Difference between revisions of "IT-1"

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{{Specs-Card|code=ussr_it_1}}
+
{{Specs-Card
 +
|code=ussr_it_1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]] and was one of the first ATGM-equipped vehicles to be in the game. The IT-1 is a niche modification of the T-62 chassis with a new, low profile turret designed to carry a 3M7 Drakon ATGM launcher, which is the vehicle's only weapon system and mounted above its turret.
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]] and was one of the first ATGM-equipped vehicles to be in the game. The IT-1 is equipped with the 3M7 anti-tank missile capable of penetrating 500 mm.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
Line 24: Line 26:
 
| Turret || 200 mm (19-60°) || 120 mm (23-61°) || 65 mm (21-56°) || 30 mm
 
| Turret || 200 mm (19-60°) || 120 mm (23-61°) || 65 mm (21-56°) || 30 mm
 
|-
 
|-
! Armour !! Sides !! Roof
+
| Cupola || colspan="3" style="text-align:center" | 40 mm (spherical) || 40 mm
|-
 
| Cupola || 40 mm || 40 mm
 
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
Line 33: Line 33:
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
 
{{tankMobility|abMinHp=899|rbMinHp=513}}
 
{{tankMobility|abMinHp=899|rbMinHp=513}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|3M7}}
 
{{main|3M7}}
Line 51: Line 57:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 15 || rowspan="2" | -9°/+17° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.0 ||31.5||37.0||40.9||43.5|| rowspan="2" | 10.0 || rowspan="2" | 10.0 || rowspan="2" | 10.0 || rowspan="2" | 10.0
+
| rowspan="2" | 15 || rowspan="2" | -9°/+17° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.0 || 30.5 || 37.0 || 40.9 || 43.5 || rowspan="2" | 10.00 || rowspan="2" | 10.00 || rowspan="2" | 10.00 || rowspan="2" | 10.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 14.8 ||21.3||21.3||23.5||25.0
+
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
Line 72: Line 78:
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" | Shell details
+
! colspan="11" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Range<br>(m)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse delay<br>(m)
Line 85: Line 92:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| 3M7 || ATGM || 224 || 54.0 || N/A || 0.1 || 2,520 || 80° || 82° || 90°
+
| 3M7 || ATGM || 224 || 3,000 || 54 || 0 || 0.1 || 3,880 || 80° || 82° || 90°
 
|-
 
|-
 
|}
 
|}
Line 91: Line 98:
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 102: Line 110:
 
|}
 
|}
 
Notes:
 
Notes:
* Missiles are modeled individually and disappear once shot/loaded.
+
 
 +
* Missiles are modeled individually and disappear once shot.
  
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|SGMT (7.62 mm)}}
 
{{main|SGMT (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
 
! colspan="5" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
 
| Coaxial || 2,000 (250) || 600 || -6°/+17° || N/A
 
| Coaxial || 2,000 (250) || 600 || -6°/+17° || N/A
Line 124: Line 130:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
'''Gameplay summary:'''
 
  
The IT-1 is a niche modification of the T-54/55 chassis to carry an ATGM, which puts it at a disadvantage in most situations. While the 3M7 ATGM has high penetration, it travels slower than conventional rounds, must be guided all the way to the target, and cannot be fired on the move. These qualities mean that the 3M7 is inferior to a conventional cannon in most respects, however it is useful when used behind cover. Being that the 3M7 is elevated above the turret, the best strategy is to use hull down cover and guide the 3M7 to targets, exposing only the top of the turret.
+
;Gameplay summary:
  
'''Close Range Engagements:'''
+
Like most ATGM tank destroyers, being only equipped with the 3M7 anti-tank missile can put the IT-1 at a disadvantage in many situations when facing conventional enemies armed with a cannon, but it does have the capacity to excel in certain situations. The 3M7 missile itself is one of the largest at this tier, with 3.8 kg of TNT equivalent explosive mass, compared to 2.4 kg of the TOW missile and 3 kg of the HOT missile. Coupled with its decent penetration, it can take out virtually anything it will face with a single hit. In addition, the launcher can depress up to 9 degrees, making it easy for the IT-1 to take advantage of cover to become virtually untouchable, and the turret can rotate a full 360 degrees, which is pretty unique among ATGM vehicles. Finally, the IT-1 is relatively well armored compared to most other vehicles that carry ATGMs, and while it is insufficient to rely on especially against higher tier opponents, it still offers decent protection.
  
