|This page is about the American medium tank IPM1. For other vehicles of the family, see M1 Abrams (Family). For other uses of the designation, see M1 (Disambiguation).|
The Tank, Combat, Full Tracked, 105-mm Gun IPM1, or just IPM1, is a rank VI American medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".
The IPM1 (Improved Performance M1) is a minor upgrade upon the protection of the M1 Abrams. This is primarily confined to improved composite protection in the turret cheeks, resulting in a slightly lengthened turret. The IPM1 maintains the same engine, weapon and other internals of the M1.
Survivability and armour
The IPM1 maintains the protective measures and survivability of the original M1 Abrams, with the exception of a minor increase in the levels of composite protection. The result is a notable improvement in chemical protection and a minor improvement in kinetic protection. As with its predecessor, the turret cheeks and UFP are quite effective at deflecting ATGMs and HEAT rounds with only a few exceptions (such as the ADATS' 900 mm penetration missiles). Despite the improved protection, the IPM1 is still vulnerable to turret ring, gun mantlet and lower front plate shots, and particularly powerful kinetic rounds through the turret cheeks.
The Abrams' survivability comes not from armour, but rather from the spread-out crew members and critical components, and blowout panel protecting the crew from ammunition detonation. Often this results in enemies needing to make the choice of either disabling the vehicle's mobility or its offensive ability with their initial round; allowing the Abrams either to escape further damage or fire back.
Rounds that penetrate the rear panel between the turret crew compartment and blowout compartment will negate the blowout protection, causing any potential ammunition detonation to knock the vehicle's crew out as well.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
The IPM1 retains the same engine as the original M1 Abrams with a minor increase (+0.9t) in weight due to the armour improvements. As such, the IPM1 suffers from a minimal reduction in top speed but will still comfortably reach 70km/h on-road. Despite the hugely powerful engine, the vehicle's manoeuvrability suffers prior to the Tracks upgrade being researched; once Tracks have been purchased the IPM1 will perform significantly better in close quarters or in off-road applications.
As with the original Abrams, the IPM1 largely relies on its powerful engine to get it to the battlefield earlier than other vehicles and into advantageous positions.
Like its predecessor, the IPM1 is equipped with a reliable 105 mm M68A1 cannon, and also has access to the same ammunition. The 105mm cannon is somewhat sub-par relative to the weaponry other top rank vehicles are equipped with, but an experienced tanker can make use of the decent round ballistics and incredibly good reload speeds to quickly despatch targets. It's important to know what the cannon is capable of and where weak spots are on enemy vehicles, particularly when facing more modern vehicles such as the Leopard 2A5 and T-80U.
|105 mm M68A1||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|Smoke shell characteristics|
| Screen radius
| Screen deploy time
| Screen hold time
| Explosive Mass|
(TNT equivalent) (g)
Last updated: 18.104.22.168
|55||33 (+22)||25 (+30)||3 (+52)||0 (+55)||No|
Blowout rack only: 45 (+10)
First ammo rack will replenish when not reloading
|Default magnification||Maximum magnification|
|Main Gun optics||x3.0||x10.0|
The IPM1 is equipped with no less than three machine guns - while most often these are only valuable for clearing obstacles or tagging enemy vehicles, on occasion they might prove valuable dealing with close air support or nearby helicopters, as well as some light vehicles.
Additionally, due to the barrage of rounds produced when all three machine guns are fired simultaneously, they can sometimes be used to obstruct an enemy vehicle's gun sight simply by shooting their main gun (AB/RB) or their optics (SB)
|12.7 mm M2HB|
| Rate of fire
|Commander's cupola||1,000 (200)||576||-9°/+65°||-160°/+180°|
|7.62 mm M240|
| Rate of fire
|Loader's cupola||1,400 (200)||750||-9°/+65°||-77°/+135°|
Usage in battles
The IPM1 should primarily rely on its speed and reload time to quickly despatch enemies and move back into cover. Where possible, make flanking manoeuvres or use the Abrams' mobility to get into forward positions with the intention to catch unsuspecting targets off. Be aware, however, that the Abrams is only marginally faster than vehicles like the Leopard 2K and T-80U.
When forced into open or ranged engagements, use cover to protect your hull; while the turret may provide insufficient protection keeping the hull safe will often allow you to move back into cover if hit or damaged and repair or relocate, rather than losing your mobility and ability to escape.
|II||Suspension||Brake System||FPE||Adjustment of Fire||M416||Smoke grenade|
|III||Filters||Crew Replenishment||Elevation Mechanism||NVD|
|IV||Transmission||Engine||ESS||Artillery Support||Laser rangefinder||M774|
Pros and cons
- Composite armour in turret cheeks and UFP are capable of stopping all but the most powerful chemical rounds and ATGMs
- Has a very fast reload, 6.5 seconds stock down to 5.0 seconds aced
- Very powerful engine, high top speed and good acceleration characteristics
- Extremely good reverse speed
- Fast turret traverse
- Extremely fast gun elevation/depression
- Well spread crew and critical components result in good survivability
- Blowout compartment can save crew from some ammunition detonation cases
- Array of machine guns, effective against CAS, nearby helicopters and some light vehicles
- Armour provides suboptimal kinetic protection
- The 105mm APFSDS rounds aren't particularly powerful; may struggle to penetrate some modern targets
- Extra armour reduces top speed and acceleration
- Extremely vulnerable gun mantlet and turret ring
- Turbine engine is extremely loud, often audible from long distance and can be used to discern the direction of the vehicle
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
- M1 Abrams - Predecessor without the "Improved Performance" upgrades.
|USA medium tanks|
|M3||M3 Lee · Grant I|
|M4||M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (76) W · M4A3 (105) · M4A5|
|M26||T20 · T25 · M26 · M26 T99 · M26E1|
|Post-war||M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T95E1|
|MBT||M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · MBT-70 · XM-803|
|XM-1 (Chrysler) · XM-1 (GM) · M1 Abrams · IPM1 · M1A1 Abrams · M1A2 Abrams|
|Israeli||Magach 3 · Merkava Mk.1 · Merkava Mk.2B · Merkava Mk.3D|