Difference between pages "Berlin (Air Forces)" and "Halifax B Mk IIIa"

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{{DISPLAYTITLE:Berlin (Air Forces)}}
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{{Specs-Card|code=halifax_mk3}}
  
        [[File:MapLayout Air Berlin.jpg|center|408px]]
+
== Description ==
 +
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
{| style="margin-top:2px; width:408px;" align="center"
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
| style="width:35%"|
+
{{break}}
<abbr class="newpage" title="Size of the full map">'''Size:'''</abbr> 65km x 65km
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British bomber {{Battle-rating|3}}. This aircraft was introduced in [[Update 1.59 "Flaming Arrows"]].
|<abbr class="newpage" title="Real-world location of the map">'''Location:'''</abbr> Berlin, Germany
 
|}
 
  
<div style="margin-top:2px; text-align:center; font-size:20px; font-weight: bold; height:30px; border-style:double"> Game Modes </div>
+
The Halifax is an interesting member of the British bomber line. It is the first true British heavy bomber, a big change from its predecessors, which are all either flying boats, medium, or light bombers. With the transition to heavy bombers, comes a change in tactics. The Halifax will out class almost every tier 2 and 3 bomber in terms of payload. It will also generally beat every same BR bomber in payload as well. However, being a heavy bomber has its draw backs. Compared to nearly all previous British bombers, this one is slower, and has a noticeably slow climb rate. While the payload upgrade is nice, the Halifax is not very durable. Worse, the Halifax lacks effective defensive weapons, a flaw of nearly all British bombers. The main priority, as a result, should be targeting bases, and avoiding opposing pilots as much as possible. Use high altitude and less direct travel routes to get to your targets. If you are engaged, your defensive guns can save you, but they are not very reliable. In addition, you have no ventral turret, leaving a massive defensive gap. If you can keep safe, and deliver your payload, you will find this to be a very effective bomber.
 
+
== General info ==
{|class="catlist" align="center"
+
=== Flight Performance ===
 +
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,115 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
|432||418|| {{Specs|ceiling}} ||35.3||35.8||2.3||3.8||750
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,115 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||750
 
|-
 
|-
|<div style="width:150px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Arcade Battles''' </div>
 
|<div style="width:150px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Realistic Battles''' </div>
 
|<div style="width:150px; border-style:double">[[File:Icon RedXCross.png|link=]] '''Simulator Battles''' </div>
 
 
|}
 
|}
  
__TOC__
+
====Details====
 
+
{| class="wikitable" style="text-align:center"
==Overview==
+
|-
'''Berlin''' is an air forces map available in Arcade and Realistic battles. A slightly modified version of the map is used as an air battle area for the [[Berlin_(Ground Forces)|Berlin Ground Forces map]]. The Map is (as the name suggests) based around Berlin, the capital city of Germany. Although the details of the map are not completely accurate in some areas, dimensionally the map is a 1:1 scale recreation of the area surrounding Berlin.
+
! colspan="5" | Features
 
+
|-
The City of Berlin itself is located in the centre north of map. The biggest landmark in the City is Tempelhof Airport, with its three runways, each nearly 2km long. The Reichstag (German Parliament) building, and Brandenburg Gate are both modelled in their correct locations in the city. To the south of the City there is a more open area, with a few towns and airfields.
+
! Combat flap
 
+
! Take-off flap
===Historical Background===
+
! Landing flap
Being the capital of Germany, Berlin was a target of Allied bombing from early on in the war. At the start of the war Berlin, being 950km (590 miles) from London, was at the very limit of the maximum range of Britain's bombers at the time, meaning it could only be reached in ideal conditions. The first RAF raid on Berlin occurred on the night of 25 August 1940; when 95 aircraft were dispatched to bomb Tempelhof Airport, in retaliation after a group of German Bombers dropped bombs on London (reportedly by mistake). The bombing raid on Berlin prompted Hitler to order the shift of the Luftwaffe's target from British airfields and air defences to British cities, ordering the bombing of London on the 5th September starting the Blitz.
+
! Air brakes
 
