Difference between revisions of "Isuzu"

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(Torpedo armament)
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{{Specs-Card
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Mobility}}
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|3 inch Mk.33 (76 mm)}}
 
{{main|3 inch Mk.33 (76 mm)}}
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=== Special armament ===
 
=== Special armament ===
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{{Specs-Fleet-Special}}
 
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
{{main|Mark 108 Weapon alfa|Mk.6 mortar depth charge}}
 
{{main|Mark 108 Weapon alfa|Mk.6 mortar depth charge}}
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After unlocking the "Bomb mortar" upgrade, you can equip 2 x Mk. 6 depth charges which are projected from mortars. These weapons have an extremely limited range (only a few hundred meters off each side of the ship) and would only be used during a close-in brawl. Keep in mind that the depth charges do take a few seconds to fly through the air and sink before they detonate, so be aware of timing their firing. Each Mk. 6 depth charge has an explosive charge of 136 kg TNT, which will obliterate any small craft and deal significant damage to a larger ship.
 
After unlocking the "Bomb mortar" upgrade, you can equip 2 x Mk. 6 depth charges which are projected from mortars. These weapons have an extremely limited range (only a few hundred meters off each side of the ship) and would only be used during a close-in brawl. Keep in mind that the depth charges do take a few seconds to fly through the air and sink before they detonate, so be aware of timing their firing. Each Mk. 6 depth charge has an explosive charge of 136 kg TNT, which will obliterate any small craft and deal significant damage to a larger ship.
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 11:55, 29 December 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
jp_destroyer_isuzu.png
GarageImage Isuzu.jpg
Isuzu
AB RB SB
3.7 3.7 3.7
Class:
Research:280 000 Specs-Card-Exp.png
Purchase:780 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Isuzu.jpg


The Isuzu-class, Isuzu (DE-211) is a rank V Japanese frigate with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.95 "Northern Wind".

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement1 790 t
Crew183 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB67 / 38 km/h
RB48 / 27 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Modifications and economy

Repair costBasic → Reference
AB10 094 → 12 688 Sl icon.png
RB14 559 → 18 300 Sl icon.png
Total cost of modifications236 000 Rp icon.png
366 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training220 000 Sl icon.png
Experts780 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
250 / 470 / 100 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
350 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
420 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
350 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods ship venting.png
Ventilation
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
420 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
420 Ge icon.png
Mods apcbc tank.png
76mm_usa_mk34_navy_AP_ammo_pack
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
350 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
420 Ge icon.png

Armament

Primary armament

2 х Turret2 x 3 inch/50 Mk.33 cannon
Ammunition3000 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Vertical guidance-15° / 85°
Main article: 3 inch Mk.33 (76 mm)

Isuzu carries four 3-inch Mk.33 automatic cannons in twin installation. The turrets are placed at the front and back of the ship and can effectively cover your vessel from all sides. HE shells can take care of unarmoured targets especially motor boats which can be destroyed within a few shots. For armoured targets and destroyers, you can choose AP shells but you still have to keep in mind that it is a 76 mm multi-purpose cannon. HE-VT shells are good for use in AA roles as there is not any secondary armament you can rely on.

Torpedo armament

Deadzones for torpedo launcher on Isuzu

Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Special armament

As one of special armaments, this ship carry Mark 108 Weapon alfa without any upgrades. This is an anti-submarine rocket, but in-game you can only use it for close range combat against ships. It shoot RUR-4 rockets that have a speed of 306 km/h and carry 113 kg of TNT, which is equal to small torpedoes. The biggest disadvantage is the range, which is only 800 m especially, combined with the fact that fast boats can easily dodge these rockets. Blind spot in front of the ship (thanks to main armament turret) makes this weapon very situational.

After unlocking the "Bomb mortar" upgrade, you can equip 2 x Mk. 6 depth charges which are projected from mortars. These weapons have an extremely limited range (only a few hundred meters off each side of the ship) and would only be used during a close-in brawl. Keep in mind that the depth charges do take a few seconds to fly through the air and sink before they detonate, so be aware of timing their firing. Each Mk. 6 depth charge has an explosive charge of 136 kg TNT, which will obliterate any small craft and deal significant damage to a larger ship.

Additional armament

Setup 14 x 21 inch Type 54 model 3 torpedo
Setup 28 x Mk.6 mortar depth charge
Setup 322 x 320 mm Mark 108 Weapon alfa antisubmarine rocket launcher
Setup 44 x 21 inch Type 54 model 3 torpedo
2 x Mk.6 mortar depth charge
Setup 522 x 320 mm Mark 108 Weapon alfa antisubmarine rocket launcher
2 x Mk.6 mortar depth charge
Setup 622 x 320 mm Mark 108 Weapon alfa antisubmarine rocket launcher
1 x 21 inch Type 54 model 3 torpedo
Setup 722 x 320 mm Mark 108 Weapon alfa antisubmarine rocket launcher
1 x 21 inch Type 54 model 3 torpedo
2 x Mk.6 mortar depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Isuzu has upgraded forepower from its in-game predecessor Chikugo but it shares the same imperfections of not very long-range and small calibre compared to opponents you will meet. That means you should stick to the same tactics that work for Chikugo, such as not attempting to battle against long-range destroyers and rather focusing on boats and sub-chasers. You should not take this ship into late game as there isn't any anti-air armament and you will be easy prey for bombers that can overwhelm you if coming from different directions.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 76 mm APHE
II Rudder Replacement Fire Protection System Smokescreen 76 mm HE-VT
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Bomb mortar

Pros and cons

Pros:

  • Radar
  • Able to equip AP and HE-VT shells
  • Powerful armament for mid-range combat

Cons:

  • No secondary or anti-aircraft armament
  • Very expensive (SL and RP) for its abilities
  • Only destroyer spawn although its most effective against other sub-chasers

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan frigates
  IJN
Escort  IJN Syonan
  JMSDF
Destroyer Escort  JDS Akebono · JDS Ikazuchi · JDS Isuzu · JDS Chikugo
Destroyer  JDS Ayanami