Difference between revisions of "IS-6"

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(Pros and cons: Corrected typo)
(Edits)
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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_IS-6.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. This is one of the most dreaded tanks of its BR spread since it features a good cannon and awesome mobility packed inside a heavily sloped thick armour that most APHE shells cannot penetrate. Use this tank in any role and situation, it will surely find its place on the battlefield. Having very good mobility and a respectable reverse speed allows the IS-6 to plow through sticky situations that many other tanks would struggle with.
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. This is one of the most dreaded tanks of its BR spread since it features a good cannon and awesome mobility packed inside a heavily sloped thick armour that most APHE shells cannot penetrate. Use this tank in any role and situation, it will surely find its place on the battlefield. Having very good mobility and a respectable reverse speed allows the IS-6 to plow through sticky situations that many other tanks would struggle with.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
100 mm sloped at more or less 60­° on all sides provide this vehicle with a reputation to be a ''ricochet master''. Firing on the hull from almost any angle will only result in a glancing shot. The only weak spot being the lower sides of the hull and turret sides and rear, the only way to reliably penetrate it is to get a shot from the side. An attentive player that never shows the sides is an invincible opponent. However, be aware of the frontal armour, as the extremely angled turret armour encasing the cannon breech can create a shot trap and ricochet the shell into the driver's area. This will likely result in your ammo exploding. Be wary when facing any opponent.
 
100 mm sloped at more or less 60­° on all sides provide this vehicle with a reputation to be a ''ricochet master''. Firing on the hull from almost any angle will only result in a glancing shot. The only weak spot being the lower sides of the hull and turret sides and rear, the only way to reliably penetrate it is to get a shot from the side. An attentive player that never shows the sides is an invincible opponent. However, be aware of the frontal armour, as the extremely angled turret armour encasing the cannon breech can create a shot trap and ricochet the shell into the driver's area. This will likely result in your ammo exploding. Be wary when facing any opponent.
  
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! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 100 mm (62-65°) ''Front glacis'' <br> 120 mm (53°) ''Lower glacis'' <br> 100 mm (65°) ''Driver's port'' || 120 mm (45°) ''Top'' <br> 100 + 10 mm ''Bottom'' || 60-75 mm (60°) ''Top'' <br> 60 mm (30°) ''Bottom'' || 20 mm  
+
| Hull || 100 mm (62-65°) ''Front glacis'' <br> 120 mm (53°) ''Lower glacis'' <br> 100 mm (65°) ''Driver's port'' || 120 mm (45°) ''Top'' <br> 100 + 10 mm ''Bottom'' || 60-75 mm (60°) ''Top'' <br> 60 mm (30°) ''Bottom'' || 20 mm
 
|-
 
|-
| Turret || 150 mm (6-45°) ''Turret front'' <br> 100-200 + 50 mm (1-76°) ''Gun mantlet'' || 150 mm (7-51°) || 100 mm (5-50°) || 30 mm  
+
| Turret || 150 mm (6-45°) ''Turret front'' <br> 100-200 + 50 mm (1-76°) ''Gun mantlet'' || 150 mm (7-51°) || 100 mm (5-50°) || 30 mm
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 100 mm || 30 mm
 
| Cupola || 100 mm || 30 mm
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If encountering this foe from its back, keep in mind to aim for the middle of the engine deck since plates on both sides are as though as their frontal counterparts. If confident, go for it and aim at the turret back.
 
If encountering this foe from its back, keep in mind to aim for the middle of the engine deck since plates on both sides are as though as their frontal counterparts. If confident, go for it and aim at the turret back.
  
Any round penetrating the crew compartement leads to an ammo rack detonation most of the time since this tank's interior is filled with ammo all over the place.
+
Any round penetrating the crew compartment leads to an ammo rack detonation most of the time since this tank's interior is filled with ammo all over the place.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 904|rbMinHp= 619|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp=904|rbMinHp=619}}
  
 
If used well, the {{PAGENAME}} can get into position as fast as a T-54. It is certainly one of the fastest late IS-series tanks. It reaches 44.3 km/h (27.5 mph), the top speed in RB, with ease and has a reverse speed of -16.1 km/h (10 mph).
 
