Difference between revisions of "IS-2 No.402"

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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
As the tank's design purpose suggests, the IS-2 is a heavy tank built with an emphasis on engaging hostile armoured vehicles as well as a breakthrough tank. The tanks heavy armour retains the similar properties of its [[IS-1]] and previous KV line of battle-tanks but introduces some sloped armour on the front plate and turret mantlet. Differing from its IS-1 predecessor, the IS-2 comes equipped with the large 122mm D-25T gun and a slightly more armoured but elongated turret. Although powerful, the D-25T main cannon of the IS-2 is encumbered by a slow reload time, mimicking that of the Soviet Tank-Destroyer line of vehicles at around the mid-20 seconds. Nevertheless, this vehicle with its powerful cannon and shell will commonly destroy almost all but the most heavily armoured vehicles with a single shot, behaving similarly to the older KV-2 predecessor, albeit with half the time required for reloading. In the tank's Battle-Rating and Rank, the armour of the IS-2 no longer stands up to much punishment with the advent of opponents with more powerful weaponry, and caution should be taken. Close-quarters combat and brawling against more than one target at a time is highly discouraged due to the long reload speed unless the tank operator is trapped and situation requires this as an absolute necessity. Alternatively, if escorted and accompanied by other friendly tanks, the IS-2 can be supplemented and perform better in dire close-quarters situations.
 +
 
 +
=== General Gameplay ===
 +
 
 +
==== Arcade Battles ====
 +
In Arcade, the IS-2 proves to be quite mobile when fully upgraded. This can be used effectively to get into superior positions to engage enemies early in the match when they haven't yet set-up camp in well-covered positions and/or presented their strongest armour. Thus, it's easy to gain a kill at the start of the match, if you are comfortable with the 122 mm gun.
 +
 
 +
Close quarters combat proves even more deadly in Arcade Battles because all opposing vehicles will be able to easily overrun a single IS-2, especially after it has shot and is now waiting through its long reload (> the 20s). Hence why it's advised to use your improved reverse speed to quickly disengage after shooting and retreating towards your teammates, who will likely be able to return fire. If the map forces you to fight in close quarters, attempt to get into a position where your teammates can cover your sides, while you can face forwards and clear the road. If the map allows, you can try taking 5 rounds of ammunition and camp at a capture point (usually one that's given to your team) to snipe all enemies that enter your line of sight while reducing your chances of blowing up at the first incoming shot.
 +
 
 +
In rare cases, it's possible to rush with the IS-2 and surprise lighter vehicles at a contested capture point in the early stages of a game. This strategy relies on the capture point being unpopular and being lucky to face only one enemy vehicle at a time. Some light tanks are unable to penetrate the IS-2 frontally, especially if they are from a much lower rank (e.g. [[BT-7]], the [[Sd.Kfz.234/2|Puma]] or the [[R3 T20 FA-HS|R3]]), so that's an added benefit of being a decently mobile heavy tank. If successful, the IS-2 can then flank to other objectives or advance to the enemy spawn to destroy another enemy or two. You shouldn't expect a lot of easy targets with this strategy, because it exposes your tank to potentially a lot of enemy fire.
 +
 
 +
==== Realistic Battles ====
 +
In Realistic, the IS-2 begins to feel like a heavy tank. Its mobility is heavily reduced and its speed is outmatched by practically everything, mostly due to poor acceleration off-roads. However, this should be used as an advantage to gauge where the enemies are set-up, by looking where your teammates are killed from. You can then decide to return fire, although sometimes opponents don't show themselves until later in the match, in which case you should stay passive and try to remain behind your team's front lines.
 +
 
 +
Due to generally increased map size in Realistic, you will have to get comfortable with the bullet drop. There is an added benefit to that because the following [[IS-3]] and [[IS-4M]] mount the same gun (as does [[T-44-122]] and [[KV-122]], if you have them), and [[T-10M]] has similar bullet drop. Now, the IS-2 performs decently well at longer ranges, but it will cost you a lot if you miss or don't penetrate, because the reload is so long. Often, you will need to rely on the rangefinder, the teammates or map knowledge to gauge how high you need to shoot, so it might be a great idea to take out another vehicle first (such as the [[T-44]] or [[T-34-85]]) remember the distance and then take the IS-2 out. However, on larger maps, it is generally a better idea to take out other vehicles.
 +
 