The IT-1 is substantially outclassed in close range engagements. The ATGM is inferior at close range to conventional guns, and the armour, while thick, is unlikely to stop most enemy fire at close range. The best strategy is simply to try and avoid close range confrontations.
+
;Close range engagements:
  
'''Long Range Engagements:'''
+
The IT-1 is completely outclassed in close-range engagements when it is in the open, as any cannon-armed vehicle will win a snapshot competition. However, if the IT-1 can remain behind cover, such as behind ground rubble or on top of a hill, it can often outclass conventional tanks attempting to push it as it will often be able to fire first owing to its raised launcher.
  
The IT-1 performs best at long ranges while behind cover. The ATGM will easily dispatch of most enemy vehicles, and the IT-1 is very difficult to kill when it uses cover effectively. However, keep in mind that the 3M7 ATGM is not particularly fast, so enemies may have time to retreat to cover before it reaches them. If an enemy is pushing towards your cover and a retreat is needed, the ESS can come in handy.
+
;Long range engagements:
  
=== Modules ===
+
The IT-1 performs best at medium to long ranges while behind cover. The ATGM will easily dispatch of most enemy vehicles, and the IT-1 is very difficult to kill when it uses cover effectively. However, keep in mind that the 3M7 ATGM is not particularly fast and is somewhat less manoeuvrable than other ATGMs, so enemies may have time to retreat to cover or simply outrun the missile's tracking ability before it reaches them. If an enemy is pushing towards your cover and a retreat is needed, the ESS can come in handy.
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
|
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|-
 
| IV
 
| Transmission
 
| Engine
 
| ESS
 
| NVD
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 174: Line 148:
 
'''Pros:'''
 
'''Pros:'''
  
* Anti-tank missile equipped
+
* Anti-tank missile 3M7 is slightly faster than ones found on early light tanks
* Good armour of a [[T-62]]
+
* Good armour of a [[T-62]], will likely survive attempts to simply use HE or even HESH on it, can brawl with a light tank or SPAA, unless they have APDS belts or know all of the weak spots
* Low profile, can shoot without exposing hull
+
* The turret has even lower profile than usual and is hard to punish for overextension and use of low cover due to its shape and armour value, unlike [[Swingfire]], [[BMP-1]], [[M60A2]] and other alternatives
* Powerful ATGM missile
+
* Layout of the hull makes direct hits from the front easier to survive, for example, randomly firing ATGM at it may result in a hit to the fuel tank and not destroy IT-1, but set it on fire instead
* Very fast missile
+
* Relatively fast reload on any crew
* Very fast reload
 
* Layout of hull makes direct hits easy to survive
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* No other armament except for missiles
+
* No backup weapons, only one type of missiles, low penetration power like early ATGMs, missiles reload slower than conventional tanks and tank can only use one per reload, which makes it overall less forgiving than other ATGM tanks in direct fight
* 15 missiles only, can only carry 15 missiles before you need to find a base and reload
+
* Missile on the top of the turret can be damaged by enemy machine guns. Optics to the right of it, while hard to hit, can also be exploited to push explosives inside of the tank if operator does not move around, so IT-1 is not invincible even when in cover
* Missile on turret is an ammo rack, can be detonated
+
* Movement speed of this tank is less than average - it can't chase or run from many rank VI tanks and may be forced to fight light tanks for its sniping spots
 +
* Missile has very low manoeuvrability in flight, making it extremely difficult to hit moving targets, especially at longer ranges.
  
 
== History ==
 
== History ==
Line 203: Line 176:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
;Skins
 
;Skins
* [http://live.warthunder.com/feed/camouflages/?q=%23it1 '''Skins''' and '''camouflages''' for the IT-1 from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=ussr_it_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 
;Videos
 
;Videos
{{Youtube-gallery|-ajFSvrNS1w|'''IT-1 Tank Review''' - ''NUSensei''}}
+
{{Youtube-gallery|VFEv4q3G5Us|'''Most unusual vehicles'''  discusses the {{PAGENAME}} at 0:33  - ''War Thunder Official Channel''|-ajFSvrNS1w|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
  
 
== See also ==
 
== See also ==
Line 212: Line 187:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
;Vehicles equipped with the same chassis
 
;Vehicles equipped with the same chassis
* [[T-62]]
+
* [[T-62 (Family)]]
* [[T-62 545 (China)]]
+
 
 
;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
 
* [[M901]]
 
* [[M901]]
Line 222: Line 198:
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
 
* [[wt:en/news/3745-development-it-1-the-soviet-missile-tank-en/|[Development] IT-1, the Soviet Missile Tank]]
 
* [[wt:en/news/3745-development-it-1-the-soviet-missile-tank-en/|[Development] IT-1, the Soviet Missile Tank]]
 