If used well, the {{PAGENAME}} can get into position as fast as a T-54. It is certainly one of the fastest late IS-series tanks. It reaches 44.3 km/h (27.5 mph), the top speed in RB, with ease and has a reverse speed of -16.1 km/h (10 mph).
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|D-30T (122 mm)}}
 
{{main|D-30T (122 mm)}}
  
 
The IS-6 features an upgraded version of the [[D-25T (122 mm)|D-25T]] gun found on other IS series variants, the D-30T. Though identical ballistically, it provides a much faster reload, with the IS-6 having a default reload rate only 0.5 seconds longer than the [[T-10M]]. The IS-6 uses the same ammo load as the [[IS-2]] with the best shell being the BR-471B, which means the tank will have trouble against some heavies it may encounter from lacking penetration. In addition, the IS-6 does not have access to the BR-471D, which is usable on the IS-3, also at 7.3 rating.
 
The IS-6 features an upgraded version of the [[D-25T (122 mm)|D-25T]] gun found on other IS series variants, the D-30T. Though identical ballistically, it provides a much faster reload, with the IS-6 having a default reload rate only 0.5 seconds longer than the [[T-10M]]. The IS-6 uses the same ammo load as the [[IS-2]] with the best shell being the BR-471B, which means the tank will have trouble against some heavies it may encounter from lacking penetration. In addition, the IS-6 does not have access to the BR-471D, which is usable on the IS-3, also at 7.3 rating.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[D-30T (122 mm)|122 mm D-30T]]
 
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="5" | [[D-30T (122 mm)|122 mm D-30T]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 30 || -3°/+20° || ±180° || N/A
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Arcade''
 +
| rowspan="2" | 30 || rowspan="2" | -3°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 11.33 || 15.68 || 19.04 || 21.06 || 22.40 || rowspan="2" | 20.54 || rowspan="2" | 18.17 || rowspan="2" | 16.75 || rowspan="2" | 15.80
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Realistic''
! style="width:4em" |Stock
+
| 8.33 || 9.80 || 11.90 || 13.16 || 14.00
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 8.30 || 11.50 || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 8.30 || 9.80 || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 20.50 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128
 
|-
 
|-
! 10m
+
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-471 || APHE || 200 || 196 || 179 || 158 || 141 || 125
+
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37
 
|-
 
|-
| BR-471B || APHEBC || 207 || 201 || 183 || 162 || 144 || 129
 
|-
 
| OF-471 || HE || 36 || 36 || 36 || 36 || 36 || 36
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
|-
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
+
! 0% !! 50% !! 100%
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| BR-471 || APHE || 795 || 25 || 1.2 || 19 || 246.4 || 47° || 60° || 65°
! 50%
 
! 100%
 
 
|-
 
|-
| BR-471 || APHE || 795 || 25 || 1.2 || 15 || 272 || -|| 47° || 60° || 65°
+
| BR-471B || APHEBC || 795 || 25 || 1.2 || 19 || 246.4 || 48° || 63° || 71°
 +
|-
 +
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || 79° || 80° || 81°
 
|-
 
|-
| BR-471B || APHEBC || 800 || 25 || 1.2 || 15 || 272 || +4° || 48° || 63° || 71°
 
|-
 
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || +0° || 79° || 80° || 81°
 
|-
 
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_IS-6.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the IS-6.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |Ammo<br />Part
+
! Ammo<br>part
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |6th<br /> rack empty
+
! 6th<br>rack empty
! class="wikitable unsortable" |7th<br /> rack empty
+
! 7th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''30''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 17&nbsp;''(+13)''<br />25&nbsp;''(+5)'' || 13&nbsp;''(+17)''<br />19&nbsp;''(+11)'' || 9&nbsp;''(+21)''<br />13&nbsp;''(+17)'' || 7&nbsp;''(+23)''<br />7&nbsp;''(+23)'' || 5&nbsp;''(+25)''<br />1&nbsp;''(+27)'' || 3&nbsp;''(+27)''<br />&nbsp; || 1&nbsp;''(+29)''<br />&nbsp; || style="text-align:left" | No  
+
| '''30''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 17&nbsp;''(+13)''<br />25&nbsp;''(+5)'' || 13&nbsp;''(+17)''<br />19&nbsp;''(+11)'' || 9&nbsp;''(+21)''<br />13&nbsp;''(+17)'' || 7&nbsp;''(+23)''<br />7&nbsp;''(+23)'' || 5&nbsp;''(+25)''<br />1&nbsp;''(+27)'' || 3&nbsp;''(+27)''<br />&nbsp; || 1&nbsp;''(+29)''<br />&nbsp; || style="text-align:left" | No
 
|-
 
|-
 
|}
 
|}
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=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|DShK (12.7 mm)|DT (7.62 mm)}}
 
{{main|DShK (12.7 mm)|DT (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]
 
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! colspan="5" | [[DShK (12.7 mm)|12.7 mm DShK]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 300 (50) || 600 || -4°/+85° || ±180°
+
| Pintle || 300 (50) || 600 || -4°/+85° || ±180°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
+
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 2,000 (63) || 600 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,000 (63) || 600 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The IS-6 is best used as a breakthrough vehicle, supporting teammates at the front lines, use your good reverse speed to get out of sticky situations and only show your front to the enemy. Avoid vehicles with HESH, HEAT-FS and APDS (Leopards and Centurions are good examples).
 