+
! Arrestor gear
Small Raids continued on berlin throughout 1940 - 1943, with new bombers such as the Avro Lancaster becoming available. On the 18th November 1943 the Battle of Berlin, a British bombing campaign on Berlin, started with 440 Avro Lancaster’s carrying out a raid on the city. The regular bombing of Berlin as part of the operation continued until 31st March 1944. On the 4th March 1944, the US Air Force started bombing Berlin, launching the first of several large bombing attacks, with B-17s escorted by fighters, 69 B-17s were lost on March 6 but the Luftwaffe lost 160 aircraft. The biggest raid came on the 3rd February 1945, when nearly 1,000 B-17s, escorted by 575 P-51s attacked the Berlin railway system. The intense bombing caused a city fire spreading eastwards, driven by the wind. The fire lasted for four days until it had burnt everything combustible in its range to ashes. Due to the exhaustion of German supplies the German anti-aircraft defence was under-equipped and weaker than it had previously been; of the 1,600 US aircraft involved in the raid, only 36 were shot down.
+
|-
 
+
| ✓ || ✓ || ✓ || X || X    <!-- -->
From the start of the war, until the end of March 1945 there were a total of 314 air raids on Berlin. Half of all houses in the city were damaged and around a third uninhabitable, as much as 16 km² of the city was reduced to rubble. In total over 68,000 tons of bombs were dropped on Berlin, by the RAF and USAF.
+
|-
 
 
==Layouts==
 
 
 
===Ground Forces Map Air Location===
 
{| style="width: 100%;"
 
|-style="vertical-align:top;"
 
|<!--Insert text about layout under this line-->
 
 
 
A slightly modified version of this map is used as the Air Forces location of the [[Berlin_(Ground Forces)|Berlin Ground Forces map]]. The ground forces location replaces the area around the Reichstag with the more detailed tank area. The Allied team spawn to the south of the area, over Tempelhof Airport (which acts as their airfield). The Axis team spawns in the north, slightly further away from the tank battle area than the Allies. The axis have a fictional airfield, located just outside the built up city area.
 
 
 
<!--Do not put text under this line, it is for map image only-->
 
|[[File:MapLayout AirGround Berlin.jpg|x300px|thumbnail|right|The Ground Forces layout]]
 
 
|}
 
|}
===Arcade Battles===
 
====[Domination] Berlin====
 
{| style="width: 100%;"
 
|-style="vertical-align:top;"
 
|<!--Insert text about layout under this line-->
 
  
'''Overview'''<br/>
+
{| class="wikitable" style="text-align:center"
The battle area for this configuration is in the south of the map of the map, near the town of Rangsdorf. The Allies spawn in the south, and the Axis team spawn in the north. There are two airfields, one in the east and one in the west of the map. Each Team has 26 ground targets which will move in to capture the airfield. Destroying an enemy ground target will lower the enemy team's score by 100 tickets.
+
|-
 
+
! colspan="5" | Limits
{| class="wikitable"
+
|-
|+ Targets To Destroy
+
! rowspan="2" | Wing-break speed<br>(km/h)
!
+
! rowspan="2" | Gear limit<br>(km/h)
! Allies
+
! rowspan="2" | Combat flap<br> (km/h)
! Axis
+
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 
|-
 
|-
| Medium Tank
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
| 14
 
| 14
 
 
|-
 
|-
| AAA Truck
 
| 12
 
| 12
 
 
|}
 
|}
  
'''Game Description'''<br/>
+
{| class="wikitable" style="text-align:center"
In Airfields Domination, the main goal is to capture and hold the ground zone. When one of the teams captures the zone, the opposite team starts to lose its points. The team will lose when it runs out of points.
+
|-
 
+
! colspan="4" | Optimal velocities
'''Historical Background'''<br/>
+
|-
N/A
+
! Ailerons<br>(km/h)
 