 +
A more reliable strategy for the IS-2 is to camp nearby an objective and pick off any enemies who pose a threat. Just make sure to find a flat spot with cover, because your poor gun depression and long reload will be your death in hilly or open areas. It's also a good idea to target heavy enemies, because they are easier to hit, and also will likely pose a larger threat to your general team (e.g the [[Ferdinand]], the [[Ho-Ri Production|Ho-Ri]] or the [[Tiger II (H)]] ).
 +
 
 +
====General Tactics====
 +
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)-->
 +
Although classified as a heavy tank and an upgraded improved design over the KV predecessor, the IS-2's armour will no longer hold up to its more common and heavier opponents of its Battle-Rating and Rank. Compared with other vehicles such as the new German Tiger II, American heavy T-series tanks; most of which can easily deflect even the most powerful shots of the IS-2 unless targeted specifically and known weak-spots. Because of this, it is recommended to always travel and fight in groups of two or more vehicles. The slow and difficult in the manoeuvring of the vehicle (especially in confined spaces) will more than once place the IS-2 in significant danger. It is recommended to field the IS-2 into a fire-support role, peeking over the shoulder of friendly, more heavier vehicles and firing a shot against the opposition in tandem.
 +
 
 +
Another significant note of this vehicle is the IS-2's considerably fast reverse rate, the highest of its Rank and Battle-Rating for the nation's faction inherited from its IS-1 predecessor, topping at 17 km/h. During situations where engagement is expected, an unorthodox strategy can be utilized where the operator of the IS-2 tank re-positions the vehicle 90 degrees and drive in reverse with the rear-facing towards the enemy. By driving in reverse this way, the engine blocks make a crude yet somewhat effective shield to protect the more delicate crew members. As the fuel tanks are mostly stored at the front on the left and right side of the driver's station, the risk of fire and fuel-tank explosion is reduced significantly (but not completely eliminated) and thus, the tank is able to resist even the most powerful of shots. Be aware that more experienced players may attempt to instead fire at the more exposed turret of the IS tank and instantly knocking out the crew with a common APHE penetrating shell in this way.
 +
 
 +
In regards to shells, the D-25T cannon is also equipped with powerful High Explosive (HE) Shells which should not go ignored. Firing a HE shell with precise aim directly underneath the chassis of enemy vehicles were the armour, like on the top of the vehicle if thinnest, can cripple or instantly destroy said enemy vehicles. In rare instances, the HE shell of the D-25T is so powerful to the point two or more medium or heavy tanks close to each other can be destroyed with a single exploding HE Shell.<ref>https://www.youtube.com/watch?v=orjvoBexPd4</ref> Alternatively, the powerful armour-piercing capability of the D-25T cannon's APHE rounds has also been documented to pierce two or three light-armoured targets without exploding, claiming hull-break wins. <ref>https://www.youtube.com/watch?v=EpXjG9ORxTI</ref>
 +
 
 +
====Specific enemies worth noting====
 +
<!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)-->
 +
German Tiger IIs, Panthers will be common encounters at the IS-2's Battle-Rating and Rank, combined with the more threatening and heavier American T-Series tanks such as the T34 and M26. At this Battle Rating and Rank, more powerful British Tanks such as the Centurions will be encountered. As previously specified above, The IS-2 no longer retains its armour advantage in this Battle-Rating and Rank un-likes its IS-1 predecessor and thus, it is important to identify and fire on targets first before they do. In this rank, Tanks such as the Panthers, Tiger II and similar vehicles will be present with sloped armour, strong enough to even withstand the might of the 122mm Shells of the D-25T gun. A common design flaw, however, is the turret of said vehicles, commonly being mostly blunt and flat and easy to penetrate. A patient and well placed aim and shot against these surfaces will destroy the target with no more than a single shot. Be aware that most opposition vehicles at this rank have the lower calibre and puncturing power than the D-25T of the IS-2, but come with an improved reload speed, a reload speed commonly faster than the IS-2. Japanese line of tanks at the same rank as the IS-2 is of little concern; their poor armour and armaments at the same rank will render them relatively easy to destroy.
 +
 