The IS-6 is best used as a breakthrough vehicle, supporting teammates at the front lines, use your good reverse speed to get out of sticky situations and only show your front to the enemy. Avoid vehicles with HESH, HEAT-FS and APDS (Leopards and Centurions are good examples).
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 
|-
 
|-
!Tier
+
| I
! colspan="2" |Mobility
+
| Tracks
!Protection
 
! colspan="2" |Firepower
 
|-
 
|I
 
|Tracks
 
 
|
 
|
|Parts
+
| Parts
|Horizontal Drive
+
| Horizontal Drive
 
|
 
|
 
|-
 
|-
|II
+
| II
|Suspension
+
| Suspension
|Brake System
+
| Brake System
|FPE
+
| FPE
|Adjustment of Fire
+
| Adjustment of Fire
|BR-471B
+
| BR-471B
 
|-
 
|-
|III
+
| III
|Filters
+
| Filters
 
|
 
|
|Crew Replenishment
+
| Crew Replenishment
|Elevation Mechanism
+
| Elevation Mechanism
 
|
 
|
 
|-
 
|-
|IV
+
| IV
|Transmission
+
| Transmission
|Engine
+
| Engine
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|-
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
+
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 266: Line 225:
 
'''Cons:'''
 
'''Cons:'''
  
* Inadequate ammunition against some upper rank vehicles such as [[Maus|Maus]]
+
* Inadequate ammunition against some upper rank vehicles such as [[Maus]]
 
* Very poor gun depression due to sleek turret design
 
* Very poor gun depression due to sleek turret design
 
* Ammunition is strewn all over the hull fighting compartment
 
* Ammunition is strewn all over the hull fighting compartment
Line 277: Line 236:
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
The Chelyabinsk Kirov Plant Work (ChKZ) began drafting the designs of a new heavy tank on 02 May 1944<ref name="TankArchivesElectric" /> with an electrotransmission, a drive system that was used on the German [[Ferdinand|Ferdinand/Elefant]]. The plant was officially ordered to begin work on June 08<ref name="KinnearT10" /> for two versions of the heavy tank, with emphasis of having significant advantages over the current [[IS-2 (1944)|IS-2 heavy tank]]. The heavy tank was designated as the '''IS-6''' and the two versions were the ''Object 252'' with a mechanical transmission and the ''Object 253'' with a electric transmission.<ref name="TankArchivesLaunch" /> Both prototypes were produced in the Fall of 1944 and were sent to be tested at the NIIBT testing grounds at Kubinka.  
+
The Chelyabinsk Kirov Plant Work (ChKZ) began drafting the designs of a new heavy tank on 02 May 1944<ref name="TankArchivesElectric" /> with an electrotransmission, a drive system that was used on the German [[Ferdinand|Ferdinand/Elefant]]. The plant was officially ordered to begin work on June 08<ref name="KinnearT10" /> for two versions of the heavy tank, with emphasis of having significant advantages over the current [[IS-2 (1944)|IS-2 heavy tank]]. The heavy tank was designated as the '''IS-6''' and the two versions were the ''Object 252'' with a mechanical transmission and the ''Object 253'' with a electric transmission.<ref name="TankArchivesLaunch" /> Both prototypes were produced in the Fall of 1944 and were sent to be tested at the NIIBT testing grounds at Kubinka.
  