+
! Rudder<br>(km/h)
<!--Do not put text under this line, it is for map image only-->
+
! Elevators<br>(km/h)
|[[File:MapLayout AirDomination Berlin.jpg|x300px|thumbnail|right|The Domination layout]]
+
! Radiator<br>(km/h)
 +
|-
 +
| < ??? || < ??? || < ??? || > ???
 +
|-
 
|}
 
|}
  
====[Ground Strike] Berlin Suburbs (light vehicles)====
+
{| class="wikitable" style="text-align:center"
{| style="width: 100%;"
+
|-
|-style="vertical-align:top;"
+
! colspan="3" | Compressor (RB/SB)
|<!--Insert text about layout under this line-->
+
|-
 
+
! colspan="3" | Setting 1
'''Overview'''<br/>
+
|-
The battle area for this configuration is in the west of the map, near Kladow. The Allies spawn in the north and the Axis in the south. Each team has a mixture of 62 static and moving ground targets, destroying an enemy ground target will lower the enemy team's score by 100 tickets. Victory is achieved by destroying all 62 ground targets. Each team also has an airfield surrounded by AA, killing these does not count towards the mission objective. It is also worth noting that only the central artillery in each group of trenches counts towards the objective, killing the AA and artillery surrounding the central one will still award RP / SL, but will not progress the mission objective. 
+
! Optimal altitude
 
+
! 100% Engine power
{| class="wikitable"
+
! WEP Engine power
|+ Targets To Destroy
+
|-
!
+
| 2,000 m || ??? hp || ?,??? hp
! Allies
+
|-
! Axis
+
! colspan="3" | Setting 2
 
|-
 
|-
| Armored Car
+
! Optimal altitude
| 36
+
! 100% Engine power
| 36
+
! WEP Engine power
 
|-
 
|-
| AAA
+
| 4,300 m || ?,??? hp || ?,??? hp
| 18
 
| 18
 
 
|-
 
|-
| Artillery
+
<!--! colspan="3" | Setting 3
| 8
 
| 8
 
|}
 
 
 
'''Game Description'''<br/>
 
Berlin is a tough nut to crack, but its suburbs are much simpler targets, and their capturing can ease assault on the capital city of Germany.
 
 
 
'''Historical Background'''<br/>
 
N/A
 
 
 
<!--Do not put text under this line, it is for map image only-->
 
|[[File:MapLayout GroundStrikeLV Berlin.jpg|x300px|thumbnail|right|The Berlin Suburbs light vehicles layout]]
 
|}
 
 
 
====[Ground Strike] Berlin Suburbs====
 
{| style="width: 100%;"
 
|-style="vertical-align:top;"
 
|<!--Insert text about layout under this line-->
 
 
 
'''Overview'''<br/>
 
The battle area for this configuration is in the west of the map, near Kladow. The Allies spawn in the north and the Axis in the south. Each team has a mixture of 62 static and moving ground targets, destroying an enemy ground target will lower the enemy team's score by 100 tickets. Victory is achieved by destroying all 62 ground targets. Each team has 24 ground targets and three bases, destroying an enemy ground target will lower the enemy team's score by 100 tickets and a base by 120 tickets. Once all three of the bases are destroyed the team's main airfield can be destroyed, ending the game. Each team also has a number of light vehicles and AAA, the destruction of which does not count towards the mission objective.
 
 
 
{| class="wikitable"
 
|+ Targets To Destroy
 
!
 
! Allies
 
! Axis
 
 
|-
 
|-
| Medium Tank
+
! Optimal altitude
| 18
+
! 100% Engine power
| 18
+
! WEP Engine power
 
|-
 
|-
| Pillbox
+
| ?,??? m || ?,??? hp || ?,??? hp
| 6
+
|- -->
| 6
 
 
|}
 
|}
  
'''Game Description'''<br/>
+
=== Survivability and armour ===
Berlin is a tough nut to crack, but its suburbs are much simpler targets, and their capturing can ease assault on the capital city of Germany.
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
  
'''Historical Background'''<br/>
+
* 6.35 mm steel in front and floor of cockpit
N/A
+
* 8 mm steel behind pilot and in rear fuselage bulkhead
 +
* No armour glazing
 +
* Critical components located in the wings of aircraft (fuel, engine, controls)
  
