Difference between revisions of "Isles class (T-285)"

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(Expanded General Info, Armament and Usage.)
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== General info ==
 
== General info ==
 
[[File:War Thunder Screenshot 2019.10.02 - 23.13.45.34.png|thumb|X-Ray profile of the T-285. Note the large engine at the centre and the ammunition stored in the lower bow of the ship.]]
 
[[File:War Thunder Screenshot 2019.10.02 - 23.13.45.34.png|thumb|X-Ray profile of the T-285. Note the large engine at the centre and the ammunition stored in the lower bow of the ship.]]
The T-285 is a large, heavy ship. As such it doesn't possess very good mobility or a speed. Forward max speed can reach up to 24.7 km/h (or 32 km/h with the appropriate upgrades). Even with all the seakeeping upgrades installed the T-285 is a slow ship that has difficulty manoeuvring around the map. Coupled with it's tall profile and relatively large size, captains of this ship can often find themselves to be an easy target. Torpedoes and aerial bombing in particular are rather dangerous as by the time you realise they're heading for you, you wouldn't have enough time or navigational ability to avoid them.
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=== Survivability and armour ===
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<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
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''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''-->
  
As such, the T-285 works well as a support craft to other ships by staying at a distance where it can use this to minimise the amount of enemy ships and torpedoes that can engage it while supporting allies with the potent 4 Inch QF Mark V cannon with the three Oerlikon Mk. II cannons providing anti-air support. Other notable upgrades include shrapnel protection that provides the interior to shrapnel resistance.  
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The T-285 is a large, heavy ship. As such it doesn't possess very good mobility or speed. Forward max speed can reach up to 24.7 kph (or 32 kph with the appropriate upgrades). Even with all the seakeeping upgrades installed the T-285 is a slow ship that has difficulty manoeuvring around the map. Coupled with its tall profile and relatively large size, captains of this ship can often find themselves to be an easy target. Torpedoes and aerial bombing, in particular, are rather dangerous as by the time you realise they're heading for you, you wouldn't have enough time or navigational ability to avoid them.
 +
 
 +
As such, the T-285 works well as a support craft to other ships by staying at a distance where it can use this to minimise the number of enemy ships and torpedoes that can engage it while supporting allies with the potent 4 Inch QF Mark V cannon with the three Oerlikon Mk. II cannons providing anti-air support. Other notable upgrades include shrapnel protection that provides the interior to shrapnel resistance.  
  
 
== Armament ==
 
== Armament ==
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=== Primary armament ===
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<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
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{{main|4 in QF Mark V (102 mm)}}
  
The main armament is the [[4 in QF Mark V (102 mm)|4 Inch QF Mark V cannon]] with a maximum of 150 rounds stocked on board. With a choice of high-explosive, semi-armour piercing and fragmentation rounds. With a muzzle velocity of 805 m/s, hitting targets up to 4 km shouldn't be too difficult although the gun is prone to the occasional inaccurate shot. Generally speaking the high explosive rounds will be enough to tackle any target the T-285 will encounter and while you might encounter destroyers where the semi-armour piercing rounds would be better suited to the task, the opportunity to do so is unlikely given the amount of shots it would probably require to sink them let alone survive long enough from counter-fire or aerial bombardment  to do so. Fragmentation rounds can be rather potent as well but given the nature of their timed explosive they can be rather inconsistent but with enough practice and skill it is possible to use this to your advantage, even in knocking out any low flying aircraft if you're good enough.
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The main armament is the [[4 in QF Mark V (102 mm)|4 Inch QF Mark V cannon]] with a maximum of 150 rounds stocked on board. With a choice of high-explosive, semi-armour piercing and fragmentation rounds. With a muzzle velocity of 805 m/s, hitting targets up to 4 km shouldn't be too difficult although the gun is prone to the occasional inaccurate shot. Generally speaking the high explosive rounds will be enough to tackle any target the T-285 will encounter and while you might encounter destroyers where the semi-armour piercing rounds would be better suited to the task, the opportunity to do so is unlikely given the number of shots it would probably require to sink them let alone survive long enough from counter-fire or aerial bombardment  to do so. Fragmentation rounds can be rather potent as well but given the nature of their timed explosive they can be rather inconsistent but with enough practice and skill, it is possible to use this to your advantage, even in knocking out any low flying aircraft if you're good enough.
  