 +
Another specific enemy vehicle worth noting is the German [[Ferdinand]] Tank Destroyer. Most new players in Rank IV battles fielding the IS-2 may commonly mistake the front armour of the Ferdinand as appearing as thin as similar-looking tank destroyers such the [[Nashorn]] and are commonly caught unaware that almost the entire front of the Ferdinand consists entirely of heavy 100mm and 200mm plate armour, the largest being the fighting compartment located behind the driving compartment. Due to it being such a large target, many players including both IS-2 users and other vehicle type users alike will be tempted into firing at that portion expecting easy wins, only for almost all shots to be absorbed, even the powerful shells of the D-25T. It is recommended to avoid engaging the Ferdinand or ignore it entirely. If the opportunity arises, Ferdinand's weaker side and rear armour should be targeted (80mm).
 +
 
  
 
=== Modules ===
 
=== Modules ===
Line 188: Line 220:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
'''Pros:'''
 +
 
 +
* Excellent firepower with nearly unmatched one-shot potential
 +
* Good mobility
 +
* Very fast reverse speed
 +
* Repositioning of fuel tanks reduces chances of fires
 +
* Players proficient with the KV-2 and Soviet Heavy Tank Destroyers will feel comfortable with the IS-2
  
'''Pros:'''
+
''' Cons:'''
*
 
  
'''Cons:'''
+
* Extremely poor gun depression (as most Russian tankers will be accustomed to)
*
+
* Very low rate of fire
 +
* Sub-par armour for a heavy tank, inherited from the IS-1
 +
* Poor manoeuvrability, very bad hull traverse speed, often needing forward acceleration before turning
 +
* Slow turret traverse speed
  
 
== History ==
 
== History ==

Revision as of 02:34, 1 March 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
IS-2 No.402
cn_is_2_1943_no402.png
IS-2 No.402
AB RB SB
6.3 6.3 6.3
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

The IS-2 No.402 is a premium rank IV Chinese heavy tank with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 45 46.0 N/A 671 ___ 14.59 __.__
Realistic 42 460 520 10.00 11.30

Armaments

Main armament

Main article: D-25T (122 mm)
122 mm D-25T Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 28 -3°/+20° ±180° N/A 11.3 __._ __._ __._ __._ 27.1 _._ _._ 20.8
Realistic 8.3 __._ __._ __._ 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-471 APHE 205 201 183 162 144 128
BR-471B APHEBC 205 203 191 178 166 155
OF-471 HE 37 37 37 37 37 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
BR-471 APHE 795 25.0 1.2 19.0 246.4 -1.0° 47° 60° 65°
BR-471B APHEBC 795 25.0 1.2 19.0 246.4 +4.0° 48° 63° 71°
OF-471 HE 800 25.0 0.1 0.1 3,600 +0.0° 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
28 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

IS-2 No.402 Optics
Default magnification Maximum magnification
Main Gun optics X1.9 X3.5
Comparable optics ___

Machine guns

Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 1,890 (63) 600 N/A N/A

Usage in battles

As the tank's design purpose suggests, the IS-2 is a heavy tank built with an emphasis on engaging hostile armoured vehicles as well as a breakthrough tank. The tanks heavy armour retains the similar properties of its IS-1 and previous KV line of battle-tanks but introduces some sloped armour on the front plate and turret mantlet. Differing from its IS-1 predecessor, the IS-2 comes equipped with the large 122mm D-25T gun and a slightly more armoured but elongated turret. Although powerful, the D-25T main cannon of the IS-2 is encumbered by a slow reload time, mimicking that of the Soviet Tank-Destroyer line of vehicles at around the mid-20 seconds. Nevertheless, this vehicle with its powerful cannon and shell will commonly destroy almost all but the most heavily armoured vehicles with a single shot, behaving similarly to the older KV-2 predecessor, albeit with half the time required for reloading. In the tank's Battle-Rating and Rank, the armour of the IS-2 no longer stands up to much punishment with the advent of opponents with more powerful weaponry, and caution should be taken. Close-quarters combat and brawling against more than one target at a time is highly discouraged due to the long reload speed unless the tank operator is trapped and situation requires this as an absolute necessity. Alternatively, if escorted and accompanied by other friendly tanks, the IS-2 can be supplemented and perform better in dire close-quarters situations.