<!--Do not put text under this line, it is for map image only-->
+
== Armaments ==
|[[File:MapLayout GroundStrike Berlin.jpg|x300px|thumbnail|right|The Berlin Suburbs layout]]
+
<!--=== Offensive armament ===
|}
+
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 +
{{main|MAC 1934 (7.5 mm)}}
  
===Realistic Battles===
+
The '''''{{PAGENAME}}''''' is armed with:
====[Operation] Berlin====
 
{| style="width: 100%;"
 
|-style="vertical-align:top;"
 
|<!--Insert text about layout under this line-->
 
  
'''Overview'''<br/>
+
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
The battle area for this configuration is a large area in the middle of the map containing Berlin in the north and a large section of the more open area in the south. The Allies spawn on a (fictional) airfield in the southeast of the map, while ther Axis spawn in the north at Tempelhof Airport. Allied ground targets spawn in the south and move north to capture three capture points; an airfield, and the towns of Blankenfelde and Grunau. Axis ground forces consist of light pillboxes protecting these points. Destroying an enemy ground target will lower the enemy team's score by 140 tickets and a base by 145 tickets. Each team also has a number of light vehicles and AAA, the destruction of which does not count towards the mission objective.
+
-->
 +
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
  
'''Game Description'''<br/>
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance"
The Soviet 3rd Guards Tank Army is breaking to Berlin from the south. They've overpassed the Notte canal and reached German army defensive positions.
 
  
'''Historical Background'''<br/>
+
* 15 x G.P 250 lb Mk.IV bombs
The Soviet 3rd Guards Tank Army broke through German positions at the Seelow Heights on the 19th April 1945, and began their advance towards Berlin. On the 26th of April they were involved in an assault through the suburbs of Berlin, to attack Tempelhof Airport. For more info on the ground battle in Berlin, see the [[Berlin_GF|Berlin Ground Forces map]] article.
+
* 15 x G.P 500 lb Mk.IV bombs
 +
* 9 x M.C. 1000 lb Mk.I bombs + 6 x G.P 500 lb Mk.IV bombs
  
<!--Do not put text under this line, it is for map image only-->
+
=== Defensive armament ===
|[[File:MapLayout Operation Berlin.jpg|x300px|thumbnail|right|The Operations layout]]
+
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
|}
 
  
====[Alternate History] Berlin. Summer 1945====
+
{{main|Browning .303 (7.7 mm)|Vickers K (7.7 mm)}}
{| style="width: 100%;"
 
|-style="vertical-align:top;"
 
|<!--Insert text about layout under this line-->
 
  
'''Overview'''<br/>
+
The '''''{{PAGENAME}}''''' is defended by:
The battle area for this configuration is a large area in the middle of the map containing Berlin in the north and a large section of the more open area in the south. The "Allies" (Soviet Union) spawn on a fictional airfield north of Berlin, but also have the option to land and repair at Tempelhof. The "Axis" team (Western Allies) spawn in the southwest of the map, on a fictional airfield. "Axis" ground targets spawn in the south and move north to capture a single capture point in the south of Berlin. "Allied" ground forces consist of light pillboxes protecting the point. Destroying an enemy ground target will lower the enemy team's score by 140 tickets and a base by 145 tickets. Each team also has a number of light vehicles and AAA, the destruction of which does not count towards the mission objective.
 
  
'''Game Description'''<br/>
+
* 4 x 7.7mm Browning machine gun, tail turret (1,700 RPG= 6,800 total)
Summer 1945. Germany was defeated, but the war wasn't over. The conflict flared up between the Soviet Union on the one side, and combined armies of the USA and Great Britain on the other.
+
* 4 x 7.7mm Browning machine gun, dorsal turret (600 RPG = 2,400 total)
 +
* 1 x 7.7mm Vickers K machine gun, nose turret (1000 RPG)
  
'''Historical Background'''<br/>
+
== Usage in the battles ==
In this scenario Germany has been defeated, but the Western Allies have entered a new conflict against the Soviet Union, presumably over who got to control what parts of Germany, after the war; or due to the distrust between the two parties, which lead to the real life Cold War. In the last days of the War there was a race between the Western Allies and the Soviet Union to capture German technology and scientists, there were cases of each army advancing into areas officially designated for the other; it is possible one of these encounters sparked the battles in this alternate history setting.
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
<!--Do not put text under this line, it is for map image only-->
+
===Manual Engine Control===
|[[File:MapLayout AlternateHistory Berlin.jpg|x300px|thumbnail|right|The Alternate History layout]]
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 
|}
 
|}
  
===Simulator Battles===
+
===Modules===
N/A
+
{| class="wikitable"
 
