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J2M2 Raiden
General characteristics
1 personCrew
2.5 tEmpty weight
3.9 tTake-off weight
Flight characteristics
11 500 mCeiling
sec19.8/19.8/19.0Turn Time
157 km/hStalling speed
Mitsubishi Ha-32 Mod 23Engine
airCooling system
Speed of destruction
820 km/hStructural
350 km/hGear
Offensive armament
2 х 20 mm Type 99 Model 2 cannonWeapon 1
200 roundsAmmunition
490 shots/minFire rate
2 х 7.7 mm Type 97 machine gunWeapon 2
1 100 roundsAmmunition
900 shots/minFire rate
Suspended armament
2 х 60 kg Navy Type 97 Number 6 ground bombSetup 1
14 000 Rp icon.pngResearch
55 000 Sl icon.pngPurchase
Sl icon.png5 330 / 6 742/5 720 / 7 235/1 800 / 2 277Repair
16 000 Sl icon.pngCrew training
55 000 Sl icon.pngExperts
320 Ge icon.pngAces
x 1.30 Rp icon.pngReward for battle
This page is about the Japanese fighter J2M2. For other uses, see J2M (Family).


GarageImage J2M2.jpg

The J2M2 Raiden is a rank II Japanese fighter with a battle rating of 3.7 (AB/SB) and 4.3 (RB). It was introduced in Update 1.49 "Weapons of Victory".

General info

Flight Performance

The J2M2 Raiden is an interceptor that excels in the Boom & Zoom play style. Once off the ground, the aircraft becomes an absolute monster, with a ludicrous climbrate, exceeding 20 meters per second, or close to 4000 feet per minute of climb. This climb rate can be used to gain altitude and height over the enemy, and when they engage your slower, but much more maneuverable comrades flying Zeros, you swoop in and attack, which can be finished with quick bursts of the wing mounted 20 mm cannons. Although half of your belt is next to useless when stock, a solid burst with upgraded belts has a good chance to critically damage, if not outright down, an enemy aircraft. The ammo load of 200 rounds is not large, but provides enough to keep you fighting if one does not spray too much. If one is unable to down an enemy quickly enough, the good energy retention in the vertical allows the craft to zoom back up to altitude for another attack. The aircraft does have some deficiencies however. Its turning circle is closer to that of a P-51 or Fw-190, and in a sustained turnfight it will lose energy and become a sitting duck. Compression becomes an issue at high speeds, and although faster than the majority of Japanese fighter aircraft, it still struggles to catch faster opponents, such as P-51s or P-47s. This can be countered by climbing at a high angle when in pursuit, and then using that accumulated energy to close the gap and open fire.

The aircraft shares the same characteristics as the future J2M3 and M5, and can be a demo of what is there to come in the Japanese tree.

Max Speed
(km/h at 5,500 m)
Max altitude
Turn time
Rate of climb
Take-off run
569 551 11 500 19.7 20.4 16 16 300
Max Speed
(km/h at 5,500 m)
Max altitude
Turn time
Rate of climb
Take-off run
626 596 11 500 18.8 19.0 28.3 21.2 300


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Wing-break speed
Gear limit
Combat flaps
Max Static G
+ -
820 350 520 ~11 ~9
Optimal velocities
< 430 < 460 < 400 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,000 m 1,875 hp 2,100 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,300 m 1,675 hp 1,876 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.


Offensive armament

The J2M2 is armed with:

  • 2 x 20 mm Type 99 Model 2 navy cannons, wing-mounted (100 rpg = 200 total)
  • 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (550 rpg = 1,100 total)

The two 7.7 mms mounted in the cowling of the aircraft serve as good backups if the cannons run dry, or if there is a need to poke a fleeing enemy into a maneuver, lest they be felled by a thousand stings of rifle fire.

Suspended armament

The J2M2 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)

The two 60 kg bombs are enough to destroy light pillboxes in a pinch, or if your bombing skills are exceptional, you can use these bombs for precise targeting against tanks in ground RB, although the J2M2's lackluster turn rate will be exacerbated by the low maneuver required in the game mode.

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not auto controlled
Not auto controlled
Separate Controllable
2 gears
Not controllable


Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".




Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.

Japan fighters
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 Reisen · A6M3 Reisen · A6M3 Reisen mod. 22 · A6M3 Reisen mod. 22Ko · A6M5 Reisen · A6M5 Ko Reisen · A6M5 otsu
A7M  A7M1 Reppu (NK9H) · A7M2 Reppu
J2M  J2M2 Raiden · J2M3 Raiden · J2M4 Kai Raiden · J2M5 Raiden · J2M5 (30 mm)
N1K  N1K1-Ja · N1K2-J Shiden-Kai · N1K2-Ja Shiden-Kai
J7W  J7W1 Shinden
Hydroplanes  F1M2 · A6M2-N · N1K1 Kyofu
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu
Ki-43  Ki-43-I Hayabusa · Ki-43-II Hayabusa · Ki-43-III otsu Hayabusa
Ki-44  Ki-44-I Shoki · Ki-44-II otsu Shoki · Ki-44-II hei Shoki
Ki-61  Ki-61-I ko Hien · Ki-61-I otsu Hien · Ki-61-I hei Hien · Ki-61-I tei Hien · Ki-61-II
Ki-84  Ki-84 ko Hayate · Ki-84 otsu Hayate · Ki-84 hei Hayate
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  A7He1 · ▅F4U-1A Corsair · ▅Bf 109 E-7 · ▅Fw 190 A-5