 
The two prototypes differed in more ways than just the transmission. Object 252 used the mechanical transmission from the [[IS-3]], with large road wheels and no track rollers for its torsion bar suspension.<ref name="BoldyrevTank" /> Object 253 used an electric transmission with a suspension that looked similarly to previous IS iterations with smaller road wheels and track rollers. The IS-6 prototypes failed to stay under the weight of the IS-2, being around 51.5 tons.<ref name="TankArchives257" /> The 122 mm gun arming the IS-6 was the D-30, compared to the D-25T on the predecessors. The D-30 implemented features such as the D-25's monobloc design, the 100 mm D-10's breech and gas block, a two-spring balancing mechanism, a lengthened D-25 mount, and a fume extractor. This gun was installed onto the IS-6 prototypes in December 1944.<ref name="TankArchivesD-30" />
 
The two prototypes differed in more ways than just the transmission. Object 252 used the mechanical transmission from the [[IS-3]], with large road wheels and no track rollers for its torsion bar suspension.<ref name="BoldyrevTank" /> Object 253 used an electric transmission with a suspension that looked similarly to previous IS iterations with smaller road wheels and track rollers. The IS-6 prototypes failed to stay under the weight of the IS-2, being around 51.5 tons.<ref name="TankArchives257" /> The 122 mm gun arming the IS-6 was the D-30, compared to the D-25T on the predecessors. The D-30 implemented features such as the D-25's monobloc design, the 100 mm D-10's breech and gas block, a two-spring balancing mechanism, a lengthened D-25 mount, and a fume extractor. This gun was installed onto the IS-6 prototypes in December 1944.<ref name="TankArchivesD-30" />
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== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
{{Youtube-gallery|N6PVSequHlM|'''The Shooting Range #37''' - ''Metal Beasts'' section at 00:29 discusses the IS-6.|JGxJqegdhac|'''War Thunder''' - How to destroy the IS-6.}}
 
{{Youtube-gallery|N6PVSequHlM|'''The Shooting Range #37''' - ''Metal Beasts'' section at 00:29 discusses the IS-6.|JGxJqegdhac|'''War Thunder''' - How to destroy the IS-6.}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
 
* [[wt:en/news/4564-development-is-6-the-soviet-hammer-en/|[Devblog<nowiki>]</nowiki> IS-6: the Soviet Hammer]]
 
* [[wt:en/news/4564-development-is-6-the-soviet-hammer-en/|[Devblog<nowiki>]</nowiki> IS-6: the Soviet Hammer]]
  
{{USSR heavy tanks}}
+
=== References ===
{{USSR premium ground vehicles}}
 
 
 
 
<references>
 
<references>
 
<ref name="BoldyrevTank">Boldyrev, Eugeni. "Last Heavy Tanks of the USSR." The Russian Battlefield. N.p., 18 Sept. 2011. Web. 08 Jan. 2018. [http://english.battlefield.ru/tanks/10-heavy-tanks/21-last-heavy-tanks.html Website]</ref>
 
<ref name="BoldyrevTank">Boldyrev, Eugeni. "Last Heavy Tanks of the USSR." The Russian Battlefield. N.p., 18 Sept. 2011. Web. 08 Jan. 2018. [http://english.battlefield.ru/tanks/10-heavy-tanks/21-last-heavy-tanks.html Website]</ref>
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<ref name="TankArchivesLaunch">TankArchives. "Launch of the IS-6." Tank Archives. N.p., 20 Dec. 2016. Web. 08 Jan. 2018. [http://tankarchives.blogspot.com/2016/12/launch-of-is-6.html Website]</ref>
 
<ref name="TankArchivesLaunch">TankArchives. "Launch of the IS-6." Tank Archives. N.p., 20 Dec. 2016. Web. 08 Jan. 2018. [http://tankarchives.blogspot.com/2016/12/launch-of-is-6.html Website]</ref>
 
</references>
 
</references>
 +
 +
{{USSR heavy tanks}}
 +
{{USSR premium ground vehicles}}

Revision as of 17:24, 17 October 2020

IS-6
ussr_is_6.png
IS-6
AB RB SB
7.7 7.7 7.7
Show in game
STORE

Description

GarageImage IS-6.jpg


The IS-6 is a premium gift rank V Soviet heavy tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update 1.67 "Assault". This is one of the most dreaded tanks of its BR spread since it features a good cannon and awesome mobility packed inside a heavily sloped thick armour that most APHE shells cannot penetrate. Use this tank in any role and situation, it will surely find its place on the battlefield. Having very good mobility and a respectable reverse speed allows the IS-6 to plow through sticky situations that many other tanks would struggle with.

General info

Survivability and armour

100 mm sloped at more or less 60­° on all sides provide this vehicle with a reputation to be a ricochet master. Firing on the hull from almost any angle will only result in a glancing shot. The only weak spot being the lower sides of the hull and turret sides and rear, the only way to reliably penetrate it is to get a shot from the side. An attentive player that never shows the sides is an invincible opponent. However, be aware of the frontal armour, as the extremely angled turret armour encasing the cannon breech can create a shot trap and ricochet the shell into the driver's area. This will likely result in your ammo exploding. Be wary when facing any opponent.