+
! colspan="1" | Tier
===Events===
+
! colspan="2" | Flight performance
====[Airfield Capture] Berlin====
+
! colspan="1" | Survivability
{| style="width: 100%;"
+
! colspan="2" | Weaponry
|-style="vertical-align:top;"
+
|-
|<!--Insert text about layout under this line-->
+
| I
 
+
| Fuselage Repair
'''Overview'''<br/>
+
| Radiator
This is a special Arcade game mode, only available during special events on the Berlin map. It is similar to Airfield Domination, but the mechanics are slightly different. The battles area is a small area, just south of Berlin, in the middle of the map. One team spawns in the north of the area, and the other in the south. There are three airfields; each team owns the airfield closest to them and the one in the middle is neutral. At the start of the game only the middle airfield can be captured, once a team captures the middle airfield they unlock the ability to capture the enemy's home airfield winning the game. Once the middle airfield is captured the defending team must balance defending their airfield with trying to capture the middle airfield; blocking the enemy from capturing their airfield, and allow themselves to capture the enemy airfield.
+
|
 
+
|
'''Game Description'''<br/>
+
|-
In order to win in ""Airfield Capture"" mode, the team has to capture the central airfield and then the airfield of the enemy.
+
| II
 
+
|
'''Historical Background'''<br/>
+
| Compressor
N/A
+
| Airframe
 
+
|
<!--Do not put text under this line, it is for map image only-->
+
|-
|[[File:MapLayout AirfieldCapture Berlin.jpg|x300px|thumbnail|right|The Airfield Capture layout]]
+
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
|  
 +
|-
 
|}
 
|}
  
====[Tournament] Gladiators 1x1 "Berlin"====
+
=== Pros and cons ===
{| style="width: 100%;"
+
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
|-style="vertical-align:top;"
 
|<!--Insert text about layout under this line-->
 
  
'''Overview'''<br/>
+
'''Pros:'''
  
'''Game Description'''<br/>
+
* Can carry an overwhelming '''12,000 lb''' of bombs, giving it the heaviest payload at tiers 2 and 3 and outclasses many tier 4 bombers.
The teams fight each other in tournament mode.
+
* Game changer if left unchecked
 +
* (Realistic Battle) Full payload lets it take out all three bases in one pass with two 1,000 lb bombs to spare (first base : 6 x 500 lb + 1 x 1,000 lb / second base : 3 x 1,000 lb / third base : 3 x 1,000 lb / airfield : 2 x 1,000 lb.
 +
* Defensive armament is decent for a British bomber
 +
* Internal payload options, doesn't create any drag
 +
* Performance is almost unaffected by payload options
 +
* Low Battle Rating means it faces planes less deadly than the ones later British bombers face
 +
* Fantastic climb rate with WEP; can easily reach 6,000 m with full payload just by side climbing (which is heavily advised to minimize interception).
 +
* Fast and fairly manoeuvrable for a heavy bomber
 +
* Can fly with two engines if needed
 +
* Easy Silver Lion and Research Points grinder
 +
* Incredibly cheap repair cost
 +
* Has no problem playing at higher ranks and battle ratings
 +
* Arguably outclasses the Stirling in most aspects
 +
* Being at Rank II, it requires little RP to grind modules, especially when the final payload option is unlocked
 +
* Tail gunner has a lot of ammunition (4 x 7.7 mm machine guns with 1,700 rounds per gun)
  