Auxiliary armaments consists of three [[Oerlikon Mk.II (20 mm)|20mm Oerlikon Mk. II cannons]] with two sitting behind the Mark V cannon and the third sitting on the aft. Ammunition belts are the Universal (HEF-T. HEF-I, AP-T), High Explosive (HEF-T. HEF-I, AP-T, HEF-I) and Armour Piercing (AP-T, AP-T, AP-T, HEF-I). These guns provide good anti-air support but can also be used to against any smaller, faster ships within 2 km or less regardless of ammunition used. Flanking the bridge is a pair of dual mounted [[Lewis 1916 (7.72 mm)|7.72 Lewis Machine guns]] that are technically designated as the ships anti-air guns but given their small calibre and somewhat awkward angle they shouldn't be relied upon.
+
Auxiliary armaments consist of three [[Oerlikon Mk.II (20 mm)|20mm Oerlikon Mk. II cannons]] with two sitting behind the Mark V cannon and the third sitting on the aft. Ammunition belts are the Universal (HEF-T. HEF-I, AP-T), High Explosive (HEF-T. HEF-I, AP-T, HEF-I) and Armour Piercing (AP-T, AP-T, AP-T, HEF-I). These guns provide good anti-air support but can also be used to against any smaller, faster ships within 2 km or less regardless of ammunition used. Flanking the bridge is a pair of dual-mounted [[Lewis 1916 (7.72 mm)|7.72 Lewis Machine guns]] that are technically designated as the ships anti-air guns but given their small calibre and somewhat awkward angle they shouldn't be relied upon.
  
Finally, the the T-285 can also deploy the Mk. VII depth charge behind it with a rather high capacity of 20 charges. But considering the ship's slow speed and poor mobility the chances of getting close enough to enemy ships to use them is very rare and therefore it's not recommended to carry them as they are an explosive liability when exposed to enemy gunfire.
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Finally, the T-285 can also deploy the Mk. VII depth charge behind it with a rather high capacity of 20 charges. But considering the ship's slow speed and poor mobility the chances of getting close enough to enemy ships to use them is very rare and therefore it's not recommended to carry them as they are an explosive liability when exposed to enemy gunfire.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
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<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
Despite being classified as minelayer, the T-285 acts more like a heavy gun platform with it's varied and effective weaponry on a slow moving ship. Because of it's large size and poor mobility it's not particularly suited to the frontlines and tight spaces. Instead, captains of the ship should provide covering fire for allies from a distance. This is to make yourself a smaller target against ships and give a higher chance to avoid torpedoes as well as the fact the Mark V cannon has good muzzle velocity for attacking distant targets while reducing counter-fire
+
Despite being classified as a minelayer, the T-285 acts more like a heavy gun platform with it's varied and effective weaponry on a slow-moving ship. Because of its large size and poor mobility, it's not particularly suited to the frontlines and tight spaces. Instead, captains of the ship should provide covering fire for allies from a distance. This is to make yourself a smaller target against ships and give a higher chance to avoid torpedoes as well as the fact the Mark V cannon has good muzzle velocity for attacking distant targets while reducing counter-fire
  
 
The Oerlikon guns should concentrate on providing anti-air support as bombers often find the T-285 to be a rather attractive target due to it's size but you should also be aware of any enemy motor torpedo boats attempting to deploy their torpedoes on you which is where the Oerlikon guns can be used to counter them, particularly if they are within 1 km or less to you as the Mark V cannon may not have enough time to react to them.
 
The Oerlikon guns should concentrate on providing anti-air support as bombers often find the T-285 to be a rather attractive target due to it's size but you should also be aware of any enemy motor torpedo boats attempting to deploy their torpedoes on you which is where the Oerlikon guns can be used to counter them, particularly if they are within 1 km or less to you as the Mark V cannon may not have enough time to react to them.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
 
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* Well-armed ship that can tackle most targets
* Well armed ship that can tackle most targets.
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* Mark V cannon possesses high-velocity ammunition
* Mark V cannon possesses high velocity ammunition.
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
 
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* Slow and difficult to navigate
* Slow and difficult to navigate.
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* Large profile and size makes it an easy target
* Large profile and size makes it an easy target.
 
