undercarriage design held it back from being used as a production model.

The J2M2 Model 11 was outfitted with 1,379 kW Mitsubishi MK4R-A Kasei 23a 14-cylinder radial engine which somewhat overcame the teething problems but still didn't reach the requirements, overburdened with engine problems and electrical malfunctions in the landing gear remained.

Mitsubishi wanted to make the best of it and get out the J2Ms into combat service before it was officially adopted in the Navy. Engine problems and performance were only further resolved in further modifications.

The J2M3 Model 21 was developed parallel with the J2M2 Model 11 with improved armament of four 20 mm Type 99's in the wings (two Model 1s and two Model 2s).

Combat History

Production of the J2M3 Model 21 was parallel with the J2M2 Model 11 and the first J2M3s appeared in October 1943 but deliveries to combat units started at the beginning of February 1944.

Furthermore, the J2M2 and J2M3 saw limited action in the Philippines, although it was largely ineffective due to the limited initial production batch and design flaws.

Media

Skins
Images
  • J2M3 in USAAF Livery
Videos

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Mitsubishi Company (三菱商会)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries, Ltd. (Post-War)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)