'''Historical Background'''<br/>
+
'''Cons:'''
N/A
 
  
<!--Do not put text under this line, it is for map image only-->
+
* Large target
|[[File:MapLayout Gladiators1x1 Berlin.jpg|x300px|thumbnail|right|The Gladiators 1x1 layout]]
+
* '''Priority target'''(Arcade battle). Smart players flying fighters will aim for you first
|}
+
* Stock payload is useless for base bombing
 +
* Nose is defended by a single 7.7 mm gun and the belly has no machine gun coverage
 +
* Being attacked from the front is usually lethal for the bomber
 +
* 7.7 mm turrets are overall not very effective
 +
* Only one pilot, no copilot like other bombers
 +
* WEP causes overheating unless manual engine control is used to force radiators open
 +
* Fragile compared to most competing bombers, and previous British bombers
 +
* Severe lack of armour
 +
* Lack of armour for crew leaves them vulnerable
  
====[Tournament] Gladiators 2x2 "Berlin"====
+
== History ==
{| style="width: 100%;"
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
|-style="vertical-align:top;"
 
|<!--Insert text about layout under this line-->
 
 
 
'''Overview'''<br/>
 
 
 
'''Game Description'''<br/>
 
The teams fight each other in tournament mode.
 
 
 
'''Historical Background'''<br/>
 
N/A
 
 
 
<!--Do not put text under this line, it is for map image only-->
 
|[[File:MapLayout Gladiators2x2 Berlin.jpg|x300px|thumbnail|right|The Gladiators 2x2 layout]]
 
|}
 
 
 
====[Tournament] Gladiators 4x4 "Berlin"====
 
{| style="width: 100%;"
 
|-style="vertical-align:top;"
 
|<!--Insert text about layout under this line-->
 
 
 
'''Overview'''<br/>
 
 
 
'''Game Description'''<br/>
 
The teams fight each other in tournament mode.
 
 
 
'''Historical Background'''<br/>
 
N/A
 
 
 
<!--Do not put text under this line, it is for map image only-->
 
|[[File:MapLayout Gladiators4x4 Berlin.jpg|x300px|thumbnail|right|The Gladiators 4x4 layout]]
 
|}
 
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
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[[Category:Maps_and_missions]]
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{{Britain bombers}}
[[Category:Air forces maps]]
 

Latest revision as of 22:10, 12 February 2019

Halifax B Mk IIIa
halifax_mk3.png
AB
RB
SB
General characteristics
Brief
Detailed
4.3/4.0/4.0BR
7 peopleCrew
16.0 tEmpty weight
32.7 tTake-off weight
Flight characteristics
7 620 mCeiling
sec36.2/36.2/34.0Turn Time
115 km/hStalling speed
4 х Bristol Hercules XVIEngine
InlineType
airCooling system
Speed of destruction
541 km/hStructural
260 km/hGear
Defensive armament
4 х 7.7 mm Browning machine gunTurret
6 800 roundsAmmunition
1 000 shots/minFire rate
4 х 7.7 mm Browning machine gunTurret
2 400 roundsAmmunition
1 000 shots/minFire rate
7.7 mm Vickers K machine gunTurret
1 000 roundsAmmunition
950 shots/minFire rate
Suspended armament
15 х 250 LB G.P. Mk.IV bombSetup 1
15 х 500 LB G.P. Mk.IV bombSetup 2
6 х 500 LB G.P. Mk.IV bomb
9 х M.C. 1000 lb Mk.I bomb
Setup 3
Economy
26 000 Rp icon.pngResearch
100 000 Sl icon.pngPurchase
Sl icon.png6 784 / 8 466/6 111 / 7 626/2 130 / 2 658Repair
29 000 Sl icon.pngCrew training
100 000 Sl icon.pngExperts
500 Ge icon.pngAces
x 1.42 Rp icon.pngReward for battle

Description

The Halifax B Mk IIIa in the garage


The Halifax B Mk IIIa is a Rank II British bomber with a battle rating of 4.0 (AB/RB) and 4.3 (SB). This aircraft was introduced in Update 1.59 "Flaming Arrows".

