Difference between revisions of "Incendiary weapons"

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[[File:1280x720 03 churchill crocodile 21fd4642d554834417468b99fe23f4ea.jpg|alt=Churchill Crocodile, Front|thumb|430x430px|Flamethrower on the Churchill Crocodile]]
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== Incendiary bombs ==
 
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Incendiary bombs are best used to destroy open-topped vehicles (literally to burn them down) where the incendiary mixture will make sure exposed crews will be knocked out and possibly light up the engine of vehicles due to its extreme temperature. While some players consider it has more aesthetic use than in practical use, it can also block [[Night Vision Devices]] and serve as a makeshift "smoke grenade" for tanks and help them hide from enemy eyesight for a while. Alternatively, this could be used like general purpose bombs and burn down enemy bases/airfield if needed, though with a lower effectiveness per payload mass then the genera-purpose bombs.
== Description ==
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{{Incendiary bombs}}
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== Flamethrowers ==
  
 
The Flamethrower is a fire-based weapon added in [[Update "Fire and Ice"]] with rewards in the [[Battle Pass: Season IX, "Smell of Victory"]]. These usually have a relatively short range with the ability to damage open-topped vehicles.
 
The Flamethrower is a fire-based weapon added in [[Update "Fire and Ice"]] with rewards in the [[Battle Pass: Season IX, "Smell of Victory"]]. These usually have a relatively short range with the ability to damage open-topped vehicles.
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
 
 
==== Ground Vehicles ====
 
==== Ground Vehicles ====
  
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The LCM(6)(F) Zippo has two flamethrowers on the port and starboard sides behind the 40mm gun turret. This weapon system has fuel tanks located in the hull and projectors in small combined turrets paired with [[M73 (7.62 mm)|7.62 mm M73]] machine guns.
 
The LCM(6)(F) Zippo has two flamethrowers on the port and starboard sides behind the 40mm gun turret. This weapon system has fuel tanks located in the hull and projectors in small combined turrets paired with [[M73 (7.62 mm)|7.62 mm M73]] machine guns.
  
== General info ==
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=== Ammunition ===
 
 
=== Available ammunition ===
 
 
Flamethrowers use ignited liquid fuel as ammunition, usually consisting of a mixture of napalm similar to that used in incendiary bombs such as the [[BLU-1 incendiary|BLU-1]]. The Churchill Crocodile uses a mixture called Fuel K, or FTF, Heavy No.1. There is currently no alternative fuel choices for the flamethowers in-game.  
 
Flamethrowers use ignited liquid fuel as ammunition, usually consisting of a mixture of napalm similar to that used in incendiary bombs such as the [[BLU-1 incendiary|BLU-1]]. The Churchill Crocodile uses a mixture called Fuel K, or FTF, Heavy No.1. There is currently no alternative fuel choices for the flamethowers in-game.  
  
 
As an unconventional ammunition type, burning fuel has no armor penetration values and will not damage the internal modules of a vehicle if it is fully armored or CBRN-secured. If a vehicle is open-topped or very lightly armored with gaps, the flamethrower can output a devastating amount of damage.
 
As an unconventional ammunition type, burning fuel has no armor penetration values and will not damage the internal modules of a vehicle if it is fully armored or CBRN-secured. If a vehicle is open-topped or very lightly armored with gaps, the flamethrower can output a devastating amount of damage.
  
Flamethrowers can output a type of damage that no other weapon system in the game can do, called Damage over Time. Ground areas, items, and enemy targets will continue to burn for a brief period after being hit. This can cause damage to the enemy even after the flamethrower has stopped firing.  
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Flamethrowers can output a type of damage that no other weapon system in the game can do, called Damage over Time. Ground areas, items, and enemy targets will continue to burn for a brief period after being hit. This can cause damage to the enemy even after the flamethrower has stopped firing.
 
 
=== Comparison with analogues ===
 
As unique weapon system, the flamethrower mounted on the Churchill Crocodile and the LCM(6)(F) Zippo have no comparable weapons in their respective gamemodes as of [[Update "Apex Predators"]].
 
 
 
== Usage in battles ==
 
 
 
=== Ground Vehicles ===
 
 
 
==== Churchill Crocodile ====
 
As the flamethrower is unable to penetrate fully armored vehicles, it is ineffective damage-wise against most tanks that a player will encounter. Due to the weight of fuel, flamethowers can only hit targets at relatively short ranges.
 
 
 
However, this weapon is particularly useful for eliminating exposed crew members in open-topped vehicles and SPAA. For example, if a Churchill Crocodile shot flames at a [[Pz.IV H]], it would take no damage. A [[Sd.Kfz. 6/2]], however, would be burnt down within a few seconds.
 