General Gameplay

Arcade Battles

In Arcade, the IS-2 proves to be quite mobile when fully upgraded. This can be used effectively to get into superior positions to engage enemies early in the match when they haven't yet set-up camp in well-covered positions and/or presented their strongest armour. Thus, it's easy to gain a kill at the start of the match, if you are comfortable with the 122 mm gun.

Close quarters combat proves even more deadly in Arcade Battles because all opposing vehicles will be able to easily overrun a single IS-2, especially after it has shot and is now waiting through its long reload (> the 20s). Hence why it's advised to use your improved reverse speed to quickly disengage after shooting and retreating towards your teammates, who will likely be able to return fire. If the map forces you to fight in close quarters, attempt to get into a position where your teammates can cover your sides, while you can face forwards and clear the road. If the map allows, you can try taking 5 rounds of ammunition and camp at a capture point (usually one that's given to your team) to snipe all enemies that enter your line of sight while reducing your chances of blowing up at the first incoming shot.

In rare cases, it's possible to rush with the IS-2 and surprise lighter vehicles at a contested capture point in the early stages of a game. This strategy relies on the capture point being unpopular and being lucky to face only one enemy vehicle at a time. Some light tanks are unable to penetrate the IS-2 frontally, especially if they are from a much lower rank (e.g. BT-7, the Puma or the R3), so that's an added benefit of being a decently mobile heavy tank. If successful, the IS-2 can then flank to other objectives or advance to the enemy spawn to destroy another enemy or two. You shouldn't expect a lot of easy targets with this strategy, because it exposes your tank to potentially a lot of enemy fire.

Realistic Battles

In Realistic, the IS-2 begins to feel like a heavy tank. Its mobility is heavily reduced and its speed is outmatched by practically everything, mostly due to poor acceleration off-roads. However, this should be used as an advantage to gauge where the enemies are set-up, by looking where your teammates are killed from. You can then decide to return fire, although sometimes opponents don't show themselves until later in the match, in which case you should stay passive and try to remain behind your team's front lines.

Due to generally increased map size in Realistic, you will have to get comfortable with the bullet drop. There is an added benefit to that because the following IS-3 and IS-4M mount the same gun (as does T-44-122 and KV-122, if you have them), and T-10M has similar bullet drop. Now, the IS-2 performs decently well at longer ranges, but it will cost you a lot if you miss or don't penetrate, because the reload is so long. Often, you will need to rely on the rangefinder, the teammates or map knowledge to gauge how high you need to shoot, so it might be a great idea to take out another vehicle first (such as the T-44 or T-34-85) remember the distance and then take the IS-2 out. However, on larger maps, it is generally a better idea to take out other vehicles.

A more reliable strategy for the IS-2 is to camp nearby an objective and pick off any enemies who pose a threat. Just make sure to find a flat spot with cover, because your poor gun depression and long reload will be your death in hilly or open areas. It's also a good idea to target heavy enemies, because they are easier to hit, and also will likely pose a larger threat to your general team (e.g the Ferdinand, the Ho-Ri or the Tiger II (H) ).

General Tactics

Although classified as a heavy tank and an upgraded improved design over the KV predecessor, the IS-2's armour will no longer hold up to its more common and heavier opponents of its Battle-Rating and Rank. Compared with other vehicles such as the new German Tiger II, American heavy T-series tanks; most of which can easily deflect even the most powerful shots of the IS-2 unless targeted specifically and known weak-spots. Because of this, it is recommended to always travel and fight in groups of two or more vehicles. The slow and difficult in the manoeuvring of the vehicle (especially in confined spaces) will more than once place the IS-2 in significant danger. It is recommended to field the IS-2 into a fire-support role, peeking over the shoulder of friendly, more heavier vehicles and firing a shot against the opposition in tandem.