* [[wikipedia:IT-1|[Wikipedia] IT-1]]
 
* [[wikipedia:IT-1|[Wikipedia] IT-1]]
 +
 +
=== References ===
 +
<references />
  
 
{{USSR tank destroyers}}
 
{{USSR tank destroyers}}
<references />
 

Revision as of 08:55, 14 April 2021

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
ussr_it_1.png
GarageImage IT-1.jpg
IT-1
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The IT-1 is a rank VI Soviet tank destroyer with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows" and was one of the first ATGM-equipped vehicles to be in the game. The IT-1 is a niche modification of the T-62 chassis with a new, low profile turret designed to carry a 3M7 Drakon ATGM launcher, which is the vehicle's only weapon system and mounted above its turret.

General info

Survivability and armour

ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull100 / 80 / 45
Turret200 / 120 / 65
Crew3 people
Visibility75 %

Armour type:

  • Rolled homogeneous armour (Hull)
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear (Slope angle) Roof
Hull 100 mm (60°) Front glacis
100 mm (55°) Lower glacis
80 mm 45 mm (1-2°) Upper
45 mm Lower
30 mm
Turret 200 mm (19-60°) 120 mm (23-61°) 65 mm (21-56°) 30 mm
Cupola 40 mm (spherical) 40 mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 18 mm thick

Mobility

Speedforward / back
AB55 / 9 km/h
RB and SB51 / 8 km/h
Number of gears5 forward
1 back
Weight34.5 t
Engine power
AB1 107 hp
RB and SB580 hp
Power-to-weight ratio
AB32.1 hp/t
RB and SB16.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 55 9 34.5 899 1,107 26.06 32.09
Realistic 51 8 513 580 14.87 16.81

Modifications and economy

Repair costBasic → Reference
AB4 432 → 6 049 Sl icon.png
RB4 930 → 6 729 Sl icon.png
SB5 222 → 7 128 Sl icon.png
Total cost of modifications108 700 Rp icon.png
193 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 210 / 250 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new tank break.png
Brake System
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new tank filter.png
Filters
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods night vision device.png
NVD
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

3M7 ATGM
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition15 rounds
First-order15 rounds
Belt capacity1 rounds
Reload10.0 s
Fire rate6 shots/min
Vertical guidance-9° / 17°
Main article: 3M7
3M7 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 15 -9°/+17° ±180° Two-plane 22.0 30.5 37.0 40.9 43.5 10.00 10.00 10.00 10.00
Realistic 14.9 17.5 21.3 23.5 25.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3M7 ATGM 500 500 500 500 500 500
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
3M7 ATGM 224 3,000 54 0 0.1 3,880 80° 82° 90°

Ammo racks

Ammo racks of the IT-1
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
15 (+11) (+14) No

Notes:

  • Missiles are modeled individually and disappear once shot.

Machine guns

Ammunition2 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate600 shots/min
Main article: SGMT (7.62 mm)
7.62 mm SGMT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 600 -6°/+17° N/A

Usage in battles

Gameplay summary

Like most ATGM tank destroyers, being only equipped with the 3M7 anti-tank missile can put the IT-1 at a disadvantage in many situations when facing conventional enemies armed with a cannon, but it does have the capacity to excel in certain situations. The 3M7 missile itself is one of the largest at this tier, with 3.8 kg of TNT equivalent explosive mass, compared to 2.4 kg of the TOW missile and 3 kg of the HOT missile. Coupled with its decent penetration, it can take out virtually anything it will face with a single hit. In addition, the launcher can depress up to 9 degrees, making it easy for the IT-1 to take advantage of cover to become virtually untouchable, and the turret can rotate a full 360 degrees, which is pretty unique among ATGM vehicles. Finally, the IT-1 is relatively well armored compared to most other vehicles that carry ATGMs, and while it is insufficient to rely on especially against higher tier opponents, it still offers decent protection.

Close range engagements

The IT-1 is completely outclassed in close-range engagements when it is in the open, as any cannon-armed vehicle will win a snapshot competition. However, if the IT-1 can remain behind cover, such as behind ground rubble or on top of a hill, it can often outclass conventional tanks attempting to push it as it will often be able to fire first owing to its raised launcher.

Long range engagements

The IT-1 performs best at medium to long ranges while behind cover. The ATGM will easily dispatch of most enemy vehicles, and the IT-1 is very difficult to kill when it uses cover effectively. However, keep in mind that the 3M7 ATGM is not particularly fast and is somewhat less manoeuvrable than other ATGMs, so enemies may have time to retreat to cover or simply outrun the missile's tracking ability before it reaches them. If an enemy is pushing towards your cover and a retreat is needed, the ESS can come in handy.