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret, Cupola)
Tank Armour Table
Armour Front Sides Rear Roof
Hull 100 mm (62-65°) Front glacis
120 mm (53°) Lower glacis
100 mm (65°) Driver's port
120 mm (45°) Top
100 + 10 mm Bottom
60-75 mm (60°) Top
60 mm (30°) Bottom
20 mm
Turret 150 mm (6-45°) Turret front
100-200 + 50 mm (1-76°) Gun mantlet
150 mm (7-51°) 100 mm (5-50°) 30 mm
Armour Sides Roof
Cupola 100 mm 30 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick. Torsion bar connectors by the wheels are 60 mm thick.
  • Spaced armour plates are placed on the sides, giving an additional 10 mm of side armour.

From the front, only high-end rounds (HEAT-FS, HESH, APFSDS) can penetrate the IS-6. Otherwise, flank it since its lower side armour is unangled behind the tracks. In a close to medium range fight, if the IS-6 is static and facing you, try to shoot its right side turret cupola, a penetrating APHE shell may knock out the commander and gunner, disabling the tank (some large calibre rounds can even knock out the loader and/or driver, resulting in an instant elimination). This strategy is unapplicable with rounds that don't have HE filler.

Another weak spot is the left side of the mantlet which has the optics in it. This part of the armour is thin enough that most shells at the BR can penetrate it, and in doing do, incapacitate the commander and gunner and destroy the cannon breech. If you are lucky and the IS-6 has ammo in the back of its turret, there is a chance to detonate it as well for an instant elimination.

If you happen to flank an IS-6, take the time to aim since half of its side is covered by its dreaded armour. A missed shot will alert the IS-6 player, withdrawing with its fast speed from sight before another shot could be landed. Turret sides and back can ricochet rounds as well, so keep the hull as a priority target.

If encountering this foe from its back, keep in mind to aim for the middle of the engine deck since plates on both sides are as though as their frontal counterparts. If confident, go for it and aim at the turret back.

Any round penetrating the crew compartment leads to an ammo rack detonation most of the time since this tank's interior is filled with ammo all over the place.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 48 19 51.1 904 1,336 17.69 26.14
Realistic 45 18 619 700 12.11 13.7

If used well, the IS-6 can get into position as fast as a T-54. It is certainly one of the fastest late IS-series tanks. It reaches 44.3 km/h (27.5 mph), the top speed in RB, with ease and has a reverse speed of -16.1 km/h (10 mph).

Armaments

Main armament

Main article: D-30T (122 mm)

The IS-6 features an upgraded version of the D-25T gun found on other IS series variants, the D-30T. Though identical ballistically, it provides a much faster reload, with the IS-6 having a default reload rate only 0.5 seconds longer than the T-10M. The IS-6 uses the same ammo load as the IS-2 with the best shell being the BR-471B, which means the tank will have trouble against some heavies it may encounter from lacking penetration. In addition, the IS-6 does not have access to the BR-471D, which is usable on the IS-3, also at 7.3 rating.

122 mm D-30T Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 30 -3°/+20° ±180° N/A 11.33 15.68 19.04 21.06 22.40 20.54 18.17 16.75 15.80
Realistic 8.33 9.80 11.90 13.16 14.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-471 APHE 205 201 183 162 144 128
BR-471B APHEBC 205 203 191 178 166 155
OF-471 HE 37 37 37 37 37 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-471 APHE 795 25 1.2 19 246.4 47° 60° 65°
BR-471B APHEBC 795 25 1.2 19 246.4 48° 63° 71°
OF-471 HE 800 25 0.1 0.1 3,600 79° 80° 81°

Ammo racks

Ammo racks of the IS-6
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
30 Projectiles
Propellants
17 (+13)
25 (+5)
13 (+17)
19 (+11)
(+21)
13 (+17)
(+23)
(+23)
(+25)
(+27)
(+27)
 
(+29)
 
No

Turret empty: 13 (+17)

Machine guns

12.7 mm DShK
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 300 (50) 600 -4°/+85° ±180°
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (63) 600 N/A N/A