Another significant note of this vehicle is the IS-2's considerably fast reverse rate, the highest of its Rank and Battle-Rating for the nation's faction inherited from its IS-1 predecessor, topping at 17 km/h. During situations where engagement is expected, an unorthodox strategy can be utilized where the operator of the IS-2 tank re-positions the vehicle 90 degrees and drive in reverse with the rear-facing towards the enemy. By driving in reverse this way, the engine blocks make a crude yet somewhat effective shield to protect the more delicate crew members. As the fuel tanks are mostly stored at the front on the left and right side of the driver's station, the risk of fire and fuel-tank explosion is reduced significantly (but not completely eliminated) and thus, the tank is able to resist even the most powerful of shots. Be aware that more experienced players may attempt to instead fire at the more exposed turret of the IS tank and instantly knocking out the crew with a common APHE penetrating shell in this way.

In regards to shells, the D-25T cannon is also equipped with powerful High Explosive (HE) Shells which should not go ignored. Firing a HE shell with precise aim directly underneath the chassis of enemy vehicles were the armour, like on the top of the vehicle if thinnest, can cripple or instantly destroy said enemy vehicles. In rare instances, the HE shell of the D-25T is so powerful to the point two or more medium or heavy tanks close to each other can be destroyed with a single exploding HE Shell.[1] Alternatively, the powerful armour-piercing capability of the D-25T cannon's APHE rounds has also been documented to pierce two or three light-armoured targets without exploding, claiming hull-break wins. [2]

Specific enemies worth noting

German Tiger IIs, Panthers will be common encounters at the IS-2's Battle-Rating and Rank, combined with the more threatening and heavier American T-Series tanks such as the T34 and M26. At this Battle Rating and Rank, more powerful British Tanks such as the Centurions will be encountered. As previously specified above, The IS-2 no longer retains its armour advantage in this Battle-Rating and Rank un-likes its IS-1 predecessor and thus, it is important to identify and fire on targets first before they do. In this rank, Tanks such as the Panthers, Tiger II and similar vehicles will be present with sloped armour, strong enough to even withstand the might of the 122mm Shells of the D-25T gun. A common design flaw, however, is the turret of said vehicles, commonly being mostly blunt and flat and easy to penetrate. A patient and well placed aim and shot against these surfaces will destroy the target with no more than a single shot. Be aware that most opposition vehicles at this rank have the lower calibre and puncturing power than the D-25T of the IS-2, but come with an improved reload speed, a reload speed commonly faster than the IS-2. Japanese line of tanks at the same rank as the IS-2 is of little concern; their poor armour and armaments at the same rank will render them relatively easy to destroy.

Another specific enemy vehicle worth noting is the German Ferdinand Tank Destroyer. Most new players in Rank IV battles fielding the IS-2 may commonly mistake the front armour of the Ferdinand as appearing as thin as similar-looking tank destroyers such the Nashorn and are commonly caught unaware that almost the entire front of the Ferdinand consists entirely of heavy 100mm and 200mm plate armour, the largest being the fighting compartment located behind the driving compartment. Due to it being such a large target, many players including both IS-2 users and other vehicle type users alike will be tempted into firing at that portion expecting easy wins, only for almost all shots to be absorbed, even the powerful shells of the D-25T. It is recommended to avoid engaging the Ferdinand or ignore it entirely. If the opportunity arises, Ferdinand's weaker side and rear armour should be targeted (80mm).


Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire BR-417B
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine

Pros and cons

Pros:

  • Excellent firepower with nearly unmatched one-shot potential
  • Good mobility
  • Very fast reverse speed
  • Repositioning of fuel tanks reduces chances of fires
  • Players proficient with the KV-2 and Soviet Heavy Tank Destroyers will feel comfortable with the IS-2

Cons:

  • Extremely poor gun depression (as most Russian tankers will be accustomed to)
  • Very low rate of fire
  • Sub-par armour for a heavy tank, inherited from the IS-1
  • Poor manoeuvrability, very bad hull traverse speed, often needing forward acceleration before turning
  • Slow turret traverse speed

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China heavy tanks
USSR  ␗IS-2 · IS-2 No.402 · ␗IS-2 (1944)

China premium ground vehicles
Light tanks  T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301
Medium tanks  ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P)
Heavy tanks  IS-2 No.402