The Halifax is an interesting member of the British bomber line. It is the first true British heavy bomber, a big change from its predecessors, which are all either flying boats, medium, or light bombers. With the transition to heavy bombers, comes a change in tactics. The Halifax will out class almost every tier 2 and 3 bomber in terms of payload. It will also generally beat every same BR bomber in payload as well. However, being a heavy bomber has its draw backs. Compared to nearly all previous British bombers, this one is slower, and has a noticeably slow climb rate. While the payload upgrade is nice, the Halifax is not very durable. Worse, the Halifax lacks effective defensive weapons, a flaw of nearly all British bombers. The main priority, as a result, should be targeting bases, and avoiding opposing pilots as much as possible. Use high altitude and less direct travel routes to get to your targets. If you are engaged, your defensive guns can save you, but they are not very reliable. In addition, you have no ventral turret, leaving a massive defensive gap. If you can keep safe, and deliver your payload, you will find this to be a very effective bomber.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,115 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
432 418 7 620 35.3 35.8 2.3 3.8 750
Upgraded
Max Speed
(km/h at 4,115 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 7 620  ??.?  ??.?  ??.?  ??.? 750

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
541 260  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,000 m  ??? hp  ?,??? hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,300 m  ?,??? hp  ?,??? hp

Survivability and armour

  • 6.35 mm steel in front and floor of cockpit
  • 8 mm steel behind pilot and in rear fuselage bulkhead
  • No armour glazing
  • Critical components located in the wings of aircraft (fuel, engine, controls)

Armaments

Suspended armament

Main article: Suspended armaments

The Halifax B Mk IIIa can be outfitted with the following ordinance"

  • 15 x G.P 250 lb Mk.IV bombs
  • 15 x G.P 500 lb Mk.IV bombs
  • 9 x M.C. 1000 lb Mk.I bombs + 6 x G.P 500 lb Mk.IV bombs

Defensive armament

The Halifax B Mk IIIa is defended by:

  • 4 x 7.7mm Browning machine gun, tail turret (1,700 RPG= 6,800 total)
  • 4 x 7.7mm Browning machine gun, dorsal turret (600 RPG = 2,400 total)
  • 1 x 7.7mm Vickers K machine gun, nose turret (1000 RPG)

Usage in the battles

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover

Pros and cons

Pros:

  • Can carry an overwhelming 12,000 lb of bombs, giving it the heaviest payload at tiers 2 and 3 and outclasses many tier 4 bombers.
  • Game changer if left unchecked
  • (Realistic Battle) Full payload lets it take out all three bases in one pass with two 1,000 lb bombs to spare (first base : 6 x 500 lb + 1 x 1,000 lb / second base : 3 x 1,000 lb / third base : 3 x 1,000 lb / airfield : 2 x 1,000 lb.
  • Defensive armament is decent for a British bomber
  • Internal payload options, doesn't create any drag
  • Performance is almost unaffected by payload options
  • Low Battle Rating means it faces planes less deadly than the ones later British bombers face
  • Fantastic climb rate with WEP; can easily reach 6,000 m with full payload just by side climbing (which is heavily advised to minimize interception).
  • Fast and fairly manoeuvrable for a heavy bomber
  • Can fly with two engines if needed
  • Easy Silver Lion and Research Points grinder
  • Incredibly cheap repair cost
  • Has no problem playing at higher ranks and battle ratings
  • Arguably outclasses the Stirling in most aspects
  • Being at Rank II, it requires little RP to grind modules, especially when the final payload option is unlocked
  • Tail gunner has a lot of ammunition (4 x 7.7 mm machine guns with 1,700 rounds per gun)

Cons:

  • Large target
  • Priority target(Arcade battle). Smart players flying fighters will aim for you first
  • Stock payload is useless for base bombing
  • Nose is defended by a single 7.7 mm gun and the belly has no machine gun coverage
  • Being attacked from the front is usually lethal for the bomber
  • 7.7 mm turrets are overall not very effective
  • Only one pilot, no copilot like other bombers
  • WEP causes overheating unless manual engine control is used to force radiators open
  • Fragile compared to most competing bombers, and previous British bombers
  • Severe lack of armour
  • Lack of armour for crew leaves them vulnerable

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Britain bombers
Torpedo  Swordfish Mk I · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic /Late · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Canberra  Canberra B Mk 2 · Canberra B (I) Mk 6
Attackers  ▄Wirraway