Usage in battles

The IS-6 is best used as a breakthrough vehicle, supporting teammates at the front lines, use your good reverse speed to get out of sticky situations and only show your front to the enemy. Avoid vehicles with HESH, HEAT-FS and APDS (Leopards and Centurions are good examples).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire BR-471B
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Reload rate considerably faster than usual 122 mm, default is only half a second slower than the T-10M
  • 12.7 mm DShK allows for defence against aircraft and lightly-armoured vehicles
  • Excellent 100 mm sloping armour on front and sides
  • Sleek turret design makes it a smaller target
  • Lower glacis is thicker than the upper glacis (120 mm vs 100 mm), though not as sloped
  • Suspension wheels, torsion bars, and tracks allow for better protection on lower side hull
  • Agile despite its weight and heavy armour
  • 150 mm gun mantlet cannot be penetrated by most German guns, due to its 50 mm spaced armour (cannot be normally seen in hangar)
  • Good reverse speed
  • Premium vehicle bonuses
  • Very small weak spots at long distances
  • Optics and MG can stop most shrapnel from eliminating the crew and damaging gun breech, which benefits even more from the 50 mm spaced plate

Cons:

  • Inadequate ammunition against some upper rank vehicles such as Maus
  • Very poor gun depression due to sleek turret design
  • Ammunition is strewn all over the hull fighting compartment
  • Its sloped armour can be defeated by high caliber British HESH and American HEAT-FS
  • Speed goes down dramatically when turning
  • Turret cupolas can be vulnerable at close ranges, if not over penetrated
  • Gun mantlet design allows trap shots, but it is very random and rare
  • Lower side armour is weak versus German guns at angles lower than 60°
  • Low crew count for a heavy tank of 4 people

History

The Chelyabinsk Kirov Plant Work (ChKZ) began drafting the designs of a new heavy tank on 02 May 1944[1] with an electrotransmission, a drive system that was used on the German Ferdinand/Elefant. The plant was officially ordered to begin work on June 08[2] for two versions of the heavy tank, with emphasis of having significant advantages over the current IS-2 heavy tank. The heavy tank was designated as the IS-6 and the two versions were the Object 252 with a mechanical transmission and the Object 253 with a electric transmission.[3] Both prototypes were produced in the Fall of 1944 and were sent to be tested at the NIIBT testing grounds at Kubinka.

The two prototypes differed in more ways than just the transmission. Object 252 used the mechanical transmission from the IS-3, with large road wheels and no track rollers for its torsion bar suspension.[4] Object 253 used an electric transmission with a suspension that looked similarly to previous IS iterations with smaller road wheels and track rollers. The IS-6 prototypes failed to stay under the weight of the IS-2, being around 51.5 tons.[5] The 122 mm gun arming the IS-6 was the D-30, compared to the D-25T on the predecessors. The D-30 implemented features such as the D-25's monobloc design, the 100 mm D-10's breech and gas block, a two-spring balancing mechanism, a lengthened D-25 mount, and a fume extractor. This gun was installed onto the IS-6 prototypes in December 1944.[6]

The IS-6 prototypes were tested alongside the Object 701 (the prototype of the IS-4).[5] The two IS-6 prototypes proved disappointing, with the Object 253's electric transmission being too complex, expensive, and unreliable.[2] The Object 252's mechanical transmission also suffered from reliability issues. Suspension problems also impacted the IS-6, with its speed dropping below the heavier Object 701. It was hoped that the electric transmission would help make the tank more maneuverable, but the heavy weight prohibited any vast improvements.[4] Overall, the IS-6 armour was deemed to not provide any improvements over existing designs, having only comparable armour, firepower, and mobility to the IS-2 and IS-3. In 1945, all work on the IS-6 ceased as work continued on the Object 701.[5]

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. TankArchives. "Electrical Transmission." Tank Archives. N.p., 02 June 2014. Web. 08 Jan. 2018. Website
  2. 2.0 2.1 Kinnear, James, and Stephen L. Sewell. Soviet T-10 Heavy Tank and Variants. N.p.: Osprey Pub, 2017. Print
  3. TankArchives. "Launch of the IS-6." Tank Archives. N.p., 20 Dec. 2016. Web. 08 Jan. 2018. Website
  4. 4.0 4.1 Boldyrev, Eugeni. "Last Heavy Tanks of the USSR." The Russian Battlefield. N.p., 18 Sept. 2011. Web. 08 Jan. 2018. Website
  5. 5.0 5.1 5.2 TankArchives. "Object 257: The First IS-7." Tank Archives. N.p., 12 June 2016. Web. 08 Jan. 2018. Website
  6. TankArchives. "D-30 Gun for the IS-6." Tank Archives. N.p., 19 Sept. 2013. Web. 08 Jan. 2018. Website


USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
Other KVs  KV-85 · KV-122 · KV-220
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37