Pros and cons

Pros:

  • Anti-tank missile 3M7 is slightly faster than ones found on early light tanks
  • Good armour of a T-62, will likely survive attempts to simply use HE or even HESH on it, can brawl with a light tank or SPAA, unless they have APDS belts or know all of the weak spots
  • The turret has even lower profile than usual and is hard to punish for overextension and use of low cover due to its shape and armour value, unlike Swingfire, BMP-1, M60A2 and other alternatives
  • Layout of the hull makes direct hits from the front easier to survive, for example, randomly firing ATGM at it may result in a hit to the fuel tank and not destroy IT-1, but set it on fire instead
  • Relatively fast reload on any crew

Cons:

  • No backup weapons, only one type of missiles, low penetration power like early ATGMs, missiles reload slower than conventional tanks and tank can only use one per reload, which makes it overall less forgiving than other ATGM tanks in direct fight
  • Missile on the top of the turret can be damaged by enemy machine guns. Optics to the right of it, while hard to hit, can also be exploited to push explosives inside of the tank if operator does not move around, so IT-1 is not invincible even when in cover
  • Movement speed of this tank is less than average - it can't chase or run from many rank VI tanks and may be forced to fight light tanks for its sniping spots
  • Missile has very low manoeuvrability in flight, making it extremely difficult to hit moving targets, especially at longer ranges.

History

Development

The genesis of the concept of "missile tanks" came from the Premier of the Soviet Union at the time, Nikita Khrushchev. Khrushchev believed that missiles were the key to armour dominance, spelling the end of naval battleships and tanks. This belief led to his order that the heavy tank programs like the T-10 be cancelled in the 1950s. Khrushchev ordered that a missile-capable tank be fielded in replacement, with development starting in 1956 despite the immature technology. Though the military finds little favour with the concept, they begrudgingly carry it out by orders of the Kremlin and many facilities in the Soviet Union started on the concept.[1]

The Uralvagonzavod facility designed a missile tank labelled Object 150. The chassis was derived form the T-54/55 tanks, though the hull was lengthened for more stowage space for the missiles. The tank used the 2K4 Drakon missile system, a sophisticated machine that used a SACLOS guidance system and had a warhead able to penetrate 500 mm of armour. The missile, later designated the 3M7 Drakon, was still rife with problems and required further development. The design could carry 15 missiles, with 12 inside the vehicle's autoloader and 3 spare held in storage. The military dislike this storage as it was much lower than the 30+ rounds in their conventional tanks, but it was expected that the hit probability on the missiles would be higher to compensate. Firing tests started at the Kubinka Proving Grounds mid-1963 and was approved by Khrushchev in 1964. Then in October 1964, Khrushchev was overthrown. Without the constant urging by Khrushchev, the military delayed the Object 150 design's serial production to 1968 to prioritize on main battle tanks and to let the missile technology to develop to a more battle-worthy level. The benefit of the development of the Object 150 during this time period was that it provided a lengthened hull that would be used in the new Soviet tank design Object 165, which would be adopted as the T-62.[1]

Adoption & retirement

Object 150 finally entered production in 1968 with 220 units made between 1968 to 1970. Its purpose was to provide additional firepower to T-62 tanks. It was designated the IT-1 tank destroyer and issued to battalions at Belarus and Carpathian Military Districts, crewed by tank crews and artillery crews respectively.[1] A variant of the IT-1 was made with a turbine engine, designated the IT-1T. In the time period it spent in active-duty, it proved an unpopular vehicle. The low missile count did not sit well with the tank crews and the missiles had a dead zone of around 300-500 meters before the missiles could be guided. The IT-1 was also complicated to use and maintain compared to existing artillery vehicles, a fact that did not sit well with the artillery crews. Though the missile launcher was praised for its long-range accuracy, the IT-1 did not sit well with the overall military situation and was discontinued sometime after its deployment in 1972. The remaining missile tanks in inventory were converted to recovery vehicles.[1]

Though the missile tanks concept failed, many more attempts were made to incorporate a missile system as a secondary armament onto Soviet tanks, succeeding with the usage of missiles in the 125 mm smoothbore guns on Soviet tanks past the T-64.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links

References

  1. 1.0 1.1 1.2 1.3 Zaloga Steven. T-62 Main Battle Tank 1965-2005 Great Britain: Osprey Publishing Ltd., 2009


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54 · Object 775
USA  SU-57