 
 
This weapon is located in the bow gun position, replacing the machine gun mounted in the regular [[Churchill VII]]. As such, it has a very limited traverse and is dependent on the hull position for horizontal targeting. Vertical guidance is quite good, which can allow it to reach targets at short ranges outside of point-blank. Unfortunately, the slow speed of the Crocodile can make it difficult to get within range, so players will need to use the vertical limit to 'lob' shots onto the enemy.
 
 
 
In attacking enemies that are fully armored, a Churchill Crocodile can use its flamethrower to temporarily blind or distract the enemy. Fully armored vehicles can be shot with flames to blind and confuse them which can allow the Crocodile to shoot back or reposition itself. Fire can serve as a deterrent to vehicles with exposed crew from getting too close, something that can be problematic for a Churchill tank.
 
 
 
It should be noted that since this weapon is very specific, enemies will know a Churchill Crocodile is around when the flamethrower is used. When it is not in use, the fuel trailer is a major indicator of the vehicle. If this fuel tank is destroyed, it will explode. The tank crew will be unharmed, but the weapon system will be rendered unusable.
 
[[File:1280x720 02 lcm zippo 47cf54ff9a788c303241e5efc3cb65fb.jpg|alt=LCM(6)(F) "Zippo" front|thumb|430x430px|Port flamethrower on the LCM(6)(F) "Zippo", located behind the 40mm gun]]
 
 
 
=== Naval Vehicles ===
 
 
 
==== LCM(6)(F) Zippo ====
 
Flamethrowers are a very unique weapon in naval battles and can even burn the ocean surface. The system mounted to the LCM(6)(F) Zippo has long range for a flamethrower, but are very short-ranged in terms of naval weapons.
 
 
 
Like the Churchill Crocodile, one of this weapon system's disadvantages is being mounted to a vehicle that cannot quickly close the gap between it and the enemy to get within range. If they do, however, they can make quick work of small vessels with open gun positions. Larger vessels hit by the flamethrowers can be distracted by the fires, as they can be deadly if left uncontrolled.
 
 
 
This system is bound to the Anti-Aircraft suite when the player wants to manually control the weapons. Unfortunately, flamethrowers do not have the traverse speed or range to effectively combat enemy aircraft. Like other naval weapons, flamethrowers will elevate so that they can reach their effective ranges but with the dual mount, the M73 machine guns will be elevated the same. This means that while the flamethrowers can get on target, the machine guns will be elevated to such a degree that they become virtually unusable since bullet drop differ significantly from the fire arc.
 
 
 
===Pros and cons===<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
 
 
 
'''Pros:'''
 
 
 
*Very high damage output against exposed crewmembers
 
*Very high rate of fire (stream is constant as long as the weapon is firing)
 
*Fire can temporarily blind or distract enemy targets
 
*Can deter enemy open-topped vehicles
 
*Fire can be used to burn down vegetation
 
*Targets hit by flames will continue to burn for a brief period
 
 
 
'''Cons:'''
 
 
 
*No penetration to damage enclosed fully armored ground vehicles
 
*Limited firing arcs in hull mounts
 
*Short range
 
*Ammunition is lost if fuel tanks are destroyed
 
*The Churchill Crocodile and LCM(6)(F) Zippo can be slow to bring enemies within range of the flamethrowers
 
*Flamethrowing can attract unwanted attention to the projecting vehicle
 
 
 
== History ==
 
 
 
==== '''Churchill Crocodile''' ====
 
With the First World War bringing about the development of the tank and the flamethrower, different nations would devise ways to combine the two into a single weapon system during the interwar period. A mobile armored flamethrower would allow the short-ranged weapon system to get close to the enemy with minimal risk from small-arms fire.
 
 
 
In Britain, efforts by the Petroleum Warfare Department (PWD), Associated Equipment Company (AEC), and Ministry of Supply (MoS) would lead to the development of a flamethrower tank based on the [[Churchill (Family)|Churchill]] infantry tank family.
 
[[File:Churchill Crocodile 1944.jpg|alt=Churchill Crocodile|frame|415x415px|Churchill Crocodile firing its flamethrower]]
 
This would be completed in the form of an fuel trailer towed behind the Churchill with lines connecting to a flame projector mounted in place of the bow machine gun. The trailer was lightly armored and could resist light small-arms fire. If the trailer was destroyed or ran out of fuel, the crew could jettison it safely from the inside of the tank.
 