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 10:06, 3 October 2019

Rank 4 USA
USS Helena Pack
uk_isles_class_trawler.png
Isles class (T-285)
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Isles class (T-285).jpg


The Isles class, HMT Liscomb (T-285) is a rank II British sub-chaser with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

General info

X-Ray profile of the T-285. Note the large engine at the centre and the ammunition stored in the lower bow of the ship.

Survivability and armour

The T-285 is a large, heavy ship. As such it doesn't possess very good mobility or speed. Forward max speed can reach up to 24.7 kph (or 32 kph with the appropriate upgrades). Even with all the seakeeping upgrades installed the T-285 is a slow ship that has difficulty manoeuvring around the map. Coupled with its tall profile and relatively large size, captains of this ship can often find themselves to be an easy target. Torpedoes and aerial bombing, in particular, are rather dangerous as by the time you realise they're heading for you, you wouldn't have enough time or navigational ability to avoid them.

As such, the T-285 works well as a support craft to other ships by staying at a distance where it can use this to minimise the number of enemy ships and torpedoes that can engage it while supporting allies with the potent 4 Inch QF Mark V cannon with the three Oerlikon Mk. II cannons providing anti-air support. Other notable upgrades include shrapnel protection that provides the interior to shrapnel resistance.

Armament

Primary armament

The main armament is the 4 Inch QF Mark V cannon with a maximum of 150 rounds stocked on board. With a choice of high-explosive, semi-armour piercing and fragmentation rounds. With a muzzle velocity of 805 m/s, hitting targets up to 4 km shouldn't be too difficult although the gun is prone to the occasional inaccurate shot. Generally speaking the high explosive rounds will be enough to tackle any target the T-285 will encounter and while you might encounter destroyers where the semi-armour piercing rounds would be better suited to the task, the opportunity to do so is unlikely given the number of shots it would probably require to sink them let alone survive long enough from counter-fire or aerial bombardment to do so. Fragmentation rounds can be rather potent as well but given the nature of their timed explosive they can be rather inconsistent but with enough practice and skill, it is possible to use this to your advantage, even in knocking out any low flying aircraft if you're good enough.

Auxiliary armaments consist of three 20mm Oerlikon Mk. II cannons with two sitting behind the Mark V cannon and the third sitting on the aft. Ammunition belts are the Universal (HEF-T. HEF-I, AP-T), High Explosive (HEF-T. HEF-I, AP-T, HEF-I) and Armour Piercing (AP-T, AP-T, AP-T, HEF-I). These guns provide good anti-air support but can also be used to against any smaller, faster ships within 2 km or less regardless of ammunition used. Flanking the bridge is a pair of dual-mounted 7.72 Lewis Machine guns that are technically designated as the ships anti-air guns but given their small calibre and somewhat awkward angle they shouldn't be relied upon.

Finally, the T-285 can also deploy the Mk. VII depth charge behind it with a rather high capacity of 20 charges. But considering the ship's slow speed and poor mobility the chances of getting close enough to enemy ships to use them is very rare and therefore it's not recommended to carry them as they are an explosive liability when exposed to enemy gunfire.

Usage in battles

Despite being classified as a minelayer, the T-285 acts more like a heavy gun platform with it's varied and effective weaponry on a slow-moving ship. Because of its large size and poor mobility, it's not particularly suited to the frontlines and tight spaces. Instead, captains of the ship should provide covering fire for allies from a distance. This is to make yourself a smaller target against ships and give a higher chance to avoid torpedoes as well as the fact the Mark V cannon has good muzzle velocity for attacking distant targets while reducing counter-fire

The Oerlikon guns should concentrate on providing anti-air support as bombers often find the T-285 to be a rather attractive target due to it's size but you should also be aware of any enemy motor torpedo boats attempting to deploy their torpedoes on you which is where the Oerlikon guns can be used to counter them, particularly if they are within 1 km or less to you as the Mark V cannon may not have enough time to react to them.

Pros and cons

Pros:

  • Well-armed ship that can tackle most targets
  • Mark V cannon possesses high-velocity ammunition

Cons:

  • Slow and difficult to navigate
  • Large profile and size makes it an easy target

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


Britain sub-chasers
Flower class (K-218) · HMS Peacock · Isles class (T-285)