 
 
Churchill Crocodiles began service in the European Theatre in 1944 as part of specialized support units. The flamethrowers served as a potent psychological weapon as well, with many German troops choosing to surrender instead of being burned to death. They were deemed effective, despite their short range.
 
 
 
Crocodiles would go on to serve in the Korean War alongside other Churchill tanks until they were withdrawn from service in 1951.
 
 
 
==== LCM(6)(F) "Zippo" ====
 
[[File:LCM(6)(F) "Zippo" using flamethrower in Vietnam.jpg|thumb|418x418px|LCM(6)(F) "Zippo" using its flamethrower in Vietnam]]
 
Many WWII-surplus LCMs (Landing Craft, Mechanized) were modified by the Mobile Riverine Force in Vietnam as "monitor" patrol craft.
 
 
 
Flamethrowers were added to the LCM(6) which increased the offensive capabilities of the vessel, giving it the ability to clear vegetation and burn out enemy positions by the riverside. These flamethrowers gave the vessel the "Zippo" nickname, after a popular brand of cigarette lighters.
 
 
 
== Media ==
 
{{Youtube-gallery|1 https://www.youtube.com/watch?v=NxhYLDgeMOE&t=4s=2 Battle Pass: Smell of Victory discusses the LCM(6)(F) Zippo at 0:47 and the Churchill Crocodile at 01:33}}
 
 
 
== See also ==
 
Ground Vehicles that use flamethrowers
 
 
 
* [[Churchill Crocodile]]
 
  
Naval Vehicles that use flamethrowers
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=== History ===
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''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''
  
* [[LCM(6) Zippo|LCM(6)(F) Zippo]]
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== External links ==
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
  
== External Links ==
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* [[wt:en/news/7728-development-napalm-comes-to-war-thunder-en|[Devblog] Napalm comes to War Thunder!]]
  
* https://en.wikipedia.org/wiki/Churchill_Crocodile#Flame_projector
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[[Category:Game mechanics]]
* https://en.wikipedia.org/wiki/Napalm
 

Revision as of 19:00, 13 March 2023

Incendiary bombs

Incendiary bombs are best used to destroy open-topped vehicles (literally to burn them down) where the incendiary mixture will make sure exposed crews will be knocked out and possibly light up the engine of vehicles due to its extreme temperature. While some players consider it has more aesthetic use than in practical use, it can also block Night Vision Devices and serve as a makeshift "smoke grenade" for tanks and help them hide from enemy eyesight for a while. Alternatively, this could be used like general purpose bombs and burn down enemy bases/airfield if needed, though with a lower effectiveness per payload mass then the genera-purpose bombs.

Incendiary bombs
USA  BLU-1 · BLU-27/B · Mk 77 mod 2 · Mk 77 mod 4 · Mk 78 · Mk 79 Mod 1
Germany  FeBb Napalmbombe · Flam C 250 · Flam C 500
USSR  ZAB-50FP · ZB-360 · ZB-500
Britain  Mk 77 Mod 0
China  M116A2
Italy  Aerea 559G1
France  M116A2 · Mk 78 · SECAN 63
Sweden  Brandbomb m/58
Israel  Mk.2

Flamethrowers

The Flamethrower is a fire-based weapon added in Update "Fire and Ice" with rewards in the Battle Pass: Season IX, "Smell of Victory". These usually have a relatively short range with the ability to damage open-topped vehicles.

 Vehicles equipped with this weapon 

Ground Vehicles

The flamethrower on the Churchill Crocodile consists of a fuel trailer towed behind the tank and a flame projector in the bow gun position.

Naval Vehicles

The LCM(6)(F) Zippo has two flamethrowers on the port and starboard sides behind the 40mm gun turret. This weapon system has fuel tanks located in the hull and projectors in small combined turrets paired with 7.62 mm M73 machine guns.

Ammunition

Flamethrowers use ignited liquid fuel as ammunition, usually consisting of a mixture of napalm similar to that used in incendiary bombs such as the BLU-1. The Churchill Crocodile uses a mixture called Fuel K, or FTF, Heavy No.1. There is currently no alternative fuel choices for the flamethowers in-game.

As an unconventional ammunition type, burning fuel has no armor penetration values and will not damage the internal modules of a vehicle if it is fully armored or CBRN-secured. If a vehicle is open-topped or very lightly armored with gaps, the flamethrower can output a devastating amount of damage.

Flamethrowers can output a type of damage that no other weapon system in the game can do, called Damage over Time. Ground areas, items, and enemy targets will continue to burn for a brief period after being hit. This can cause damage to the enemy even after the flamethrower has stopped firing.

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

External links